Editing POPS
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 45: | Line 45: | ||
bit: | bit: | ||
0 = Used in GP0(E3-E4h) handler. | 0 = Used in GP0(E3-E4h) handler. | ||
2 = Used in GP0(A0h) handler. | 2 = Used in GP0(A0h) handler. | ||
3 = | 3 = Used in vblank related function. | ||
4 = Used in gpu dma related function. | 4 = Used in gpu dma related function. | ||
5 = Used in GP0(2x-3xh) commands handler. | 5 = Used in GP0(2x-3xh) commands handler. | ||
Line 55: | Line 53: | ||
7 = Spu irq address (0x1F801DA4) related setting. | 7 = Spu irq address (0x1F801DA4) related setting. | ||
8 = Spu reverb related setting. | 8 = Spu reverb related setting. | ||
9 = Spu dma related setting | 9 = Spu dma related setting. | ||
10 = Cdrom | 10 = Cdrom related, when enabled seems to update msf/lba more frequently. | ||
12 = | 12 = Counters/timers related setting. | ||
13 = Cdrom related setting. When enabled max_disc_lba_without_lead_out is used instead of second_track_lba in one function. | 13 = Cdrom related setting. When enabled max_disc_lba_without_lead_out is used instead of second_track_lba in one function. | ||
16 = Skip some additional checks for Pause/ReadS/ReadN/GetTN/Setmode cmds during cdrom command processing. | 16 = Skip some additional checks for Pause/ReadS/ReadN/GetTN/Setmode cmds during cdrom command processing. | ||
17 = Used in MDEC related functions | 17 = Used in MDEC related functions. | ||
20 = Use second nBuf in sceCtrlPeekBufferNegative instead of first one and change controller sampling cycles from 0 to 8341 in sceCtrlSetSamplingCycle. | 20 = Use second nBuf in sceCtrlPeekBufferNegative instead of first one and change controller sampling cycles from 0 to 8341 in sceCtrlSetSamplingCycle. | ||
23 = Allows discs to be swapped at any time, regardless of game prompting to or not. | 23 = Allows discs to be swapped at any time, regardless of game prompting to or not. | ||
Line 73: | Line 64: | ||
25 = Used GP0(<=67h) handler. | 25 = Used GP0(<=67h) handler. | ||
27 = Used in function which is handling reading GPUSTAT. | 27 = Used in function which is handling reading GPUSTAT. | ||
29 = Used in vblank related function. | 29 = Used in vblank related function. | ||
|- | |- | ||
| 0x00 || Yes || Code analyzer flags, 16 bits | | 0x00 || Yes || Code analyzer flags, 16 bits used. Cfg 0x0C and 0x0D override this setting when used (only for selected pc). When set to 0xFFFFFFFF (default), value 3 (bit 0-1) is used. | ||
bit: | bit: | ||
1 = Skips check if opcode rd is $zero (seems to be related to branches/jumps) | |||
2 = Analyze grater address range at once. PC + 0x2000, instead of default PC + 0xC00. | |||
3 = Skips chunk of code during branches/jumps analyze. For now is unknown what this code is supposed to do. | |||
14 = When enabled, value 0xFFFF is used instead of one from cfg 0x0A at some point. 0x0A at this point is either custom set value or 0xFFFF or 2 (if bit 2 of cfg 0x00 is also active). | |||
15 = Address is in PS1 ROM range (While this can be set manually here, is really not recommended to do so, there is no point to do this). | |||
|- | |- | ||
| 0x01 || No || | | 0x01 || No || | ||
|- | |- | ||
| 0x02 || | | 0x02 || Unk || | ||
|- | |- | ||
| 0x03 || | | 0x03 || Unk || | ||
|- | |- | ||
| 0x04 || Yes || This config is multi-command for cdrom behavior. Value is bitfield, but not usual one. This config default value is 0xFFFFFFFF, to "enable" bits we need to really disable them. Windows programmer mode calculator in dword mode should shed some light here. To see enabled bits just use NOT operator. | | 0x04 || Yes || This config is multi-command for cdrom behavior. Value is bitfield, but not usual one. This config default value is 0xFFFFFFFF, to "enable" bits we need to really disable them. Windows programmer mode calculator in dword mode should shed some light here. To see enabled bits just use NOT operator. | ||
|- | |- | ||
| 0x05 || No || Value is PS1 cpu cycles that will be added to currently passed cycles, eventually triggering events test earlier. Config is used only on BLEZ/BGTZ/BEQ/BNE/B PS1 opcodes. Emulator adds 1 to this value before using it, so default 0xFFFFFFFF = 0. | | 0x05 || No || Value is PS1 cpu cycles that will be added to currently passed cycles, eventually triggering events test earlier. Config is used only on BLEZ/BGTZ/BEQ/BNE/B PS1 opcodes. Emulator adds 1 to this value before using it, so default 0xFFFFFFFF = 0. | ||
Line 136: | Line 104: | ||
| 0x0A || No || | | 0x0A || No || | ||
|- | |- | ||
| 0x0B || No || | | 0x0B || No || Value is used as an Divider at some point, only u16 is used. | ||
|- | |- | ||
| 0x0C || No || Value is | | 0x0C || No || Value is r3000 memory address. In known configs command is always used in conjunction with 0x0D command using the same address. | ||
|- | |- | ||
| 0x0D || No || Value is | | 0x0D || No || Value is r3000 memory address. | ||
|- | |- | ||
| 0x0E || Unk || | | 0x0E || Unk || | ||
Line 153: | Line 116: | ||
| 0x10 || No || Cdrom GetlocP/GetlocL related. | | 0x10 || No || Cdrom GetlocP/GetlocL related. | ||
|- | |- | ||
| 0x11 || No || Value is | | 0x11 || No || Value is r3000 memory address. When address & 0xFFFFFFFE match currently recompiled address, emulator emit code which set flag at 0x101C0 to 1. Flag seems to be used only in one place in whole emu, and when set to 1 or higher results in clearing current code cache. This command performs additional check if (address & 1 == 1) and additionally force events check if true. | ||
|- | |- | ||
| 0x12 || No || When value is 0 or higher substrat 2 from it, and store on addr. | | 0x12 || No || When value is 0 or higher substrat 2 from it, and store on addr. | ||
Line 159: | Line 122: | ||
| 0x13 || No || When value is 0 or higher, store it on addr. Only u8 seems to be used. | | 0x13 || No || When value is 0 or higher, store it on addr. Only u8 seems to be used. | ||
|- | |- | ||
| 0x14 || | | 0x14 || No || SPU emulation related command. Command use 2x u8 value. | ||
value1 = cmdValue & 0xFF // Used only to compare for equality with some value at some point. | value1 = cmdValue & 0xFF // Used only to compare for equality with some value at some point. | ||
value2 = (cmdValue >> 8) & 0xFF // Used if compare mentioned above is true. | value2 = (cmdValue >> 8) & 0xFF // Used if compare mentioned above is true. | ||
Additionally, if whole s16 cmd is higher than 0 different code path is used in SPU DMA handler. | |||
|- | |- | ||
| 0x15 || No || | | 0x15 || No || Cdrom related. | ||
|- | |- | ||
| 0x16 || No || When value is not less than 0, run some additional code related to vblank (seems to be scheduling some event). | | 0x16 || No || When value is not less than 0, run some additional code related to vblank (seems to be scheduling some event). | ||
Line 180: | Line 141: | ||
| 0x1B || No || Initialize PSX scratchpad memory to given value + 1. Similar setting is found in ps1_netemu on PS3. Only one game seems to rely on it. | | 0x1B || No || Initialize PSX scratchpad memory to given value + 1. Similar setting is found in ps1_netemu on PS3. Only one game seems to rely on it. | ||
|- | |- | ||
| 0x1C || Unk || | | 0x1C || Unk || Seems to be unused on PSP. | ||
|- | |- | ||
| 0x1D || Unk || | | 0x1D || Unk || Seems to be unused on PSP. | ||
|- | |- | ||
| 0x1E || | | 0x1E || Unk || Seems to be unused on PSP. | ||
|- | |- | ||
| 0x1F || Unk || | | 0x1F || Unk || Seems to be unused on PSP. | ||
|- | |- | ||
|} | |} | ||
Line 6,357: | Line 6,302: | ||
==Embed PS1 BIOS== | ==Embed PS1 BIOS== | ||
Embed PS1 bios version "System ROM Version 4.5 05/25/00 J" ("CEX-3000/1001/1002 by K.S."). POPS don't patch region character like PS1 on PS3 emu does, which suggest internal patch for "region free" was applied to it. POPS apply heavy 90400 bytes patch to bios if 3rd character of TITLE ID is "P" (Mostly JPN region games, but also PBPX demos...). Patch is applied to raw offset 0x18000, for now is unknown what it does. | Embed PS1 bios version "System ROM Version 4.5 05/25/00 J" ("CEX-3000/1001/1002 by K.S."). POPS don't patch region character like PS1 on PS3 emu does, which suggest internal patch for "region free" was applied to it. POPS apply heavy 90400 bytes patch to bios if 3rd character of TITLE ID is "P" (Mostly JPN region games, but also PBPX demos...). Patch is applied to raw offset 0x18000, for now is unknown what it does. | ||