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*0xF18DC = SCPS10008  
*0xF18DC = SCPS10008  
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| 0x08 || No || Alternative GE Dither Matrix settings. Valid values are 0 or 1, when one of them is detected display list is patched directly before sending to GE. More info about mentioned settings [[https://hitmen.c02.at/files/yapspd/psp_doc/chap11.html#sec11.5.185]]
| 0x08 || No || When value is 0, then always perform some PSP VRAM writes.
  Default:          value = 0:        value = 1: 
    0xE2001D0C        0xE2000F01        0xE200D9C8
    0xE300F3E2        0xE3000100        0xE300BFAE
    0xE4000C1D        0xE400000F        0xE400C8D9
    0xE500E2F3        0xE500F001        0xE500AEBF
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| 0x09 || No || Mask for BGR (blue green red) from PS1 GPU 0x6X-0x7X cmd. Warning! Do not mask first byte as this is GE command (0x55 Ambient Model Color), only BGR. Valid mask will be 0xFFBBGGRR.  
| 0x09 || No || Mask for BGR (blue green red) from PS1 GPU 0x6X-0x7X cmd. Warning! Do not mask first byte as this is GE command (0x55 Ambient Model Color), only BGR. Valid mask will be 0xFFBBGGRR.  
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