Editing POPS
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1 = Related to Drawing Area right X2 coordinate (it seems to crop right side of drawing area by 1 pixel) | 1 = Related to Drawing Area right X2 coordinate (it seems to crop right side of drawing area by 1 pixel) | ||
2 = Used in GP0(A0h) handler. | 2 = Used in GP0(A0h) handler. | ||
3 = Force NTSC timings. While this setting should only affect PAL releases, sony for some reason used it also on | 3 = Force NTSC timings. While this setting should only affect PAL releases, sony for some reason used it also on 4 NTSC releases. | ||
FUTURE COP L.A.P.D | FUTURE COP L.A.P.D, SOVIET STRIKE, VIB RIBBON and WING COMMANDER IV. This could be simply copy paste error from PAL releases. Use only in conjunction with command 0x0B, otherwise no image is displayed. | ||
4 = Used in gpu dma related function. | 4 = Used in gpu dma related function. | ||
5 = Used in GP0(2x-3xh) commands handler. | 5 = Used in GP0(2x-3xh) commands handler. | ||
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12 = While this bit is used in Timers event related function, it's really affecting SPU code. When bit is active SPU related internal counters are not updated. | 12 = While this bit is used in Timers event related function, it's really affecting SPU code. When bit is active SPU related internal counters are not updated. | ||
Worth to add that mentioned SPU counters are also not updated if currently checked Timer counter is 0x4000 or lower at this point, | Worth to add that mentioned SPU counters are also not updated if currently checked Timer counter is 0x4000 or lower at this point, | ||
but are updated for example on applying volume by cdr register write... Seems to be very specific hack. | but are updated for example on applying volume by cdr register write... | ||
Seems to be very specific hack, probably affecting only one game or game engine. | |||
13 = Cdrom related setting. When enabled max_disc_lba_without_lead_out is used instead of second_track_lba in one function. | 13 = Cdrom related setting. When enabled max_disc_lba_without_lead_out is used instead of second_track_lba in one function. | ||
15 = Allows discs to be swapped when game didn't request to change ps1 gpu drawing parameters for long enough (60x this check). | 15 = Allows discs to be swapped when game didn't request to change ps1 gpu drawing parameters for long enough (60x this check). | ||
16 = Skip some additional checks for Pause/ReadS/ReadN/GetTN/Setmode cmds during cdrom command processing. | 16 = Skip some additional checks for Pause/ReadS/ReadN/GetTN/Setmode cmds during cdrom command processing. | ||
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| 0x01 || No || Set minimal "Y2" drawing area. This setting overrides what game set in GP0(E4h) command (Set Drawing Area bottom Y2 coordinate). Setting is used only when given value is lower than what game originally sends. In simple words, this work as a crop for the bottom of drawing area. ''Warning! This setting can have bad effect when copied straight from PAL to NTSC game and vice versa.'' | | 0x01 || No || Set minimal "Y2" drawing area. This setting overrides what game set in GP0(E4h) command (Set Drawing Area bottom Y2 coordinate). Setting is used only when given value is lower than what game originally sends. In simple words, this work as a crop for the bottom of drawing area. ''Warning! This setting can have bad effect when copied straight from PAL to NTSC game and vice versa.'' | ||
|- | |- | ||
| 0x02 || | | 0x02 || Unk || | ||
|- | |- | ||
| 0x03 || | | 0x03 || Unk || | ||
|- | |- | ||
| 0x04 || Yes || This config is multi-command for cdrom behavior. Value is bitfield, but not usual one. This config default value is 0xFFFFFFFF, to "enable" bits we need to really disable them. Windows programmer mode calculator in dword mode should shed some light here. To see enabled bits just use NOT operator. Vita use 3 additional (10/11/12) bits not available on PSP. | | 0x04 || Yes || This config is multi-command for cdrom behavior. Value is bitfield, but not usual one. This config default value is 0xFFFFFFFF, to "enable" bits we need to really disable them. Windows programmer mode calculator in dword mode should shed some light here. To see enabled bits just use NOT operator. Vita use 3 additional (10/11/12) bits not available on PSP. |