PS2 PS4 LUA: Difference between revisions
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local emuObj = getEmuObject() | local emuObj = getEmuObject() | ||
eeObj.AddHook(0x002cc350, 0x78a30000, function( | eeObj.AddHook(0x002cc350, 0x78a30000, function() | ||
eeObj.AdvanceClock(21000) | eeObj.AdvanceClock(21000) | ||
eeObj.Vu1MpgCycles(2000) | eeObj.Vu1MpgCycles(2000) |
Latest revision as of 03:16, 13 August 2023
Delay GIF
apiRequest(0.1) local eeObj = getEEObject() local emuObj = getEmuObject() eeObj.AddHook(0x0033A540,0xAC430000, function() eeObj.SchedulerDelayEvent("gif.dma", 0x60500) end)
Patch EE memory
apiRequest(0.1) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() eeObj.WriteMem32(0x001958A0, 0x10000086) end emuObj.AddVsyncHook(patcher)
Speedhacks
apiRequest(0.1) local eeObj = getEEObject() local emuObj = getEmuObject() eeObj.AddHook(0x002cc350, 0x78a30000, function() eeObj.AdvanceClock(21000) eeObj.Vu1MpgCycles(2000) eeObj.FastForwardClock() end)