Editing POPS
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 47: | Line 47: | ||
1 = Related to Drawing Area right X2 coordinate (it seems to crop right side of drawing area by 1 pixel) | 1 = Related to Drawing Area right X2 coordinate (it seems to crop right side of drawing area by 1 pixel) | ||
2 = Used in GP0(A0h) handler. | 2 = Used in GP0(A0h) handler. | ||
3 = Force NTSC timings. While this setting should only affect PAL releases, sony for some reason used it also on | 3 = Force NTSC timings. While this setting should only affect PAL releases, sony for some reason used it also on 4 NTSC releases. | ||
FUTURE COP L.A.P.D | FUTURE COP L.A.P.D, SOVIET STRIKE, VIB RIBBON and WING COMMANDER IV. This could be simply copy paste error from PAL releases. Use only in conjunction with command 0x0B, otherwise no image is displayed. | ||
4 = Used in gpu dma related function. | 4 = Used in gpu dma related function. | ||
5 = Used in GP0(2x-3xh) commands handler. | 5 = Used in GP0(2x-3xh) commands handler. | ||
Line 61: | Line 61: | ||
but are updated for example on applying volume by cdr register write... Seems to be very specific hack. | but are updated for example on applying volume by cdr register write... Seems to be very specific hack. | ||
13 = Cdrom related setting. When enabled max_disc_lba_without_lead_out is used instead of second_track_lba in one function. | 13 = Cdrom related setting. When enabled max_disc_lba_without_lead_out is used instead of second_track_lba in one function. | ||
15 = Allows discs to be swapped when game didn't request to change ps1 gpu drawing parameters for long enough (60x this check). | 15 = Allows discs to be swapped when game didn't request to change ps1 gpu drawing parameters for long enough (60x this check). | ||
16 = Skip some additional checks for Pause/ReadS/ReadN/GetTN/Setmode cmds during cdrom command processing. | 16 = Skip some additional checks for Pause/ReadS/ReadN/GetTN/Setmode cmds during cdrom command processing. | ||
17 = | 17 = Instant MDEC out DMA. | ||
18 = Load/Store opcodes related. When other conditions are met, skips some code. | 18 = Load/Store opcodes related. When other conditions are met, skips some code. | ||
19 = Skip great chunk of code in Load/Store opcodes emitter, but only if rs is 29 (when load/store use stack pointer as base address). | 19 = Skip great chunk of code in Load/Store opcodes emitter, but only if rs is 29 (when load/store use stack pointer as base address). | ||
Line 88: | Line 86: | ||
| 0x01 || No || Set minimal "Y2" drawing area. This setting overrides what game set in GP0(E4h) command (Set Drawing Area bottom Y2 coordinate). Setting is used only when given value is lower than what game originally sends. In simple words, this work as a crop for the bottom of drawing area. ''Warning! This setting can have bad effect when copied straight from PAL to NTSC game and vice versa.'' | | 0x01 || No || Set minimal "Y2" drawing area. This setting overrides what game set in GP0(E4h) command (Set Drawing Area bottom Y2 coordinate). Setting is used only when given value is lower than what game originally sends. In simple words, this work as a crop for the bottom of drawing area. ''Warning! This setting can have bad effect when copied straight from PAL to NTSC game and vice versa.'' | ||
|- | |- | ||
| 0x02 || | | 0x02 || Unk || | ||
|- | |- | ||
| 0x03 || | | 0x03 || Unk || | ||
|- | |- | ||
| 0x04 || Yes || This config is multi-command for cdrom behavior. Value is bitfield, but not usual one. This config default value is 0xFFFFFFFF, to "enable" bits we need to really disable them. Windows programmer mode calculator in dword mode should shed some light here. To see enabled bits just use NOT operator. Vita use 3 additional (10/11/12) bits not available on PSP. | | 0x04 || Yes || This config is multi-command for cdrom behavior. Value is bitfield, but not usual one. This config default value is 0xFFFFFFFF, to "enable" bits we need to really disable them. Windows programmer mode calculator in dword mode should shed some light here. To see enabled bits just use NOT operator. Vita use 3 additional (10/11/12) bits not available on PSP. |