Editing POPS
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1 = Related to Drawing Area right X2 coordinate (it seems to crop right side of drawing area by 1 pixel) | 1 = Related to Drawing Area right X2 coordinate (it seems to crop right side of drawing area by 1 pixel) | ||
2 = Used in GP0(A0h) handler. | 2 = Used in GP0(A0h) handler. | ||
3 = Force NTSC timings. While this setting should only affect PAL releases, sony for some reason used it also on | 3 = Force NTSC timings. While this setting should only affect PAL releases, sony for some reason used it also on 4 NTSC releases. | ||
FUTURE COP L.A.P.D | FUTURE COP L.A.P.D, SOVIET STRIKE, VIB RIBBON and WING COMMANDER IV. This could be simply copy paste error from PAL releases. Use only in conjunction with command 0x0B, otherwise no image is displayed. | ||
4 = Used in gpu dma related function. | 4 = Used in gpu dma related function. | ||
5 = Used in GP0(2x-3xh) commands handler. | 5 = Used in GP0(2x-3xh) commands handler. | ||
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7 = Spu irq address (0x1F801DA4) related setting. | 7 = Spu irq address (0x1F801DA4) related setting. | ||
8 = Spu reverb related setting. | 8 = Spu reverb related setting. | ||
9 = Spu dma related setting | 9 = Spu dma related setting. | ||
10 = Cdrom | 10 = Cdrom related, when enabled seems to update msf/lba more frequently. | ||
12 = | 12 = Counters/timers related setting. | ||
13 = Cdrom related setting. When enabled max_disc_lba_without_lead_out is used instead of second_track_lba in one function. | 13 = Cdrom related setting. When enabled max_disc_lba_without_lead_out is used instead of second_track_lba in one function. | ||
15 = Allows discs to be swapped when game didn't request to change ps1 gpu drawing parameters for long enough (60x this check). | 15 = Allows discs to be swapped when game didn't request to change ps1 gpu drawing parameters for long enough (60x this check). | ||
16 = Skip some additional checks for Pause/ReadS/ReadN/GetTN/Setmode cmds during cdrom command processing. | 16 = Skip some additional checks for Pause/ReadS/ReadN/GetTN/Setmode cmds during cdrom command processing. | ||
17 = Used in MDEC related functions | 17 = Used in MDEC related functions. | ||
20 = Use second nBuf in sceCtrlPeekBufferNegative instead of first one and change controller sampling cycles from 0 to 8341 in sceCtrlSetSamplingCycle. | 20 = Use second nBuf in sceCtrlPeekBufferNegative instead of first one and change controller sampling cycles from 0 to 8341 in sceCtrlSetSamplingCycle. | ||
23 = Allows discs to be swapped at any time, regardless of game prompting to or not. | 23 = Allows discs to be swapped at any time, regardless of game prompting to or not. | ||
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| 0x01 || No || Set minimal "Y2" drawing area. This setting overrides what game set in GP0(E4h) command (Set Drawing Area bottom Y2 coordinate). Setting is used only when given value is lower than what game originally sends. In simple words, this work as a crop for the bottom of drawing area. ''Warning! This setting can have bad effect when copied straight from PAL to NTSC game and vice versa.'' | | 0x01 || No || Set minimal "Y2" drawing area. This setting overrides what game set in GP0(E4h) command (Set Drawing Area bottom Y2 coordinate). Setting is used only when given value is lower than what game originally sends. In simple words, this work as a crop for the bottom of drawing area. ''Warning! This setting can have bad effect when copied straight from PAL to NTSC game and vice versa.'' | ||
|- | |- | ||
| 0x02 || | | 0x02 || Unk || | ||
|- | |- | ||
| 0x03 || | | 0x03 || Unk || | ||
|- | |- | ||
| 0x04 || Yes || This config is multi-command for cdrom behavior. Value is bitfield, but not usual one. This config default value is 0xFFFFFFFF, to "enable" bits we need to really disable them. Windows programmer mode calculator in dword mode should shed some light here. To see enabled bits just use NOT operator. Vita use 3 additional (10/11/12) bits not available on PSP. | | 0x04 || Yes || This config is multi-command for cdrom behavior. Value is bitfield, but not usual one. This config default value is 0xFFFFFFFF, to "enable" bits we need to really disable them. Windows programmer mode calculator in dword mode should shed some light here. To see enabled bits just use NOT operator. Vita use 3 additional (10/11/12) bits not available on PSP. | ||
bit: | bit: | ||
0 = Used in function which perform seek to sector. | 0 = Used in function which perform seek to sector. | ||
1 = Used in function which perform seek to sector. When enabled fast seek takes 3 times more cycles, and slow seek takes | 1 = Used in function which perform seek to sector. When enabled fast seek takes 3 times more cycles, and slow seek takes 9 times more cycles. | ||
2 = Used in cdr Pause command. When enabled something takes 6 times more cycles than normally. | 2 = Used in cdr Pause command. When enabled something takes 6 times more cycles than normally. | ||
Seems to be related to motor stop timing, maybe how long it takes on idle before motor is stopped? | Seems to be related to motor stop timing, maybe how long it takes on idle before motor is stopped? | ||
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Additionally on Vita this command has "hidden" setting by bit 18. This setting is seeming to be not available on PSP | Additionally on Vita this command has "hidden" setting by bit 18. This setting is seeming to be not available on PSP | ||
|- | |- | ||
| 0x15 || No || | | 0x15 || No || Cdrom related. | ||
|- | |- | ||
| 0x16 || No || When value is not less than 0, run some additional code related to vblank (seems to be scheduling some event). | | 0x16 || No || When value is not less than 0, run some additional code related to vblank (seems to be scheduling some event). | ||
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3 = SPU related | 3 = SPU related | ||
4 = SPU related | 4 = SPU related | ||
5 = | 5 = SPU related | ||
6 = SPU related | 6 = SPU related | ||
7 = SPU related | 7 = SPU related |