Talk:PSP Emulator Compatibility List

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Jeanne D'Arc

#
# A user thread receives a fatal signal
#
# signal: 11 (SIGSEGV)
# thread ID: 100865
# thread name: emu
# proc ID: 63
# proc name: eboot.bin
# reason: page fault (user read data, page not present)
# fault address: 0000001000000000
#
# registers:
# rax: 0000000000000000  rbx: 0000000200878fe0
# rcx: 0000001000000000  rdx: 00000002ed84efc0
# rsi: 0000000000000000  rdi: 00000002ed84eca0
# rbp: 00000007ef94b960  rsp: 00000007ef94b8e0
# r8 : 0000000000000001  r9 : 00000000000002d0
# r10: 0000000000000000  r11: 000000004a81c060
# r12: 0000000008911278  r13: 00000000000001c0
# r14: 0000000000000009  r15: 00000002ed84eca0
# rip: 000000004a5f21ed  eflags: 00010287
# BrF: 000000004a5f0fcd  BrT: 000000004a5f2180
#
# backtrace:
copyin: emu has nonsleeping lock
# 000000004a5dc229
# 000000004a4d1c54
# 000000004a4cffcb
# 000000004a4c9975
# 000000004a6da428
# 000000004a6b4759
# 000000004a6afa17
# 000000004a67fea8
# 000000004a6dff73
# 00000008142a2d44
# 0000000000000000
#
# dynamic libraries:
# /app0/eboot.bin

r12: 0000000008911278 - sceAudioOutputBlocking

Shift Extended


#
# A user thread receives a fatal signal
#
# reason:  abort is called
# thread ID: 100751
# thread name: emu
# proc ID: 122
# proc name: eboot.bin
#
# registers:
# rax: 363ee235816e4af4  rbx: 00000002eddfefb0
# rcx: 0000000080020000  rdx: 0000000001010010
# rsi: 0000000000000000  rdi: 00000000a0ff8301
# rbp: 00000007ef33f820  rsp: 00000007ef33f820
# r8 : ff00fffffffffff8  r9 : 00000001c9cc0ec0
# r10: 00000002ee5effa0  r11: 0000000000000246
# r12: 000000000000000f  r13: 00000002eddfefb0
# r14: 0000000000000000  r15: 00000000ffffffff
# rip: 00000001c9bed264  eflags: 00000202
# BrF: 0000000060e96260  BrT: 00000001c9bed260
#
# backtrace:
copyin: emu has nonsleeping lock
# 0000000060dc1389

"Could not locate .text section!" / ".rodata.sceModuleInfo"

Emulator is looking for '.text', '.rodata.sceModuleInfo' ...

Pixel Junk Monster Deluxe

Graphical issues

Graphical issues with Pixel Junk Monsters Deluxe, after passing sceAudioOutput2OutputBlocking issue

Age of Zombies

Ageofzombies.jpg

Playable, however no audio.

Disgaea Infinite

#
# A user thread receives a fatal signal
#
# signal: 11 (SIGSEGV)
# thread ID: 101143
# thread name: SceLibc_Thr
# proc ID: 130
# proc name: eboot.bin
# reason: page fault (user write data, page not present)
# fault address: 00000010afafaff0
#
# registers:
# rax: 0000000000000049  rbx: 000000000000000a
# rcx: 0000000000000049  rdx: 3c6db011877b4530
# rsi: 0000000000000000  rdi: 00000000a0ff8301
# rbp: 00000007ef65fde0  rsp: 00000007ef65fdb0
# r8 : 0000000000000000  r9 : 0000000000000000
# r10: 0000000000000000  r11: 0000000000000246
# r12: 00000002ee09f858  r13: 0000000000020000
# r14: 0000000000000000  r15: 00000010afafaff0
# rip: 0000000047bdff40  eflags: 00010213
# BrF: 0000000047bdffbd  BrT: 0000000047bdff40
#
# backtrace:
copyin: SceLibc_Thr has nonsleeping lock
# 0000000047c72b5a
# 0000000047c76401
# 0000000047bf7385
# 0000000047bfbcce
# 00000001e3ebd779
# 000000083e88ad44
# 0000000000000000
#


CSPSP

PSP Emulator in c# Created by soywiz and Taken over by xDPx and Pink1

Tested Games with original Build that did not work all thanks to weedie

Logs of over 200+ games

All Progress on Unimplemented functions can be found here https://trello.com/c/d7kn9zE9/30-cspspemu-for-ps4-in-unity