Editing ★ Debug Settings

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The '''Debug Settings''' (''stylised as'' '''★ Debug Settings''') are a subset of options for Game/App debugging/development, which are only available on DevKits/TestKits. ★Debug Settings, located at the bottom of the console settings includes various features for development support.
The '''Debug Settings''' (''stylized as'' '''★ Debug Settings''') describes additional preferences in the Settings Menu, which are only available on Nonretail consoles. "★Debug Settings", which is one of the "Settings" items, is provided only for the development machines and includes various features for development support.


*If you want to open the Debug Settings on a retail machine, you have to perform an exploit (on system version 3.xx/4.xx), otherwise it will prompt you with the CE-109543-2 error code.
*If you want to launch it on a retail machine, you have to perform an exploit of the payload,Otherwise it will prompt CE-109543-2 error code。
*Debug Settings on retail machines are missing most of the features and/or error out when trying to enable them, even when exploited.<!-- could you use the exploit to install a dev/test pup? idk -->
*Debug Settings for retail machines, missing most of the features。


==Overview==
==Overview==


'''Note''': The following ★ Debug Settings are taken from the PlayStation 5 Developer Network.
'''Note''': The following ★ Debug Settings are taken from a PS5 TESTKIT DFI-T1000AA, and as such some DevKit only features are missing.


<div style="float:right">
<div style="float:right">
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[[File:20221106201131.jpg|thumb|left|Retail machine ★ Debug Settings, if there is no exploit, an error will be reported]]
[[File:20221106201131.jpg|thumb|left|Retail machine ★ Debug Settings, if there is no exploit, an error will be reported]]
</div>
</div>
{| class="wikitable"
{| class="wikitable"
|-
|-
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| Instant App Suspending || Testing implementation of a potential feature when operation is resumed from a suspended state rather than a background state
| Instant App Suspending || Testing implementation of a potential feature when operation is resumed from a suspended state rather than a background state
|-
|-
| Notice Screen Skip Flag || Sets the NSSF. If on, middleware screens will be skipped. If off, it will force the screens to show. Depends on app.
| Notice Screen Skip Flag ||  
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|System}}
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|System}}
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| Debug NPDRM Clock || Testing various scenarios of licenses
| Debug NPDRM Clock || Testing various scenarios of licenses
|-
|-
| Fake parameter for camera calibration ||This feature is for checking the Depth library's calibration data that is implemented on a PlayStation®4 application.
| Fake parameter for camera calibration ||
|-
|-
| Export setting info to USB Mass Storage || Saves information on a USB mass storage device (confirming what kind of execution environment was used when a problem occurs)
| Export setting info to USB Mass Storage || Saves information on a USB mass storage device (confirming what kind of execution environment was used when a problem occurs)
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| Display Title ID on Home Screen || Display the title ID on the content icon in the home screen and in libraries
| Display Title ID on Home Screen || Display the title ID on the content icon in the home screen and in libraries
|-
|-
| RNPS Config ||This feature is not required for general development. Use it when directed by SIE.
| RNPS Config ||
|-
|Bulit-In System Applications
|This feature displays a list of built-in system application title IDs and versions.
|-
| Video Resource Arbitration ||This feature is not required for general development. Use it when directed by SIE
|-
|-
|Trigger Workspace Dump
| Video Resource Arbitration ||
|Dumps the workspace to the hard drive.
|-
|-
| Show System Application Version ||No info.
| Show System Application Version ||
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Multi User}}
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Multi User}}
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|-
|-
| Display Account Information || Displays account information of PSN on the bottom section of login screen
| Display Account Information || Displays account information of PSN on the bottom section of login screen
|-
|Use Auto Assign & Login Feature in Debug Settings [DevKit Only]
|This setting indicates which of the automatic login settings specified with "Settings" > "★Debug Settings" > "Multi User" and "Settings" > "Login Settings" is enabled.
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|PlayStation™Network}}
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|PlayStation™Network}}
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| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Activation}}
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Activation}}
|-
|-
| Activate from USB || Update expiration date for DevKits/TestKits to prevent leakage of proprietary information (Is not allowed for PS5 DevKits/TestKits!)
| Activate from USB || Update expiration date for DevKits/TestKits to prevent leakage of proprietary information
|-
|-
| Activate Using Internet || Update expiration date using PlayStation 5 Developer Network for DevKits/TestKits to prevent leakage of proprietary information
| Activate Using Internet || Update expiration date using PlayStation 5 Developer Network for DevKits/TestKits to prevent leakage of proprietary information
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| Show Activation Key || Display internal ID used when updating expiration date
| Show Activation Key || Display internal ID used when updating expiration date
|-
|-
| System Passcode Management || Set system passcode for booting up.
| System Passcode Management || Set system passcode
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Boot Parameters}}
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Boot Parameters}}
|-
|-
| Release Check Mode || Set between 3 different testing environments meant to emulate different user experiences and features (Release Mode/Retail, Assist Mode (stripped down dev mode) and Development Mode)
| Release Check Mode || Set between 3 different testing environments meant to emulate different user experiences and features (Release Mode/Retail, Assist Mode and Development Mode)
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Controller Setting}}
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Controller Setting}}
|-
|-
| Enable Play/Pause Button Emulation ||This setting allows the Play button of a remote control to be used as a Play/Pause button.
| Enable Play/Pause Button Emulation ||
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Core Dump}}
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Core Dump}}
|-
|-
| Dump Level ||
| Dump Level ||  
|-
|-
| System Dump Level || Dump debug setting stats to be used when setting files and amount of information
| System Dump Level || Dump debug setting stats to be used when setting files and amount of information
|-
|-
| Copy & Delete ||
| Copy & Delete ||  
|-
|-
| Uploader ||
| Uploader ||  
|-
|-
| Upload Status ||
| Upload Status ||  
|-
|-
| Video Duration ||
| Video Duration ||  
|-
|-
| Screenshot ||
| Screenshot ||  
|-
|-
| Gpu Mini Capture on Mini Coredump ||
| Gpu Mini Capture on Mini Coredump ||  
|-
|-
| Skip error screen when triggering a core dump by the application ||
| Skip error screen when triggering a core dump by the application ||  
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Crash Reporting}}
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Crash Reporting}}
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| Enable System Crash Reporting || Dump crashes stats to be used when setting files and amount of information
| Enable System Crash Reporting || Dump crashes stats to be used when setting files and amount of information
|-
|-
| Keep Corefiles ||
| Keep Corefiles ||  
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Game Live Streaming}}
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Game Live Streaming}}
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| Live Streaming Mode ||
| Live Streaming Mode ||
|-
|-
| Broadcast URL ||
| Broadcast URL ||  
|-
| Social Feedback Latency ||
|-
| Social Feedback Mode ||
|-
| Social Message 01-10 ||
|-
|-
| colspan="2" |{{Anchored|Graphics}}
| Social Feedback Latency ||  
|-
|-
|PA Debug [DevKit Only]
| Social Feedback Mode ||  
|This setting enables or disables the PA Debug feature. When enabled, the GPU performance monitoring feature can be used.
|-
|-
|System Load Control [DevKit Only]
| Social Message 01-10 ||  
|This feature sets the system software GPU load.
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Network}}
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Network}}
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| User Assign Mode ||
| User Assign Mode ||
|-
|-
| Ignore Prohibition ||Ignore blocking of Remote Play set by the app.
| Ignore Prohibition ||
|-
|-
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Share}}
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|Share}}
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| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|System Update}}
| colspan="2" style="background-color:#F6F6F6;" | {{Anchored|System Update}}
|-
|-
| Update Server URL || Update firmware by using a custom Update Server URL hosted by the developer.
| Update Server URL || Update firmware by using Update Server URL
|-
|-
|}
|}
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