Editing DipSw
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
bit 12 -> memory-related similarly to bit 10 | bit 12 -> memory-related similarly to bit 10 | ||
bit 13 -> set umd emu mode in loadexec | bit 13 -> set umd emu mode in loadexec | ||
bit 16 -> umd | bit 16 -> umd vs dvd | ||
bit 18 -> unknown UMD-related | bit 18 -> unknown UMD-related | ||
bit 19 -> delay UMD reads | bit 19 -> delay UMD reads | ||
bit 21 -> break on unresolved syscalls | bit 21 -> break on unresolved syscalls | ||
bit 24 -> check memory overflows | bit 24 -> check memory overflows | ||
bit 25 -> break on invalid segment checksum in modulemgr | bit 25 -> break on invalid segment checksum in modulemgr | ||
bit 29 -> vsh game boot | |||
bit 30 -> dev tool mode | |||
bit 29 -> vsh | |||
bit 30 -> dev tool mode | |||
bit 56 -> sysmem kprintf | bit 56 -> sysmem kprintf | ||
bit 58 -> open tty0: as stdout for iofilemgr | bit 58 -> open tty0: as stdout for iofilemgr | ||
bit 59 -> use sceKernelDebugWrite() as stdout for iofilemgr | bit 59 -> use sceKernelDebugWrite() as stdout for iofilemgr | ||
</pre> | </pre> |