Editing Hardware Registers
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| 0xBC100068 || 4 || RW || Bits 0-7: PLL frequency | | 0xBC100068 || 4 || RW || Bits 0-7: PLL frequency | ||
Bits 16-31: unknown, checked against by the | Bits 16-31: unknown, checked against by the PRE-IPL, possibly related to jigkick | ||
|- | |- | ||
| 0xBC100070 || 4 || RW || Set Avc power | | 0xBC100070 || 4 || RW || Set Avc power | ||
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Note this is not a hardware register *per se*. | Note this is not a hardware register *per se*. | ||
At boot time, the PSP [[iplloader]] is mapped to read-only 0xBFC00000 then executed. An additional 4096-byte scratchpad-like RAM is accessible at 0xBFD00000 and used as a temporary space to decrypt the IPL blocks. | At boot time, the PSP [[PRE-IPL|iplloader]] is mapped to read-only 0xBFC00000 then executed. An additional 4096-byte scratchpad-like RAM is accessible at 0xBFD00000 and used as a temporary space to decrypt the IPL blocks. | ||
Then, once the CPU is reset (0xBC10004C |= 2), the | Then, once the CPU is reset (0xBC10004C |= 2), the PRE-IPL is unmapped, and the memory which was then at 0xBFD00000 is now mapped at 0xBFC00000 and execution restarts at 0xBFC00000. | ||
On devkit, bloadp is copied to 0xBFE00000 then executed. IPL blocks are usually copied to 0xBFE01000, decrypted in place then executed. | On devkit, bloadp is copied to 0xBFE00000 then executed. IPL blocks are usually copied to 0xBFE01000, decrypted in place then executed. |