Editing File Structures
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Latest revision | Your text | ||
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=Directory Tree for an Application Package= | =Directory Tree for an Application Package= | ||
| | | Eboot.bin Boot file (required) | ||
|(Files) Arbitrary Files used by the application | |||
|(Files) | |(Directories) Arbitrary sub-directories used by the application | ||
| Sce_modules Directory for storing the system libaries. | |||
|(Directories) | |Prx System Libararies : Lib.prx is required | ||
| | +- sce_sys System Directory. | ||
+- Param.json Param.file | |||
| | +- icon0.png Still image icon file. | ||
+- icon0_*png Still image icon files per language. | |||
+- Pic0.png Background Image file | |||
+- Pic1.png Startup image file | |||
+- Pic1_*.png Start up image file (background image) for each language | |||
+- Pic2.png Start up Image (foreground image) | |||
+- Pic2_*.png Start up image (foreground image) | |||
+- snd0.at9 BGM file | |||
+- Playgo-scenario.json Playgo Scenario information file | |||
+- Playgo-scenario.json Playgo Scenario image file | |||
+- Shareoverlayimage.png Overlay Image File (used with share features) | |||
+- Save_data.png Save Data icon (used by the savedata libary) | |||
+- nptitle.dat file for verifing the title | |||
+- trophy2 Trophy Service directory | |||
+- uds UDS Services directory## | |||