Editing POPS

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| 0x05 || No || Value is PS1 cpu cycles that will be added to currently passed cycles, eventually triggering events test earlier. Config is used only on BLEZ/BGTZ/BEQ/BNE/B PS1 opcodes. Emulator adds 1 to this value before using it, so default 0xFFFFFFFF = 0.  
| 0x05 || No || Value is PS1 cpu cycles that will be added to currently passed cycles, eventually triggering events test earlier. Config is used only on BLEZ/BGTZ/BEQ/BNE/B PS1 opcodes. Emulator adds 1 to this value before using it, so default 0xFFFFFFFF = 0.  
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| 0x06 || No || Import memory card from existing game installation. Used for example to unlock additional content in Arc The Lad games [[https://arcthelad.fandom.com/wiki/Save_Transfers#List_of_transfer_rewards]]. Value is pointer to emulator memory which value holds pointer to different DISC ID. Possibly bugged for NTSC-U Arc The Lad III because checks for NTSC-J Arc The Lad II save version. JPN releases should be fine.   
| 0x06 || No || Import memory card from existing game installation. Used for example to unlock additional content in Arc The Lad games [[https://arcthelad.fandom.com/wiki/Save_Transfers#List_of_transfer_rewards]]. Value is pointer to emulator memory which value holds different DISC ID. Possibly bugged for NTSC-U Arc The Lad III because checks for NTSC-J Arc The Lad II save version. JPN releases should be fine.   
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| 0x07 || No || Memory card related. Value is pointer to emulator memory which value holds different DISC ID. Only game that uses it seems to read savedata from different ID to unlock in-game features. Available DISC IDs in 6.61 POPS are:
| 0x07 || No || Memory card related. Value is pointer to emulator memory which value holds different DISC ID. Only game that uses it seems to read savedata from different ID to unlock in-game features. Available DISC IDs in 6.61 POPS are:
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