PS2 Emulation: Difference between revisions

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== Description ==
= Description =


PlayStation 2 emulation on PS4 is handled slightly differently comparing to PS3. Each PS2 game PS4 package file (.pkg) include emulator itself, so there is no included emulator in PS4 firmware. This slightly complicating providing compatibility list as emulators include some per title patches, and default settings. Currently most used emulators came from Rogue Galaxy, and Jak games. Next difference is that BIOS in external file is included in .pkg, anyway it is exactly the same BIOS used in ps2_netemu. Another important difference is the lack of encryption mechanism for PS2 game disc image file: this time it is just a plain ISO file. Memory card is also decrypted, but emulator check crc of some of it regions to ensure that fresh card is not modified. PS2 Emulator supports LUA scripting by "Lua Bridge", is powerful interface that provide many possibilities to improve compatibility.
PlayStation 2 emulation on PS4 is handled slightly differently comparing to PS3. Each PS2 game PS4 package file (.pkg) include emulator itself, so there is no included emulator in PS4 firmware. Although PS4 firmware have some PS2 emulator specific features, like functions sceLncUtilIsPs2Emu, sceShellCoreUtilGetImposeMenuFlagForPs2Emu, sceSystemServiceAddLocalProcessForPs2Emu, or sceSystemServiceShowImposeMenuForPs2Emu.
Fact that emulator is now included in game pkg, is slightly complicating providing compatibility list. As emulators include some per title patches, and different default settings. Currently most used emulators came from Rogue Galaxy, and Jak games. Next difference is that BIOS in external file is included in .pkg, anyway it is exactly the same BIOS used in ps2_netemu. Another important difference is the lack of encryption mechanism for PS2 game disc image file: this time it is just a plain ISO file, but emulator still support LIMG sector. Memory card is also decrypted, but emulator check crc of some of it regions to ensure that fresh card is not modified. PS2 Emulator supports LUA scripting by "Lua Bridge", is powerful interface that provide many possibilities to improve compatibility.
This is first time when sony need care about floats in their emulator. This is resolved by clamping, and/or converting floats to double precision. Emulator use openCL for GS, and probably other components.
This is first time when sony need care about floats in their emulator. This is resolved by clamping, and/or converting floats to double precision. Emulator use openCL for GS, and probably other components.


== Emulator Configuration ==
=Memory Mapping=


=== Files ===
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: left;"
 
! Name !! From !! To
Emulator configuration is probably handled by 4 files:
 
* '''config-emu-ps4.txt''' - Stores paths, basic video/audio settings in official packages. But unofficially can be also used for advanced settings for global effect in multi disc .pkg with all commands originally used in cli.conf file.
* '''XXXX-YYYYY_cli.conf''' - Stores per disc advanced settings. GS, VU, EE, IOP, FPU, COP2 emulation settings, are here. Also hacks, and hooks.
* '''XXXX-YYYYY_config.lua''' - Used for per disc advanced scripts. Patching EE/IOP memory, Conditional hooks.
* '''disc-swap-cli.conf''' - Stores info of multi disc games.
 
=== Commands ===
 
==== config-emu-ps4.txt commands ====
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage
|-
|-
| --gs-uprender || none, 2x2 || Internal resolution uprender || --gs-uprender=2x2
|EE Flat Memory (4gb)              || 0x0000008000000000 || 0x0000008100000000
|-
|-
| --gs-upscale || none, gpu, edgesmooth, motionvec || upscaler? || --gs-upscale=EdgeSmooth
|IOP Flat Memory (4gb)            || 0x0000009000000000 || 0x0000009100000000
|-
|-
| --config-local-lua ||   ||   || --config-local-lua=""
|R59 Binary Cache                  || 0x0000000914B10000 || 0x0000000916B10000
|-
|-
| --load-tooling-lua ||   ||   || --load-tooling-lua=0
|R30 Binary Cache                  || 0x0000000916B14000 || 0x0000000917314000
|-
|-
| --record-audio ||  ||  ||
|jitVU0                            ||  0x0000000917318000 ||  0x0000000917B18000
|-
|-
| --record-audio-img ||  ||  ||
|jitVU1                            ||  0x0000000917B1C000 ||  0x0000000918B1C000
|-
|-
| --record-audio-image ||  ||  ||
! !! Host's EE Memory Map !!
|-
|-
| --record-audio-ext ||  ||  ||
|EE RAM - Kernel                  ||  0x0000008000000000 ||  0x0000008000080000
|-
|-
| --max-console-spam ||  ||  ||
|EE RAM - Debug                    ||  0x0000008000078000 ||  0x0000008000080000
|-
|-
| --path-snaps || dir/folder ||   || --path-snaps="/tmp/snapshots"
|EE RAM - User                    || 0x0000008000080000 || 0x0000008002000000
|-
|-
| --path-recordings || dir/folder ||   || --path-recordings="/tmp/recordings"
|EE Hw Devices                    || 0x0000008010000000 || 0x0000008010010000
|-
|-
| --path-audio-images || dir/folder ||  ||  
|EE ROM                            || 0x000000801FC00000 || 0x000000801FFE0000
|-
|-
| --path-memcards || dir/folder ||   ||
|EE RAM - Uncached                || 0x0000008020080000 || 0x0000008022000000
|-
|-
| --path-vmc || dir/folder ||   || --path-vmc="/tmp/vmc"
|EE RAM - UncachedAccel            || 0x0000008030100000 || 0x0000008032000000
|-
|-
| --path-emulog || dir/folder ||   || --path-emulog="/tmp/recordings"
|EE Scratchpad                    || 0x0000008070000000 || 0x0000008070004000
|-
|-
| --path-manual || dir/folder ||  ||
|EE Debug                          || 0x00000080FFFF8000 || 0x0000008100000000
|-
|-
| --path-patches || dir/folder || Path to patches folder || --path-patches="/app0/patches"
! !! Host's IOP Memory Map  !!
|-
|-
| --path-trophydata || dir/folder ||   || --path-trophydata="/app0/trophy_data"
|IOP RAM                          || 0x0000009000000000 || 0x0000009000200000
|-
|-
| --path-featuredata || dir/folder || Path to folder with XXXX-YYYYY_features.lua file || --path-featuredata="/app0/feature_data"
|IOP RAM (mirror 1)                || 0x0000009000200000 || 0x0000009000400000
|-
|-
| --path-postproc || dir/folder || Post-processing (shaders?) ||
|IOP RAM (mirror 2)                || 0x0000009000400000 || 0x0000009000600000
|-
|-
| --path-toolingscript || dir/folder ||   || --path-toolingscript="/app0/patches"
|IOP RAM (mirror 3)                || 0x0000009000600000 || 0x0000009000800000
|-
|-
| --snapshot-name ||  ||  ||
|IOP Scratchpad                    ||  0x000000901F800000 ||  0x000000901F801000
|-
|-
| --snapshot-datafile ||  ||  ||
|IOP HW                            ||  0x000000901F801000 ||  0x000000901F810000
|-
|-
| --snapshot-restore ||  ||  ||
|IOP ROM                          ||  0x000000901FC00000 ||  0x000000901FFE0000
|-
|-
| --snapshot-save || frameId(?) ||  ||
|}
 
=Open CL and Floats=
 
PS4 native Floating point supports and OpenCL info, for both CPU, and GPU. Understanding of floating points conversion is very important in emulating PS2.
<br>Below info comes from this gist: https://gist.github.com/masterzorag/06cadbc5fbe7d3375704fc52518f434e#file-gistfile1-md
<br>There you can find more info about PS4 OpenCL.
 
==CPU==
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Info !! Value
|-
|-
| --snapshot-mcd-files ||  ||  ||  
| Device Name                                ||   CXD90026AG - DG1002FGF84HT
|-
|-
| --snapshot-repeat || repeat_count ||  ||
| Device Vendor                              ||  AuthenticAMD
|-
|-
| --snapshot-modulo ||  ||  ||  
| Device Vendor ID                            ||   0x1022
|-
|-
| --ds4-deadzone-adjust ||  ||  ||  
| Device OpenCL C Version                    ||   OpenCL C 1.2 pocl
|-
|-
| --ds4-diagonal-adjust ||  ||  ||  
| Device Type                                ||   CPU
|-
|-
| --host-pad-loses-focus ||  ||  ||  --host-pad-loses-focus=1
| Max compute units                          ||   8
|-
| --host-gamepads ||  ||  ||  
|-
|-
| --host-keyboard || slot [0-7] ||  || --host-keyboard=4
| Max work item dimensions                    ||  3
|-
|-
| --host-audio || 1,0,on,off,mono ||  || --host-audio=1
| Max work item sizes                        ||  4096x4096x4096
|-
|-
| --host-audio-latency || msec/float || Audio latency must be between 0.010 and 4.0 || --host-audio-latency=1.5
| Max work group size                        ||   4096
|-
|-
| --host-window-scale || scale/float ||  || --host-window-scale=0.5
| Preferred work group size multiple          ||  8
|-
|-
| --host-window-pos || x,y ||   ||
! Half-precision Floating-point support      !!   (n/a)
|-
|-
| --host-display-mode || normal,full,4:3,16:9  || Set display mode || --host-display-mode=full
! Single-precision Floating-point support    !!  (core)
|-
|-
| --host-osd || 0,off,minimal,verbose ||  || --host-osd=0
| Denormals                                  || Yes
|-
|-
| --host-vsync ||  ||  ||
| Infinity and NANs                          || Yes
|-
|-
| --host-trophy-support ||  ||  ||
| Round to nearest                            || Yes
|-
|-
| --rtc-epoch || unix_time (seconds since epoch) ||  || --rtc-epoch=1523776362
| Round to zero                              || Yes
|-
|-
| --framelimiter ||  ||  ||  
| Round to infinity                          || Yes
|-
|-
| --framelimit-fps ||  FPS/float || framelimiter || --framelimit-fps=0.8
| IEEE754-2008 fused multiply-add            || No
|-
|-
| --framelimit-scalar || scalar/float || scalar must be between 0.1 and 5.0 || --framelimit-scalar=3.2
| Support is emulated in software            || No
|-
|-
| --framelimit-mode || normal,fast,fastest,slow,slower,slowest ||  || --framelimit-mode=fast
| Correctly-rounded divide and sqrt operations|| Yes
|-
|-
| --audio-stretching ||   ||   ||
! Double-precision Floating-point support    !!  (cl_khr_fp64)
|-
| Denormals                                  || Yes
|-
| Infinity and NANs                          || Yes
|-
| Round to nearest                            || Yes
|-
| Round to zero                              || Yes
|-
| Round to infinity                          || Yes
|-
| IEEE754-2008 fused multiply-add            || Yes
|-
|-
| --ps2-lang || system  || sets language || --ps2-lang=system
| Support is emulated in software            || No
|-
|-
| --pad-record ||  ||  ||
! Execution capabilities                      !!
|-
|-
| --max-disc-num || 1-5  || numbers of discs in package (maximum=5)  || --max-disc-num=1
| Run OpenCL kernels                          || Yes
|-
|-
| --ps2-title-id ||   || sets title-id for patches  || --ps2-title-id=SLES-50366
| Run native kernels                          || Yes
|-
|-
| --boot-disc-id || 1-5  ||  sets boot disc for multi-disc pkg || --boot-disc-id=0
| SPIR versions                              || 1.2
|-
|-
| --mute-audio ||all,none,main,bgm || || --mute-audio=all
| Device Extensions                          ||   <div align="left"><pre> cl_khr_byte_addressable_store
cl_khr_global_int32_base_atomics
cl_khr_global_int32_extended_atomics
cl_khr_local_int32_base_atomics
cl_khr_local_int32_extended_atomics
cl_khr_3d_image_writes
cl_khr_spir
cl_khr_fp64
cl_khr_int64_base_atomics
cl_khr_int64_extended_atomics </pre></div>
|-
|-
| --mute-streaming-audio || all,none,main,bgm || || --mute-streaming-audio=all
|}
|}


==== XXXX-YYYYY_cli.conf commands ====
==GPU==
 
Please note that commands listed here work also in config-emu-ps4.txt. Anyway official way to use them is by CLI file. CLI file way is also needed for multi-disc packages.


{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage
! Info !! Values
|-
|-
| --mtap1 || always, ByHost || Multitap Switch || --mtap1=always
|Device Name                                  ||   AMD LIVERPOOL
|-
|-
| --mtap2 || always, ByHost || Multitap Switch || --mtap2=always
|Device Vendor                                ||   AMD
|-
|-
| --ee-cache-breaks-block || || ||  
|Device Vendor ID                            ||   0x1002
|-
|-
| --ee-validate-kernel || || ||  
|Device Version                                || OpenCL 1.1
|-
|-
| --ee-block-validation || PageProt,ShortHash,Hash,None || || --ee-block-validation=None
|Device OpenCL C Version                      || OpenCL C 1.1
|-
|-
| --ee-shorthash-len || inst_count/integer || Require --ee-block-validation=ShortHash ||  
|Device Type                                  || GPU
|-
|-
| --ee-const-folding || None,Gpr,Fpu,All || EE constant folding [https://en.wikipedia.org/wiki/Constant_folding More info] || --ee-const-folding=none
|Max compute units                            || 18
|-
|-
| --ee-load-rewrites || || ||  
|Max work item dimensions                      || 3
|-
|-
| --ee-store-rewrites || || ||  
|Max work item sizes                          || 256x256x256
|-
|-
| --ee-live32 || || ||  
|Max work group size                            || 256
|-
|-
| --ee-pc-coherency || || ||  
|Compiler Available                              || Yes
|-
|-
| --ee-inst-marking || || ||  
|Preferred work group size multiple            || 64
|-
|-
| --ee-kernel-hle ||  || High-level emulation kernel  ||
!Half-precision Floating-point support        !!  (cl_khr_fp16)
|-
|-
| --ee-regalloc-scalar || 0,none,ReadOnly,WriteOnly,RW || register allocation setting ||  
|Denormals                                    || No
|-
|-
| --ee-regalloc-simd || || register allocation setting ||  
|Infinity and NANs                            || Yes
|-
|-
| --ee-regalloc-preserve-scalar || 0,none,LoadOnly,StoreOnly,LS || register allocation setting ||  
|Round to nearest                              || Yes
|-
|-
| --ee-regalloc-preserve-simd || || register allocation setting ||  
|Round to zero                                || No
|-
|-
| --ee-static-block-links || options Type,Type,... [None,Branches,JAL,COP2,All] || || --ee-static-block-links=JAL,COP2
|Round to infinity                            || No
|-
|-
| --ee-hook || AdvanceClock, FastForwardClock, more? || Non-conditional EE hook (This is not speedhack!), advancing/ff'ing clock can be useful for CFC2/CTC2 || --ee-hook=0x0025b3b0,FastForwardClock
|IEEE754-2008 fused multiply-add              || No
|-
|-
| --ee-jit-disasm || 0,1=mips,2=x86 || Emotion Engine Just in Time disassembler mode (?) ||  
|Support is emulated in software              || No
|-
|-
| --ee-jit-pagefault-threshold || || || --ee-jit-pagefault-threshold=30
!Single-precision Floating-point support    !!    (core)
|-
|Denormals                                    || No
|-
|-
| --ee-context-switch-cycles || || ||  
|Infinity and NANs                            || Yes
|-
|-
| --ee-evt-check-full || || ||  
|Round to nearest                              || Yes
|-
|-
| --ee-cycle-scalar || multiplier/float ||  || --ee-cycle-scalar=1.0
|Round to zero                                || No
|-
|-
| --ee-mem-check-eob || || ||  
|Round to infinity                            || No
|-
|-
| --ee-sif0-cycle-scalar || multiplier/float || || --ee-sif0-cycle-scalar=2.0
|IEEE754-2008 fused multiply-add              || No
|-
|-
| --ee-sif1-cycle-scalar || multiplier/float || || --ee-sif1-cycle-scalar=0.1
|Support is emulated in software              || No
|-
|-
| --iop-sif0-cycle-scalar || multiplier/float || || --iop-sif0-cycle-scalar=1.5
|Correctly-rounded divide and sqrt operations  || No
|-
|-
| --iop-sif1-cycle-scalar || multiplier/float || || --iop-sif1-cycle-scalar=1.8
!Double-precision Floating-point support      !!  (cl_khr_fp64)
|-
|-
| --iop-block-validation || || ||  
|Denormals                                    || Yes
|-
|-
| --iop-validate-kernel || || ||  
|Infinity and NANs                            || Yes
|-
|-
| --iop-shorthash-len || || ||  
|Round to nearest                              || Yes
|-
|-
| --iop-const-folding || None,Gpr,Fpu,All || IOP constant folding [https://en.wikipedia.org/wiki/Constant_folding More info] || --iop-const-folding=All
|Round to zero                                || Yes
|-
|-
| --iop-pc-coherency || || ||  
|Round to infinity                            || Yes
|-
|-
| --iop-inst-marking || || ||  
|IEEE754-2008 fused multiply-add              || Yes
|-
|-
| --iop-jit-disasm || || ||  
|Support is emulated in software              || No
|-
|-
| --iop-evt-check-full || || ||
!Execution capabilities !!
|-
|-
| --iop-cycle-scalar || || ||  
|Run OpenCL kernels                            || Yes
|-
|-
| --idec-cycles-per-qwc || int/multiplier || || --idec-cycles-per-qwc=768
|Run native kernels                            || No
|-
|-
| --vu-to-double || || Converts floats to double instead of clamping? ||
|Device Extensions                              || <div align="left"><pre>cl_khr_byte_addressable_store
cl_khr_byte_addressable_store
cl_khr_global_int32_base_atomics
cl_khr_global_int32_extended_atomics
cl_khr_local_int32_base_atomics
cl_khr_local_int32_extended_atomics
cl_khr_int64_base_atomics
cl_khr_int64_extended_atomics
cl_khr_fp64
cl_khr_fp16</pre></div>
|-
|-
| --vu-branch-hazard || || ||
|}
|-
 
| --vu-evil-branches || || Delay slot branch related ||
= Emulator Configuration =
|-
 
| --vu-d-bit  || 0/1 || ignore D-bit? ||  --vu-d-bit=0
== Files ==
|-
 
| --vu-t-bit  || 0/1 || ignore T-bit? ||  --vu-t-bit=0
Emulator configuration is probably handled by 4 files:
|-  
 
| --vu-inst-mflag  || || Instant mac flag? ||
* '''config-emu-ps4.txt''' - Stores paths, basic video/audio settings in official packages. But unofficially can be also used for advanced settings for global effect in multi disc .pkg with all commands originally used in cli.conf file.
|-  
* '''XXXX-YYYYY_cli.conf''' - Stores per disc advanced settings. GS, VU, EE, IOP, FPU, COP2 emulation settings, are here. Also hacks, and hooks.
| --vu-inst-cflag || || Instant clipping flag? ||
* '''XXXX-YYYYY_config.lua''' - Used for per disc advanced scripts. Patching EE/IOP memory, Conditional hooks.
|-
* '''disc-swap-cli.conf''' - Stores info of multi disc games.
| --vu-custom-min-max  || 0, 1 || Custom Max/Mini logic for denormals || --vu-custom-min-max=0
 
|-
== Commands ==
| --vu-custom-fused-madd  || || Custom FMA (fused multiply-add) ||
 
|-
=== config-emu-ps4.txt commands ===
| --vu-opt-jr-caching  || || Optimize Jump Register caching? vi15? ||
 
|-  
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
| --vu-opt-sf-check  || || Status flag related? ||
! Command !! Values !! Notes !! Usage
|-  
|-
| --vu-hack-triace  || 0,1 || Special hack for Tri Ace games, probably special guard bit handling to get precise ADD(i) result || --vu-hack-triace=1
| --gs-uprender || none, 2x2 || Internal resolution uprender || --gs-uprender=2x2
|-  
|-
| --vu-xgkick-delay  || vu_cycles/integer || Delay xgkick instruction execute, pcsx2 use 6 cycles, emu in ps3 use 2-8 cycles depend on game || --vu-xgkick-delay=8
| --gs-upscale || none, gpu, edgesmooth, motionvec || upscaler? || --gs-upscale=EdgeSmooth
|-
|-
| --vu-range-merge || vu_inst_cnt || ||
| --config-local-lua ||   ||   || --config-local-lua=""
|-
|-
| --vu0-opt-flags  || [0,1,2] - 1=safe, 2=unsafe || Flags to optimize VU recompilation || --vu0-opt-flags=1
| --load-tooling-lua ||   ||   || --load-tooling-lua=0
|-
| --vu0-opt-vf00  || || optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here.  ||
|-
| --vu0-opt-subroutine  || || ||
|-
| --vu0-const-prop || || Constant propagation [https://en.wikipedia.org/wiki/Constant_folding#Constant_propagation More info] ||
|-
| --vu0-no-clamping || 0, 1 || No clamping for vu0 (default 1) || --vu0-no-clamping=0
|-  
| --vu0-clamp-operands  || 0, 1 || vu0 clamp on operand stage || --vu0-clamp-operands=1
|-
| --vu0-clamp-results  || 0, 1 || vu0 clamp for results of operations || --vu0-clamp-results=1
|-
| --vu0-inst-q  || || ||
|-
| --vu0-inst-p || || ||
|-
| --vu0-use-rcp  || || use sse rcp ||
|-
| --vu0-use-rsqrt || || use sse rsqrt ||
|-
| --vu0-di-bits || ||  ||
|-
| --vu0-jr-cache-policy || newprog,sameprog,auto || || --vu0-jr-cache-policy=sameprog
|-
|-
| --vu0-jalr-cache-policy || newprog,sameprog,auto || || --vu0-jalr-cache-policy=sameprog
| --record-audio || || ||  
|-
|-
| --vu0-mul0fix-range || vu0 memory offset start,end || Fix for games that multiply by zero ||
| --record-audio-img || || ||  
|-
|-
| --vu1 || || || --vu1=jit-sync
| --record-audio-image || || ||  
|-
|-
| --vu1-mul0fix-range || vu1 memory offset start,end || Fix for games that multiply by zero ||
| --record-audio-ext ||  || ||  
|-  
|-
| --vu1-opt-flags || [0,1,2] - 1=safe, 2=unsafe || Flags to optimize VU recompilation || --vu1-opt-flags=0
| --max-console-spam || || ||  
|-  
|-
| --vu1-opt-vf00 || || optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. ||
| --path-snaps || dir/folder ||   || --path-snaps="/tmp/snapshots"
|-
|-
| --vu1-opt-subroutine || || ||
| --path-recordings || dir/folder ||   || --path-recordings="/tmp/recordings"
|-
|-
| --vu1-const-prop || || Constant propagation [https://en.wikipedia.org/wiki/Constant_folding#Constant_propagation More info] ||
| --path-audio-images || dir/folder ||   ||  
|-  
| --vu1-no-clamping || 0, 1 || No clamping for vu1 (default 1) || --vu1-no-clamping=0
|-  
| --vu1-clamp-operands || 0, 1 || vu1 clamp on operand stage || --vu1-clamp-operands=1
|-
| --vu1-clamp-results || 0, 1 || vu1 clamp for results of operations || --vu1-clamp-results=1
|-
| --vu1-inst-q || || ||
|-
| --vu1-inst-p || || ||
|-
| --vu1-jr-cache-policy || newprog,sameprog,auto || || --vu1-jr-cache-policy=sameprog
|-
|-
| --vu1-jalr-cache-policy || newprog,sameprog,auto || || --vu1-jalr-cache-policy=sameprog
| --path-memcards || dir/folder ||   ||
|-
| --vu1-use-rcp || || use sse rcp ||
|-
| --vu1-use-rsqrt || || use sse rsqrt ||
|-
| --vu1-di-bits || || ||
|-
| --vu1-injection || 0, 1 or enable/disable depend on emu revision || || --vu1-injection=1
|-
| --vtune-vu  || || ||
|-
| --vu-jit-disasm  || || ||
|-
| --vu1-mpg-cycles  || cycles_per_Microprogram || || --vu1-mpg-cycles=1000
|-
| --fpu-to-double || || Converts floats to double instead of clamping? ||
|-
|-
| --fpu-rsqrt-fast-estimate || 0,1 || || --fpu-rsqrt-fast-estimate=1
| --path-vmc || dir/folder ||   || --path-vmc="/tmp/vmc"
|-
| --fpu-no-clamping || 0, 1 || No clamping for fpu (ee/fpu clamping: none in pcsx2)|| --fpu-no-clamping=0
|-
|-
| --fpu-no-clamp-range || 0x0 - 0x1FFFFFF || No clamping for fpu in selected memory range || --fpu-no-clamp-range=0x1acce0,0x2acce0
| --path-emulog || dir/folder ||   || --path-emulog="/tmp/recordings"
|-
| --fpu-clamp-operands || 0, 1 || fpu clamp on operand stage (combined with --fpu-clamp-results = ee/fpu clamping: extra in pcsx2) || --fpu-clamp-operands=1
|-
| --fpu-clamp-results || 0, 1 || fpu clamp for results of operations (ee/fpu clamping: normal in pcsx2) || --fpu-clamp-results=1
|-
| --fpu-custom-min-max || 0, 1 || Custom Max/Mini logic for denormals || --fpu-custom-min-max=0
|-
| --fpu-custom-fused-madd || || Custom FMA (fused multiply-add) ||
|-
| --fpu-accurate-range || start,end offset || || --fpu-accurate-range=0x1acce0,0x2acce0
|-
| --fpu-accurate-muldiv  || offset || || --fpu-accurate-muldiv=0x123456
|-
| --fpu-accurate-muldiv-range || start,end offset || || --fpu-accurate-muldiv-range=0x1acce0,0x2acce0
|-
| --fpu-accurate-mul-fast || 1 || || --fpu-accurate-mul-fast=1
|-
| --fpu-accurate-addsub || offset || || --fpu-accurate-addsub=0x234567
|-
| --fpu-accurate-addsub-range || start,end offset || || --fpu-accurate-addsub-range=0x1acce0,0x2acce0
|-
|-
| --cop2-opt-flags || [0,1,2] - 1=safe, 2=unsafe || Flags to optimize COP2 recompilation || --cop2-opt-flags=1
| --path-manual || dir/folder ||   ||
|-
| --cop2-opt-vf00 || || optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. ||
|-
| --cop2-const-prop || || Constant propagation [https://en.wikipedia.org/wiki/Constant_folding#Constant_propagation More info] ||
|-
| --cop2-no-clamping || || No clamping for COP2 (default 1) || --cop2-no-clamping=0
|-
|-
| --cop2-no-clamp-range || 0x0 - 0x1FFFFFF || No clamping for COP2 in selected range || --cop2-no-clamp-range=0x123456,0x134567
| --path-patches || dir/folder || Path to patches folder || --path-patches="/app0/patches"
|-
| --cop2-clamp-operands || || clamp on operand stage || --cop2-clamp-operands=1
|-
| --cop2-clamp-results || || clamp for results of operations || --cop2-clamp-results=1
|-
| --cop2-regalloc || || ||
|-
| --cop2-inst-q || || ||
|-
| --cop2-inst-p || || ||
|-
| --cop2-use-rcp || || use sse rcp ||
|-
| --cop2-use-rsqrt || 0,1 || use sse rsqrt || --cop2-use-rsqrt=0
|-
| --cop2-di-bits || ||  ||
|-
| --cop2-accurate-range || start,end offset || || --cop2-accurate-range=0x123456,0x134567
|-
| --cop2-accurate-mul || offset || || --cop2-accurate-mul=0x123456
|-
| --cop2-accurate-mul-range || start,end offset || || --cop2-accurate-mul-range=0x123456,0x134567
|-
| --cop2-accurate-addsub || offset || || --cop2-accurate-addsub=0x123456
|-
| --cop2-accurate-addsub-range || start,end offset || || --cop2-accurate-addsub-range=0x123456,0x134567
|-
|-
| --vif-ignore-invalid-cmd || || || --vif-ignore-invalid-cmd=1
| --path-trophydata || dir/folder ||   || --path-trophydata="/app0/trophy_data"
|-
|-
| --vif1-instant-xfer || || ||  
| --path-featuredata || dir/folder || Path to folder with XXXX-YYYYY_features.lua file || --path-featuredata="/app0/feature_data"
|-
|-
| --vif-thread-chunk-size || int/kilowords || ||
| --path-postproc || dir/folder || Post-processing (shaders?) ||
|-
|-
|--force-frame-blend || 0, 1 || || --force-frame-blend=1
| --path-toolingscript || dir/folder ||   || --path-toolingscript="/app0/patches"
|-
|-
| --gs-scanout-delay || hsync_count/integer || ||
| --snapshot-name || ||  ||  
|-
| --gs-fieldswap-delay || || Wait longer than usual to change field ||
|-
| --gs-use-deferred-l2h || || Some delay option for L2H || -gs-use-deferred-l2h=1
|-
| --l2h-2d-params || TRXREG,BITBLTBUF,height || || --l2h-2d-params=0x0000000800000001,0x000000003a0a2300,512,2
|-
| --gs-uprender || none,2x2 || Rendering upscaler (use higher internal resolution) || --gs-uprender=2x2
|-
| --gs-upscale || none, gpu, edgesmooth, motionvec, point, || after recompilation upscaler? || --gs-upscale=EdgeSmooth
|-
| --gs-aspect-ratio || aspect/float (default=0.81) || || --gs-aspect-ratio=0.65
|-
| --gs-progressive || || Force progressive scan? ||
|-
| --gs-force-bilinear || || || --gs-force-bilinear=1
|-
|-
| --gs-frontend-opt-mode || (0-2?) || || --gs-frontend-opt-mode=1
| --snapshot-datafile || || ||  
|-
| --gs-use-mipmap || || || --gs-use-mipmap=1
|-
| --gs-use-clut-merge || || || --gs-use-clut-merge=1
|-
| --gs-kernel-cl || h2lpool, clutmerge, mipmap, DarkCloud2, fantavision || Kernel Variant || --gs-kernel-cl="clutmerge"
|-
| --gs-kernel-cl-up || h2lpool2x2, OptRightTri, clutmerge2x2, mipmap2x2, up2x2simple, up2x2skipinterp || Kernel Variant Upscaler || --gs-kernel-cl-up="clutmerge2x2"
|-
| --gs-optimize-30fps || || || --gs-optimize-30fps=1
|-
| --gs-motion-factor || motion factor || ||
|-
|-
| --gs-override-small-tri-area ||  || ||  
| --snapshot-restore ||  || ||  
|-
|-
| --gs-check-trans-rejection68 || || ||  
| --snapshot-save || frameId(?) ||   ||
|-  
|-
| --gs-check-trans-rejection || || ||
| --snapshot-mcd-files || || ||  
|-
| --gs-skip-dirty-flush-on-mipmap || || Require mipmap gs kernel ||
|-
| --gs-packed15-fmv-opt || || ||
|-
| --gs-scanout-offsetx || relative offset/ignored || Directly overwrite GS register? ||
|-
| --gs-scanout-offsety || relative offset/ignored || ||
|-
|-
| --gs-dirty-page-policy || || ||
| --snapshot-repeat || repeat_count ||   ||
|-
|-
| --force-pal-60hz || || Force 60hz PAL mode || --force-pal-60hz=1
| --snapshot-modulo || || ||  
|-
|-
| --gs-flush-ad-xyz || always, safe, off, 0 || || --gs-flush-ad-xyz=safe
| --ds4-deadzone-adjust || || ||  
|-
|-
| --gs-render-tile-threshold || || || --gs-render-tile-threshold=300000
| --ds4-diagonal-adjust || || ||  
|-
|-
| --gs-uv-shift-pointsampling || || || --gs-uv-shift-pointsampling=1
| --host-pad-loses-focus || || || --host-pad-loses-focus=1
|-
| --host-gamepads ||  ||  ||
|-
|-
| --safe-area-min || area/float (range 0.9 to 1.0) || || --safe-area-min=0.9
| --host-keyboard || slot [0-7] ||   || --host-keyboard=4
|-
|-
| --threaded-gs || 0,1 (more?) || || --threaded-gs=0
| --host-audio || 1,0,on,off,mono ||   || --host-audio=1
|-
|-
| --gs-opt-frbuff-switch || || || --gs-opt-frbuff-switch=1
| --host-audio-latency || msec/float || Audio latency must be between 0.010 and 4.0 || --host-audio-latency=1.5
|-
|-
| --gs-ignore-rect-correction || || || --gs-ignore-rect-correction=1
| --host-window-scale || scale/float ||   || --host-window-scale=0.5
|-
|-
| --cdvd-sector-read-cycles || || || --cdvd-sector-read-cycles=4000
| --host-window-pos || x,y ||   ||
|-
|-
|}
| --host-display-mode || normal,full,4:3,16:9  || Set display mode || --host-display-mode=full
 
==== XXXX-YYYYY_config.lua ====
 
It is most powerful config. Allow direct patching EE/IOP/VU memory, hooks registers, hook dma. Everything can be done here.
 
If needed it can hook registers by using register names from alias files. Alias files (ee-cpr0-alias.lua, ee-gpr-alias.lua, ee-hwaddr.lua) are stored in lua_include folder, and can be included to config by using require ( "alias file name" ).
 
'''Known functions:  
'''
Require cleanup. Temporary can have doubled entries, please leave them here, they are not really doubled.
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes
|-
|-
! !! getEmuObject class !!
| --host-osd || 0,off,minimal,verbose ||  || --host-osd=0
|-
|-
| getEmuObject || local emuObj = getEmuObject() || Required for all functions using emuObj, that include: <pre>LoadConfig SaveConfig GetPad AddVsyncHook RemoveVsyncHook AddEntryPointHook
| --host-vsync ||   ||  ||
RemoveEntryPointHook AddLoginHook RemoveLoginHook AddLogoutHook RemoveLogoutHook
CheckEntitlement AddImageHook AddGifTagHook SwapMemCard SetFormattedCard
OpenDiscTray CloseDiscTray SwitchDisc EnableImposeMenu GetDiscId GetDiscTitleId
AddSectorReadHook AddMCWriteHook ShowDiscSwitchInfo GetPs4SystemLang SetPs2Lang
ThrottleNorm ThrottleFast ThrottleMax AddAssertionHook SetGsTitleFix
SetDeinterlace SetDisplayAspectWide SetDisplayAspectNormal ForceRefreshRate
LoadFsShader SetDisplaySafeArea PadSetLightBar emuAddPadHook PadPressureStickRemap
SetVolumes GetVolumes SetAudioRoute GetAudioRoute AddSnapshotLoadedHook
RemoveSnapshotLoadedHook IsNeoMode IsToolingVerbose emuMediaPatch </pre>
|-
|-
|LoadConfig || ||
| --host-trophy-support ||   ||  ||
|-
|-
|SaveConfig || ||
| --rtc-epoch || unix_time (seconds since epoch) ||   || --rtc-epoch=1523776362
|-
|-
|GetPad || ||
| --framelimiter || ||  ||  
|-
|-
|AddVsyncHook || emuObj.AddVsyncHook(<data or name of local that store it>) || emuObj.AddVsyncHook(update_notifications_p1)
| --framelimit-fps || FPS/float || framelimiter || --framelimit-fps=0.8
For update_notifications_p1 details check SLUS-21550 features file.
|-
|-
|RemoveVsyncHook || ||
| --framelimit-scalar || scalar/float || scalar must be between 0.1 and 5.0 || --framelimit-scalar=3.2
|-
|-
|AddEntryPointHook || ||
| --framelimit-mode || normal,fast,fastest,slow,slower,slowest ||   || --framelimit-mode=fast
|-
|-
|RemoveEntryPointHook || ||
| --audio-stretching ||   ||  ||
|-
|-
|AddLoginHook || ||
| --ps2-lang || system  || sets language || --ps2-lang=system
|-
|-
|RemoveLoginHook || ||
| --pad-record ||   ||  ||
|-
|-
|AddLogoutHook || ||
| --max-disc-num || 1-5  || numbers of discs in package (maximum=5)  || --max-disc-num=1
|-
|-
|RemoveLogoutHook || ||
| --ps2-title-id ||   || sets title-id for patches  || --ps2-title-id=SLES-50366
|-
|-
|CheckEntitlement || ||
| --boot-disc-id || 1-5  || sets boot disc for multi-disc pkg || --boot-disc-id=0
|-
|-
|AddImageHook || ||
| --mute-audio ||all,none,main,bgm || || --mute-audio=all
|-
|-
|AddGifTagHook || ||
| --mute-streaming-audio || all,none,main,bgm || || --mute-streaming-audio=all
|}
 
=== XXXX-YYYYY_cli.conf commands ===
 
Please note that commands listed here work also in config-emu-ps4.txt. Anyway official way to use them is by CLI file. CLI file way is also needed for multi-disc packages.
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage
|-
|-
|SwapMemCard || ||
| --mtap1 || always, ByHost || Multitap Switch || --mtap1=always
|-
|-
|SetFormattedCard || emuObj.SetFormattedCard(<"file name">) || emuObj.SetFormattedCard("custom_formatted.card")
| --mtap2 || always, ByHost || Multitap Switch || --mtap2=always
Allow to bypass verify check?
|-
|-
|OpenDiscTray || ||
| --ee-cache-breaks-block || || ||  
|-
|-
|CloseDiscTray || ||
| --ee-validate-kernel || || ||  
|-
|-
|SwitchDisc || emuObj.SwitchDisc(<disc ID>) || ID can be provided as is, or for example read from memory or register when needed.
| --ee-block-validation || PageProt, PageProtection, Hash, Full || Way of validating that block been modified, and require recompilation. [[https://github.com/PCSX2/pcsx2/blob/4db6b287cda817345f7ed4268a8a68f9fda76f26/pcsx2/Memory.cpp#L869| Some info about PageProt way]] || --ee-block-validation=None
|-
|-
| EnableImposeMenu || emuObj.EnableImposeMenu(<true/false>) || EnableImposeMenu(false)
| --ee-shorthash-len || inst_count/integer || Length of shorthash in instruction/opcode count. Require --ee-block-validation=Hash ||  
|-
|-
|GetDiscId || ||
| --ee-const-folding || None,Gpr,Fpu,All || EE constant folding [https://en.wikipedia.org/wiki/Constant_folding More info] || --ee-const-folding=none
|-
|-
|GetDiscTitleId || ||
| --ee-load-rewrites || || ||  
|-
|-
|AddSectorReadHook || ||
| --ee-store-rewrites || || ||  
|-
|-
|AddMCWriteHook || ||
| --ee-live32 || || ||  
|-
|-
|ShowDiscSwitchInfo || ||
| --ee-pc-coherency || || ||  
|-
|-
|GetPs4SystemLang || ||
| --ee-inst-marking || || ||  
|-
|-
|SetPs2Lang || ||
| --ee-kernel-hle || || High-level emulation kernel  ||  
|-
|-
|ThrottleNorm || ||
| --ee-regalloc-scalar || 0,none,ReadOnly,WriteOnly,RW || register allocation setting ||  
|-
|-
|ThrottleFast || ||
| --ee-regalloc-simd || || register allocation setting ||  
|-
|-
|ThrottleMax || ||
| --ee-regalloc-preserve-scalar || LoadOnly, StoreOnly, SO, LoadStore,  LS || EE JIT Scalar/Int Regalloc Mode || --ee-regalloc-preserve-scalar=LoadStore
|-
|-
|AddAssertionHook || ||
| --ee-regalloc-preserve-simd || ReadOnly, RO, WO, WriteOnly ,RW || EE JIT SIMD/XMM Regalloc Mode || --ee-regalloc-preserve-simd=RW
|-
|-
| SetGsTitleFix || || [[PS2_Emulation#SetGsTitleFix|More info]]
| --ee-static-block-links || options Type,Type,... [Branch,Branches,JAL,COP2,All] || || --ee-static-block-links=JAL,COP2
|-
|-
|SetDeinterlace || ||
| --ee-hook || AdvanceClock, FastForwardClock, more? || Non-conditional EE hook (This is not speedhack!), advancing/ff'ing clock can be useful for CFC2/CTC2 || --ee-hook=0x0025b3b0,FastForwardClock
|-
|-
|SetDisplayAspectWide || ||
| --ee-jit-disasm || 0,1=mips,2=x86 || Emotion Engine Just in Time disassembler mode (?) ||  
|-
|-
|SetDisplayAspectNormal || ||
| --ee-jit-pagefault-threshold || || || --ee-jit-pagefault-threshold=30
|-
|-
|ForceRefreshRate || emuObj.ForceRefreshRate(<hz>) || emuObj.ForceRefreshRate(50) correct values are 0, 50, 60 where 0 = default.
| --ee-context-switch-cycles || || ||  
|-
|-
|LoadFsShader || || FragmentShader
| --ee-evt-check-full || || ||  
|-
|-
|SetDisplaySafeArea || ||
| --ee-cycle-scalar || multiplier/float || || --ee-cycle-scalar=1.0
|-
|-
|PadSetLightBar || ||
| --ee-mem-check-eob || || ||  
|-
|-
|emuAddPadHook || ||
| --ee-sif0-cycle-scalar || multiplier/float || || --ee-sif0-cycle-scalar=2.0
|-
|-
|PadPressureStickRemap || ||
| --ee-sif1-cycle-scalar || multiplier/float || || --ee-sif1-cycle-scalar=0.1
|-
|-
|SetVolumes || ||
| --iop-sif0-cycle-scalar || multiplier/float || || --iop-sif0-cycle-scalar=1.5
|-
|-
|GetVolumes || ||
| --iop-sif1-cycle-scalar || multiplier/float || || --iop-sif1-cycle-scalar=1.8
|-
|-
|SetAudioRoute || ||
| --iop-block-validation || IsC, ShortHash || ||  
|-
|-
|GetAudioRoute || ||
| --iop-validate-kernel || || ||  
|-
|-
|AddSnapshotLoadedHook || ||
| --iop-shorthash-len || || ||  
|-
|-
|RemoveSnapshotLoadedHook || ||
| --iop-const-folding || None,Gpr,All || IOP constant folding [https://en.wikipedia.org/wiki/Constant_folding More info] || --iop-const-folding=All
|-
|-
|IsNeoMode || ||
| --iop-pc-coherency || || ||  
|-
|-
|IsToolingVerbose || ||
| --iop-inst-marking || || ||  
|-
|-
| emuMediaPatch || emuMediaPatch(disc sector, 12 + offset, { original data }, { replace data }) || Replace 4 bytes from loaded iso file
| --iop-jit-disasm || || ||  
|-
|-
! !! getIOPObject class !!
| --iop-evt-check-full || || ||
|-
|-
| getIOPObject || local iopObj = getIOPObject() || Required for all functions using iopObj, that include: <pre>ReplaceMem64 ReplaceMem32 ReplaceMem16 ReplaceMem8 ReadMemFloat
| --iop-cycle-scalar || || ||  
WriteMemFloat WriteMem64 WriteMem32 WriteMem16 WriteMem8
ReadMemStr AddHook RemoveHook GetGpr SetGpr GetPc SetPc
GetCPR0 SetCPR0 iopInsnReplace</pre>
|-
|-
|ReplaceMem64 || ||
| --idec-cycles-per-qwc || int/multiplier || || --idec-cycles-per-qwc=768
|-
|-
|ReplaceMem32 || ||
| --vu-to-double || || Converts floats to double instead of clamping? ||
|-
|-
|ReplaceMem16 || ||
| --vu-branch-hazard || || ||
|-
|-
|ReplaceMem8 || ||
| --vu-evil-branches || || Delay slot branch related ||
|-
| --vu-d-bit  || 0/1 || ignore D-bit? ||  --vu-d-bit=0
|-
| --vu-t-bit  || 0/1 || ignore T-bit? ||  --vu-t-bit=0
|-
| --vu-inst-mflag  || || Instant mac flag? ||
|-
| --vu-inst-cflag || || Instant clipping flag? ||
|-  
| --vu-custom-min-max  || 0, 1 || Custom Max/Mini logic for denormals || --vu-custom-min-max=0
|-
| --vu-custom-fused-madd  || || Custom FMA (fused multiply-add) ||
|-
| --vu-opt-jr-caching  || || Optimize Jump Register caching? vi15? ||
|-
| --vu-opt-sf-check  || || Status flag related? ||
|-
| --vu-hack-triace  || 0,1 || Special hack for Tri Ace games, probably special guard bit handling to get precise ADD(i) result || --vu-hack-triace=1
|-
| --vu-xgkick-delay  || vu_cycles/integer || Delay xgkick instruction execute, pcsx2 use 6 cycles, emu in ps3 use 2-8 cycles depend on game || --vu-xgkick-delay=8
|-
|-
|ReadMemFloat || ||
| --vu-range-merge || vu_inst_cnt || ||
|-
|-
|WriteMemFloat || ||
| --vu0-opt-flags  || [0,1,2] - 1=safe, 2=unsafe || Flags to optimize VU recompilation || --vu0-opt-flags=1
|-
|-
|WriteMem64 || ||
| --vu0-opt-vf00  || || optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here.  ||
|-
|-
|WriteMem32 || ||
| --vu0-opt-subroutine  || || ||
|-
|-
|WriteMem16 || ||
| --vu0-const-prop || || Constant propagation [https://en.wikipedia.org/wiki/Constant_folding#Constant_propagation More info] ||
|-
|-
|WriteMem8 || ||
| --vu0-no-clamping || 0, 1 || No clamping for vu0 (default 1) || --vu0-no-clamping=0
|-
| --vu0-clamp-operands  || 0, 1 || vu0 clamp on operand stage || --vu0-clamp-operands=1
|-
| --vu0-clamp-results  || 0, 1 || vu0 clamp for results of operations || --vu0-clamp-results=1
|-
| --vu0-inst-q  || || instant Q, not stall on WAITQ  ||  
|-  
| --vu0-inst-p || || instant P, not stall on WAITP ||
|-  
| --vu0-use-rcp  || || use sse rcp ||
|-  
| --vu0-use-rsqrt || || use sse rsqrt ||
|-  
| --vu0-di-bits || ||  ||
|-  
| --vu0-jr-cache-policy || newprog,sameprog,auto || || --vu0-jr-cache-policy=sameprog
|-
|-
|ReadMemStr || ||
| --vu0-jalr-cache-policy || newprog,sameprog,auto || || --vu0-jalr-cache-policy=sameprog
|-
|-
|AddHook || ||
| --vu0-mul0fix-range || vu0 memory offset start,end (0x0 - 0xFFF) || Fix for games that multiply by zero ||
|-
|-
|RemoveHook || ||
| --vu1 || || || --vu1=jit-sync
|-
|-
|GetGpr || ||
| --vu1-mul0fix-range || vu1 memory offset start,end (0x0 - 0x3FFF) || Fix for games that multiply by zero ||
|-
|-  
|SetGpr || ||
| --vu1-opt-flags || [0,1,2] - 1=safe, 2=unsafe || Flags to optimize VU recompilation || --vu1-opt-flags=0
|-
|-  
|GetPc || ||
| --vu1-opt-vf00 || || optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. ||
|-
|-  
|SetPc || ||
| --vu1-opt-subroutine || || ||
|-
|-  
|GetCPR0 || ||
| --vu1-const-prop || || Constant propagation [https://en.wikipedia.org/wiki/Constant_folding#Constant_propagation More info] ||
|-
| --vu1-no-clamping || 0, 1 || No clamping for vu1 (default 1) || --vu1-no-clamping=0
|-
| --vu1-clamp-operands || 0, 1 || vu1 clamp on operand stage || --vu1-clamp-operands=1
|-
| --vu1-clamp-results || 0, 1 || vu1 clamp for results of operations || --vu1-clamp-results=1
|-
| --vu1-inst-q || || instant Q, not stall on WAITQ ||
|-
| --vu1-inst-p || || instant P, not stall on WAITP ||
|-
| --vu1-jr-cache-policy || newprog,sameprog,auto || || --vu1-jr-cache-policy=sameprog
|-
|-
|SetCPR0 || ||
| --vu1-jalr-cache-policy || newprog,sameprog,auto || || --vu1-jalr-cache-policy=sameprog
|-
|-  
| iopInsnReplace || iopInsnReplace(IOP memory offset, Original opcode (BE), Replace opcode (BE)) || Replace 4 bytes opcode in iop memory, correct memory range is 0x0 to 0x1FFFFF
| --vu1-use-rcp || || use sse rcp ||
|-
|-
! !! getEEObject class !!
| --vu1-use-rsqrt || || use sse rsqrt ||
|-
|-
| getEEObject || local eeObj = getEEObject() || Required for all functions using eeObj
| --vu1-di-bits || || ||
|-
|-
|ReplaceMem64 || ||
| --vu1-injection || 0, 1 or enable/disable depend on emu revision || || --vu1-injection=1
|-
| --vtune-vu  || || ||
|-  
| --vu-jit-disasm  || || ||
|-  
| --vu1-mpg-cycles  || cycles_per_Microprogram || || --vu1-mpg-cycles=1000
|-  
| --fpu-to-double || || Converts floats to double instead of clamping? ||
|-
|-
|ReplaceMem32 || ||
| --fpu-rsqrt-fast-estimate || 0,1 || || --fpu-rsqrt-fast-estimate=1
|-
| --fpu-no-clamping || 0, 1 || No clamping for fpu (ee/fpu clamping: none in pcsx2)|| --fpu-no-clamping=0
|-
|-
|ReplaceMem16 || ||
| --fpu-no-clamp-range || start,end offset (0x0 - 0x1FFFFFF) || No clamping for fpu in selected memory range || --fpu-no-clamp-range=0x1acce0,0x2acce0
|-
| --fpu-clamp-operands || 0, 1 || fpu clamp on operand stage (combined with --fpu-clamp-results = ee/fpu clamping: extra in pcsx2) || --fpu-clamp-operands=1
|-
| --fpu-clamp-results || 0, 1 || fpu clamp for results of operations (ee/fpu clamping: normal in pcsx2) || --fpu-clamp-results=1
|-
| --fpu-custom-min-max || 0, 1 || Custom Max/Mini logic for denormals || --fpu-custom-min-max=0
|-
| --fpu-custom-fused-madd || || Custom FMA (fused multiply-add) ||
|-
| --fpu-accurate-range || start,end offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-range=0x1acce0,0x2acce0
|-
| --fpu-accurate-muldiv  || offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-muldiv=0x123456
|-
| --fpu-accurate-muldiv-range || start,end offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-muldiv-range=0x1acce0,0x2acce0
|-
| --fpu-accurate-mul-fast || 1 || || --fpu-accurate-mul-fast=1
|-
| --fpu-accurate-addsub || offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-addsub=0x234567
|-
| --fpu-accurate-addsub-range || start,end offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-addsub-range=0x1acce0,0x2acce0
|-
|-
|ReplaceMem8 || ||
| --cop2-opt-flags || [0,1,2] - 1=safe, 2=unsafe || Flags to optimize COP2 recompilation || --cop2-opt-flags=1
|-
| --cop2-opt-vf00 || || optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. ||
|-
| --cop2-const-prop || || Constant propagation [https://en.wikipedia.org/wiki/Constant_folding#Constant_propagation More info] ||
|-
| --cop2-no-clamping || || No clamping for COP2 (default 1) || --cop2-no-clamping=0
|-
|-
|ReadMemFloat || ||
| --cop2-no-clamp-range || start,end offset (0x0 - 0x1FFFFFF) || No clamping for COP2 in selected range || --cop2-no-clamp-range=0x123456,0x134567
|-
| --cop2-clamp-operands || 0,1 || clamp on operand stage || --cop2-clamp-operands=1
|-
| --cop2-clamp-results || 0,1 || clamp for results of operations || --cop2-clamp-results=1
|-
| --cop2-regalloc || || ||
|-
| --cop2-inst-q || || instant Q, not stall on VWAITQ ||
|-
| --cop2-inst-p || || ? ||
|-
| --cop2-use-rcp || || use sse rcp ||
|-
| --cop2-use-rsqrt || 0,1 || use sse rsqrt || --cop2-use-rsqrt=0
|-
| --cop2-di-bits || ||  ||
|-
| --cop2-accurate-range || start,end offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-range=0x123456,0x134567
|-
| --cop2-accurate-mul || offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-mul=0x123456
|-
| --cop2-accurate-mul-range || start,end offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-mul-range=0x123456,0x134567
|-
| --cop2-accurate-addsub || start,end offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-addsub=0x123456
|-
| --cop2-accurate-addsub-range || start,end offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-addsub-range=0x123456,0x134567
|-
|-
|WriteMemFloat || ||
| --vif-ignore-invalid-cmd || 0,1 || Ignore invalid vif commands || --vif-ignore-invalid-cmd=1
|-
|-
|ReadMem128 || ||
| --vif1-instant-xfer || || ||  
|-
|-
|ReadMemFloat128 || ||
| --vif-thread-chunk-size || int/kilowords || ||
|-
|-
|WriteMem128 || ||
|--force-frame-blend || 0, 1 || || --force-frame-blend=1
|-
|WriteMemFloat128 || ||
|-
|-
| ReadMem64 || <pre>eeObj.ReadMem64(<ee memory offset>)</pre> ||  
| --framelimit-mode || --framelimit-mode || normal,fast,fastest,slow,slower,slowest || --framelimit-mode=slowest
|-
|-
| WriteMem64 || <pre>eeObj.WriteMem64(<ee memory offset>, <data>)</pre> ||  
| --gs-scanout-delay || hsync_count/integer || ||
|-
| --gs-fieldswap-delay || || Wait longer than usual to change field ||
|-
| --gs-use-deferred-l2h || || Some delay option for L2H || -gs-use-deferred-l2h=1
|-
| --l2h-2d-params || TRXREG,BITBLTBUF,height ||  || --l2h-2d-params=0x0000000800000001,0x000000003a0a2300,512,2
|-
| --gs-uprender || none,2x2 || Rendering upscaler (use higher internal resolution) || --gs-uprender=2x2
|-
| --gs-upscale || none, gpu, edgesmooth, motionvec, point, || after recompilation upscaler? || --gs-upscale=EdgeSmooth
|-
| --gs-aspect-ratio || aspect/float (default=0.81) || || --gs-aspect-ratio=0.65
|-
| --gs-progressive || || Force progressive scan?  ||
|-
| --gs-force-bilinear || || || --gs-force-bilinear=1
|-
|-
| ReadMem32 || <pre>eeObj.ReadMem32(<ee memory offset>)</pre> || Read 4 bytes from offset, examples: eeObj.ReadMem32(0x100198)
| --gs-frontend-opt-mode || (0-2?) || || --gs-frontend-opt-mode=1
eeObj.ReadMem32(gp - 31348)
|-
| --gs-use-mipmap || 0,1 || Required for CL kernels using mipmaping || --gs-use-mipmap=1
|-
| --gs-use-clut-merge || 0.1 || Required for CL kernels using merging CLUT || --gs-use-clut-merge=1
|-
| --gs-kernel-cl || h2lpool, clutmerge, mipmap, DarkCloud2, fantavision || Kernel Variant || --gs-kernel-cl="clutmerge"
|-
| --gs-kernel-cl-up || h2lpool2x2, OptRightTri, clutmerge2x2, mipmap2x2, up2x2simple, up2x2skipinterp || Kernel Variant Upscaler || --gs-kernel-cl-up="clutmerge2x2"
|-
| --gs-optimize-30fps || || || --gs-optimize-30fps=1
|-
| --gs-motion-factor || motion factor || ||
|-
|-
| WriteMem32 || <pre>eeObj.WriteMem32(<ee memory offset>, <data>)</pre> || Write 4 bytes to offset, example: eeObj.WriteMem32(0x2c89ac, 0x001b70f0)
| --gs-override-small-tri-area ||  || ||  
|-
|-
| ReadMem16 || <pre>eeObj.ReadMem16(<ee memory offset>)</pre> || Read 2 bytes from offset, example: eeObj.ReadMem16(0x100198)
| --gs-check-trans-rejection68 || 0,1?  || || --gs-check-trans-rejection68=1
|-
| --gs-check-trans-rejection || || ||
|-
| --gs-skip-dirty-flush-on-mipmap ||  || Require mipmap GS CL kernel ||
|-
| --gs-packed15-fmv-opt || || ||
|-
| --gs-scanout-offsetx || relative offset/ignored || Directly overwrite GS register? ||
|-
| --gs-scanout-offsety || relative offset/ignored || ||
|-
|-
| WriteMem16 || <pre>eeObj.WriteMem16(<ee memory offset>, <data>)</pre> || Write 2 bytes to offset, example: eeObj.WriteMem16(0x2c89ac, 0x70f0)
| --gs-dirty-page-policy || 0,1? || || --gs-dirty-page-policy=1
|-
|-
| ReadMem8 || <pre>eeObj.ReadMem8(<ee memory offset>)</pre> || Read 1 byte from offset, example: eeObj.ReadMem8(0x100198)
| --force-pal-60hz || 0,1 || Force 60hz PAL mode || --force-pal-60hz=1
|-
|-
| WriteMem8 || <pre>eeObj.WriteMem8(<ee memory offset>, <data>)</pre> || Write 1 byte to offset, example: eeObj.WriteMem8(0x2c89ac, 0xf0)
| --gs-flush-ad-xyz || always, safe, off, 0 || || --gs-flush-ad-xyz=safe
|-
|-
|ReadMemStr || ||
| --gs-render-tile-threshold || || || --gs-render-tile-threshold=300000
|-
|-
| AddHook || eeObj.AddHook(<ee offset>, <original opcode>, <definied hook name>) || example: <pre>local W1 =
| --gs-uv-shift-pointsampling || || || --gs-uv-shift-pointsampling=1
function()
emuObj.SetDisplayAspectNormal()
end
 
local ws1 = eeObj.AddHook(0x1c9840, 0xaf808c78, W1)</pre>
|-
|-
|RemoveHook || ||  
| --safe-area-min || area/float (range 0.9 to 1.0) || || --safe-area-min=0.9
|-
|-
|AddPreHook || ||
| --threaded-gs || 0,1 (more?) || || --threaded-gs=0
|-
|-
|RemovePreHook || ||
| --gs-opt-frbuff-switch || || || --gs-opt-frbuff-switch=1
|-
|-
|RemovePostHook || ||
| --gs-ignore-rect-correction || || || --gs-ignore-rect-correction=1
|-
|-
|GetGpr64 || ||
| --cdvd-sector-read-cycles || || || --cdvd-sector-read-cycles=4000
|-
|-
|SetGpr64 || ||
|}
|-
 
| GetGprFloat || || Get gpr value as float value
=== XXXX-YYYYY_config.lua ===
 
It is most powerful config. Allow direct patching EE/IOP/VU memory, hooks registers, hook dma. Everything can be done here.
 
If needed it can hook registers by using register names from alias files. Alias files (ee-cpr0-alias.lua, ee-gpr-alias.lua, ee-hwaddr.lua) are stored in lua_include folder, and can be included to config by using require ( "alias file name" ).
 
'''Known functions:
'''
Require cleanup.
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes
|-
|-
| SetGprFloat || || Set gpr value as float value
| apiRequest || apiRequest(<api version>) || example: apiRequest(0.1)
Different emu versions support different highest api.
Calling api is mandatory. some commands require higher version. Highest known version is 2.2 api from JAK games emulator.
|-
|-
|GetGpr / GetGPR || eeObj.GetGPR(<gpr register>) || eeObj.GetGPR(t3)
! !! getEmuObject class !!
|-
|-
|SetGpr / SetGPR || eeObj.SetGPR(<gpr register> ,<value>) || example: eeObj.SetGPR(gpr.a3 ,1)
| getEmuObject || local emuObj = getEmuObject() || Required for all functions using emuObj, that include: <div align="left"><pre>LoadConfig SaveConfig GetPad AddVsyncHook
Require defined getEEObject() as eeObj
RemoveVsyncHook AddEntryPointHook RemoveEntryPointHook
AddLoginHook RemoveLoginHook AddLogoutHook RemoveLogoutHook
CheckEntitlement AddImageHook AddGifTagHook SwapMemCard
SetFormattedCard OpenDiscTray CloseDiscTray SwitchDisc
EnableImposeMenu GetDiscId GetDiscTitleId
AddSectorReadHook AddMCWriteHook ShowDiscSwitchInfo GetPs4SystemLang SetPs2Lang
ThrottleNorm ThrottleFast ThrottleMax AddAssertionHook
SetGsTitleFix SetDeinterlace SetDisplayAspectWide SetDisplayAspectNormal
ForceRefreshRate LoadFsShader SetDisplaySafeArea PadSetLightBar
emuAddPadHook PadPressureStickRemap SetVolumes GetVolumes
SetAudioRoute GetAudioRoute AddSnapshotLoadedHook
RemoveSnapshotLoadedHook IsNeoMode IsToolingVerbose emuMediaPatch </pre></div>
|-
|-
| GetFprHex || || Get floating point register value as hex string
|LoadConfig || ||
|-
|-
| SetFprHex || || Set floating point register value as hex string
|SaveConfig || ||
|-
|-
| GetFpr / GetFPR || eeObj.GetFpr(<register number>) || example eeObj.GetFpr(14)
|GetPad || ||
|-
|-
| SetFpr / SetFPR || eeObj.SetFpr(<fpr register number>, <value>) || Simple example eeObj.SetFpr(14, 50.0) will set frp 14 to 50.0
|AddVsyncHook || emuObj.AddVsyncHook(<data or name of local that store it>) || emuObj.AddVsyncHook(update_notifications_p1)
But we can also combine commands to add/sub from registers
For update_notifications_p1 details check SLUS-21550 features file.
eeObj.SetFpr(14, eeObj.GetFpr(14) + 50.0) this will add 50.0 to current fpr 14 value
|-
|-
|GetPc || ||
|RemoveVsyncHook || ||
|-
|-
|SetPc || ||
|AddEntryPointHook || ||
|-
|-
|GetCPR0 || eeObj.GetCPR0(<COP0 register>) ||  
|RemoveEntryPointHook || ||
|-
|-
|SetCPR0 || eeObj.SetCPR0(<COP0 register>) ||  
|AddLoginHook || ||
|-
|-
|SchedulerDelayEvent || || values? gif.dma,  vif0.dma,  vif1.dma,  sif0.dma,  sif1.dma,  ipu0.dma,  ipu1.dma
|RemoveLoginHook || ||
|-
|-
|DmaAddHook || ||
|AddLogoutHook || ||
|-
|-
|DmaRemoveHook || ||
|RemoveLogoutHook || ||
|-
|-
|WaitVu1 || ||
|CheckEntitlement || ||
|-
|-
|Vu1MpgCycles || ||
|AddImageHook || ||
|-
|-
|GetPcRingBuffer || ||
|AddGifTagHook || ||
|-
|-
|WriteMemStr || ||
|SwapMemCard || ||
|-
|-
|FastForwardClock || ||
|SetFormattedCard || emuObj.SetFormattedCard(<"file name">) || emuObj.SetFormattedCard("custom_formatted.card")
Allow to bypass verify check?
|-
|-
|AdvanceClock || ||
|OpenDiscTray || ||
|-
|-
|WriteMemStrZ || ||
|CloseDiscTray || ||
|-
|-
|Precompile || ||
|SwitchDisc || emuObj.SwitchDisc(<disc ID>) || ID can be provided as is, or for example read from memory or register when needed.
|-
|-
|CalcInsnHash || ||
| EnableImposeMenu || emuObj.EnableImposeMenu(<true/false>) || EnableImposeMenu(false)
|-
|-
|AddJitResetHook || ||
|GetDiscId || ||
|-
|-
|RemoveJitResetHook || ||
|GetDiscTitleId || ||
|-
|-
|getOverlayObject || || local eeOverlay = eeObj.getOverlayObject()
|AddSectorReadHook || ||
|-
|-
| GetVif1Cycles || eeObj.GetVif1Cycles() || local vif1_cycles = eeObj.GetVif1Cycles() create vif_cycles value that can be used later, you can rename it as you wish.
|AddMCWriteHook || ||
|-
|-
! !! getGLSObject class !!
|ShowDiscSwitchInfo || ||
|-
|-
| getGLSObject || ||  
|GetPs4SystemLang || ||
|-
|-
|Enable || ||
|SetPs2Lang || ||
|-
|-
|EnableServerRecording || ||  
|ThrottleNorm || ||
|-
|-
|Pause || ||  
|ThrottleFast || ||
|-
|-
! !! getGsObject class !!
|ThrottleMax || ||
|-
|-
| getGsObject || local gsObj = getGsObject() ||  
|AddAssertionHook || ||
|-
|-
|SetL2HMode || ||
| SetGsTitleFix || || [[PS2_Emulation#SetGsTitleFix|More info]]
|-
|-
|SetUprenderMode || ||
|SetDeinterlace || ||
|-
|-
|SetUpscaleMode || ||
|SetDisplayAspectWide || ||
|-
|-
|GetFramesInQueue || ||
|SetDisplayAspectNormal || ||
|-
|-
|SetFrameSkipping || ||
|ForceRefreshRate || emuObj.ForceRefreshRate(<hz>) || emuObj.ForceRefreshRate(50) correct values are 0, 50, 60 where 0 = default.
|-
|-
|SetDeinterlaceShift || || gsObj.SetDeinterlaceShift(0)
|LoadFsShader || emuObj.LoadFsShader(<slot?>, "<path>") || <div align="left"><pre>Shaders must be loaded right after GS has been initialized.  
Example:
Global_InitGpuResources = function()
emuObj.LoadFsShader(1, "./shader.sb")
end
 
That only load Fragment Shader to program memory, to use it we need BindFragmentShader,
and if depend on shader SetShaderParams.</pre></div>
|-
|-
! !! getAudioObject class !!
|SetDisplaySafeArea || ||
|-
|-
| getAudioObject || ||  
|PadSetLightBar || ||
|-
|-
| muteStreamingAll || ||  
|emuAddPadHook || ||
|-
|-
| muteStreamingMain || ||  
|PadPressureStickRemap || ||
|-
|-
| muteStreamingBGM || ||  
|SetVolumes || emuObj.SetVolumes('global', 'main', 'bgm') || emuObj.SetVolumes(0.3162, 1.0, 1.0) values, in floats 1.0 = 100%
|-
|-
! !! getRemotePlayObject class !!
|GetVolumes || ||
|-
|-
| getRemotePlayObject || ||  
|SetAudioRoute || ||
|-
|-
| Enable || ||  
|GetAudioRoute || ||
|-
|-
! !! getVideoRecordingObject class !!
|AddSnapshotLoadedHook || ||
|-
|-
| getVideoRecordingObject || ||
|RemoveSnapshotLoadedHook || ||
|-
|-
| Enable || ||  
|IsNeoMode || || Check that PS4 run in NEO (PRO) mode.
|-
|-
! !! getSharePlayObject class !!
|IsToolingVerbose || ||
|-
|-
| getSharePlayObject || ||  
| emuMediaPatch || emuMediaPatch(disc sector, 12 + offset, { original data }, { replace data }) || Replace 4 bytes from loaded iso file
|-
|-
| Enable || ||
! !! getIOPObject class !!
|-
|-
! !! getSpriteObject group !!
| getIOPObject || local iopObj = getIOPObject() || Required for all functions using iopObj, that include: <div align="left"><pre>ReplaceMem64 ReplaceMem32 ReplaceMem16 ReplaceMem8 ReadMemFloat
  WriteMemFloat WriteMem64 WriteMem32 WriteMem16 WriteMem8
ReadMemStr AddHook RemoveHook GetGpr SetGpr GetPc SetPc
GetCPR0 SetCPR0 iopInsnReplace</pre></div>
|-
|-
|getSpriteObject || ||
|ReplaceMem64 || ||
|-
|-
|Enable || ||
|ReplaceMem32 || ||
|-
|-
|Disable || ||
|ReplaceMem16 || ||
|-
|-
|BindFragmentShader || ||
|ReplaceMem8 || ||
|-
|ReadMemFloat || iopObj.ReadMemFloat(<address>) || iopObj.ReadMemFloat(0x28c3c)
|-
|-
|SetShaderParams || ||
|WriteMemFloat || iopbj.WriteMemFloat(<address>, <value>) || iopObj.WriteMemFloat(0x65364, 1.3333333)
|-
|-
|BindTexture || ||
| ReadMem64 || <pre>iopObj.ReadMem64(<iop memory offset>)</pre> ||  
|-
|-
|SetPosXY || ||
| WriteMem64 || <pre>iopObj.WriteMem64(<iop memory offset>, <data>)</pre> ||  
|-
|-
|SetSizeXY || ||
| ReadMem32 || <pre>iopObj.ReadMem32(<iop memory offset>)</pre> || Read 4 bytes from offset, examples: iopObj.ReadMem32(0x1198)
iopObj.ReadMem32(gp - 348)
|-
|-
|SetPosUV || ||
| WriteMem32 || <pre>iopObj.WriteMem32(<iop memory offset>, <data>)</pre> || Write 4 bytes to offset, example: iopObj.WriteMem32(0x89ac, 0x001b70f0)
|-
|-
|SetSizeUV || ||
| ReadMem16 || <pre>iopObj.ReadMem16(<iop memory offset>)</pre> || Read 2 bytes from offset, example: iopObj.ReadMem16(0x1198)
|-
|-
|PrintContext || ||
| WriteMem16 || <pre>iopObj.WriteMem16(<iop memory offset>, <data>)</pre> || Write 2 bytes to offset, example: iopObj.WriteMem16(0x89ac, 0x70f0)
|-
|-
|SetBlendColor || ||
| ReadMem8 || <pre>iopObj.ReadMem8(<iop memory offset>)</pre> || Read 1 byte from offset, example: iopObj.ReadMem8(0x1198)
|-
|-
! !! Not require Obj call group, or unknown !!
| WriteMem8 || <pre>iopObj.WriteMem8(<iop memory offset>, <data>)</pre> || Write 1 byte to offset, example: iopObj.WriteMem8(0x89ac, 0xf0)
|-
|-
| apiRequest || apiRequest(<api version>) || example: apiRequest(0.1)
|ReadMemStr || ||
Different emu versions support different highest api.
Calling api is mandatory. some commands require higher version.
|-
|-
| eeInsnReplace || eeInsnReplace(EE memory offset, Original opcode (BE), Replace opcode (BE)) || Replace 4 bytes opcode in ee memory, correct memory range is 0x0 to 0x1FFFFFFF
|AddHook || ||
|-
|-
| vuInsnReplace || <pre>vuInsnReplace(0, vu memory offset (original opcode<<32) | original opcode, (replace opcode<<32) | replace opcode) </pre>|| Replace 2x 4 bytes in vu memory, correct memory range is unknown (depend on unit 4kb or 16kb) First 0 select vu?
|RemoveHook || ||
|-
|-
| eeNativeFunction || eeNativeFunction(<ee offset>, <original opcode>, <function>) || eeNativeFunction(0x11fa9c, 0x0080402d, 'memcpy')
|GetGpr || iopObj.GetGPR(<gpr register>) || iopObj.GetGPR(a1)
Different emulators can have different functions included, vide SO3. Require api 1.4 or higher.
But memcpy, and memset should be in all emus.
|-
|-
| eeNativeHook || eeNativeHook(<ee ofset>, <original opcode>, <action>) || eeNativeHook require apiRequest(1.4) or higher.
|SetGpr || iopObj.SetGPR(<gpr register> ,<value>) || example: iopObj.SetGPR(gpr.v0 ,3)
|-
|-
| GsCustomShader || ||  
|GetPc || ||iopObj.GetPc(), can be used also with additional var. like iopObj.GetPc()+8
|-
|-
| getTrophyObject || local trophyObj = getTrophyObject() || Required for all functions using trophyObj
|SetPc || iopObj.SetPC(<PC>) ||iopObj.SetPC(0x6B80)
|-
|-
| getDmaObject || local dmaObj = getDmaObject() || Depreciated API - use EE:DmaAddHook / EE:DmaRemoveHook instead. Is not clear when it was depreciated, JAK emu don't use it.
|GetCPR0 || ||
|-
|-
| Unlock || ||  
|SetCPR0 || ||
|-
|-
| getScreenShotObject || ||  
| iopInsnReplace || iopInsnReplace(IOP memory offset, Original opcode (BE), Replace opcode (BE)) || Replace 4 bytes opcode in iop memory, correct memory range is 0x0 to 0x1FFFFF
|-
|-
| IsUnlocked || ||
! !! getEEObject class !!
|-
|-
| InsnOverlay || InsnOverlay({<opcode, opcode, opcode...>}) || example: <pre align="left">InsnOverlay({
| getEEObject || local eeObj = getEEObject() || Required for all functions using eeObj
0x27bdfff0, -- addiu $sp, -0x10
0xffbf0000, -- sd $ra, 0(sp)
0xffb00008, -- sd $s0, 8(sp)
0x3c05000f, -- lui $a1, 0x000f
0x34a57000, -- ori $a1, 0x7000
0x0c0db8b6, -- jal Script::State::DoString
0x0080802d, -- move $s0, $a0
0x24050001, -- li $a1, 1
0x0c0dba4c, -- jal Script::State::IsNull(int)
0x0200202d, -- move $a0, $s0
0xdfb00008, -- ld $s0, 8(sp)
0xdfbf0000, -- ld $ra, 0(sp)
0x03e00008, -- jr ra
0x27bd0010  -- addiu $sp, 0x10
})</pre>
|-
|-
| eeDebugBreak || ||  
|ReplaceMem64 || ||
|-
|-
| CsBindShader || ||  
|ReplaceMem32 || ||
|-
|-
| CsSetParamInt32 || ||  
|ReplaceMem16 || ||
|-
|-
| CsSetParamFloat || ||  
|ReplaceMem8 || ||
|-
|-
| CsResetContext || ||  
|ReadMemFloat || eeObj.ReadMemFloat(<address>) || eeObj.ReadMemFloat(0x258c3c)
|-
|-
| CsPrintContext || ||  
|WriteMemFloat || eeObj.WriteMemFloat(<address>, <value>) || eeObj.WriteMemFloat(0x365364, 1.3333333)
|-
|-
| PsBindShader || ||  
|ReadMem128 || <pre>eeObj.ReadMem128(<ee memory offset>)</pre> || Read 16 bytes from offset, examples: eeObj.ReadMem128(0x100198)
|-
|-
| PsSetParamInt32 || ||  
|ReadMemFloat128 || ||
|-
|-
| PsSetParamFloat || ||  
|WriteMem128 || ||
|-
|-
| PsResetContext || ||  
|WriteMemFloat128 || ||
|-
|-
| PsPrintContext || ||  
| ReadMem64 || <pre>eeObj.ReadMem64(<ee memory offset>)</pre> || Read 8 bytes from offset, examples: eeObj.ReadMem64(0x100198)
|-
|-
|}
| WriteMem64 || <pre>eeObj.WriteMem64(<ee memory offset>, <data>)</pre> ||
|-
| ReadMem32 || <pre>eeObj.ReadMem32(<ee memory offset>)</pre> || Read 4 bytes from offset, examples: eeObj.ReadMem32(0x100198)
eeObj.ReadMem32(gp - 31348)
|-
| WriteMem32 || <pre>eeObj.WriteMem32(<ee memory offset>, <data>)</pre> || Write 4 bytes to offset, example: eeObj.WriteMem32(0x2c89ac, 0x001b70f0)
|-
| ReadMem16 || <pre>eeObj.ReadMem16(<ee memory offset>)</pre> || Read 2 bytes from offset, example: eeObj.ReadMem16(0x100198)
|-
| WriteMem16 || <pre>eeObj.WriteMem16(<ee memory offset>, <data>)</pre> || Write 2 bytes to offset, example: eeObj.WriteMem16(0x2c89ac, 0x70f0)
|-
| ReadMem8 || <pre>eeObj.ReadMem8(<ee memory offset>)</pre> || Read 1 byte from offset, example: eeObj.ReadMem8(0x100198)
|-
| WriteMem8 || <pre>eeObj.WriteMem8(<ee memory offset>, <data>)</pre> || Write 1 byte to offset, example: eeObj.WriteMem8(0x2c89ac, 0xf0)
|-
|ReadMemStr || ||
|-
| AddHook || eeObj.AddHook(<ee offset>, <original opcode>, <definied hook name>) || example: <div align="left"><pre>local W1 =
function()
emuObj.SetDisplayAspectNormal()
end


====Registers for hook====
local ws1 = eeObj.AddHook(0x1c9840, 0xaf808c78, W1)</pre></div>
Registers defined in alias files.  
|-
 
|RemoveHook || ||
'''GetGpr/SetGpr
|-
'''
|AddPreHook || ||
<pre>gpr.zero gpr.at
|-
gpr.v0  gpr.v1
|RemovePreHook || ||
gpr.a0  gpr.a1  gpr.a2  gpr.a3
|-
gpr.t0  gpr.t1  gpr.t2  gpr.t3
|RemovePostHook || ||
gpr.t4  gpr.t5  gpr.t6  gpr.t7
|-
gpr.s0  gpr.s1  gpr.s2  gpr.s3
|GetGpr64 || eeObj.GetGPR64(<gpr register>) || example: eeObj.GetGPR64(t3)
gpr.s4  gpr.s5  gpr.s6  gpr.s7
|-
gpr.t8  gpr.t9
|SetGpr64 || ||
gpr.k0  gpr.k1
|-
gpr.gp  gpr.sp  gpr.fp  gpr.ra
| GetGprFloat || || Get gpr value as float value
gpr.lo  gpr.hi  gpr.sa
|-
 
| SetGprFloat || || Set gpr value as float value
example: eeObj.GetGpr(gpr.a1) </pre>
|-
 
|GetGpr / GetGPR || eeObj.GetGPR(<gpr register>) || eeObj.GetGPR(t3)
'''GetCPR0/SetCPR0
|-
'''
|SetGpr / SetGPR || eeObj.SetGPR(<gpr register> ,<value>) || example: eeObj.SetGPR(gpr.a3 ,1)
<pre>cpr.index   cpr.pagemask
Require defined getEEObject() as eeObj
cpr.random   cpr.wired
|-
cpr.entrylo0      cpr.badvaddr
| GetFprHex || || Get floating point register value as hex string
cpr.entrylo1      cpr.count
|-
cpr.context   cpr.entryhi
| SetFprHex || || Set floating point register value as hex string
 
 
cpr.compare   cpr.config    cpr.taglo
cpr.status   cpr.badpaddr  cpr.taghi
cpr.cause   cpr.hwbk cpr.errorepc
cpr.epc   cpr.pccr
cpr.prid
 
example: eeObj.GetCPR0(cpr.status) </pre>
 
====SetGsTitleFix====
 
One of very important commands in ps2 emu lua, allow to change GS behavior. Part of EmuObject() class, used frequently in official configs.
 
'''Commands'''
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Notes
|-
|-
|globalSet || used with workLoadThreshold or  waveThreshold or loadThreshold
| GetFpr / GetFPR || eeObj.GetFpr(<register number>) || example eeObj.GetFpr(14)
|-
|-
|reserved ||
| SetFpr / SetFPR || eeObj.SetFpr(<fpr register number>, <value>) || Simple example eeObj.SetFpr(14, 50.0) will set frp 14 to 50.0
But we can also combine commands to add/sub from registers
eeObj.SetFpr(14, eeObj.GetFpr(14) + 50.0) this will add 50.0 to current fpr 14 value
|-
|-
|forceBiLinear ||
|GetPc || ||eeObj.GetPc(), can be used also with additional var. like eeObj.GetPc()+4
|-
|-
|ignoreSubBuffCov|| ignore ? buffer coverage
|SetPc || eeObj.SetPC(<PC>) ||eeObj.SetPC(0x266B80)
|-
|-
|trianglesAsParticles||
|GetCPR0 || eeObj.GetCPR0(<COP0 register>) ||  
|-
|-
|ignoreAreaUpdate||
|SetCPR0 || eeObj.SetCPR0(<COP0 register>) ||  
|-
|-
|SetSelfRender||
|SchedulerDelayEvent || || values? gif.dma,  vif0.dma,  vif1.dma,  sif0.dma,  sif1.dma,  ipu0.dma,  ipu1.dma
|-
|DmaAddHook || ||
|-
|-
|ignoreSprite||
|DmaRemoveHook || ||
|-
|-
|clipScissors||
|WaitVu1 || ||
|-
|-
|forcePoint||
|Vu1MpgCycles || ||
|-
|-
|forcePointSampling||
|GetPcRingBuffer || ||
|-
|-
|setRejectionArea||
|WriteMemStr || ||
|-
|-
|ignoreUpRender|| Ignore uprender for texture type described in params
|FastForwardClock || ||
|-
|-
|includeAreaUpdate||
|AdvanceClock || ||
|-
|-
|forceSimpleFetch||
|WriteMemStrZ || ||
|-
|-
|fetchFromCurrBuff||
|Precompile || ||
|-
|-
|ignoreUpShiftTri||
|CalcInsnHash || ||
|-
|-
|skipPacked||
|AddJitResetHook || ||
|-
|-
|changeAlpha||
|RemoveJitResetHook || ||
|-
|-
|ignoreUpRenderTimeout||
|getOverlayObject || || local eeOverlay = eeObj.getOverlayObject()
|-
|-
|}
| GetVif1Cycles || eeObj.GetVif1Cycles() || local vif1_cycles = eeObj.GetVif1Cycles() create vif_cycles value that can be used later, you can rename it as you wish.
 
|-
'''Arguments/variables
! !! getGLSObject class !!
'''
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Argument !! Notes
|-
|-
|alpha_mask ||  
| getGLSObject || ||  
|-
|-
|alphaIsNot || alpha - is not X
|Enable || ||
|-
|-
|texMode || 1 - Point? , 2 - bilinear
|EnableServerRecording || ||  
|-
|-
|twIsLess || texture width - is less than X
|Pause || ||  
|-
|-
|thIsLess || texture height - is less than X
! !! getGsObject class !!
|-
|-
|twIsNot || texture width - is not X
| getGsObject || local gsObj = getGsObject() ||  
|-
|-
|thIsNot || texture width - is not X
|SetL2HMode || ||
|-
|-
|psmIsNot || texture pixel storage format - is not X
|SetUprenderMode || ||
<pre>PSMCT32  = 0  PSMT4HL = 36
PSMCT24  = 1  PSMT4HH = 44
PSMCT16  = 2  PSMZ32  = 48
PSMCT16S = 10  PSMZ24  = 49
PSMT8    = 19  PSMZ16  = 50
PSMT4    = 20  PSMZ16S = 58
PSMT8H  = 27  </pre>
|-
|-
|zmsk || Z (depth) draw mask
|SetUpscaleMode || ||
<pre>update Z buffer      = 0
|-
don't update Z buffer = 1
|GetFramesInQueue || ||
 
When 1 depth test result will be ignored</pre>
|-
|-
|tw || texture width
|SetFrameSkipping || ||
|-
|-
|th || texture height
|SetDeinterlaceShift || || gsObj.SetDeinterlaceShift(0)
|-
|-
|ztst || Z (depht) test method
! !! getAudioObject class !!
<pre>ZNOUSE  = 0
ZALWAYS  = 1
ZGEQUAL  = 2
ZGREATER = 3
 
0 -                      All pixels fail
1 -                      All pixels pass
2 - Pass if Z grater or equal to Z buffer
3 -        Pass if Z grater than Z buffer</pre>
|-
|-
|mipIsGt || mip level is grater than X (?)
| getAudioObject || ||  
|-
|-
|mmin || MMIN flag
| muteStreamingAll || ||  
<pre>NEAREST                = 0
LINEAR                = 1
NEAREST_MIPMAP_NEAREST = 2
NEAREST_MIPMAP_LINEAR  = 3
LINEAR_MIPMAP_NEAREST  = 4
LINEAR_MIPMAP_LINEAR  = 5</pre>
|-
|-
|prim || GS primitive type
| muteStreamingMain || ||  
<pre>Point        = 0
Line          = 1
LineStrip    = 2
Triangle      = 3
TriangleStrip = 4
TriangleFan  = 5
Sprite        = 6</pre>
|-
|-
|primIsNot || GS primitive type - is not
| muteStreamingBGM || ||  
<pre>Point        = 0
Line          = 1
LineStrip    = 2
Triangle      = 3
TriangleStrip = 4
TriangleFan  = 5
Sprite        = 6</pre>
|-
|-
|fillArea ||
! !! getRemotePlayObject class !!
|-
|-
|frameW ||  
| getRemotePlayObject || ||  
|-
|-
|renderSelf ||  
| Enable || ||  
|-
|-
|hasClut ||
! !! getVideoRecordingObject class !!
|-
|-
|alphaTest ||  
| getVideoRecordingObject || ||
|-
|-
|primTest ||  
| Enable || ||  
|-
|-
|workLoadThreshold ||
! !! getSharePlayObject class !!
|-
|-
|alpha || <pre> example: alpha=0x80000044
| getSharePlayObject || ||  
alpha=0</pre>
|-
|-
|texType || (1-3, more? )
| Enable || ||  
|-
|-
|tbp || texture base pointer
! !! getSpriteObject group  !!
|-
|-
|cbp || CLUT buffer base pointer
|getSpriteObject || ||
|-
|-
|psm || texture pixel storage format
|Enable || ||
<pre>PSMCT32  = 0  PSMT4HL = 36
PSMCT24  = 1  PSMT4HH = 44
PSMCT16  = 2  PSMZ32  = 48
PSMCT16S = 10  PSMZ24  = 49
PSMT8    = 19  PSMZ16  = 50
PSMT4    = 20  PSMZ16S = 58
PSMT8H  = 27  </pre>
|-
|-
|mxl || set maximum mip level (0-6)
|Disable || ||
|-
|-
|fbmask || FBMSK val?
|BindFragmentShader || ||
|-
|-
|totalArea ||  
|SetShaderParams || || <div align="left">
<pre> Is not clear that params depend on shader, or are somehow hardcoded.
Example usage:
 
local sprite0 = getSpriteObject(0)
local scanlineParams = {
240.0, -- float scanlineCount
  0.7, -- float scanlineHeight;
1.5,        -- float scanlineBrightScale;
0.5,        -- float scanlineAlpha;
0.5        -- float vignetteStrength;
}
 
sprite0.SetShaderParams(scanlineParams)</pre></div>
|-
|-
|packedRegs ||  
|BindTexture || ||
|-
|-
|packedRegsLo ||  
|SetPosXY || ||
|-
|-
|packedRegsHi ||  
|SetSizeXY || ||
|-
|-
|packedRegsNum ||  
|SetPosUV || ||
|-
|-
|packedFlags ||  
|SetSizeUV || ||
|-
|-
|packedPrim ||  
|PrintContext || ||
|-
|SetBlendColor || sprite<X>.SetBlendColor(<R,G,B,A>) in floats, max val. 1.0 || <div align="left">
<pre>local sprite0 = getSpriteObject(0)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)</pre></div>
|-
! !! Not require Obj call group, or unknown !!
|-
| eeInsnReplace || eeInsnReplace(EE memory offset, Original opcode (BE), Replace opcode (BE)) || Replace 4 bytes opcode in ee memory, correct memory range is 0x0 to 0x1FFFFFFF
|-
| vuInsnReplace || <pre>vuInsnReplace(0, vu memory offset (original opcode<<32) | original opcode, (replace opcode<<32) | replace opcode) </pre>|| Replace 2x 4 bytes in vu memory, correct memory range is unknown (depend on unit 4kb or 16kb) First 0 select vu? Command will fail if size is above 254.
|-
| eeNativeFunction || eeNativeFunction(<ee offset>, <original opcode>, <function>) || eeNativeFunction(0x11fa9c, 0x0080402d, 'memcpy')
Different emulators can have different functions included, vide SO3. Require api 1.4 or higher.
But memcpy, and memset should be in all emus.
|-
| eeNativeHook || eeNativeHook(<ee ofset>, <original opcode>, <action>) || eeNativeHook require apiRequest(1.4) or higher.
|-
|-
|areaNumFrames ||  
| GsCustomShader || ||  
|-
|-
|waveThreshold ||  
| getTrophyObject || local trophyObj = getTrophyObject() || Required for all functions using trophyObj
|-
|-
|loadThreshold ||  
| getDmaObject || local dmaObj = getDmaObject() || Depreciated API - use EE:DmaAddHook / EE:DmaRemoveHook instead. Is not clear when it was depreciated, JAK emu don't use it.
|-
|-
|fixSpriteDivTab ||  
| Unlock || ||  
|}
|-
 
| getScreenShotObject || ||
===Example config===
|-
<pre>
| IsUnlocked || ||
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
|-
apiRequest(0.4)
| InsnOverlay || InsnOverlay({<opcode, opcode, opcode...>}) || example: <div align="left"><pre>InsnOverlay({
 
0x27bdfff0, -- addiu $sp, -0x10
-- Star Wars: Racer Revenge (SLES-50366) [US]
0xffbf0000, -- sd $ra, 0(sp)
 
0xffb00008, -- sd $s0, 8(sp)
local eeObj = getEEObject()
0x3c05000f, -- lui $a1, 0x000f
 
0x34a57000, -- ori $a1, 0x7000
eeInsnReplace(0x13d7f0, 0x1000ffff, 0x0804f45d) -- retry FREAD() for fix #9025,
0x0c0db8b6, -- jal Script::State::DoString
eeInsnReplace(0x13BCD0, 0x3c023f80, 0x3C023F40) -- Zoom
0x0080802d, -- move $s0, $a0
eeInsnReplace(0x1153B4, 0x3c023f80, 0x3C023FAB) -- Y-FOV
0x24050001, -- li $a1, 1
 
0x0c0dba4c, -- jal Script::State::IsNull(int)
 
0x0200202d, -- move $a0, $s0
-- Track#
0xdfb00008, -- ld $s0, 8(sp)
-- The Grand Reefs : 6
0xdfbf0000, -- ld $ra, 0(sp)
-- Ruins of Carnuss Gorgull : 9
0x03e00008, -- jr ra
eeObj.AddHook(0x187330, 0x3c010001, function()
0x27bd0010  -- addiu $sp, 0x10
local track = eeObj.GetGpr(gpr.a1)
})</pre></div>
print(string.format("Track : %d", track))
if track == 6 or track == 9 then
eeObj.Vu1MpgCycles(1000) -- makes it be 30fps.
else
eeObj.Vu1MpgCycles(100) -- default value.
end
end)
</pre>
 
===== Custom config.lua example =====
 
Here is the first custom lua config created by the community:
 
<pre>
apiRequest(0.1)
 
-- Fix black screen SLUS-20064
 
eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) -- nop, mftgpr  $ra, $zero
</pre>
 
This is very basic command to replace part of EE memory with other instruction.
* apiRequest(0.1) - Is required for every config. Used version depend on your original eboot highest supported api. 0.1 seems to be enough for basic patches like here. 0.4 is highest known for now.
* -- Fix black screen SLUS-20064 is comment
* eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) is our true command here. We are replacing here 0x4100FFFF to 0x00000000 at 0x1CF3CC memory offset. Like you can see we need to add what opcode is replaced. Not only patch, and memory offset.
* -- nop, mftgpr  $ra, $zero is just another comment, in this case explaining what is changed
 
=== PS2 Bios ===
 
The PS2 bios is the file PS20220WD20050620.crack included in every PS2 game .pkg. It Is '''exactly''' the same BIOS that SCE used in ps2_netemu.self in PS3.
 
Bios version seems to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games.
MD5: 83AD2B530C9C102A561BA1CDC6D996D5
 
{| class="wikitable" style="font-size:small;"
! File !! Offset in exported bin !! Description !! File type (exportable)
|-
|-
| RESET || 0x00 || Bootstrap code for the EE and IOP. || BIN
| eeDebugBreak || ||  
|-
|-
| ROMDIR || 0x2780 || || BIN
| CsBindShader || ||  
|-
|-
| EXTINFO || 0x2CC0 || Contains the "EXTINFO" for all files in the ROM image. || BIN
| CsSetParamInt32 || ||  
|-
|-
| SBIN || 0x3330 || Seems to be the pad controller library for the PS1 monitor. || BIN
| CsSetParamFloat || ||  
|-
|-
| LOGO || 0xA2D0 || PS1 logo? || BIN
| CsResetContext || ||  
|-
|-
| IOPBTCONF || 00x1EA20 || Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF.  || BIN
| CsPrintContext || ||  
|-
|-
| IOPBTCON2 || 0x1EB10 || Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). || BIN
| PsBindShader || ||  
|-
|-
| SYSMEM || 0x1EBE0 || System Memory Manager. || ELF
| PsSetParamInt32 || ||  
|-
|-
| LOADCORE || 0x1FE00 || The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. || ELF
| PsSetParamFloat || ||  
|-
|-
| EXCEPMAN || 0x22380 || Exception manager. || ELF
| PsResetContext || ||  
|-
|-
| INTRMANP || 0x22F60 || Interrupt Manager. According to wisi, it is for PS mode. || ELF
| PsPrintContext || ||  
|-
|-
| INTRMANI || 0x24970 || Interrupt Manager. According to wisi, it is for IOP mode. || ELF
|}
|-
 
| SSBUSC || 0x267B0 || SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. || ELF
===Registers for hook===
|-
Registers defined in alias files.
| TIMEMANP || 0x26F20 || Timer Manager (PS mode) || ELF
 
|-
'''GetGpr/SetGpr
| TIMEMANI || 0x27B00 || Timer Manager (IOP mode) || ELF
'''
|-
<pre>gpr.zero gpr.at
| DMACMAN || 0x28730 || DMA Controller Manager. || ELF
gpr.v0  gpr.v1
|-
gpr.a0  gpr.a1  gpr.a2  gpr.a3
| SYSCLIB || 0x2BE30 || System C Library. || ELF
gpr.t0  gpr.t1  gpr.t2  gpr.t3
|-
gpr.t4  gpr.t5  gpr.t6  gpr.t7
| HEAPLIB || 0x2E590 || Memory HEAP LIBrary (i.e. thvpool, thfpool) || ELF
gpr.s0  gpr.s1  gpr.s2  gpr.s3
|-
gpr.s4  gpr.s5  gpr.s6  gpr.s7
| THREADLIB || 0x2F290 || Multi_Thread_Manager || ELF
gpr.t8  gpr.t9
|-
gpr.k0  gpr.k1
| VBLANK || 0x38020 || V-Blank management || ELF
gpr.gp  gpr.sp  gpr.fp  gpr.ra
|-
gpr.lo  gpr.hi  gpr.sa
| IOMAN || 0x38DB0 || IO Manager || ELF
 
|-
example: eeObj.GetGpr(gpr.a1) </pre>
| MODLOAD || 0x3AD20 || IOP module loader. || ELF
 
|-
'''GetCPR0/SetCPR0
| ROMDRV || 0x3D070 || ROM driver. Provides access to the boot ROM (rom0). || ELF
'''
<pre>cpr.index   cpr.pagemask
cpr.random   cpr.wired
cpr.entrylo0      cpr.badvaddr
cpr.entrylo1      cpr.count
cpr.context   cpr.entryhi
 
 
cpr.compare   cpr.config    cpr.taglo
cpr.status   cpr.badpaddr  cpr.taghi
cpr.cause   cpr.hwbk cpr.errorepc
cpr.epc   cpr.pccr
cpr.prid
 
example: eeObj.GetCPR0(cpr.status) </pre>
 
===SetGsTitleFix===
 
One of very important commands in ps2 emu lua, allow to change GS behavior.
Part of EmuObject() class, used frequently in official configs.  
<br>Example usage from official config files: https://pastebin.com/yf802Up3
 
 
'''Commands'''
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Notes
|-
|-
| ADDDRV || 0x3DF60 ||  Adds support for the DVD ROM (rom1:), via ROMDRV. || ELF
|globalSet || used with workLoadThreshold or waveThreshold or loadThreshold
|-
|-
| STDIO || 0x3D3C0 || Standard I/O library. || ELF
|reserved ||
|-
|-
| SIFMAN || 0x3EFB0 || SIF manager. || ELF
|forceBiLinear ||
|-
|-
| SIFINIT || 0x40550 || Initializes the SIF. || ELF
|ignoreSubBuffCov|| ignore ? buffer coverage
|-
|-
| EESYNC || 0x40970 || For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. || ELF
|trianglesAsParticles||
|-
|-
| EENULL || 0x40E10 ||  The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. || BIN
|ignoreAreaUpdate||
|-
|-
| PS1ID || 0x40E50 ||  Only found in newer boot ROMs || BIN
|SetSelfRender||
|-
|-
| LIBFI || 0x40E60 || Not present in the boot ROM of the SCPH-10000 and SCPH-15000. || BIN
|ignoreSprite||
|-
|-
| PS1VERJ || 0x40F50 ||  || BIN
|clipScissors||
|-
|-
| PS1VERA || 0x40F60 ||  || BIN
|forcePoint||
|-
|-
| PS1VERE || 0x40F70 ||  || BIN
|forcePointSampling||
|-
|-
| PS1VERC || 0x40F80 ||  || BIN
|setRejectionArea||
|-
|-
| PS1VERH || 0x40F90 ||  || BIN
|ignoreUpRender|| Ignore uprender for texture type described in params
|-
|-
| OSDSYS || 0x40FA0 || The browser || BIN
|includeAreaUpdate||
|-
|-
| - || 0x40FB0 ||  || BIN
|forceSimpleFetch||
|-
|-
| RDRAM || 0x41000  || Provides a RDRAM test for the EE at power-on. This is run from RESET. || BIN
|fetchFromCurrBuff||
|-
|-
| EELOADCNF || 0x43D50 || Contains the IOP boot configuration file for EELOAD. || BIN
|ignoreUpShiftTri||
|-
|-
| SIFCMD || 0x43F00 || SIF command module. Contains the SIF command and SIF RPC functions. || ELF
|skipPacked||
|-
|-
| REBOOT || 0x46140 || The reboot service. Receives IOP reset packets from the EE, from across the SIF. || ELF
|changeAlpha||
|-
|-
| LOADFILE || 0x46910 || The RPC server for MODLOAD || ELF
|ignoreUpRenderTimeout||
|-
|-
| EECONF || 0x49070 || Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. || ELF
|}
|-
 
| - || 0x49FF0 ||  || BIN
'''Arguments/variables
'''
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Argument !! Notes
|-
|-
| IOPBOOT || 0x4A000 || IOP bootup program || BIN
|alpha_mask ||  
|-
|-
| - || 0x4B160 ||  || BIN
|alphaIsNot || alpha - is not X
|-
|-
| TBIN || 0x4B800 ||  The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. || BIN
|texMode || 1 - Point? , 2 - bilinear
|-
|-
| XSHA1 || 0x59770 || sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related?|| ELF
|twIsLess || texture width - is less than X
|-
|-
| XLOADFILE || 0x5A740 || Updated module || ELF
|thIsLess || texture height - is less than X
|-
|-
| SIO2MAN || 0x5D7F0 || SIO2 manager. Provides access to the SIO2 interface. || ELF
|twIsNot || texture width - is not X
|-
|-
| - || 0x5F420 ||  || BIN
|thIsNot || texture width - is not X
|-
|-
| MCSERV || 0x61340 ||  RPC server for MCMAN. || ELF
|psmIsNot || texture pixel storage format - is not X
<pre>PSMCT32  = 0  PSMT4HL = 36
PSMCT24  = 1  PSMT4HH = 44
PSMCT16  = 2  PSMZ32  = 48
PSMCT16S = 10  PSMZ24  = 49
PSMT8    = 19  PSMZ16  = 50
PSMT4    = 20  PSMZ16S = 58
PSMT8H  = 27 </pre>
|-
|-
| - || 0x63040 ||  || BIN
|zmsk || Z (depth) draw mask
|-
<pre>update Z buffer      = 0
| KROMG || 0x64000 ||  || BIN
don't update Z buffer = 1
 
When 1 depth test result will be ignored</pre>
|-
|-
| - || 0x65CC0 ||  || BIN
|tw || texture width
|-
|-
| KROM || 0x66000 || Kanji ROM? Not sure where this is used. || BIN
|th || texture height
|-
|-
| - || 0x7FE70 ||  || BIN
|ztst || Z (depht) test method
<pre>ZNOUSE   = 0
ZALWAYS  = 1
ZGEQUAL  = 2
ZGREATER = 3
 
0 -                      All pixels fail
1 -                      All pixels pass
2 - Pass if Z grater or equal to Z buffer
3 -        Pass if Z grater than Z buffer</pre>
|-
|-
| ROMVER || 0x7FF00 || ROM version. || BIN
|mipIsGt || mip level is grater than X (?)
|-
|-
| - || 0x7FF10 ||  || BIN
|mmin || MMIN flag
<pre>NEAREST                = 0
LINEAR                = 1
NEAREST_MIPMAP_NEAREST = 2
NEAREST_MIPMAP_LINEAR  = 3
LINEAR_MIPMAP_NEAREST  = 4
LINEAR_MIPMAP_LINEAR   = 5</pre>
|-
|-
| VERSTR || 0x7FF30 || Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. || BIN
|prim || GS primitive type
<pre>Point        = 0
Line          = 1
LineStrip    = 2
Triangle      = 3
TriangleStrip = 4
TriangleFan  = 5
Sprite        = 6</pre>
|-
|-
| - || 0x7FF90 ||  || BIN
|primIsNot || GS primitive type - is not
<pre>Point        = 0
Line          = 1
LineStrip    = 2
Triangle      = 3
TriangleStrip = 4
TriangleFan   = 5
Sprite        = 6</pre>
|-
|-
| ROMGSCRT || 0x80000 ||  || BIN
|fillArea ||  
|-
|-
| NCDVDMAN || 0x82D30 || It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. || ELF
|frameW ||  
|-
|-
| SECRMAN || 0x8F770 || Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. || ELF
|renderSelf ||  
|-
|-
| MCMAN || 0x93C30 || Memory Card Manager. || ELF
|hasClut ||  
|-
|-
| PADMAN || 0xA30C0 || Pad manager. || ELF
|alphaTest ||  
|-
|-
| CDVDMAN || 0xAC810 || The CD/DVD manager. || ELF
|primTest ||  
|-
|-
| CDVDFSV || 0xB4BC0 || The RPC server for CDVDMAN. || ELF
|workLoadThreshold ||  
|-
|-
| FILEIO || 0xBCF80 || RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. || ELF
|alpha || <pre> example: alpha=0x80000044
alpha=0</pre>
|-
|-
| CLEARSPU || 0xBF080 || Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. || ELF
|texType || (1-3, more? )
|-
|tbp || texture base pointer
|-
|-
| UDNL || 0xC0CC0 || It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. || ELF
|cbp || CLUT buffer base pointer
|-
|-
| IGREETING || 0xC2BC0 || Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed || ELF
|psm || texture pixel storage format
<pre>PSMCT32  = 0  PSMT4HL = 36
PSMCT24  = 1  PSMT4HH = 44
PSMCT16  = 2  PSMZ32  = 48
PSMCT16S = 10  PSMZ24  = 49
PSMT8    = 19  PSMZ16  = 50
PSMT4    = 20  PSMZ16S = 58
PSMT8H  = 27  </pre>
|-
|-
| EELOAD || 0xC3C20 || The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. || BIN
|mxl || maximum mip level (0-6)
|-
|-
| XCDVDMAN || 0xD2DA0 || cdvd_driver - Updated module || ELF
|fbmask || ?
|-
|-
| XCDVDFSV || 0xE1B30 ||  cdvd_ee_driver - Updated module || ELF
|totalArea ||  
|-
|-
| OSDSND || 0xEFF60 || OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. || ELF
|packedRegs ||  
|-
|-
| PS2LOGO || 0x11ABB0 ||  Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. || ELF
|packedRegsLo ||  
|-
|-
| XPARAM2 || 0x137500 || File store per title settings for IOP emulation (XPARAM available also in real PS2 since 750XX where Deckard powerPC was introduced) || ELF
|packedRegsHi ||  
|-
|-
| OSDSYS || 0x139A00 ||  The browser || BIN
|packedRegsNum ||  
|-
|-
| PIOPRP || 0x177880 ||  || BIN
|packedFlags ||  
|-
|-
| KERNEL || 0x1BB7E0 || The EE kernel || BIN
|packedPrim ||  
|}
|-
Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5
|areaNumFrames ||
|-
|waveThreshold ||
|-
|loadThreshold ||  
|-
|fixSpriteDivTab ||  
|}
 
 
===Example configs===
 
====Official example====
<pre>
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
apiRequest(0.4)
 
-- Star Wars: Racer Revenge (SLES-50366) [US]


==== Game_ID/DiscID in PS20220WD20050620.crack ====
local eeObj = getEEObject()


There are 193 titleIDs listed inside XPARAM2.ELF file of PS2 Bios included in PS20220WD20050620.crack. XPARAM2.ELF is called by OSDSYS. Then ID check is performed. If titleID match to one of included in the table, different IOP emulation settings are applied.
eeInsnReplace(0x13d7f0, 0x1000ffff, 0x0804f45d) -- retry FREAD() for fix #9025,
eeInsnReplace(0x13BCD0, 0x3c023f80, 0x3C023F40) -- Zoom
eeInsnReplace(0x1153B4, 0x3c023f80, 0x3C023FAB) -- Y-FOV


Original PS2 bios include similar list file called XPARAM.ELF, but Title IDs there are not the same, although some of them exist on both lists.


{| class="wikitable sortable" ||
-- Track#
! ID in XPARAM2 !! Title !! Settings/Flags !! Remarks
-- The Grand Reefs : 6
|-  
-- Ruins of Carnuss Gorgull : 9
| SLUS_214.52 || Valkyrie Profile 2: Silmeria || 08000000 88130000  ||
eeObj.AddHook(0x187330, 0x3c010001, function()
|-
local track = eeObj.GetGpr(gpr.a1)
| SLUS_214.04 || Final Fantasy XI: Treasures of Aht Urhgan || 02000000 0B000000 ||
print(string.format("Track : %d", track))
|-  
if track == 6 or track == 9 then
| SLUS_213.39 || Puzzle Challenge || 01000000 00080000 ||
eeObj.Vu1MpgCycles(1000) -- makes it be 30fps.
|-
else
| SLUS_213.31 || Sonic Riders || 01000000 00080000 ||
eeObj.Vu1MpgCycles(100) -- default value.
|-  
end
| SLUS_210.89 || Karaoke Revolution Vol.3 || 08000000 88130000 ||
end)
|-
</pre>
| SLUS_210.70 || Final Fantasy XI: Chains of Promathia || 02000000 0B000000 ||
====Custom config.lua example====
|-
 
| SLUS_210.59 || Tekken 5 || 0B000000 00000040 ||
Here is the first custom lua config created by the community:
|-  
 
| SLUS_209.18 || Super Monkey Ball: Deluxe || 01000000 00080000 ||
<pre>
|-
apiRequest(0.1)
| SLUS_208.91 || Star Ocean: Til the end of Time [Disc 2] || 08000000 88130000 ||
 
|-  
-- Fix black screen SLUS-20064
| SLUS_208.51 || Ace Combat 5: The Unsung War || 0A000000 00005000 ||
 
|-  
eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) -- nop, mftgpr $ra, $zero
| SLUS_208.38 || All-Star Baseball 2005 || 01000000 02080000 ||
</pre>
|-
 
| SLUS_206.86 || Splashdown: Rides Gone Wild || 0A000000 00040800 ||
This is very basic command to replace part of EE memory with other instruction.  
|-  
* apiRequest(0.1) - Is required for every config. Used version depend on your original eboot highest supported api. 0.1 seems to be enough for basic patches like here. 0.4 is highest known for now.  
| SLUS_206.39 || Def Jam Vendetta || 01000000 00080000 ||
* -- Fix black screen SLUS-20064 is comment
|-
* eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) is our true command here. We are replacing here 0x4100FFFF to 0x00000000 at 0x1CF3CC memory offset. Like you can see we need to add what opcode is replaced. Not only patch, and memory offset.
| SLUS_206.35 || Muppets Party Cruise || 01000000 01080000 ||
* -- nop, mftgpr $ra, $zero is just another comment, in this case explaining what is changed
|-  
 
| SLUS_205.90 || Spyhunter 2 || 01000000 00080000 ||
==PS3 Config support==
|-  
 
| SLUS_205.72 || Tiger Woods PGA Tour 2003 || 0A000000 E8030800 ||
Emulator support configs in format known from ps2_netemu/ps2classic from PS3.
|-  
To enable ps3 style config add this to config-emu-ps4.txt:
| SLUS_204.88 || Star Ocean: Til the end of Time [Disc 1] || 08000000 88130000 ||
 
|-  
*--lopnor-config=1
| SLUS_204.33 || SWAT: Global Strike Team || 01000000 00080000 ||
*--ps2-title-id=TITLE-ID
|-
 
| SLUS_204.13 || Shadowman 2 || 0A000000 00060800 ||
Config file need to be in folder ...'''/patches/{TITLE-ID}/''' and file need to have name '''{TITLE-ID}_lopnor.cfgbin'''. title id need to be in XXXX-YYYYY format (ex. SLUS-12345).
|-
<br>Example path: /patches/SLUS-12345/SLUS-12345_lopnor.cfgbin
| SLUS_203.64 || Tiger Woods PGA Tour 2002 || 0A000000 E8030800 ||
<br>Tester confirmed that configs work like that. We don't even need to edit them, they work as is.
|-
 
| SLUS_203.05 || Simpsons: Road Rage || 01000000 00080000 ||
 
|-
'''Config repository:''' https://github.com/Zarh/ManaGunZ/tree/master/pkgfiles/USRDIR/sys/CONFIG
| SLUS_202.74 || City Crisis || 0A000000 B80B0800 ||
Just download as raw file, and rename correctly.
|-
 
| SLUS_200.77 || Donald Duck: Go'in Quackers || 01000000 00080000 ||
Note that not all configs will be supported. Tested are ICE AGE 2, and DOA2, work fine, Rayman config not work due to unsupported command.
|-
Please keep in mind that not all commands seems to be recognized, good candidates are configs with [Net] Command ID : 0xZZ
| SLUS_200.11 || Orphen: Ocion of Sorcery || 09000000 10000008 ||
where 0xZZ is 0x01 (not sure about that one), 0x09, 0x0A, 0x0B, 0x0F, 0x10, 0x26, 0x27
|-
You can check that here, but sadly only for GX/SOFT configs (most of overall anyway): https://github.com/Zarh/Get_CONFIG/blob/master/log.txt
| SLUS_200.11 || Orphen: Ocion of Sorcery || 08000000 88130000 ||
*More about PS3 style configs/commands: https://www.psdevwiki.com/ps3/PS2_Emulation#Game_CONFIG
|-
*Log from loading that kind of config: https://pastebin.com/ZpUyU8DE
| SLPS_732.49 || Ar tonelico Qoga: Knell of Ar Ciel (Platinum) || 00000000 0000000A ||  
 
|-
= PS2 Bios =
| SLPS_257.27 || Routes PE || 08000000 E8030000 ||
 
|-  
==Description==
| SLPS_257.22 || Routes PE (Limited Edition) || 08000000 E8030000 ||
 
|-
The PS2 bios is the file '''PS20220WD20050620.crack''' included in every PS2 game .pkg. It Is '''exactly''' the same BIOS that Sony used in ps2_netemu.self in PS3. Due to lack of many X modules homebrew compatibility is limited, and many of those need to be recompiled to use non X versions of modules, or need to load open source versions of them thru mc/cdvd. Important non X module that is missing is libsd, and homebrew that need it, will most likely fail to boot, or error.
| SLPS_257.21 || HimeHibi - Princess Days || 0B000000 00000008 ||
<br>Bios is know to blacklist some titles, and refuse to boot them. This include all titles with 00000000 000000A0 flag from that  [[PS2_Emulation#Game_ID/DiscID in PS20220WD20050620.crack | list (click here)]]
|-
 
| SLPS_257.09 || The Familiar of Zero || 0A000000 E8030800 ||
Bios version seems to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games.
|-
Emulator not support USB peripherals, but this seems to be not limitation of BIOS, as it is used also in CECH C/E PS3 consoles.  
| SLPS_257.08 || The Familiar of Zero (Limited Edition) || 0A000000 E8030800 ||
There are signs that different bios version exist, named PS20190AC20030623_nordram_miniOSD.bin. This bios have included handy extensions for debugging, and can debug print with "debug osd verbosity" from CLI set to "verbose". Most noticeable difference for both bios files seems to be special RDRAM module.  
|-
<br>
| SLPS_256.98 || Fatal Fury Battle Archives Volume 2 || 00000000 0000000A ||  
<br>'''PS20220WD20050620.crack file MD5: 83AD2B530C9C102A561BA1CDC6D996D5'''
|-  
 
| SLPS_256.67 || Daito Giken Premium Pachi-Slot Collection: Yoshimune || 01000000 00180000 ||  
==Files inside ROM image==
|-  
 
| SLPS_256.04 || Ar tonelico Qoga: Knell of Ar Ciel || 00000000 0000000A ||  
{| class="wikitable" style="font-size:small;"
|-  
! File !! Offset in exported bin !! Description !! File type (exportable)
| SLPS_255.86 || Tales of the Abyss || 0A000000 E8030800 ||  
|-
|-  
| RESET || 0x00 || Bootstrap code for the EE and IOP. || BIN
| SLPS_255.85 || Monster Farm 5: Circus Caravan || 07000000 05000000 ||  
|-
|-  
| ROMDIR || 0x2780 || The ROMDIR part of the ROM image, which provides information on the location and name of files contained in the image. || BIN
| SLPS_255.10 || Tekken 5 || 0B000000 00000040 ||  
|-
|-  
| EXTINFO || 0x2CC0 || Contains the "EXTINFO" for all files in the ROM image. || BIN
| SLPS_254.18 || Ace Combat 5: The Unsung War || 0A000000 00005000 ||  
|-
|-  
| SBIN || 0x3330 || Seems to be the pad controller library for the PS1 monitor. || BIN
| SLPS_254.06 || Hitman: Contracts || 08000000 AC0D0000 ||  
|-
|-  
| LOGO || 0xA2D0 || PS1 logo? || BIN
| SLPS_253.79 || Tokyo Majin Gakuen: Kaihoujyou Kefurokou || 0A000000 E8030800 ||  
|-
|-  
| IOPBTCONF || 00x1EA20 || Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF.  || BIN
| SLPS_253.57 || 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! || 01000000 00180000 ||  
|-
|-  
| IOPBTCON2 || 0x1EB10 || Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). || BIN
| SLPS_253.15 || One Piece: Grand Battle 3 || 01000000 00180000 ||  
|-
|-  
| SYSMEM || 0x1EBE0 || System Memory Manager. || ELF
| SLPS_252.90 || Time Crisis 3 || 01000000 00080000 ||  
|-
|-  
| LOADCORE || 0x1FE00 || The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. || ELF
| SLPS_252.78 || Memories Off: Mix || 0A000000 00030800 ||  
|-
|-  
| EXCEPMAN || 0x22380 || Exception manager. || ELF
| SLPS_252.75 || Def Jam: Vendetta || 01000000 02080000 ||  
|-
|-  
| INTRMANP || 0x22F60 || Interrupt Manager. According to wisi, it is for PS mode. || ELF
| SLPS_252.37 || Only You || 0B000000 00000040 ||  
|-
|-  
| INTRMANI || 0x24970 || Interrupt Manager. According to wisi, it is for IOP mode. || ELF
| SLPS_251.50 || Only You || 0B000000 00000040 ||  
|-
|-  
| SSBUSC || 0x267B0 || SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. || ELF
| SLPS_251.42 || Tiger Woods PGA Tour 2002 || 0A000000 E8030800 ||  
|-
|-  
| TIMEMANP || 0x26F20 || Timer Manager (PS mode) || ELF
| SLPS_251.36 || Kuon no Kizuna Sairin Mikotonori || 0A000000 DC050800 ||  
|-
|-  
| TIMEMANI || 0x27B00 || Timer Manager (IOP mode) || ELF
| SLPS_250.81 || Saishuu Densha || 0A000000 E8030800 ||  
|-
|-  
| DMACMAN || 0x28730 || DMA Controller Manager. || ELF
| SLPS_250.72 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 || 08000000 50140000 ||  
|-
|-  
| SYSCLIB || 0x2BE30 || System C Library. || ELF
| SLPS_250.71 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 || 08000000 50140000 ||  
|-
|-  
| HEAPLIB || 0x2E590 || Memory HEAP LIBrary (i.e. thvpool, thfpool) || ELF
| SLPS_250.08 || Sorcerous Stabber Orphen || 08000000 1C0C0000 ||  
|-
|-  
| THREADLIB || 0x2F290 || Multi_Thread_Manager || ELF
| SLPS_204.55 || Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby || 0B000000 00000040 ||  
|-
|-  
| VBLANK || 0x38020 || V-Blank management || ELF
| SLPS_204.29 || Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V || 08000000 581B0000 ||  
|-
|-  
| IOMAN || 0x38DB0 || IO Manager || ELF
| SLPS_204.04 || Rakushou! Pachi-Slot Sengen 2 || 0A000000 00030800 ||  
|-
|-  
| MODLOAD || 0x3AD20 || IOP module loader. || ELF
| SLPS_202.00 || Final Fantasy XI || 02000000 0B000000 ||  
|-
|-  
| ROMDRV || 0x3D070 || ROM driver. Provides access to the boot ROM (rom0). || ELF
| SLPS_201.99 || F1 2002 || 0B000000 05000200 ||  
|-
|-  
| ADDDRV || 0x3DF60 || Adds support for the DVD ROM (rom1:), via ROMDRV. || ELF
| SLPS_201.97 || Surfing Air Show with RatBoy || 09000000 0A00472B ||  
|-
|-  
| STDIO || 0x3D3C0 || Standard I/O library. || ELF
| SLPS_201.73 || Hard Hitter 2 || 0A000000 00030800 ||  
|-
|-  
| SIFMAN || 0x3EFB0 || SIF manager. || ELF
| SLPS_201.72 || Koushien: Konpeki no Sora || 09000000 0A00472B ||  
|-
|-  
| SIFINIT || 0x40550 || Initializes the SIF. || ELF
| SLPS_201.11 || Magical Sports Pro Baseball 2001 || 09000000 0A00472B ||  
|-
|-  
| EESYNC || 0x40970 || For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. || ELF
| SLPS_201.01 || City Crisis || 0A000000 B80B0800 ||  
|-
|-  
| EENULL || 0x40E10 || The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. || BIN
| SLPS_200.66 || Tenshi no Present: Marle Oukoku Monogatari || 0B000000 00000020 ||  
|-
|-  
| PS1ID || 0x40E50 || Only found in newer boot ROMs || BIN
| SLPS_200.53 || Tenshi no Present: Marle Oukoku Monogatari (Limited Edition) || 0B000000 00000020 ||  
|-
|-  
| LIBFI || 0x40E60 || Not present in the boot ROM of the SCPH-10000 and SCPH-15000. || BIN
| SLPS_200.38 || Grappler Baki: Baki Saidai no Tournament || 08000000 94110000 ||  
|-
|-  
| PS1VERJ || 0x40F50 ||   || BIN
| SLPS_200.37 || Go Go Golf || 09000000 0A00472B ||  
|-
|-  
| PS1VERA || 0x40F60 ||   || BIN
| SLPS_200.20 || FIFA 2000 World Championship || 04000000 01200000 ||  
|-
|-  
| PS1VERE || 0x40F70 || || BIN
| SLPS_200.08 || Morita Shogi || 08000000 88130000 ||
|-
|-  
| PS1VERC || 0x40F80 || || BIN
| SLPM_680.10 || || 08000000 88130000 ||  
|-
|-  
| PS1VERH || 0x40F90 || || BIN
| SLPM_680.07 || Karaoke Revolution (Trial) || 08000000 88130000 ||  
|-
|-  
| OSDSYS || 0x40FA0 || The browser || BIN
| SLPM_665.74 || Detective Evangelion || 00000000 00000002 ||  
|-
|-  
| - || 0x40FB0 ||   || BIN
| SLPM_665.58 || Tomb Raider: Legend || 08000000 E8030000 ||  
|-
|-  
| RDRAM || 0x41000 || Provides a RDRAM test for the EE at power-on. This is run from RESET. || BIN
| SLPM_665.39 || Nobunaga no Yabou Online: Haten no Shou || 02000000 0B000000 ||  
|-
|-  
| EELOADCNF || 0x43D50 || Contains the IOP boot configuration file for EELOAD. || BIN
| SLPM_664.36 || Aria the Natural || 01000000 00180000 ||  
|-
|-  
| SIFCMD || 0x43F00 || SIF command module. Contains the SIF command and SIF RPC functions. || ELF
| SLPM_664.36 || Aria the Natural || 00000000 0000000A ||  
|-
|-  
| REBOOT || 0x46140 || The reboot service. Receives IOP reset packets from the EE, from across the SIF. || ELF
| SLPM_663.94 || Final Fantasy XI: Treasures of Aht Urhgan || 02000000 0B000000 ||  
|-
|-  
| LOADFILE || 0x46910 || The RPC server for MODLOAD || ELF
| SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) || 0A000000 E8030800 ||
|-
|-  
| EECONF || 0x49070 || Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. || ELF
| SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) || 09000000 0A00472B ||  
|-
|-  
| - || 0x49FF0 ||   || BIN
| SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) || 02000000 0B000000 ||  
|-
|-  
| IOPBOOT || 0x4A000 || IOP bootup program || BIN
| SLPM_661.75 || Akumajo Dracula: Yami no Juin || 0B000000 1C000200 ||  
|-
|-  
| - || 0x4B160 ||   || BIN
| SLPM_661.75 || Akumajo Dracula: Yami no Juin || 08000000 60000000 ||  
|-
|-  
| TBIN || 0x4B800 ||  The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. || BIN
| SLPM_661.56 || Marheaven: Arm Fight Dream || 01000000 00180000 ||  
|-
|-  
| XSHA1 || 0x59770 || sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related?|| ELF
| SLPM_660.57 || Taito Memories Vol.1 || 08000000 E40C0000 ||  
|-
|-  
| XLOADFILE || 0x5A740 || Updated module || ELF
| SLPM_660.48 || The Sword of Etheria || 08000000 1C0C0000 ||  
|-
|-  
| SIO2MAN || 0x5D7F0 || SIO2 manager. Provides access to the SIO2 interface. || ELF
| SLPM_660.48 || The Sword of Etheria || 00000000 00000002 ||  
|-
|-  
| - || 0x5F420 ||   || BIN
| SLPM_660.33 || The Sword of Etheria || 08000000 1C0C0000 ||  
|-
|-  
| MCSERV || 0x61340 || RPC server for MCMAN. || ELF
| SLPM_660.33 || The Sword of Etheria || 00000000 00000002 ||  
|-
|-  
| - || 0x63040 ||   || BIN
| SLPM_659.84 || Grand Theft Auto: San Andreas || 0A000000 E8030800 ||  
|-
|-  
| KROMG || 0x64000 ||   || BIN
| SLPM_659.53 || Final Fantasy: XI (Entry Disc 2005) || 02000000 0B000000 ||  
|-
|-  
| - || 0x65CC0 ||   || BIN
| SLPM_659.34 || Maple Colors || 0A000000 00030800 ||  
|-
|-  
| KROM || 0x66000 || Kanji ROM? Not sure where this is used. || BIN
| SLPM_658.94 || Winning Post 6: 2005 Version || 01000000 00240000 ||  
|-
|-  
| - || 0x7FE70 ||   || BIN
| SLPM_657.83 || Nobunaga no Yabou Online: Tappi no Shou || 02000000 0B000000 ||  
|-
|-  
| ROMVER || 0x7FF00 || ROM version. || BIN
| SLPM_657.19 || Burnout 3: Takedown || 01000000 001C0000 ||  
|-
|-  
| - || 0x7FF10 ||   || BIN
| SLPM_657.06 || Final Fantasy XI: Chains of Promathia (All-In-One Edition) || 02000000 0B000000 ||  
|-
|-  
| VERSTR || 0x7FF30 || Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. || BIN
| SLPM_657.05 || Final Fantasy XI: Chains of Promathia (Expansion Disc) || 02000000 0B000000 ||  
|-
|-  
| - || 0x7FF90 ||   || BIN
| SLPM_656.98 || Love Songs: ADV Futaba Riho 14-sai Natsu || 0A000000 80030800 ||  
|-
|-  
| ROMGSCRT || 0x80000 ||   || BIN
| SLPM_656.33 || I Love Baseball: Pro Yakyu wo Koyonaku || 08000000 A00F0000 ||  
|-
|-  
| NCDVDMAN || 0x82D30 || It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. || ELF
| SLPM_654.88 || Grand Theft Auto: Vice City || 0A000000 00030000 ||  
|-
|-  
| SECRMAN || 0x8F770 || Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. || ELF
| SLPM_654.88 || Grand Theft Auto: Vice City || 09000000 00020036 ||  
|-
|-  
| MCMAN || 0x93C30 || Memory Card Manager. || ELF
| SLPM_654.39 || Star Ocean: Till the End of Time (Director's Cut) (Disc 2) || 0B000000 14000200 ||  
|-
|-  
| PADMAN || 0xA30C0 || Pad manager. || ELF
| SLPM_654.38 || Star Ocean: Till the End of Time (Director's Cut) (Disc 1) || 0B000000 14000200 ||  
|-
|-  
| CDVDMAN || 0xAC810 || The CD/DVD manager. || ELF
| SLPM_652.09 || Star Ocean: Till the End of Time || 0B000000 14000200 ||  
|-
|-  
| CDVDFSV || 0xB4BC0 || The RPC server for CDVDMAN. || ELF
| SLPM_651.97 || Nobunaga's Ambition Online || 02000000 0B000000 ||  
|-
|-  
| FILEIO || 0xBCF80 || RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. || ELF
| SLPM_650.90 || Spy Hunter || 01000000 00180000 ||  
|-
|-  
| CLEARSPU || 0xBF080 || Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. || ELF
| SLPM_650.87 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2) || 08000000 50140000 ||
|-
|-  
| UDNL || 0xC0CC0 || It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. || ELF
| SLPM_650.86 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1) || 08000000 50140000 ||  
|-
|-  
| IGREETING || 0xC2BC0 || Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed || ELF
| SLPM_625.29 || Karaoke Revolution: Kazoku Idol Sengen || 08000000 88130000 ||
|-
|-
| EELOAD || 0xC3C20 || The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. || BIN
| SLPM_625.28 || Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition) || 08000000 88130000 ||  
|-
|-  
| XCDVDMAN || 0xD2DA0 || cdvd_driver - Updated module || ELF
| SLPM_624.92 || Karaoke Revolution: Kids Song Selection || 08000000 88130000 ||  
|-
|-  
| XCDVDFSV || 0xE1B30 ||  cdvd_ee_driver - Updated module || ELF
| SLPM_624.91 || Mega Man: The Power Battle || 04000000 00200000 ||  
|-
|-  
| OSDSND || 0xEFF60 || OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. || ELF
| SLPM_624.79 || Karaoke Revolution: J-Pop Vol.9 || 08000000 88130000 ||
|-
|-  
| PS2LOGO || 0x11ABB0 || Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. || ELF
| SLPM_624.64 || Pop'n Taisen Pazurudame Online || 08000000 401F0000 ||  
|-
|-
| XPARAM2 || 0x137500 || File store per title settings for IOP emulation (XPARAM available also in real PS2 since 750XX where Deckard powerPC was introduced) || ELF
| SLPM_624.57 || Karaoke Revolution: Snow & Party || 08000000 88130000 ||
|-
|-
| OSDSYS || 0x139A00 || The browser || BIN
| SLPM_624.56 || Karaoke Revolution: J-Pop Vol.8 || 08000000 88130000 ||
|-
|-
| PIOPRP || 0x177880 || Present in the PS3 ps2_(gx/soft/net)emu; contains version 3.1.0 of the IOP software (compared to version 1.3.4 on the root).  || BIN
| SLPM_624.55 || Karaoke Revolution: J-Pop Vol.7 || 08000000 88130000 ||
|-
|-
| KERNEL || 0x1BB7E0 || The EE kernel || BIN
| SLPM_624.54 || Karaoke Revolution: J-Pop Vol.6 || 08000000 88130000 ||
|}
|-
Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5
| SLPM_624.51 || Karaoke Revolution: J-Pop Vol.5 || 08000000 88130000 ||
 
|-
== Game_ID/DiscID in PS20220WD20050620.crack ==
| SLPM_624.50 || Karaoke Revolution: Anime Song Selection || 08000000 88130000 ||
 
|-
There are 193 titleIDs listed inside XPARAM2.ELF file of PS2 Bios included in PS20220WD20050620.crack. XPARAM2.ELF is called by OSDSYS, then ID check is performed. If titleID match to one of included in the table, different IOP emulation settings are applied. This include blacklisting for some specific titles.  
| SLPM_624.37 || Suisui Sweet: Amai Ai no Mitsukekata || 0B000000 00000040 ||
 
|-
Original PS2 bios from models with emulated IOP, include similar list file called XPARAM.ELF. Title IDs there are not the same, although some of them exist on both lists.
| SLPM_624.14 || Karaoke Revolution: Dreams & Memories || 08000000 88130000 ||
 
|-
{| class="wikitable sortable" ||  
| SLPM_623.83 || Karaoke Revolution: Night Selection 2003 || 08000000 88130000 ||
|-
| SLPM_623.82 || Karaoke Revolution: Love & Ballad || 08000000 88130000 ||
|-
| SLPM_623.81 || Karaoke Revolution: J-Pop Vol.4 || 08000000 88130000 ||
|-
| SLPM_623.80 || Karaoke Revolution: J-Pop Vol.3 || 08000000 88130000 ||
|-
| SLPM_623.79 || Karaoke Revolution: J-Pop Vol.2   || 08000000 88130000 ||
|-
| SLPM_623.69 || Karaoke Revolution: J-Pop Vol.1 || 08000000 88130000 ||
|-
| SLPM_622.39 || Supercar Street Challenge || 0A000000 00030800 ||
|-
| SLPM_621.54 || DDRMAX Dance Dance Revolution 6thMix || 08000000 5E1A0000 ||
|-
| SLPM_621.35 || Final Fantasy: XI (Beta Version) || 00000000 000000A0 ||
|-
| SLPM_621.25 || Gauntlet: Dark Legacy || 09000000 0500472B ||
|-
| SLPM_621.25 || Gauntlet: Dark Legacy || 08000000 1C0C0000 ||
|-
| SLPM_621.24 || Ready 2 Rumble Boxing: Round 2 || 08000000 88130000 ||
|-
| SLPM_621.05 || Taikou Risshiden IV || 09000000 0A00472B ||
|-
| SLPM_620.62 || Gitaroo Man One || 0A000000 40050800 ||
|-
| SLPM_620.42 || Kurogane no Houkou: Warship Commander || 01000000 00300000 ||
|-
| SLES_537.96 || FIFA Street 2 || 01000000 00180000 ||
|-
| SLES_537.55 || Castlevania: Curse of Darkness || 04000000 10000000 ||
|-
| SLES_536.68 || Micro Machines v4 || 01000000 01080000 ||
|-
| SLES_530.37 || Super Monkey Ball Deluxe || 01000000 02080000 ||
|-
| SLES_520.97 || SWAT: Global Strike Force || 01000000 00080000 ||
|-
| SLES_519.97 || SWAT: Global Strike Team || 01000000 00080000 ||
|-
| SLES_518.44 || Time Crisis 3 || 01000000 00080000 ||
|-
| SLES_518.41 || SpyHunter 2 || 01000000 00080000 ||
|-
| SLES_514.79 || Def Jam Vendetta || 01000000 02080000 ||
|-
| SLES_512.82 || Tiger Woods PGA Tour 2003 || 0A000000 E8030800 ||
|-
| SLES_507.29 || || 0A000000 E8030800 ||
|-
| SLES_507.28 || Tiger Woods PGA Tour 2002 || 0A000000 E8030800 ||
|-
| SLES_506.28 || Simpsons: Road Rage || 01000000 00080000 ||
|-
| SLES_506.08 || Shadow Man 2: The Second Coming || 0A000000 00060800 ||
|-
| SLES_505.40 || Simpsons: Road Rage || 01000000 00080000 ||
|-
| SLES_504.46 || Shadow Man 2: The Second Coming || 0A000000 00060800 ||
|-
| SLES_503.64 || City Crisis || 0A000000 B80B0800 ||
|-
| SLES_500.62 || Orphen: Scion of Sorcery || 08000000 1C0C0000 ||
|-
| SLES_500.48 || Donald Duck: Quack Attack || 01000000 00080000 ||
|-
| SCUS_972.69 || Final Fantasy XI [Disc 2] || 02000000 0B000000 ||
|-
| SCUS_971.67 || PaRappa the Rapper 2 || 04000000 00200000 ||
|-
| SCPS_200.39 ||  || 00000000 00000004 ||
|-
| SCPS_175.01 || Linux (for PlayStation2) Release 1.0 || 00000000 000000A0 ||
|-
| SCPS_170.01 || Gran Turismo 4 || 0B000000 00000010 ||
|-
| SCPS_150.39 || Lifeline || 0A000000 00030800 ||
|-
| SCPS_150.38 || Lifeline || 0A000000 00030800 ||
|-
| SCPS_110.22 || Yoake no Mariko 2nd Act || 01000000 00180000 ||
|-
| SCPS_110.21 || Yoake no Mariko 2nd Act (Limited Edition) || 01000000 00180000 ||
|-
| SCPS_110.18 || Yoake no Mariko || 01000000 00180000 ||
|-
| SCPS_110.10 || Yoake no Mariko (Performance Pack Edition) || 01000000 00180000 ||
|-
| SCPS_110.01 || I.Q. Remix || 00000000 000000A0 ||
|-
| SCPN_601.60 || PlayStation BB Navigator (Version 0.32) || 00000000 000000A0 ||
|-
| SCPN_601.50 || PlayStation BB Navigator (Version 0.31) || 00000000 000000A0 ||
|-
| SCPN_601.40 || PlayStation BB Navigator (Version 0.30) || 00000000 000000A0 ||
|-
| SCPN_601.30 || PlayStation BB Navigator (Version 0.20) || 00000000 000000A0 ||
|-
| SCPN_601.01 || PlayStation BB Navigator (Version 0.10) || 00000000 000000A0 ||
|-
| SCPM_621.16 || || 00000000 00000001 ||
|-
| SCPM_621.15 || || 00000000 00000001 ||
|-
| SCKA_200.49 || Tekken 5 || 0B000000 00000040 ||
|-
| SCES_532.02 || Tekken 5 || 0B000000 00000040 ||
|-
| SCAJ_201.26 || Tekken 5 || 0B000000 00000040 ||
|-
| SCAJ_201.25 || Tekken 5 || 0B000000 00000040 ||
|-
| PTPX_970.38 || || 00000000 000000A0 ||
|-
| PSXC_002.03 || PSX Update Disc 1.31 || 00000000 000000A0 ||
|-
| PSXC_002.02 || PSX Update Disc 1.20 || 00000000 000000A0 ||
|-
| PSXC_002.01 || PSX Update Disc 1.10 || 00000000 000000A0 ||
|-
| PDPX_991.09 || DVD Player (Version 3.04) || 00000000 000000A0 ||
|-
| PBPX_955.18 || || 00000000 000000A0 ||
|-
| PBPX_955.09 || Linux for PS2 Release 1.0 || 00000000 000000A0 ||
|-
| PBPX_955.07 || Playstation 2 Linux Runtime Environment v1.0 (Disc 1) || 00000000 000000A0 ||
|-
| PBPX_955.01 || Linux for PS2 Beta Release 1 || 00000000 000000A0 ||
|-
| PBPX_952.39 || Online Start Up Disc v3.0 || 00000000 000000A0 ||
|-
| PBPX_952.35 || || 00000000 000000A0 ||
|-
| PBPX_952.28 || || 00000000 000000A0 ||
|-
| PBPX_952.24 || DVD Player (Version 2.16) || 00000000 000000A0 ||
|-
| PBPX_952.22 || DVD Player (Version 2.14) || 00000000 000000A0 ||
|-
| PBPX_952.21 || DVD Player (Version 2.12) || 00000000 000000A0 ||  
|-  
|-  
|PBPX_952.11 || DVD Utility Disc Version 1.00 || 00000000 000000A0 ||
! ID !! Title !! Command !! Value !! Remarks
|-  
|-  
|PBPX_952.10 || DVD Utility Disc Version 2.10 || 00000000 000000A0 ||  
|PBPX_952.01 || DVD Utility Disc Version 1.00                                        || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-  
|-
|PBPX_952.09 || DVD Player (Version 2.10) || 00000000 000000A0 ||  
|PBPX_952.02 || DVD Utility Disc Version 1.01                                        || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-  
|-
|PBPX_952.08 || DVD Player (Version 2.10) || 00000000 000000A0 ||  
|PBPX_952.03 || DVD Utility Disc Version 1.01                                        || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-  
|-
|PBPX_952.07 || DVD Player (Version 2.10) || 00000000 000000A0 ||  
|PBPX_952.06 || DVD Player (Version 2.01)                                            || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-  
|-
|PBPX_952.06 || DVD Player (Version 2.01) || 00000000 000000A0 ||  
|PBPX_952.07 || DVD Player (Version 2.10)                                           || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-  
|-
|PBPX_952.03 || DVD Utility Disc Version 1.01 || 00000000 000000A0 ||  
|PBPX_952.08 || DVD Player (Version 2.10)                                           || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-  
|-
|PBPX_952.02 || DVD Utility Disc Version 1.01 || 00000000 000000A0 ||  
|PBPX_952.09 || DVD Player (Version 2.10)                                           || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PBPX_952.10 || DVD Utility Disc Version 2.10                                        || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PBPX_952.11 || DVD Utility Disc Version 1.00                                        || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PBPX_952.21 || DVD Player (Version 2.12)                                            || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PBPX_952.22 || DVD Player (Version 2.14)                                           || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PBPX_952.24 || DVD Player (Version 2.16)                                            || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PBPX_952.28 ||                                                                      || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PBPX_952.35 ||                                                                      || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PBPX_952.39 || Online Start Up Disc v3.0                                            || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PBPX_955.01 || Linux for PS2 Beta Release 1                                        || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PBPX_955.07 || Playstation 2 Linux Runtime Environment v1.0 (Disc 1)                || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PBPX_955.09 || Linux for PS2 Release 1.0                                            || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PBPX_955.18 ||                                                                      || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PDPX_991.09 || DVD Player (Version 3.04)                                            || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PSXC_002.01 || PSX Update Disc 1.10                                                || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PSXC_002.02 || PSX Update Disc 1.20                                                || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PSXC_002.03 || PSX Update Disc 1.31                                                || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|PTPX_970.38 ||                                                                      || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|SCAJ_201.25 || Tekken 5                                                            || 0x0B || 0x40000000 ||
|-
|SCAJ_201.26 || Tekken 5                                                            || 0x0B || 0x40000000 ||
|-
|SCES_532.02 || Tekken 5                                                            || 0x0B || 0x40000000 ||
|-
|SCKA_200.49 || Tekken 5                                                            || 0x0B || 0x40000000 ||
|-
|SCPM_621.15 ||                                                                      || 0x00 ||  0x1000000 ||
|-
|SCPM_621.16 ||                                                                      || 0x00 ||  0x1000000 ||
|-
|SCPN_601.01 || PlayStation BB Navigator (Version 0.10)                              || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|SCPN_601.30 || PlayStation BB Navigator (Version 0.20)                              || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|SCPN_601.40 || PlayStation BB Navigator (Version 0.30)                              || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|SCPN_601.50 || PlayStation BB Navigator (Version 0.31)                              || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|SCPN_601.60 || PlayStation BB Navigator (Version 0.32)                              || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|SCPS_110.01 || I.Q. Remix                                                          || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|SCPS_110.10 || Yoake no Mariko (Performance Pack Edition)                          || 0x01 ||    0x1800 ||
|-
|SCPS_110.18 || Yoake no Mariko                                                      || 0x01 ||    0x1800 ||
|-
|SCPS_110.21 || Yoake no Mariko 2nd Act (Limited Edition)                            || 0x01 ||    0x1800 ||
|-
|SCPS_110.22 || Yoake no Mariko 2nd Act                                              || 0x01 ||    0x1800 ||
|-
|SCPS_150.38 || Lifeline                                                            || 0x0A ||    0x80300 ||
|-
|SCPS_150.39 || Lifeline                                                            || 0x0A ||    0x80300 ||
|-
|SCPS_170.01 || Gran Turismo 4                                                      || 0x0B || 0x10000000 ||
|-
|SCPS_175.01 || Linux (for PlayStation2) Release 1.0                                || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|SCPS_200.39 ||                                                                      || 0x00 || 0x4000000 ||
|-
|SCUS_971.67 || PaRappa the Rapper 2                                                || 0x04 ||    0x2000 ||
|-
|SCUS_972.69 || Final Fantasy XI [Disc 2]                                            || 0x02 ||        0xB ||
|-
|SLES_500.48 || Donald Duck: Quack Attack                                            || 0x01 ||      0x800 ||
|-
|SLES_500.62 || Orphen: Scion of Sorcery                                            || 0x08 ||      0xC1C ||
|-
|SLES_503.64 || City Crisis                                                          || 0x0A ||    0x80BB8 ||
|-
|SLES_504.46 || Shadow Man 2: The Second Coming                                      || 0x0A ||    0x80600 ||
|-
|SLES_505.40 || Simpsons: Road Rage                                                  || 0x01 ||      0x800 ||
|-
|SLES_506.08 || Shadow Man 2: The Second Coming                                      || 0x0A ||    0x80600 ||
|-
|SLES_506.28 || Simpsons: Road Rage                                                  || 0x01 ||      0x800 ||
|-
|SLES_507.28 || Tiger Woods PGA Tour 2002                                            || 0x0A ||    0x803E8 ||
|-
|SLES_507.29 ||                                                                      || 0x0A ||    0x803E8 ||
|-
|SLES_512.82 || Tiger Woods PGA Tour 2003                                            || 0x0A ||    0x803E8 ||
|-
|SLES_514.79 || Def Jam Vendetta                                                    || 0x01 ||      0x802 ||
|-
|SLES_518.41 || SpyHunter 2                                                          || 0x01 ||      0x800 ||
|-
|SLES_518.44 || Time Crisis 3                                                        || 0x01 ||      0x800 ||
|-
|SLES_519.97 || SWAT: Global Strike Team                                            || 0x01 ||      0x800 ||
|-
|SLES_520.97 || SWAT: Global Strike Force                                            || 0x01 ||      0x800 ||
|-
|SLES_530.37 || Super Monkey Ball Deluxe                                            || 0x01 ||      0x802 ||
|-
|SLES_536.68 || Micro Machines v4                                                    || 0x01 ||      0x801 ||
|-
|SLES_537.55 || Castlevania: Curse of Darkness                                      || 0x04 ||      0x10 ||
|-
|SLES_537.96 || FIFA Street 2                                                        || 0x01 ||    0x1800 ||
|-
|SLPM_620.42 || Kurogane no Houkou: Warship Commander                                || 0x01 ||    0x3000 ||
|-
|SLPM_620.62 || Gitaroo Man One                                                      || 0x0A ||    0x80540 ||
|-
|SLPM_621.05 || Taikou Risshiden IV                                                  || 0x09 || 0x2B47000A ||
|-
|SLPM_621.24 || Ready 2 Rumble Boxing: Round 2                                      || 0x08 ||    0x1388 ||
|-
|SLPM_621.25 || Gauntlet: Dark Legacy                                                || 0x08 ||      0xC1C ||
|-
|SLPM_621.25 || Gauntlet: Dark Legacy                                                || 0x09 || 0x2B470005 ||
|-
|SLPM_621.35 || Final Fantasy: XI (Beta Version)                                    || 0x00 || 0xA0000000 || Blacklist, boot after removing flag
|-
|SLPM_621.54 || DDRMAX Dance Dance Revolution 6thMix                                || 0x08 ||    0x1A5E ||
|-
|SLPM_622.39 || Supercar Street Challenge                                            || 0x0A ||    0x80300 ||
|-
|SLPM_623.69 || Karaoke Revolution: J-Pop Vol.1                                      || 0x08 ||    0x1388 ||
|-
|SLPM_623.79 || Karaoke Revolution: J-Pop Vol.2                                      || 0x08 ||    0x1388 ||
|-
|SLPM_623.80 || Karaoke Revolution: J-Pop Vol.3                                      || 0x08 ||    0x1388 ||
|-
|SLPM_623.81 || Karaoke Revolution: J-Pop Vol.4                                      || 0x08 ||    0x1388 ||
|-
|SLPM_623.82 || Karaoke Revolution: Love & Ballad                                    || 0x08 ||    0x1388 ||
|-
|SLPM_623.83 || Karaoke Revolution: Night Selection 2003                            || 0x08 ||    0x1388 ||
|-
|SLPM_624.14 || Karaoke Revolution: Dreams & Memories                                || 0x08 ||    0x1388 ||
|-
|SLPM_624.37 || Suisui Sweet: Amai Ai no Mitsukekata                                || 0x0B || 0x40000000 ||
|-
|SLPM_624.50 || Karaoke Revolution: Anime Song Selection                            || 0x08 ||    0x1388 ||
|-
|SLPM_624.51 || Karaoke Revolution: J-Pop Vol.5                                      || 0x08 ||    0x1388 ||
|-
|SLPM_624.54 || Karaoke Revolution: J-Pop Vol.6                                      || 0x08 ||    0x1388 ||
|-
|SLPM_624.55 || Karaoke Revolution: J-Pop Vol.7                                      || 0x08 ||    0x1388 ||
|-
|SLPM_624.56 || Karaoke Revolution: J-Pop Vol.8                                      || 0x08 ||    0x1388 ||
|-
|SLPM_624.57 || Karaoke Revolution: Snow & Party                                    || 0x08 ||    0x1388 ||
|-
|SLPM_624.64 || Pop'n Taisen Pazurudame Online                                      || 0x08 ||    0x1F40 ||
|-
|SLPM_624.79 || Karaoke Revolution: J-Pop Vol.9                                      || 0x08 ||    0x1388 ||
|-
|SLPM_624.91 || Mega Man: The Power Battle                                          || 0x04 ||    0x2000 ||
|-
|SLPM_624.92 || Karaoke Revolution: Kids Song Selection                              || 0x08 ||    0x1388 ||
|-
|SLPM_625.28 || Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition)              || 0x08 ||    0x1388 ||
|-
|SLPM_625.29 || Karaoke Revolution: Kazoku Idol Sengen                              || 0x08 ||    0x1388 ||
|-
|SLPM_650.86 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1)                || 0x08 ||    0x1450 ||
|-
|SLPM_650.87 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2)                || 0x08 ||    0x1450 ||
|-
|SLPM_650.90 || Spy Hunter                                                          || 0x01 ||    0x1800 ||
|-
|SLPM_651.97 || Nobunaga's Ambition Online                                          || 0x02 ||        0xB ||
|-
|SLPM_652.09 || Star Ocean: Till the End of Time                                    || 0x0B ||    0x20014 ||
|-
|SLPM_654.38 || Star Ocean: Till the End of Time (Director's Cut) (Disc 1)          || 0x0B ||    0x20014 ||
|-
|SLPM_654.39 || Star Ocean: Till the End of Time (Director's Cut) (Disc 2)          || 0x0B ||    0x20014 ||
|-
|SLPM_654.88 || Grand Theft Auto: Vice City                                          || 0x0A ||      0x300 ||
|-
|SLPM_654.88 || Grand Theft Auto: Vice City                                          || 0x09 || 0x36000200 ||
|-
|SLPM_656.33 || I Love Baseball: Pro Yakyu wo Koyonaku                              || 0x08 ||      0xFA0 ||
|-
|SLPM_656.98 || Love Songs: ADV Futaba Riho 14-sai Natsu                            || 0x0A ||    0x80380 ||
|-
|SLPM_657.05 || Final Fantasy XI: Chains of Promathia (Expansion Disc)              || 0x02 ||        0xB ||
|-
|SLPM_657.06 || Final Fantasy XI: Chains of Promathia (All-In-One Edition)          || 0x02 ||        0xB ||
|-
|SLPM_657.19 || Burnout 3: Takedown                                                  || 0x01 ||    0x1C00 ||
|-
|SLPM_657.83 || Nobunaga no Yabou Online: Tappi no Shou                              || 0x02 ||        0xB ||
|-
|SLPM_658.94 || Winning Post 6: 2005 Version                                         || 0x01 ||    0x2400 ||
|-
|SLPM_659.34 || Maple Colors                                                        || 0x0A ||    0x80300 ||
|-
|SLPM_659.53 || Final Fantasy: XI (Entry Disc 2005)                                  || 0x02 ||        0xB ||
|-
|SLPM_659.84 || Grand Theft Auto: San Andreas                                        || 0x0A ||    0x803E8 ||
|-
|SLPM_660.33 || The Sword of Etheria                                                || 0x08 ||      0xC1C ||
|-
|SLPM_660.33 || The Sword of Etheria                                                || 0x00 ||  0x2000000 ||
|-
|SLPM_660.48 || The Sword of Etheria                                                || 0x08 ||      0xC1C ||
|-
|SLPM_660.48 || The Sword of Etheria                                                || 0x00 ||  0x2000000 ||
|-
|SLPM_660.57 || Taito Memories Vol.1                                                 || 0x08 ||      0xCE4 ||
|-
|SLPM_661.56 || Marheaven: Arm Fight Dream                                          || 0x01 ||    0x1800 ||
|-
|SLPM_661.75 || Akumajo Dracula: Yami no Juin                                        || 0x08 ||      0x60 ||
|-
|SLPM_661.75 || Akumajo Dracula: Yami no Juin                                        || 0x0B ||    0x2001C ||
|-
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)      || 0x0A ||    0x803E8 ||
|-
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)      || 0x09 || 0x2B47000A ||
|-
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)      || 0x02 ||        0xB ||
|-
|SLPM_663.94 || Final Fantasy XI: Treasures of Aht Urhgan                            || 0x02 ||        0xB ||
|-
|SLPM_664.36 || Aria the Natural                                                    || 0x01 ||    0x1800 ||
|-
|SLPM_664.36 || Aria the Natural                                                    || 0x00 ||  0xA000000 ||
|-
|SLPM_665.39 || Nobunaga no Yabou Online: Haten no Shou                              || 0x02 ||        0xB ||
|-
|SLPM_665.58 || Tomb Raider: Legend                                                  || 0x08 ||      0x3E8 ||
|-
|SLPM_665.74 || Detective Evangelion                                                || 0x00 ||  0x2000000 ||
|-
|SLPM_680.07 || Karaoke Revolution (Trial)                                          || 0x08 ||    0x1388 ||
|-
|SLPM_680.10 ||                                                                      || 0x08 ||    0x1388 ||
|-
|SLPS_200.08 || Morita Shogi                                                        || 0x08 ||    0x1388 ||
|-
|SLPS_200.20 || FIFA 2000 World Championship                                        || 0x04 ||    0x2001 ||
|-
|SLPS_200.37 || Go Go Golf                                                          || 0x09 || 0x2B47000A ||
|-
|SLPS_200.38 || Grappler Baki: Baki Saidai no Tournament                            || 0x08 ||    0x1194 ||
|-
|SLPS_200.53 || Tenshi no Present: Marle Oukoku Monogatari (Limited Edition)        || 0x0B || 0x20000000 ||
|-
|SLPS_200.66 || Tenshi no Present: Marle Oukoku Monogatari                          || 0x0B || 0x20000000 ||
|-
|SLPS_201.01 || City Crisis                                                          || 0x0A ||    0x80BB8 ||
|-
|SLPS_201.11 || Magical Sports Pro Baseball 2001                                    || 0x09 || 0x2B47000A ||
|-
|SLPS_201.72 || Koushien: Konpeki no Sora                                            || 0x09 || 0x2B47000A ||
|-
|SLPS_201.73 || Hard Hitter 2                                                        || 0x0A ||    0x80300 ||
|-
|SLPS_201.97 || Surfing Air Show with RatBoy                                        || 0x09 || 0x2B47000A ||
|-
|SLPS_201.99 || F1 2002                                                              || 0x0B ||    0x20005 ||
|-
|SLPS_202.00 || Final Fantasy XI                                                    || 0x02 ||        0xB ||
|-
|SLPS_204.04 || Rakushou! Pachi-Slot Sengen 2                                        || 0x0A ||    0x80300 ||
|-
|SLPS_204.29 || Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V                  || 0x08 ||    0x1B58 ||
|-
|SLPS_204.55 || Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby          || 0x0B || 0x40000000 ||
|-
|SLPS_250.08 || Sorcerous Stabber Orphen                                            || 0x08 ||      0xC1C ||
|-
|SLPS_250.71 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001                          || 0x08 ||    0x1450 ||
|-
|SLPS_250.72 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001                          || 0x08 ||    0x1450 ||
|-
|SLPS_250.81 || Saishuu Densha                                                      || 0x0A ||    0x803E8 ||
|-
|SLPS_251.36 || Kuon no Kizuna Sairin Mikotonori                                    || 0x0A ||    0x805DC ||
|-
|SLPS_251.42 || Tiger Woods PGA Tour 2002                                            || 0x0A ||    0x803E8 ||
|-
|SLPS_251.50 || Only You                                                            || 0x0B || 0x40000000 ||
|-
|SLPS_252.37 || Only You                                                            || 0x0B || 0x40000000 ||
|-
|SLPS_252.75 || Def Jam: Vendetta                                                    || 0x01 ||      0x802 ||
|-
|SLPS_252.78 || Memories Off: Mix                                                    || 0x0A ||    0x80300 ||
|-
|SLPS_252.90 || Time Crisis 3                                                        || 0x01 ||      0x800 ||
|-
|SLPS_253.15 || One Piece: Grand Battle 3                                            || 0x01 ||    0x1800 ||
|-
|SLPS_253.57 || 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate!          || 0x01 ||    0x1800 ||
|-
|SLPS_253.79 || Tokyo Majin Gakuen: Kaihoujyou Kefurokou                            || 0x0A ||    0x803E8 ||
|-
|SLPS_254.06 || Hitman: Contracts                                                    || 0x08 ||      0xDAC ||
|-
|SLPS_254.18 || Ace Combat 5: The Unsung War                                        || 0x0A ||  0x500000 ||
|-
|SLPS_255.10 || Tekken 5                                                            || 0x0B || 0x40000000 ||
|-
|SLPS_255.85 || Monster Farm 5: Circus Caravan                                      || 0x07 ||          5 ||
|-
|SLPS_255.86 || Tales of the Abyss                                                  || 0x0A ||    0x803E8 ||
|-
|SLPS_256.04 || Ar tonelico Qoga: Knell of Ar Ciel                                  || 0x00 || 0xA000000 ||
|-
|SLPS_256.67 || Daito Giken Premium Pachi-Slot Collection: Yoshimune                || 0x01 ||    0x1800 ||
|-
|SLPS_256.98 || Fatal Fury Battle Archives Volume 2                                  || 0x00 ||  0xA000000 ||
|-
|SLPS_257.08 || The Familiar of Zero (Limited Edition)                              || 0x0A ||    0x803E8 ||
|-
|SLPS_257.09 || The Familiar of Zero                                                || 0x0A ||    0x803E8 ||
|-
|SLPS_257.21 || HimeHibi - Princess Days                                            || 0x0B ||  0x8000000 ||
|-
|SLPS_257.22 || Routes PE (Limited Edition)                                          || 0x08 ||      0x3E8 ||
|-
|SLPS_257.27 || Routes PE                                                            || 0x08 ||      0x3E8 ||
|-
|SLPS_732.49 || Ar tonelico Qoga: Knell of Ar Ciel (Platinum)                        || 0x00 ||  0xA000000 ||
|-
|SLUS_200.11 || Orphen: Ocion of Sorcery                                            || 0x08 ||    0x1388 ||
|-
|SLUS_200.11 || Orphen: Ocion of Sorcery                                            || 0x09 ||  0x8000010 ||
|-
|SLUS_200.77 || Donald Duck: Go'in Quackers                                          || 0x01 ||      0x800 ||
|-
|SLUS_202.74 || City Crisis                                                          || 0x0A ||    0x80BB8 ||
|-
|SLUS_203.05 || Simpsons: Road Rage                                                  || 0x01 ||      0x800 ||
|-
|SLUS_203.64 || Tiger Woods PGA Tour 2002                                            || 0x0A ||    0x803E8 ||
|-
|SLUS_204.13 || Shadowman 2                                                          || 0x0A ||    0x80600 ||
|-
|SLUS_204.33 || SWAT: Global Strike Team                                            || 0x01 ||      0x800 ||
|-
|SLUS_204.88 || Star Ocean: Til the end of Time [Disc 1]                            || 0x08 ||    0x1388 ||
|-
|SLUS_205.72 || Tiger Woods PGA Tour 2003                                            || 0x0A ||    0x803E8 ||
|-
|SLUS_205.90 || Spyhunter 2                                                          || 0x01 ||      0x800 ||
|-
|SLUS_206.35 || Muppets Party Cruise                                                || 0x01 ||      0x801 ||
|-
|SLUS_206.39 || Def Jam Vendetta                                                    || 0x01 ||      0x800 ||
|-
|SLUS_206.86 || Splashdown: Rides Gone Wild                                          || 0x0A ||    0x80400 ||
|-
|SLUS_208.38 || All-Star Baseball 2005                                              || 0x01 ||      0x802 ||
|-
|SLUS_208.51 || Ace Combat 5: The Unsung War                                        || 0x0A ||  0x500000 ||
|-
|SLUS_208.91 || Star Ocean: Til the end of Time [Disc 2]                            || 0x08 ||    0x1388 ||
|-
|SLUS_209.18 || Super Monkey Ball: Deluxe                                            || 0x01 ||      0x800 ||
|-
|SLUS_210.59 || Tekken 5                                                            || 0x0B || 0x40000000 ||
|-
|SLUS_210.70 || Final Fantasy XI: Chains of Promathia                                || 0x02 ||        0xB ||
|-
|SLUS_210.89 || Karaoke Revolution Vol.3                                            || 0x08 ||    0x1388 ||
|-
|SLUS_213.31 || Sonic Riders                                                        || 0x01 ||      0x800 ||
|-
|SLUS_213.39 || Puzzle Challenge                                                    || 0x01 ||      0x800 ||
|-
|SLUS_214.04 || Final Fantasy XI: Treasures of Aht Urhgan                            || 0x02 ||        0xB ||
|-
|SLUS_214.52 || Valkyrie Profile 2: Silmeria                                        || 0x08 ||     0x1388 ||
|-  
|-  
|PBPX_952.01 || DVD Utility Disc Version 1.00 || 00000000 000000A0 ||
|}
|}


=== Folder/File layout ===
= Folder/File layout =


Example: Max Payne Classic
Example: Max Payne Classic
Line 2,532: Line 2,847:
</pre>
</pre>


==Links==
=Links=
*More info: http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/
*More info: http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/
*More emulator configurations examples: https://www.psdevwiki.com/ps4/Talk:PS2_Classics_Emulator_Compatibility_List  
*More emulator configurations examples: https://www.psdevwiki.com/ps4/Talk:PS2_Classics_Emulator_Compatibility_List  

Revision as of 23:00, 27 November 2019

Description

PlayStation 2 emulation on PS4 is handled slightly differently comparing to PS3. Each PS2 game PS4 package file (.pkg) include emulator itself, so there is no included emulator in PS4 firmware. Although PS4 firmware have some PS2 emulator specific features, like functions sceLncUtilIsPs2Emu, sceShellCoreUtilGetImposeMenuFlagForPs2Emu, sceSystemServiceAddLocalProcessForPs2Emu, or sceSystemServiceShowImposeMenuForPs2Emu. Fact that emulator is now included in game pkg, is slightly complicating providing compatibility list. As emulators include some per title patches, and different default settings. Currently most used emulators came from Rogue Galaxy, and Jak games. Next difference is that BIOS in external file is included in .pkg, anyway it is exactly the same BIOS used in ps2_netemu. Another important difference is the lack of encryption mechanism for PS2 game disc image file: this time it is just a plain ISO file, but emulator still support LIMG sector. Memory card is also decrypted, but emulator check crc of some of it regions to ensure that fresh card is not modified. PS2 Emulator supports LUA scripting by "Lua Bridge", is powerful interface that provide many possibilities to improve compatibility. This is first time when sony need care about floats in their emulator. This is resolved by clamping, and/or converting floats to double precision. Emulator use openCL for GS, and probably other components.

Memory Mapping

Name From To
EE Flat Memory (4gb) 0x0000008000000000 0x0000008100000000
IOP Flat Memory (4gb) 0x0000009000000000 0x0000009100000000
R59 Binary Cache 0x0000000914B10000 0x0000000916B10000
R30 Binary Cache 0x0000000916B14000 0x0000000917314000
jitVU0 0x0000000917318000 0x0000000917B18000
jitVU1 0x0000000917B1C000 0x0000000918B1C000
Host's EE Memory Map
EE RAM - Kernel 0x0000008000000000 0x0000008000080000
EE RAM - Debug 0x0000008000078000 0x0000008000080000
EE RAM - User 0x0000008000080000 0x0000008002000000
EE Hw Devices 0x0000008010000000 0x0000008010010000
EE ROM 0x000000801FC00000 0x000000801FFE0000
EE RAM - Uncached 0x0000008020080000 0x0000008022000000
EE RAM - UncachedAccel 0x0000008030100000 0x0000008032000000
EE Scratchpad 0x0000008070000000 0x0000008070004000
EE Debug 0x00000080FFFF8000 0x0000008100000000
Host's IOP Memory Map
IOP RAM 0x0000009000000000 0x0000009000200000
IOP RAM (mirror 1) 0x0000009000200000 0x0000009000400000
IOP RAM (mirror 2) 0x0000009000400000 0x0000009000600000
IOP RAM (mirror 3) 0x0000009000600000 0x0000009000800000
IOP Scratchpad 0x000000901F800000 0x000000901F801000
IOP HW 0x000000901F801000 0x000000901F810000
IOP ROM 0x000000901FC00000 0x000000901FFE0000

Open CL and Floats

PS4 native Floating point supports and OpenCL info, for both CPU, and GPU. Understanding of floating points conversion is very important in emulating PS2.
Below info comes from this gist: https://gist.github.com/masterzorag/06cadbc5fbe7d3375704fc52518f434e#file-gistfile1-md
There you can find more info about PS4 OpenCL.

CPU

Info Value
Device Name CXD90026AG - DG1002FGF84HT
Device Vendor AuthenticAMD
Device Vendor ID 0x1022
Device OpenCL C Version OpenCL C 1.2 pocl
Device Type CPU
Max compute units 8
Max work item dimensions 3
Max work item sizes 4096x4096x4096
Max work group size 4096
Preferred work group size multiple 8
Half-precision Floating-point support (n/a)
Single-precision Floating-point support (core)
Denormals Yes
Infinity and NANs Yes
Round to nearest Yes
Round to zero Yes
Round to infinity Yes
IEEE754-2008 fused multiply-add No
Support is emulated in software No
Correctly-rounded divide and sqrt operations Yes
Double-precision Floating-point support (cl_khr_fp64)
Denormals Yes
Infinity and NANs Yes
Round to nearest Yes
Round to zero Yes
Round to infinity Yes
IEEE754-2008 fused multiply-add Yes
Support is emulated in software No
Execution capabilities
Run OpenCL kernels Yes
Run native kernels Yes
SPIR versions 1.2
Device Extensions
 cl_khr_byte_addressable_store
 cl_khr_global_int32_base_atomics
 cl_khr_global_int32_extended_atomics
 cl_khr_local_int32_base_atomics
 cl_khr_local_int32_extended_atomics
 cl_khr_3d_image_writes 
 cl_khr_spir
 cl_khr_fp64 
 cl_khr_int64_base_atomics
 cl_khr_int64_extended_atomics 

GPU

Info Values
Device Name AMD LIVERPOOL
Device Vendor AMD
Device Vendor ID 0x1002
Device Version OpenCL 1.1
Device OpenCL C Version OpenCL C 1.1
Device Type GPU
Max compute units 18
Max work item dimensions 3
Max work item sizes 256x256x256
Max work group size 256
Compiler Available Yes
Preferred work group size multiple 64
Half-precision Floating-point support (cl_khr_fp16)
Denormals No
Infinity and NANs Yes
Round to nearest Yes
Round to zero No
Round to infinity No
IEEE754-2008 fused multiply-add No
Support is emulated in software No
Single-precision Floating-point support (core)
Denormals No
Infinity and NANs Yes
Round to nearest Yes
Round to zero No
Round to infinity No
IEEE754-2008 fused multiply-add No
Support is emulated in software No
Correctly-rounded divide and sqrt operations No
Double-precision Floating-point support (cl_khr_fp64)
Denormals Yes
Infinity and NANs Yes
Round to nearest Yes
Round to zero Yes
Round to infinity Yes
IEEE754-2008 fused multiply-add Yes
Support is emulated in software No
Execution capabilities
Run OpenCL kernels Yes
Run native kernels No
Device Extensions
cl_khr_byte_addressable_store
cl_khr_byte_addressable_store
cl_khr_global_int32_base_atomics 
cl_khr_global_int32_extended_atomics
cl_khr_local_int32_base_atomics
cl_khr_local_int32_extended_atomics
cl_khr_int64_base_atomics
cl_khr_int64_extended_atomics
cl_khr_fp64
cl_khr_fp16

Emulator Configuration

Files

Emulator configuration is probably handled by 4 files:

  • config-emu-ps4.txt - Stores paths, basic video/audio settings in official packages. But unofficially can be also used for advanced settings for global effect in multi disc .pkg with all commands originally used in cli.conf file.
  • XXXX-YYYYY_cli.conf - Stores per disc advanced settings. GS, VU, EE, IOP, FPU, COP2 emulation settings, are here. Also hacks, and hooks.
  • XXXX-YYYYY_config.lua - Used for per disc advanced scripts. Patching EE/IOP memory, Conditional hooks.
  • disc-swap-cli.conf - Stores info of multi disc games.

Commands

config-emu-ps4.txt commands

Command Values Notes Usage
--gs-uprender none, 2x2 Internal resolution uprender --gs-uprender=2x2
--gs-upscale none, gpu, edgesmooth, motionvec upscaler? --gs-upscale=EdgeSmooth
--config-local-lua --config-local-lua=""
--load-tooling-lua --load-tooling-lua=0
--record-audio
--record-audio-img
--record-audio-image
--record-audio-ext
--max-console-spam
--path-snaps dir/folder --path-snaps="/tmp/snapshots"
--path-recordings dir/folder --path-recordings="/tmp/recordings"
--path-audio-images dir/folder
--path-memcards dir/folder
--path-vmc dir/folder --path-vmc="/tmp/vmc"
--path-emulog dir/folder --path-emulog="/tmp/recordings"
--path-manual dir/folder
--path-patches dir/folder Path to patches folder --path-patches="/app0/patches"
--path-trophydata dir/folder --path-trophydata="/app0/trophy_data"
--path-featuredata dir/folder Path to folder with XXXX-YYYYY_features.lua file --path-featuredata="/app0/feature_data"
--path-postproc dir/folder Post-processing (shaders?)
--path-toolingscript dir/folder --path-toolingscript="/app0/patches"
--snapshot-name
--snapshot-datafile
--snapshot-restore
--snapshot-save frameId(?)
--snapshot-mcd-files
--snapshot-repeat repeat_count
--snapshot-modulo
--ds4-deadzone-adjust
--ds4-diagonal-adjust
--host-pad-loses-focus --host-pad-loses-focus=1
--host-gamepads
--host-keyboard slot [0-7] --host-keyboard=4
--host-audio 1,0,on,off,mono --host-audio=1
--host-audio-latency msec/float Audio latency must be between 0.010 and 4.0 --host-audio-latency=1.5
--host-window-scale scale/float --host-window-scale=0.5
--host-window-pos x,y
--host-display-mode normal,full,4:3,16:9 Set display mode --host-display-mode=full
--host-osd 0,off,minimal,verbose --host-osd=0
--host-vsync
--host-trophy-support
--rtc-epoch unix_time (seconds since epoch) --rtc-epoch=1523776362
--framelimiter
--framelimit-fps FPS/float framelimiter --framelimit-fps=0.8
--framelimit-scalar scalar/float scalar must be between 0.1 and 5.0 --framelimit-scalar=3.2
--framelimit-mode normal,fast,fastest,slow,slower,slowest --framelimit-mode=fast
--audio-stretching
--ps2-lang system sets language --ps2-lang=system
--pad-record
--max-disc-num 1-5 numbers of discs in package (maximum=5) --max-disc-num=1
--ps2-title-id sets title-id for patches --ps2-title-id=SLES-50366
--boot-disc-id 1-5 sets boot disc for multi-disc pkg --boot-disc-id=0
--mute-audio all,none,main,bgm --mute-audio=all
--mute-streaming-audio all,none,main,bgm --mute-streaming-audio=all

XXXX-YYYYY_cli.conf commands

Please note that commands listed here work also in config-emu-ps4.txt. Anyway official way to use them is by CLI file. CLI file way is also needed for multi-disc packages.

Command Values Notes Usage
--mtap1 always, ByHost Multitap Switch --mtap1=always
--mtap2 always, ByHost Multitap Switch --mtap2=always
--ee-cache-breaks-block
--ee-validate-kernel
--ee-block-validation PageProt, PageProtection, Hash, Full Way of validating that block been modified, and require recompilation. [Some info about PageProt way] --ee-block-validation=None
--ee-shorthash-len inst_count/integer Length of shorthash in instruction/opcode count. Require --ee-block-validation=Hash
--ee-const-folding None,Gpr,Fpu,All EE constant folding More info --ee-const-folding=none
--ee-load-rewrites
--ee-store-rewrites
--ee-live32
--ee-pc-coherency
--ee-inst-marking
--ee-kernel-hle High-level emulation kernel
--ee-regalloc-scalar 0,none,ReadOnly,WriteOnly,RW register allocation setting
--ee-regalloc-simd register allocation setting
--ee-regalloc-preserve-scalar LoadOnly, StoreOnly, SO, LoadStore, LS EE JIT Scalar/Int Regalloc Mode --ee-regalloc-preserve-scalar=LoadStore
--ee-regalloc-preserve-simd ReadOnly, RO, WO, WriteOnly ,RW EE JIT SIMD/XMM Regalloc Mode --ee-regalloc-preserve-simd=RW
--ee-static-block-links options Type,Type,... [Branch,Branches,JAL,COP2,All] --ee-static-block-links=JAL,COP2
--ee-hook AdvanceClock, FastForwardClock, more? Non-conditional EE hook (This is not speedhack!), advancing/ff'ing clock can be useful for CFC2/CTC2 --ee-hook=0x0025b3b0,FastForwardClock
--ee-jit-disasm 0,1=mips,2=x86 Emotion Engine Just in Time disassembler mode (?)
--ee-jit-pagefault-threshold --ee-jit-pagefault-threshold=30
--ee-context-switch-cycles
--ee-evt-check-full
--ee-cycle-scalar multiplier/float --ee-cycle-scalar=1.0
--ee-mem-check-eob
--ee-sif0-cycle-scalar multiplier/float --ee-sif0-cycle-scalar=2.0
--ee-sif1-cycle-scalar multiplier/float --ee-sif1-cycle-scalar=0.1
--iop-sif0-cycle-scalar multiplier/float --iop-sif0-cycle-scalar=1.5
--iop-sif1-cycle-scalar multiplier/float --iop-sif1-cycle-scalar=1.8
--iop-block-validation IsC, ShortHash
--iop-validate-kernel
--iop-shorthash-len
--iop-const-folding None,Gpr,All IOP constant folding More info --iop-const-folding=All
--iop-pc-coherency
--iop-inst-marking
--iop-jit-disasm
--iop-evt-check-full
--iop-cycle-scalar
--idec-cycles-per-qwc int/multiplier --idec-cycles-per-qwc=768
--vu-to-double Converts floats to double instead of clamping?
--vu-branch-hazard
--vu-evil-branches Delay slot branch related
--vu-d-bit 0/1 ignore D-bit? --vu-d-bit=0
--vu-t-bit 0/1 ignore T-bit? --vu-t-bit=0
--vu-inst-mflag Instant mac flag?
--vu-inst-cflag Instant clipping flag?
--vu-custom-min-max 0, 1 Custom Max/Mini logic for denormals --vu-custom-min-max=0
--vu-custom-fused-madd Custom FMA (fused multiply-add)
--vu-opt-jr-caching Optimize Jump Register caching? vi15?
--vu-opt-sf-check Status flag related?
--vu-hack-triace 0,1 Special hack for Tri Ace games, probably special guard bit handling to get precise ADD(i) result --vu-hack-triace=1
--vu-xgkick-delay vu_cycles/integer Delay xgkick instruction execute, pcsx2 use 6 cycles, emu in ps3 use 2-8 cycles depend on game --vu-xgkick-delay=8
--vu-range-merge vu_inst_cnt
--vu0-opt-flags [0,1,2] - 1=safe, 2=unsafe Flags to optimize VU recompilation --vu0-opt-flags=1
--vu0-opt-vf00 optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here.
--vu0-opt-subroutine
--vu0-const-prop Constant propagation More info
--vu0-no-clamping 0, 1 No clamping for vu0 (default 1) --vu0-no-clamping=0
--vu0-clamp-operands 0, 1 vu0 clamp on operand stage --vu0-clamp-operands=1
--vu0-clamp-results 0, 1 vu0 clamp for results of operations --vu0-clamp-results=1
--vu0-inst-q instant Q, not stall on WAITQ
--vu0-inst-p instant P, not stall on WAITP
--vu0-use-rcp use sse rcp
--vu0-use-rsqrt use sse rsqrt
--vu0-di-bits
--vu0-jr-cache-policy newprog,sameprog,auto --vu0-jr-cache-policy=sameprog
--vu0-jalr-cache-policy newprog,sameprog,auto --vu0-jalr-cache-policy=sameprog
--vu0-mul0fix-range vu0 memory offset start,end (0x0 - 0xFFF) Fix for games that multiply by zero
--vu1 --vu1=jit-sync
--vu1-mul0fix-range vu1 memory offset start,end (0x0 - 0x3FFF) Fix for games that multiply by zero
--vu1-opt-flags [0,1,2] - 1=safe, 2=unsafe Flags to optimize VU recompilation --vu1-opt-flags=0
--vu1-opt-vf00 optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here.
--vu1-opt-subroutine
--vu1-const-prop Constant propagation More info
--vu1-no-clamping 0, 1 No clamping for vu1 (default 1) --vu1-no-clamping=0
--vu1-clamp-operands 0, 1 vu1 clamp on operand stage --vu1-clamp-operands=1
--vu1-clamp-results 0, 1 vu1 clamp for results of operations --vu1-clamp-results=1
--vu1-inst-q instant Q, not stall on WAITQ
--vu1-inst-p instant P, not stall on WAITP
--vu1-jr-cache-policy newprog,sameprog,auto --vu1-jr-cache-policy=sameprog
--vu1-jalr-cache-policy newprog,sameprog,auto --vu1-jalr-cache-policy=sameprog
--vu1-use-rcp use sse rcp
--vu1-use-rsqrt use sse rsqrt
--vu1-di-bits
--vu1-injection 0, 1 or enable/disable depend on emu revision --vu1-injection=1
--vtune-vu
--vu-jit-disasm
--vu1-mpg-cycles cycles_per_Microprogram --vu1-mpg-cycles=1000
--fpu-to-double Converts floats to double instead of clamping?
--fpu-rsqrt-fast-estimate 0,1 --fpu-rsqrt-fast-estimate=1
--fpu-no-clamping 0, 1 No clamping for fpu (ee/fpu clamping: none in pcsx2) --fpu-no-clamping=0
--fpu-no-clamp-range start,end offset (0x0 - 0x1FFFFFF) No clamping for fpu in selected memory range --fpu-no-clamp-range=0x1acce0,0x2acce0
--fpu-clamp-operands 0, 1 fpu clamp on operand stage (combined with --fpu-clamp-results = ee/fpu clamping: extra in pcsx2) --fpu-clamp-operands=1
--fpu-clamp-results 0, 1 fpu clamp for results of operations (ee/fpu clamping: normal in pcsx2) --fpu-clamp-results=1
--fpu-custom-min-max 0, 1 Custom Max/Mini logic for denormals --fpu-custom-min-max=0
--fpu-custom-fused-madd Custom FMA (fused multiply-add)
--fpu-accurate-range start,end offset (0x0 - 0x1FFFFFF) --fpu-accurate-range=0x1acce0,0x2acce0
--fpu-accurate-muldiv offset (0x0 - 0x1FFFFFF) --fpu-accurate-muldiv=0x123456
--fpu-accurate-muldiv-range start,end offset (0x0 - 0x1FFFFFF) --fpu-accurate-muldiv-range=0x1acce0,0x2acce0
--fpu-accurate-mul-fast 1 --fpu-accurate-mul-fast=1
--fpu-accurate-addsub offset (0x0 - 0x1FFFFFF) --fpu-accurate-addsub=0x234567
--fpu-accurate-addsub-range start,end offset (0x0 - 0x1FFFFFF) --fpu-accurate-addsub-range=0x1acce0,0x2acce0
--cop2-opt-flags [0,1,2] - 1=safe, 2=unsafe Flags to optimize COP2 recompilation --cop2-opt-flags=1
--cop2-opt-vf00 optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here.
--cop2-const-prop Constant propagation More info
--cop2-no-clamping No clamping for COP2 (default 1) --cop2-no-clamping=0
--cop2-no-clamp-range start,end offset (0x0 - 0x1FFFFFF) No clamping for COP2 in selected range --cop2-no-clamp-range=0x123456,0x134567
--cop2-clamp-operands 0,1 clamp on operand stage --cop2-clamp-operands=1
--cop2-clamp-results 0,1 clamp for results of operations --cop2-clamp-results=1
--cop2-regalloc
--cop2-inst-q instant Q, not stall on VWAITQ
--cop2-inst-p ?
--cop2-use-rcp use sse rcp
--cop2-use-rsqrt 0,1 use sse rsqrt --cop2-use-rsqrt=0
--cop2-di-bits
--cop2-accurate-range start,end offset (0x0 - 0x1FFFFFF) --cop2-accurate-range=0x123456,0x134567
--cop2-accurate-mul offset (0x0 - 0x1FFFFFF) --cop2-accurate-mul=0x123456
--cop2-accurate-mul-range start,end offset (0x0 - 0x1FFFFFF) --cop2-accurate-mul-range=0x123456,0x134567
--cop2-accurate-addsub start,end offset (0x0 - 0x1FFFFFF) --cop2-accurate-addsub=0x123456
--cop2-accurate-addsub-range start,end offset (0x0 - 0x1FFFFFF) --cop2-accurate-addsub-range=0x123456,0x134567
--vif-ignore-invalid-cmd 0,1 Ignore invalid vif commands --vif-ignore-invalid-cmd=1
--vif1-instant-xfer
--vif-thread-chunk-size int/kilowords
--framelimit-mode --framelimit-mode normal,fast,fastest,slow,slower,slowest --framelimit-mode=slowest
--gs-scanout-delay hsync_count/integer
--gs-fieldswap-delay Wait longer than usual to change field
--gs-use-deferred-l2h Some delay option for L2H -gs-use-deferred-l2h=1
--l2h-2d-params TRXREG,BITBLTBUF,height --l2h-2d-params=0x0000000800000001,0x000000003a0a2300,512,2
--gs-uprender none,2x2 Rendering upscaler (use higher internal resolution) --gs-uprender=2x2
--gs-upscale none, gpu, edgesmooth, motionvec, point, after recompilation upscaler? --gs-upscale=EdgeSmooth
--gs-aspect-ratio aspect/float (default=0.81) --gs-aspect-ratio=0.65
--gs-progressive Force progressive scan?
--gs-force-bilinear --gs-force-bilinear=1
--gs-frontend-opt-mode (0-2?) --gs-frontend-opt-mode=1
--gs-use-mipmap 0,1 Required for CL kernels using mipmaping --gs-use-mipmap=1
--gs-use-clut-merge 0.1 Required for CL kernels using merging CLUT --gs-use-clut-merge=1
--gs-kernel-cl h2lpool, clutmerge, mipmap, DarkCloud2, fantavision Kernel Variant --gs-kernel-cl="clutmerge"
--gs-kernel-cl-up h2lpool2x2, OptRightTri, clutmerge2x2, mipmap2x2, up2x2simple, up2x2skipinterp Kernel Variant Upscaler --gs-kernel-cl-up="clutmerge2x2"
--gs-optimize-30fps --gs-optimize-30fps=1
--gs-motion-factor motion factor
--gs-override-small-tri-area
--gs-check-trans-rejection68 0,1? --gs-check-trans-rejection68=1
--gs-check-trans-rejection
--gs-skip-dirty-flush-on-mipmap Require mipmap GS CL kernel
--gs-packed15-fmv-opt
--gs-scanout-offsetx relative offset/ignored Directly overwrite GS register?
--gs-scanout-offsety relative offset/ignored
--gs-dirty-page-policy 0,1? --gs-dirty-page-policy=1
--force-pal-60hz 0,1 Force 60hz PAL mode --force-pal-60hz=1
--gs-flush-ad-xyz always, safe, off, 0 --gs-flush-ad-xyz=safe
--gs-render-tile-threshold --gs-render-tile-threshold=300000
--gs-uv-shift-pointsampling --gs-uv-shift-pointsampling=1
--safe-area-min area/float (range 0.9 to 1.0) --safe-area-min=0.9
--threaded-gs 0,1 (more?) --threaded-gs=0
--gs-opt-frbuff-switch --gs-opt-frbuff-switch=1
--gs-ignore-rect-correction --gs-ignore-rect-correction=1
--cdvd-sector-read-cycles --cdvd-sector-read-cycles=4000

XXXX-YYYYY_config.lua

It is most powerful config. Allow direct patching EE/IOP/VU memory, hooks registers, hook dma. Everything can be done here.

If needed it can hook registers by using register names from alias files. Alias files (ee-cpr0-alias.lua, ee-gpr-alias.lua, ee-hwaddr.lua) are stored in lua_include folder, and can be included to config by using require ( "alias file name" ).

Known functions: Require cleanup.

Command Usage Notes
apiRequest apiRequest(<api version>) example: apiRequest(0.1)

Different emu versions support different highest api. Calling api is mandatory. some commands require higher version. Highest known version is 2.2 api from JAK games emulator.

getEmuObject class
getEmuObject local emuObj = getEmuObject() Required for all functions using emuObj, that include:
LoadConfig SaveConfig GetPad AddVsyncHook
RemoveVsyncHook AddEntryPointHook RemoveEntryPointHook
AddLoginHook RemoveLoginHook AddLogoutHook RemoveLogoutHook
CheckEntitlement AddImageHook AddGifTagHook SwapMemCard
SetFormattedCard OpenDiscTray CloseDiscTray SwitchDisc
EnableImposeMenu GetDiscId GetDiscTitleId
AddSectorReadHook AddMCWriteHook ShowDiscSwitchInfo GetPs4SystemLang SetPs2Lang
ThrottleNorm ThrottleFast ThrottleMax AddAssertionHook 
SetGsTitleFix SetDeinterlace SetDisplayAspectWide SetDisplayAspectNormal 
ForceRefreshRate LoadFsShader SetDisplaySafeArea PadSetLightBar 
emuAddPadHook PadPressureStickRemap SetVolumes GetVolumes 
SetAudioRoute GetAudioRoute AddSnapshotLoadedHook
RemoveSnapshotLoadedHook IsNeoMode IsToolingVerbose emuMediaPatch 
LoadConfig
SaveConfig
GetPad
AddVsyncHook emuObj.AddVsyncHook() emuObj.AddVsyncHook(update_notifications_p1)

For update_notifications_p1 details check SLUS-21550 features file.

RemoveVsyncHook
AddEntryPointHook
RemoveEntryPointHook
AddLoginHook
RemoveLoginHook
AddLogoutHook
RemoveLogoutHook
CheckEntitlement
AddImageHook
AddGifTagHook
SwapMemCard
SetFormattedCard emuObj.SetFormattedCard(<"file name">) emuObj.SetFormattedCard("custom_formatted.card")
Allow to bypass verify check?
OpenDiscTray
CloseDiscTray
SwitchDisc emuObj.SwitchDisc(<disc ID>) ID can be provided as is, or for example read from memory or register when needed.
EnableImposeMenu emuObj.EnableImposeMenu(<true/false>) EnableImposeMenu(false)
GetDiscId
GetDiscTitleId
AddSectorReadHook
AddMCWriteHook
ShowDiscSwitchInfo
GetPs4SystemLang
SetPs2Lang
ThrottleNorm
ThrottleFast
ThrottleMax
AddAssertionHook
SetGsTitleFix More info
SetDeinterlace
SetDisplayAspectWide
SetDisplayAspectNormal
ForceRefreshRate emuObj.ForceRefreshRate(<hz>) emuObj.ForceRefreshRate(50) correct values are 0, 50, 60 where 0 = default.
LoadFsShader emuObj.LoadFsShader(<slot?>, "<path>")
Shaders must be loaded right after GS has been initialized. 
Example:
Global_InitGpuResources = function()
	emuObj.LoadFsShader(1, "./shader.sb")
end

That only load Fragment Shader to program memory, to use it we need BindFragmentShader, 
and if depend on shader SetShaderParams.
SetDisplaySafeArea
PadSetLightBar
emuAddPadHook
PadPressureStickRemap
SetVolumes emuObj.SetVolumes('global', 'main', 'bgm') emuObj.SetVolumes(0.3162, 1.0, 1.0) values, in floats 1.0 = 100%
GetVolumes
SetAudioRoute
GetAudioRoute
AddSnapshotLoadedHook
RemoveSnapshotLoadedHook
IsNeoMode Check that PS4 run in NEO (PRO) mode.
IsToolingVerbose
emuMediaPatch emuMediaPatch(disc sector, 12 + offset, { original data }, { replace data }) Replace 4 bytes from loaded iso file
getIOPObject class
getIOPObject local iopObj = getIOPObject() Required for all functions using iopObj, that include:
ReplaceMem64 ReplaceMem32 ReplaceMem16 ReplaceMem8 ReadMemFloat
 WriteMemFloat WriteMem64 WriteMem32 WriteMem16 WriteMem8
 ReadMemStr AddHook RemoveHook GetGpr SetGpr GetPc SetPc
 GetCPR0 SetCPR0 iopInsnReplace
ReplaceMem64
ReplaceMem32
ReplaceMem16
ReplaceMem8
ReadMemFloat iopObj.ReadMemFloat(<address>) iopObj.ReadMemFloat(0x28c3c)
WriteMemFloat iopbj.WriteMemFloat(<address>, <value>) iopObj.WriteMemFloat(0x65364, 1.3333333)
ReadMem64
iopObj.ReadMem64(<iop memory offset>)
WriteMem64
iopObj.WriteMem64(<iop memory offset>, <data>)
ReadMem32
iopObj.ReadMem32(<iop memory offset>)
Read 4 bytes from offset, examples: iopObj.ReadMem32(0x1198)

iopObj.ReadMem32(gp - 348)

WriteMem32
iopObj.WriteMem32(<iop memory offset>, <data>)
Write 4 bytes to offset, example: iopObj.WriteMem32(0x89ac, 0x001b70f0)
ReadMem16
iopObj.ReadMem16(<iop memory offset>)
Read 2 bytes from offset, example: iopObj.ReadMem16(0x1198)
WriteMem16
iopObj.WriteMem16(<iop memory offset>, <data>)
Write 2 bytes to offset, example: iopObj.WriteMem16(0x89ac, 0x70f0)
ReadMem8
iopObj.ReadMem8(<iop memory offset>)
Read 1 byte from offset, example: iopObj.ReadMem8(0x1198)
WriteMem8
iopObj.WriteMem8(<iop memory offset>, <data>)
Write 1 byte to offset, example: iopObj.WriteMem8(0x89ac, 0xf0)
ReadMemStr
AddHook
RemoveHook
GetGpr iopObj.GetGPR(<gpr register>) iopObj.GetGPR(a1)
SetGpr iopObj.SetGPR(<gpr register> ,<value>) example: iopObj.SetGPR(gpr.v0 ,3)
GetPc iopObj.GetPc(), can be used also with additional var. like iopObj.GetPc()+8
SetPc iopObj.SetPC(<PC>) iopObj.SetPC(0x6B80)
GetCPR0
SetCPR0
iopInsnReplace iopInsnReplace(IOP memory offset, Original opcode (BE), Replace opcode (BE)) Replace 4 bytes opcode in iop memory, correct memory range is 0x0 to 0x1FFFFF
getEEObject class
getEEObject local eeObj = getEEObject() Required for all functions using eeObj
ReplaceMem64
ReplaceMem32
ReplaceMem16
ReplaceMem8
ReadMemFloat eeObj.ReadMemFloat(<address>) eeObj.ReadMemFloat(0x258c3c)
WriteMemFloat eeObj.WriteMemFloat(<address>, <value>) eeObj.WriteMemFloat(0x365364, 1.3333333)
ReadMem128
eeObj.ReadMem128(<ee memory offset>)
Read 16 bytes from offset, examples: eeObj.ReadMem128(0x100198)
ReadMemFloat128
WriteMem128
WriteMemFloat128
ReadMem64
eeObj.ReadMem64(<ee memory offset>)
Read 8 bytes from offset, examples: eeObj.ReadMem64(0x100198)
WriteMem64
eeObj.WriteMem64(<ee memory offset>, <data>)
ReadMem32
eeObj.ReadMem32(<ee memory offset>)
Read 4 bytes from offset, examples: eeObj.ReadMem32(0x100198)

eeObj.ReadMem32(gp - 31348)

WriteMem32
eeObj.WriteMem32(<ee memory offset>, <data>)
Write 4 bytes to offset, example: eeObj.WriteMem32(0x2c89ac, 0x001b70f0)
ReadMem16
eeObj.ReadMem16(<ee memory offset>)
Read 2 bytes from offset, example: eeObj.ReadMem16(0x100198)
WriteMem16
eeObj.WriteMem16(<ee memory offset>, <data>)
Write 2 bytes to offset, example: eeObj.WriteMem16(0x2c89ac, 0x70f0)
ReadMem8
eeObj.ReadMem8(<ee memory offset>)
Read 1 byte from offset, example: eeObj.ReadMem8(0x100198)
WriteMem8
eeObj.WriteMem8(<ee memory offset>, <data>)
Write 1 byte to offset, example: eeObj.WriteMem8(0x2c89ac, 0xf0)
ReadMemStr
AddHook eeObj.AddHook(<ee offset>, <original opcode>, <definied hook name>) example:
local W1 = 
	function()
		emuObj.SetDisplayAspectNormal()
	end

local ws1 = eeObj.AddHook(0x1c9840, 0xaf808c78, W1)
RemoveHook
AddPreHook
RemovePreHook
RemovePostHook
GetGpr64 eeObj.GetGPR64(<gpr register>) example: eeObj.GetGPR64(t3)
SetGpr64
GetGprFloat Get gpr value as float value
SetGprFloat Set gpr value as float value
GetGpr / GetGPR eeObj.GetGPR(<gpr register>) eeObj.GetGPR(t3)
SetGpr / SetGPR eeObj.SetGPR(<gpr register> ,<value>) example: eeObj.SetGPR(gpr.a3 ,1)

Require defined getEEObject() as eeObj

GetFprHex Get floating point register value as hex string
SetFprHex Set floating point register value as hex string
GetFpr / GetFPR eeObj.GetFpr(<register number>) example eeObj.GetFpr(14)
SetFpr / SetFPR eeObj.SetFpr(<fpr register number>, <value>) Simple example eeObj.SetFpr(14, 50.0) will set frp 14 to 50.0

But we can also combine commands to add/sub from registers eeObj.SetFpr(14, eeObj.GetFpr(14) + 50.0) this will add 50.0 to current fpr 14 value

GetPc eeObj.GetPc(), can be used also with additional var. like eeObj.GetPc()+4
SetPc eeObj.SetPC(<PC>) eeObj.SetPC(0x266B80)
GetCPR0 eeObj.GetCPR0(<COP0 register>)
SetCPR0 eeObj.SetCPR0(<COP0 register>)
SchedulerDelayEvent values? gif.dma, vif0.dma, vif1.dma, sif0.dma, sif1.dma, ipu0.dma, ipu1.dma
DmaAddHook
DmaRemoveHook
WaitVu1
Vu1MpgCycles
GetPcRingBuffer
WriteMemStr
FastForwardClock
AdvanceClock
WriteMemStrZ
Precompile
CalcInsnHash
AddJitResetHook
RemoveJitResetHook
getOverlayObject local eeOverlay = eeObj.getOverlayObject()
GetVif1Cycles eeObj.GetVif1Cycles() local vif1_cycles = eeObj.GetVif1Cycles() create vif_cycles value that can be used later, you can rename it as you wish.
getGLSObject class
getGLSObject
Enable
EnableServerRecording
Pause
getGsObject class
getGsObject local gsObj = getGsObject()
SetL2HMode
SetUprenderMode
SetUpscaleMode
GetFramesInQueue
SetFrameSkipping
SetDeinterlaceShift gsObj.SetDeinterlaceShift(0)
getAudioObject class
getAudioObject
muteStreamingAll
muteStreamingMain
muteStreamingBGM
getRemotePlayObject class
getRemotePlayObject
Enable
getVideoRecordingObject class
getVideoRecordingObject
Enable
getSharePlayObject class
getSharePlayObject
Enable
getSpriteObject group
getSpriteObject
Enable
Disable
BindFragmentShader
SetShaderParams
 Is not clear that params depend on shader, or are somehow hardcoded.
Example usage:

local sprite0 = getSpriteObject(0)
local scanlineParams = {
	240.0,		-- float scanlineCount
   	0.7,		-- float scanlineHeight;
	1.5,        -- float scanlineBrightScale;
	0.5,        -- float scanlineAlpha;
	0.5         -- float vignetteStrength;
}

sprite0.SetShaderParams(scanlineParams)
BindTexture
SetPosXY
SetSizeXY
SetPosUV
SetSizeUV
PrintContext
SetBlendColor sprite<X>.SetBlendColor(<R,G,B,A>) in floats, max val. 1.0
local sprite0 = getSpriteObject(0)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
Not require Obj call group, or unknown
eeInsnReplace eeInsnReplace(EE memory offset, Original opcode (BE), Replace opcode (BE)) Replace 4 bytes opcode in ee memory, correct memory range is 0x0 to 0x1FFFFFFF
vuInsnReplace
vuInsnReplace(0, vu memory offset (original opcode<<32) | original opcode, (replace opcode<<32) | replace opcode) 
Replace 2x 4 bytes in vu memory, correct memory range is unknown (depend on unit 4kb or 16kb) First 0 select vu? Command will fail if size is above 254.
eeNativeFunction eeNativeFunction(<ee offset>, <original opcode>, <function>) eeNativeFunction(0x11fa9c, 0x0080402d, 'memcpy')

Different emulators can have different functions included, vide SO3. Require api 1.4 or higher. But memcpy, and memset should be in all emus.

eeNativeHook eeNativeHook(<ee ofset>, <original opcode>, <action>) eeNativeHook require apiRequest(1.4) or higher.
GsCustomShader
getTrophyObject local trophyObj = getTrophyObject() Required for all functions using trophyObj
getDmaObject local dmaObj = getDmaObject() Depreciated API - use EE:DmaAddHook / EE:DmaRemoveHook instead. Is not clear when it was depreciated, JAK emu don't use it.
Unlock
getScreenShotObject
IsUnlocked
InsnOverlay InsnOverlay({<opcode, opcode, opcode...>}) example:
InsnOverlay({
	0x27bdfff0, -- addiu $sp, -0x10
	0xffbf0000, -- sd $ra, 0(sp)
	0xffb00008, -- sd $s0, 8(sp)
	0x3c05000f, -- lui $a1, 0x000f
	0x34a57000, -- ori $a1, 0x7000
	0x0c0db8b6, -- jal Script::State::DoString
	0x0080802d, -- move $s0, $a0
	0x24050001, -- li $a1, 1
	0x0c0dba4c, -- jal Script::State::IsNull(int)
	0x0200202d, -- move $a0, $s0
	0xdfb00008, -- ld $s0, 8(sp)
	0xdfbf0000, -- ld $ra, 0(sp)
	0x03e00008, -- jr ra
	0x27bd0010  -- addiu $sp, 0x10
})
eeDebugBreak
CsBindShader
CsSetParamInt32
CsSetParamFloat
CsResetContext
CsPrintContext
PsBindShader
PsSetParamInt32
PsSetParamFloat
PsResetContext
PsPrintContext

Registers for hook

Registers defined in alias files.

GetGpr/SetGpr

gpr.zero gpr.at 
gpr.v0  gpr.v1 
gpr.a0  gpr.a1  gpr.a2  gpr.a3 
gpr.t0  gpr.t1  gpr.t2  gpr.t3 
gpr.t4  gpr.t5  gpr.t6  gpr.t7 
gpr.s0  gpr.s1  gpr.s2  gpr.s3 
gpr.s4  gpr.s5  gpr.s6  gpr.s7 
gpr.t8  gpr.t9
gpr.k0  gpr.k1 
gpr.gp  gpr.sp  gpr.fp  gpr.ra 
gpr.lo  gpr.hi  gpr.sa

example: eeObj.GetGpr(gpr.a1) 

GetCPR0/SetCPR0

cpr.index	  cpr.pagemask
cpr.random	  cpr.wired	
cpr.entrylo0      cpr.badvaddr
cpr.entrylo1      cpr.count	
cpr.context	  cpr.entryhi	


cpr.compare	  cpr.config    cpr.taglo	
cpr.status	  cpr.badpaddr  cpr.taghi	
cpr.cause	  cpr.hwbk	cpr.errorepc
cpr.epc		  cpr.pccr	
cpr.prid

example: eeObj.GetCPR0(cpr.status) 

SetGsTitleFix

One of very important commands in ps2 emu lua, allow to change GS behavior. Part of EmuObject() class, used frequently in official configs.
Example usage from official config files: https://pastebin.com/yf802Up3


Commands

Command Notes
globalSet used with workLoadThreshold or waveThreshold or loadThreshold
reserved
forceBiLinear
ignoreSubBuffCov ignore ? buffer coverage
trianglesAsParticles
ignoreAreaUpdate
SetSelfRender
ignoreSprite
clipScissors
forcePoint
forcePointSampling
setRejectionArea
ignoreUpRender Ignore uprender for texture type described in params
includeAreaUpdate
forceSimpleFetch
fetchFromCurrBuff
ignoreUpShiftTri
skipPacked
changeAlpha
ignoreUpRenderTimeout

Arguments/variables

Argument Notes
alpha_mask
alphaIsNot alpha - is not X
texMode 1 - Point? , 2 - bilinear
twIsLess texture width - is less than X
thIsLess texture height - is less than X
twIsNot texture width - is not X
thIsNot texture width - is not X
psmIsNot texture pixel storage format - is not X
PSMCT32  = 0   PSMT4HL = 36
PSMCT24  = 1   PSMT4HH = 44
PSMCT16  = 2   PSMZ32  = 48
PSMCT16S = 10  PSMZ24  = 49
PSMT8    = 19  PSMZ16  = 50
PSMT4    = 20  PSMZ16S = 58
PSMT8H   = 27  
zmsk Z (depth) draw mask
update Z buffer       = 0
don't update Z buffer = 1

When 1 depth test result will be ignored
tw texture width
th texture height
ztst Z (depht) test method
ZNOUSE   = 0
ZALWAYS  = 1
ZGEQUAL  = 2
ZGREATER = 3

0 -                       All pixels fail
1 -                       All pixels pass
2 - Pass if Z grater or equal to Z buffer
3 -        Pass if Z grater than Z buffer
mipIsGt mip level is grater than X (?)
mmin MMIN flag
NEAREST                = 0
LINEAR                 = 1
NEAREST_MIPMAP_NEAREST = 2
NEAREST_MIPMAP_LINEAR  = 3
LINEAR_MIPMAP_NEAREST  = 4
LINEAR_MIPMAP_LINEAR   = 5
prim GS primitive type
Point         = 0
Line          = 1
LineStrip     = 2
Triangle      = 3
TriangleStrip = 4
TriangleFan   = 5
Sprite        = 6
primIsNot GS primitive type - is not
Point         = 0
Line          = 1
LineStrip     = 2
Triangle      = 3
TriangleStrip = 4
TriangleFan   = 5
Sprite        = 6
fillArea
frameW
renderSelf
hasClut
alphaTest
primTest
workLoadThreshold
alpha
 example: alpha=0x80000044
alpha=0
texType (1-3, more? )
tbp texture base pointer
cbp CLUT buffer base pointer
psm texture pixel storage format
PSMCT32  = 0   PSMT4HL = 36
PSMCT24  = 1   PSMT4HH = 44
PSMCT16  = 2   PSMZ32  = 48
PSMCT16S = 10  PSMZ24  = 49
PSMT8    = 19  PSMZ16  = 50
PSMT4    = 20  PSMZ16S = 58
PSMT8H   = 27  
mxl maximum mip level (0-6)
fbmask ?
totalArea
packedRegs
packedRegsLo
packedRegsHi
packedRegsNum
packedFlags
packedPrim
areaNumFrames
waveThreshold
loadThreshold
fixSpriteDivTab


Example configs

Official example

require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
apiRequest(0.4)

-- Star Wars: Racer Revenge (SLES-50366) [US]

local eeObj		= getEEObject()

eeInsnReplace(0x13d7f0, 0x1000ffff, 0x0804f45d)	-- retry FREAD() for fix #9025,
eeInsnReplace(0x13BCD0, 0x3c023f80, 0x3C023F40) -- Zoom
eeInsnReplace(0x1153B4, 0x3c023f80, 0x3C023FAB) -- Y-FOV


-- Track#
-- The Grand Reefs 			: 6 
-- Ruins of Carnuss Gorgull : 9 
eeObj.AddHook(0x187330,	0x3c010001, function()
				 local track = eeObj.GetGpr(gpr.a1)
				 print(string.format("Track : %d", track))
				 if track == 6 or track == 9 then
					eeObj.Vu1MpgCycles(1000)	-- makes it be 30fps.
				 else
					eeObj.Vu1MpgCycles(100)		-- default value.
				 end
end)

Custom config.lua example

Here is the first custom lua config created by the community:

apiRequest(0.1)

-- Fix black screen SLUS-20064

eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000)	-- nop, mftgpr  $ra, $zero

This is very basic command to replace part of EE memory with other instruction.

  • apiRequest(0.1) - Is required for every config. Used version depend on your original eboot highest supported api. 0.1 seems to be enough for basic patches like here. 0.4 is highest known for now.
  • -- Fix black screen SLUS-20064 is comment
  • eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) is our true command here. We are replacing here 0x4100FFFF to 0x00000000 at 0x1CF3CC memory offset. Like you can see we need to add what opcode is replaced. Not only patch, and memory offset.
  • -- nop, mftgpr $ra, $zero is just another comment, in this case explaining what is changed

PS3 Config support

Emulator support configs in format known from ps2_netemu/ps2classic from PS3. To enable ps3 style config add this to config-emu-ps4.txt:

  • --lopnor-config=1
  • --ps2-title-id=TITLE-ID

Config file need to be in folder .../patches/{TITLE-ID}/ and file need to have name {TITLE-ID}_lopnor.cfgbin. title id need to be in XXXX-YYYYY format (ex. SLUS-12345).
Example path: /patches/SLUS-12345/SLUS-12345_lopnor.cfgbin
Tester confirmed that configs work like that. We don't even need to edit them, they work as is.


Config repository: https://github.com/Zarh/ManaGunZ/tree/master/pkgfiles/USRDIR/sys/CONFIG Just download as raw file, and rename correctly.

Note that not all configs will be supported. Tested are ICE AGE 2, and DOA2, work fine, Rayman config not work due to unsupported command. Please keep in mind that not all commands seems to be recognized, good candidates are configs with [Net] Command ID : 0xZZ where 0xZZ is 0x01 (not sure about that one), 0x09, 0x0A, 0x0B, 0x0F, 0x10, 0x26, 0x27 You can check that here, but sadly only for GX/SOFT configs (most of overall anyway): https://github.com/Zarh/Get_CONFIG/blob/master/log.txt

PS2 Bios

Description

The PS2 bios is the file PS20220WD20050620.crack included in every PS2 game .pkg. It Is exactly the same BIOS that Sony used in ps2_netemu.self in PS3. Due to lack of many X modules homebrew compatibility is limited, and many of those need to be recompiled to use non X versions of modules, or need to load open source versions of them thru mc/cdvd. Important non X module that is missing is libsd, and homebrew that need it, will most likely fail to boot, or error.
Bios is know to blacklist some titles, and refuse to boot them. This include all titles with 00000000 000000A0 flag from that list (click here)

Bios version seems to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games. Emulator not support USB peripherals, but this seems to be not limitation of BIOS, as it is used also in CECH C/E PS3 consoles. There are signs that different bios version exist, named PS20190AC20030623_nordram_miniOSD.bin. This bios have included handy extensions for debugging, and can debug print with "debug osd verbosity" from CLI set to "verbose". Most noticeable difference for both bios files seems to be special RDRAM module.

PS20220WD20050620.crack file MD5: 83AD2B530C9C102A561BA1CDC6D996D5

Files inside ROM image

File Offset in exported bin Description File type (exportable)
RESET 0x00 Bootstrap code for the EE and IOP. BIN
ROMDIR 0x2780 The ROMDIR part of the ROM image, which provides information on the location and name of files contained in the image. BIN
EXTINFO 0x2CC0 Contains the "EXTINFO" for all files in the ROM image. BIN
SBIN 0x3330 Seems to be the pad controller library for the PS1 monitor. BIN
LOGO 0xA2D0 PS1 logo? BIN
IOPBTCONF 00x1EA20 Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF. BIN
IOPBTCON2 0x1EB10 Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). BIN
SYSMEM 0x1EBE0 System Memory Manager. ELF
LOADCORE 0x1FE00 The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. ELF
EXCEPMAN 0x22380 Exception manager. ELF
INTRMANP 0x22F60 Interrupt Manager. According to wisi, it is for PS mode. ELF
INTRMANI 0x24970 Interrupt Manager. According to wisi, it is for IOP mode. ELF
SSBUSC 0x267B0 SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. ELF
TIMEMANP 0x26F20 Timer Manager (PS mode) ELF
TIMEMANI 0x27B00 Timer Manager (IOP mode) ELF
DMACMAN 0x28730 DMA Controller Manager. ELF
SYSCLIB 0x2BE30 System C Library. ELF
HEAPLIB 0x2E590 Memory HEAP LIBrary (i.e. thvpool, thfpool) ELF
THREADLIB 0x2F290 Multi_Thread_Manager ELF
VBLANK 0x38020 V-Blank management ELF
IOMAN 0x38DB0 IO Manager ELF
MODLOAD 0x3AD20 IOP module loader. ELF
ROMDRV 0x3D070 ROM driver. Provides access to the boot ROM (rom0). ELF
ADDDRV 0x3DF60 Adds support for the DVD ROM (rom1:), via ROMDRV. ELF
STDIO 0x3D3C0 Standard I/O library. ELF
SIFMAN 0x3EFB0 SIF manager. ELF
SIFINIT 0x40550 Initializes the SIF. ELF
EESYNC 0x40970 For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. ELF
EENULL 0x40E10 The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. BIN
PS1ID 0x40E50 Only found in newer boot ROMs BIN
LIBFI 0x40E60 Not present in the boot ROM of the SCPH-10000 and SCPH-15000. BIN
PS1VERJ 0x40F50 BIN
PS1VERA 0x40F60 BIN
PS1VERE 0x40F70 BIN
PS1VERC 0x40F80 BIN
PS1VERH 0x40F90 BIN
OSDSYS 0x40FA0 The browser BIN
- 0x40FB0 BIN
RDRAM 0x41000 Provides a RDRAM test for the EE at power-on. This is run from RESET. BIN
EELOADCNF 0x43D50 Contains the IOP boot configuration file for EELOAD. BIN
SIFCMD 0x43F00 SIF command module. Contains the SIF command and SIF RPC functions. ELF
REBOOT 0x46140 The reboot service. Receives IOP reset packets from the EE, from across the SIF. ELF
LOADFILE 0x46910 The RPC server for MODLOAD ELF
EECONF 0x49070 Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. ELF
- 0x49FF0 BIN
IOPBOOT 0x4A000 IOP bootup program BIN
- 0x4B160 BIN
TBIN 0x4B800 The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. BIN
XSHA1 0x59770 sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related? ELF
XLOADFILE 0x5A740 Updated module ELF
SIO2MAN 0x5D7F0 SIO2 manager. Provides access to the SIO2 interface. ELF
- 0x5F420 BIN
MCSERV 0x61340 RPC server for MCMAN. ELF
- 0x63040 BIN
KROMG 0x64000 BIN
- 0x65CC0 BIN
KROM 0x66000 Kanji ROM? Not sure where this is used. BIN
- 0x7FE70 BIN
ROMVER 0x7FF00 ROM version. BIN
- 0x7FF10 BIN
VERSTR 0x7FF30 Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. BIN
- 0x7FF90 BIN
ROMGSCRT 0x80000 BIN
NCDVDMAN 0x82D30 It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. ELF
SECRMAN 0x8F770 Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. ELF
MCMAN 0x93C30 Memory Card Manager. ELF
PADMAN 0xA30C0 Pad manager. ELF
CDVDMAN 0xAC810 The CD/DVD manager. ELF
CDVDFSV 0xB4BC0 The RPC server for CDVDMAN. ELF
FILEIO 0xBCF80 RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. ELF
CLEARSPU 0xBF080 Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. ELF
UDNL 0xC0CC0 It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. ELF
IGREETING 0xC2BC0 Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed ELF
EELOAD 0xC3C20 The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. BIN
XCDVDMAN 0xD2DA0 cdvd_driver - Updated module ELF
XCDVDFSV 0xE1B30 cdvd_ee_driver - Updated module ELF
OSDSND 0xEFF60 OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. ELF
PS2LOGO 0x11ABB0 Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. ELF
XPARAM2 0x137500 File store per title settings for IOP emulation (XPARAM available also in real PS2 since 750XX where Deckard powerPC was introduced) ELF
OSDSYS 0x139A00 The browser BIN
PIOPRP 0x177880 Present in the PS3 ps2_(gx/soft/net)emu; contains version 3.1.0 of the IOP software (compared to version 1.3.4 on the root). BIN
KERNEL 0x1BB7E0 The EE kernel BIN

Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5

Game_ID/DiscID in PS20220WD20050620.crack

There are 193 titleIDs listed inside XPARAM2.ELF file of PS2 Bios included in PS20220WD20050620.crack. XPARAM2.ELF is called by OSDSYS, then ID check is performed. If titleID match to one of included in the table, different IOP emulation settings are applied. This include blacklisting for some specific titles.

Original PS2 bios from models with emulated IOP, include similar list file called XPARAM.ELF. Title IDs there are not the same, although some of them exist on both lists.

ID Title Command Value Remarks
PBPX_952.01 DVD Utility Disc Version 1.00 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.02 DVD Utility Disc Version 1.01 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.03 DVD Utility Disc Version 1.01 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.06 DVD Player (Version 2.01) 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.07 DVD Player (Version 2.10) 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.08 DVD Player (Version 2.10) 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.09 DVD Player (Version 2.10) 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.10 DVD Utility Disc Version 2.10 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.11 DVD Utility Disc Version 1.00 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.21 DVD Player (Version 2.12) 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.22 DVD Player (Version 2.14) 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.24 DVD Player (Version 2.16) 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.28 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.35 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_952.39 Online Start Up Disc v3.0 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_955.01 Linux for PS2 Beta Release 1 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_955.07 Playstation 2 Linux Runtime Environment v1.0 (Disc 1) 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_955.09 Linux for PS2 Release 1.0 0x00 0xA0000000 Blacklist, boot after removing flag
PBPX_955.18 0x00 0xA0000000 Blacklist, boot after removing flag
PDPX_991.09 DVD Player (Version 3.04) 0x00 0xA0000000 Blacklist, boot after removing flag
PSXC_002.01 PSX Update Disc 1.10 0x00 0xA0000000 Blacklist, boot after removing flag
PSXC_002.02 PSX Update Disc 1.20 0x00 0xA0000000 Blacklist, boot after removing flag
PSXC_002.03 PSX Update Disc 1.31 0x00 0xA0000000 Blacklist, boot after removing flag
PTPX_970.38 0x00 0xA0000000 Blacklist, boot after removing flag
SCAJ_201.25 Tekken 5 0x0B 0x40000000
SCAJ_201.26 Tekken 5 0x0B 0x40000000
SCES_532.02 Tekken 5 0x0B 0x40000000
SCKA_200.49 Tekken 5 0x0B 0x40000000
SCPM_621.15 0x00 0x1000000
SCPM_621.16 0x00 0x1000000
SCPN_601.01 PlayStation BB Navigator (Version 0.10) 0x00 0xA0000000 Blacklist, boot after removing flag
SCPN_601.30 PlayStation BB Navigator (Version 0.20) 0x00 0xA0000000 Blacklist, boot after removing flag
SCPN_601.40 PlayStation BB Navigator (Version 0.30) 0x00 0xA0000000 Blacklist, boot after removing flag
SCPN_601.50 PlayStation BB Navigator (Version 0.31) 0x00 0xA0000000 Blacklist, boot after removing flag
SCPN_601.60 PlayStation BB Navigator (Version 0.32) 0x00 0xA0000000 Blacklist, boot after removing flag
SCPS_110.01 I.Q. Remix 0x00 0xA0000000 Blacklist, boot after removing flag
SCPS_110.10 Yoake no Mariko (Performance Pack Edition) 0x01 0x1800
SCPS_110.18 Yoake no Mariko 0x01 0x1800
SCPS_110.21 Yoake no Mariko 2nd Act (Limited Edition) 0x01 0x1800
SCPS_110.22 Yoake no Mariko 2nd Act 0x01 0x1800
SCPS_150.38 Lifeline 0x0A 0x80300
SCPS_150.39 Lifeline 0x0A 0x80300
SCPS_170.01 Gran Turismo 4 0x0B 0x10000000
SCPS_175.01 Linux (for PlayStation2) Release 1.0 0x00 0xA0000000 Blacklist, boot after removing flag
SCPS_200.39 0x00 0x4000000
SCUS_971.67 PaRappa the Rapper 2 0x04 0x2000
SCUS_972.69 Final Fantasy XI [Disc 2] 0x02 0xB
SLES_500.48 Donald Duck: Quack Attack 0x01 0x800
SLES_500.62 Orphen: Scion of Sorcery 0x08 0xC1C
SLES_503.64 City Crisis 0x0A 0x80BB8
SLES_504.46 Shadow Man 2: The Second Coming 0x0A 0x80600
SLES_505.40 Simpsons: Road Rage 0x01 0x800
SLES_506.08 Shadow Man 2: The Second Coming 0x0A 0x80600
SLES_506.28 Simpsons: Road Rage 0x01 0x800
SLES_507.28 Tiger Woods PGA Tour 2002 0x0A 0x803E8
SLES_507.29 0x0A 0x803E8
SLES_512.82 Tiger Woods PGA Tour 2003 0x0A 0x803E8
SLES_514.79 Def Jam Vendetta 0x01 0x802
SLES_518.41 SpyHunter 2 0x01 0x800
SLES_518.44 Time Crisis 3 0x01 0x800
SLES_519.97 SWAT: Global Strike Team 0x01 0x800
SLES_520.97 SWAT: Global Strike Force 0x01 0x800
SLES_530.37 Super Monkey Ball Deluxe 0x01 0x802
SLES_536.68 Micro Machines v4 0x01 0x801
SLES_537.55 Castlevania: Curse of Darkness 0x04 0x10
SLES_537.96 FIFA Street 2 0x01 0x1800
SLPM_620.42 Kurogane no Houkou: Warship Commander 0x01 0x3000
SLPM_620.62 Gitaroo Man One 0x0A 0x80540
SLPM_621.05 Taikou Risshiden IV 0x09 0x2B47000A
SLPM_621.24 Ready 2 Rumble Boxing: Round 2 0x08 0x1388
SLPM_621.25 Gauntlet: Dark Legacy 0x08 0xC1C
SLPM_621.25 Gauntlet: Dark Legacy 0x09 0x2B470005
SLPM_621.35 Final Fantasy: XI (Beta Version) 0x00 0xA0000000 Blacklist, boot after removing flag
SLPM_621.54 DDRMAX Dance Dance Revolution 6thMix 0x08 0x1A5E
SLPM_622.39 Supercar Street Challenge 0x0A 0x80300
SLPM_623.69 Karaoke Revolution: J-Pop Vol.1 0x08 0x1388
SLPM_623.79 Karaoke Revolution: J-Pop Vol.2 0x08 0x1388
SLPM_623.80 Karaoke Revolution: J-Pop Vol.3 0x08 0x1388
SLPM_623.81 Karaoke Revolution: J-Pop Vol.4 0x08 0x1388
SLPM_623.82 Karaoke Revolution: Love & Ballad 0x08 0x1388
SLPM_623.83 Karaoke Revolution: Night Selection 2003 0x08 0x1388
SLPM_624.14 Karaoke Revolution: Dreams & Memories 0x08 0x1388
SLPM_624.37 Suisui Sweet: Amai Ai no Mitsukekata 0x0B 0x40000000
SLPM_624.50 Karaoke Revolution: Anime Song Selection 0x08 0x1388
SLPM_624.51 Karaoke Revolution: J-Pop Vol.5 0x08 0x1388
SLPM_624.54 Karaoke Revolution: J-Pop Vol.6 0x08 0x1388
SLPM_624.55 Karaoke Revolution: J-Pop Vol.7 0x08 0x1388
SLPM_624.56 Karaoke Revolution: J-Pop Vol.8 0x08 0x1388
SLPM_624.57 Karaoke Revolution: Snow & Party 0x08 0x1388
SLPM_624.64 Pop'n Taisen Pazurudame Online 0x08 0x1F40
SLPM_624.79 Karaoke Revolution: J-Pop Vol.9 0x08 0x1388
SLPM_624.91 Mega Man: The Power Battle 0x04 0x2000
SLPM_624.92 Karaoke Revolution: Kids Song Selection 0x08 0x1388
SLPM_625.28 Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition) 0x08 0x1388
SLPM_625.29 Karaoke Revolution: Kazoku Idol Sengen 0x08 0x1388
SLPM_650.86 A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1) 0x08 0x1450
SLPM_650.87 A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2) 0x08 0x1450
SLPM_650.90 Spy Hunter 0x01 0x1800
SLPM_651.97 Nobunaga's Ambition Online 0x02 0xB
SLPM_652.09 Star Ocean: Till the End of Time 0x0B 0x20014
SLPM_654.38 Star Ocean: Till the End of Time (Director's Cut) (Disc 1) 0x0B 0x20014
SLPM_654.39 Star Ocean: Till the End of Time (Director's Cut) (Disc 2) 0x0B 0x20014
SLPM_654.88 Grand Theft Auto: Vice City 0x0A 0x300
SLPM_654.88 Grand Theft Auto: Vice City 0x09 0x36000200
SLPM_656.33 I Love Baseball: Pro Yakyu wo Koyonaku 0x08 0xFA0
SLPM_656.98 Love Songs: ADV Futaba Riho 14-sai Natsu 0x0A 0x80380
SLPM_657.05 Final Fantasy XI: Chains of Promathia (Expansion Disc) 0x02 0xB
SLPM_657.06 Final Fantasy XI: Chains of Promathia (All-In-One Edition) 0x02 0xB
SLPM_657.19 Burnout 3: Takedown 0x01 0x1C00
SLPM_657.83 Nobunaga no Yabou Online: Tappi no Shou 0x02 0xB
SLPM_658.94 Winning Post 6: 2005 Version 0x01 0x2400
SLPM_659.34 Maple Colors 0x0A 0x80300
SLPM_659.53 Final Fantasy: XI (Entry Disc 2005) 0x02 0xB
SLPM_659.84 Grand Theft Auto: San Andreas 0x0A 0x803E8
SLPM_660.33 The Sword of Etheria 0x08 0xC1C
SLPM_660.33 The Sword of Etheria 0x00 0x2000000
SLPM_660.48 The Sword of Etheria 0x08 0xC1C
SLPM_660.48 The Sword of Etheria 0x00 0x2000000
SLPM_660.57 Taito Memories Vol.1 0x08 0xCE4
SLPM_661.56 Marheaven: Arm Fight Dream 0x01 0x1800
SLPM_661.75 Akumajo Dracula: Yami no Juin 0x08 0x60
SLPM_661.75 Akumajo Dracula: Yami no Juin 0x0B 0x2001C
SLPM_663.93 Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) 0x0A 0x803E8
SLPM_663.93 Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) 0x09 0x2B47000A
SLPM_663.93 Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) 0x02 0xB
SLPM_663.94 Final Fantasy XI: Treasures of Aht Urhgan 0x02 0xB
SLPM_664.36 Aria the Natural 0x01 0x1800
SLPM_664.36 Aria the Natural 0x00 0xA000000
SLPM_665.39 Nobunaga no Yabou Online: Haten no Shou 0x02 0xB
SLPM_665.58 Tomb Raider: Legend 0x08 0x3E8
SLPM_665.74 Detective Evangelion 0x00 0x2000000
SLPM_680.07 Karaoke Revolution (Trial) 0x08 0x1388
SLPM_680.10 0x08 0x1388
SLPS_200.08 Morita Shogi 0x08 0x1388
SLPS_200.20 FIFA 2000 World Championship 0x04 0x2001
SLPS_200.37 Go Go Golf 0x09 0x2B47000A
SLPS_200.38 Grappler Baki: Baki Saidai no Tournament 0x08 0x1194
SLPS_200.53 Tenshi no Present: Marle Oukoku Monogatari (Limited Edition) 0x0B 0x20000000
SLPS_200.66 Tenshi no Present: Marle Oukoku Monogatari 0x0B 0x20000000
SLPS_201.01 City Crisis 0x0A 0x80BB8
SLPS_201.11 Magical Sports Pro Baseball 2001 0x09 0x2B47000A
SLPS_201.72 Koushien: Konpeki no Sora 0x09 0x2B47000A
SLPS_201.73 Hard Hitter 2 0x0A 0x80300
SLPS_201.97 Surfing Air Show with RatBoy 0x09 0x2B47000A
SLPS_201.99 F1 2002 0x0B 0x20005
SLPS_202.00 Final Fantasy XI 0x02 0xB
SLPS_204.04 Rakushou! Pachi-Slot Sengen 2 0x0A 0x80300
SLPS_204.29 Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V 0x08 0x1B58
SLPS_204.55 Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby 0x0B 0x40000000
SLPS_250.08 Sorcerous Stabber Orphen 0x08 0xC1C
SLPS_250.71 A Visual Mix: Ayumi Hamasaki Dome Tour 2001 0x08 0x1450
SLPS_250.72 A Visual Mix: Ayumi Hamasaki Dome Tour 2001 0x08 0x1450
SLPS_250.81 Saishuu Densha 0x0A 0x803E8
SLPS_251.36 Kuon no Kizuna Sairin Mikotonori 0x0A 0x805DC
SLPS_251.42 Tiger Woods PGA Tour 2002 0x0A 0x803E8
SLPS_251.50 Only You 0x0B 0x40000000
SLPS_252.37 Only You 0x0B 0x40000000
SLPS_252.75 Def Jam: Vendetta 0x01 0x802
SLPS_252.78 Memories Off: Mix 0x0A 0x80300
SLPS_252.90 Time Crisis 3 0x01 0x800
SLPS_253.15 One Piece: Grand Battle 3 0x01 0x1800
SLPS_253.57 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! 0x01 0x1800
SLPS_253.79 Tokyo Majin Gakuen: Kaihoujyou Kefurokou 0x0A 0x803E8
SLPS_254.06 Hitman: Contracts 0x08 0xDAC
SLPS_254.18 Ace Combat 5: The Unsung War 0x0A 0x500000
SLPS_255.10 Tekken 5 0x0B 0x40000000
SLPS_255.85 Monster Farm 5: Circus Caravan 0x07 5
SLPS_255.86 Tales of the Abyss 0x0A 0x803E8
SLPS_256.04 Ar tonelico Qoga: Knell of Ar Ciel 0x00 0xA000000
SLPS_256.67 Daito Giken Premium Pachi-Slot Collection: Yoshimune 0x01 0x1800
SLPS_256.98 Fatal Fury Battle Archives Volume 2 0x00 0xA000000
SLPS_257.08 The Familiar of Zero (Limited Edition) 0x0A 0x803E8
SLPS_257.09 The Familiar of Zero 0x0A 0x803E8
SLPS_257.21 HimeHibi - Princess Days 0x0B 0x8000000
SLPS_257.22 Routes PE (Limited Edition) 0x08 0x3E8
SLPS_257.27 Routes PE 0x08 0x3E8
SLPS_732.49 Ar tonelico Qoga: Knell of Ar Ciel (Platinum) 0x00 0xA000000
SLUS_200.11 Orphen: Ocion of Sorcery 0x08 0x1388
SLUS_200.11 Orphen: Ocion of Sorcery 0x09 0x8000010
SLUS_200.77 Donald Duck: Go'in Quackers 0x01 0x800
SLUS_202.74 City Crisis 0x0A 0x80BB8
SLUS_203.05 Simpsons: Road Rage 0x01 0x800
SLUS_203.64 Tiger Woods PGA Tour 2002 0x0A 0x803E8
SLUS_204.13 Shadowman 2 0x0A 0x80600
SLUS_204.33 SWAT: Global Strike Team 0x01 0x800
SLUS_204.88 Star Ocean: Til the end of Time [Disc 1] 0x08 0x1388
SLUS_205.72 Tiger Woods PGA Tour 2003 0x0A 0x803E8
SLUS_205.90 Spyhunter 2 0x01 0x800
SLUS_206.35 Muppets Party Cruise 0x01 0x801
SLUS_206.39 Def Jam Vendetta 0x01 0x800
SLUS_206.86 Splashdown: Rides Gone Wild 0x0A 0x80400
SLUS_208.38 All-Star Baseball 2005 0x01 0x802
SLUS_208.51 Ace Combat 5: The Unsung War 0x0A 0x500000
SLUS_208.91 Star Ocean: Til the end of Time [Disc 2] 0x08 0x1388
SLUS_209.18 Super Monkey Ball: Deluxe 0x01 0x800
SLUS_210.59 Tekken 5 0x0B 0x40000000
SLUS_210.70 Final Fantasy XI: Chains of Promathia 0x02 0xB
SLUS_210.89 Karaoke Revolution Vol.3 0x08 0x1388
SLUS_213.31 Sonic Riders 0x01 0x800
SLUS_213.39 Puzzle Challenge 0x01 0x800
SLUS_214.04 Final Fantasy XI: Treasures of Aht Urhgan 0x02 0xB
SLUS_214.52 Valkyrie Profile 2: Silmeria 0x08 0x1388

Folder/File layout

Example: Max Payne Classic

├── config-emu-ps4.txt
├── docs
│   └── revision.h
├── eboot.bin
├── feature_data
│   └── SLES-50326_features.lua
├── formatted.card
├── image
│   └── disc01.iso
├── lua_include
│   ├── ee-cpr0-alias.lua
│   ├── ee-gpr-alias.lua
│   ├── ee-hwaddr.lua
│   ├── language.lua
│   ├── pad-and-key.lua
│   ├── ps2.lua
│   └── utils.lua
├── patches
│   └── SLES-50326_cli.conf
├── PS20220WD20050620.crack
├── ps2-emu-compiler.self
├── sce_companion_httpd
│   └── html
│       ├── BackCover.jpg
│       ├── base
│       │   ├── arrow_up.png
│       │   └── sprites.png
│       ├── css
│       │   ├── default-skin.png
│       │   └── styles.min.css
│       ├── index.html
│       ├── js
│       │   └── app.min.js
│       ├── large
│       │   ├── Box01.jpg
│       │   ├── Box04.jpg
│       │   ├── landscape
│       │   │   ├── Box01.jpg
│       │   │   ├── Box04.jpg
│       │   │   ├── Page01.jpg
│       │   │   ├── Page02.jpg
│       │   │   ├── Page03.jpg
│       │   │   ├── Page04.jpg
│       │   │   ├── Page05.jpg
│       │   │   ├── Page06.jpg
│       │   │   ├── Page07.jpg
│       │   │   ├── Page08.jpg
│       │   │   ├── Page09.jpg
│       │   │   ├── Page10.jpg
│       │   │   ├── Page11.jpg
│       │   │   ├── Page12.jpg
│       │   │   ├── Page13.jpg
│       │   │   ├── Page14.jpg
│       │   │   ├── Page15.jpg
│       │   │   ├── Page16.jpg
│       │   │   ├── Page17.jpg
│       │   │   ├── Page18.jpg
│       │   │   ├── Page19.jpg
│       │   │   ├── Page20.jpg
│       │   │   ├── Page21.jpg
│       │   │   ├── Page22.jpg
│       │   │   ├── Page23.jpg
│       │   │   ├── Page24.jpg
│       │   │   ├── Page25.jpg
│       │   │   ├── Page26.jpg
│       │   │   ├── Page27.jpg
│       │   │   ├── Page28.jpg
│       │   │   ├── Page29.jpg
│       │   │   ├── Page30.jpg
│       │   │   ├── Page31.jpg
│       │   │   ├── Page32.jpg
│       │   │   ├── Page33.jpg
│       │   │   ├── Page34.jpg
│       │   │   ├── Page35.jpg
│       │   │   ├── Page36.jpg
│       │   │   ├── Page37.jpg
│       │   │   ├── Page38.jpg
│       │   │   ├── Page39.jpg
│       │   │   ├── Page40.jpg
│       │   │   ├── Page41.jpg
│       │   │   ├── Page42.jpg
│       │   │   ├── Page43.jpg
│       │   │   ├── Page44.jpg
│       │   │   ├── Page45.jpg
│       │   │   ├── Page46.jpg
│       │   │   ├── Page47.jpg
│       │   │   ├── Page48.jpg
│       │   │   ├── Page49.jpg
│       │   │   ├── Page50.jpg
│       │   │   ├── Page51.jpg
│       │   │   ├── Page52.jpg
│       │   │   ├── Page53.jpg
│       │   │   ├── Page54.jpg
│       │   │   ├── Page55.jpg
│       │   │   ├── Page56.jpg
│       │   │   ├── Page57.jpg
│       │   │   ├── Page58.jpg
│       │   │   └── Page59.jpg
│       │   ├── Page01.jpg
│       │   ├── Page02.jpg
│       │   ├── Page03.jpg
│       │   ├── Page04.jpg
│       │   ├── Page05.jpg
│       │   ├── Page06.jpg
│       │   ├── Page07.jpg
│       │   ├── Page08.jpg
│       │   ├── Page09.jpg
│       │   ├── Page100.jpg
│       │   ├── Page101.jpg
│       │   ├── Page102.jpg
│       │   ├── Page103.jpg
│       │   ├── Page104.jpg
│       │   ├── Page105.jpg
│       │   ├── Page106.jpg
│       │   ├── Page107.jpg
│       │   ├── Page108.jpg
│       │   ├── Page109.jpg
│       │   ├── Page10.jpg
│       │   ├── Page110.jpg
│       │   ├── Page111.jpg
│       │   ├── Page112.jpg
│       │   ├── Page113.jpg
│       │   ├── Page114.jpg
│       │   ├── Page115.jpg
│       │   ├── Page116.jpg
│       │   ├── Page11.jpg
│       │   ├── Page12.jpg
│       │   ├── Page13.jpg
│       │   ├── Page14.jpg
│       │   ├── Page15.jpg
│       │   ├── Page16.jpg
│       │   ├── Page17.jpg
│       │   ├── Page18.jpg
│       │   ├── Page19.jpg
│       │   ├── Page20.jpg
│       │   ├── Page21.jpg
│       │   ├── Page22.jpg
│       │   ├── Page23.jpg
│       │   ├── Page24.jpg
│       │   ├── Page25.jpg
│       │   ├── Page26.jpg
│       │   ├── Page27.jpg
│       │   ├── Page28.jpg
│       │   ├── Page29.jpg
│       │   ├── Page30.jpg
│       │   ├── Page31.jpg
│       │   ├── Page32.jpg
│       │   ├── Page33.jpg
│       │   ├── Page34.jpg
│       │   ├── Page35.jpg
│       │   ├── Page36.jpg
│       │   ├── Page37.jpg
│       │   ├── Page38.jpg
│       │   ├── Page39.jpg
│       │   ├── Page40.jpg
│       │   ├── Page41.jpg
│       │   ├── Page42.jpg
│       │   ├── Page43.jpg
│       │   ├── Page44.jpg
│       │   ├── Page45.jpg
│       │   ├── Page46.jpg
│       │   ├── Page47.jpg
│       │   ├── Page48.jpg
│       │   ├── Page49.jpg
│       │   ├── Page50.jpg
│       │   ├── Page51.jpg
│       │   ├── Page52.jpg
│       │   ├── Page53.jpg
│       │   ├── Page54.jpg
│       │   ├── Page55.jpg
│       │   ├── Page56.jpg
│       │   ├── Page57.jpg
│       │   ├── Page58.jpg
│       │   ├── Page59.jpg
│       │   ├── Page60.jpg
│       │   ├── Page61.jpg
│       │   ├── Page62.jpg
│       │   ├── Page63.jpg
│       │   ├── Page64.jpg
│       │   ├── Page65.jpg
│       │   ├── Page66.jpg
│       │   ├── Page67.jpg
│       │   ├── Page68.jpg
│       │   ├── Page69.jpg
│       │   ├── Page70.jpg
│       │   ├── Page71.jpg
│       │   ├── Page72.jpg
│       │   ├── Page73.jpg
│       │   ├── Page74.jpg
│       │   ├── Page75.jpg
│       │   ├── Page76.jpg
│       │   ├── Page77.jpg
│       │   ├── Page78.jpg
│       │   ├── Page79.jpg
│       │   ├── Page80.jpg
│       │   ├── Page81.jpg
│       │   ├── Page82.jpg
│       │   ├── Page83.jpg
│       │   ├── Page84.jpg
│       │   ├── Page85.jpg
│       │   ├── Page86.jpg
│       │   ├── Page87.jpg
│       │   ├── Page88.jpg
│       │   ├── Page89.jpg
│       │   ├── Page90.jpg
│       │   ├── Page91.jpg
│       │   ├── Page92.jpg
│       │   ├── Page93.jpg
│       │   ├── Page94.jpg
│       │   ├── Page95.jpg
│       │   ├── Page96.jpg
│       │   ├── Page97.jpg
│       │   ├── Page98.jpg
│       │   └── Page99.jpg
│       ├── medium
│       │   ├── Box01.jpg
│       │   ├── Box04.jpg
│       │   ├── landscape
│       │   │   ├── Box01.jpg
│       │   │   ├── Box04.jpg
│       │   │   ├── Page01.jpg
│       │   │   ├── Page02.jpg
│       │   │   ├── Page03.jpg
│       │   │   ├── Page04.jpg
│       │   │   ├── Page05.jpg
│       │   │   ├── Page06.jpg
│       │   │   ├── Page07.jpg
│       │   │   ├── Page08.jpg
│       │   │   ├── Page09.jpg
│       │   │   ├── Page10.jpg
│       │   │   ├── Page11.jpg
│       │   │   ├── Page12.jpg
│       │   │   ├── Page13.jpg
│       │   │   ├── Page14.jpg
│       │   │   ├── Page15.jpg
│       │   │   ├── Page16.jpg
│       │   │   ├── Page17.jpg
│       │   │   ├── Page18.jpg
│       │   │   ├── Page19.jpg
│       │   │   ├── Page20.jpg
│       │   │   ├── Page21.jpg
│       │   │   ├── Page22.jpg
│       │   │   ├── Page23.jpg
│       │   │   ├── Page24.jpg
│       │   │   ├── Page25.jpg
│       │   │   ├── Page26.jpg
│       │   │   ├── Page27.jpg
│       │   │   ├── Page28.jpg
│       │   │   ├── Page29.jpg
│       │   │   ├── Page30.jpg
│       │   │   ├── Page31.jpg
│       │   │   ├── Page32.jpg
│       │   │   ├── Page33.jpg
│       │   │   ├── Page34.jpg
│       │   │   ├── Page35.jpg
│       │   │   ├── Page36.jpg
│       │   │   ├── Page37.jpg
│       │   │   ├── Page38.jpg
│       │   │   ├── Page39.jpg
│       │   │   ├── Page40.jpg
│       │   │   ├── Page41.jpg
│       │   │   ├── Page42.jpg
│       │   │   ├── Page43.jpg
│       │   │   ├── Page44.jpg
│       │   │   ├── Page45.jpg
│       │   │   ├── Page46.jpg
│       │   │   ├── Page47.jpg
│       │   │   ├── Page48.jpg
│       │   │   ├── Page49.jpg
│       │   │   ├── Page50.jpg
│       │   │   ├── Page51.jpg
│       │   │   ├── Page52.jpg
│       │   │   ├── Page53.jpg
│       │   │   ├── Page54.jpg
│       │   │   ├── Page55.jpg
│       │   │   ├── Page56.jpg
│       │   │   ├── Page57.jpg
│       │   │   ├── Page58.jpg
│       │   │   └── Page59.jpg
│       │   ├── Page01.jpg
│       │   ├── Page02.jpg
│       │   ├── Page03.jpg
│       │   ├── Page04.jpg
│       │   ├── Page05.jpg
│       │   ├── Page06.jpg
│       │   ├── Page07.jpg
│       │   ├── Page08.jpg
│       │   ├── Page09.jpg
│       │   ├── Page100.jpg
│       │   ├── Page101.jpg
│       │   ├── Page102.jpg
│       │   ├── Page103.jpg
│       │   ├── Page104.jpg
│       │   ├── Page105.jpg
│       │   ├── Page106.jpg
│       │   ├── Page107.jpg
│       │   ├── Page108.jpg
│       │   ├── Page109.jpg
│       │   ├── Page10.jpg
│       │   ├── Page110.jpg
│       │   ├── Page111.jpg
│       │   ├── Page112.jpg
│       │   ├── Page113.jpg
│       │   ├── Page114.jpg
│       │   ├── Page115.jpg
│       │   ├── Page116.jpg
│       │   ├── Page11.jpg
│       │   ├── Page12.jpg
│       │   ├── Page13.jpg
│       │   ├── Page14.jpg
│       │   ├── Page15.jpg
│       │   ├── Page16.jpg
│       │   ├── Page17.jpg
│       │   ├── Page18.jpg
│       │   ├── Page19.jpg
│       │   ├── Page20.jpg
│       │   ├── Page21.jpg
│       │   ├── Page22.jpg
│       │   ├── Page23.jpg
│       │   ├── Page24.jpg
│       │   ├── Page25.jpg
│       │   ├── Page26.jpg
│       │   ├── Page27.jpg
│       │   ├── Page28.jpg
│       │   ├── Page29.jpg
│       │   ├── Page30.jpg
│       │   ├── Page31.jpg
│       │   ├── Page32.jpg
│       │   ├── Page33.jpg
│       │   ├── Page34.jpg
│       │   ├── Page35.jpg
│       │   ├── Page36.jpg
│       │   ├── Page37.jpg
│       │   ├── Page38.jpg
│       │   ├── Page39.jpg
│       │   ├── Page40.jpg
│       │   ├── Page41.jpg
│       │   ├── Page42.jpg
│       │   ├── Page43.jpg
│       │   ├── Page44.jpg
│       │   ├── Page45.jpg
│       │   ├── Page46.jpg
│       │   ├── Page47.jpg
│       │   ├── Page48.jpg
│       │   ├── Page49.jpg
│       │   ├── Page50.jpg
│       │   ├── Page51.jpg
│       │   ├── Page52.jpg
│       │   ├── Page53.jpg
│       │   ├── Page54.jpg
│       │   ├── Page55.jpg
│       │   ├── Page56.jpg
│       │   ├── Page57.jpg
│       │   ├── Page58.jpg
│       │   ├── Page59.jpg
│       │   ├── Page60.jpg
│       │   ├── Page61.jpg
│       │   ├── Page62.jpg
│       │   ├── Page63.jpg
│       │   ├── Page64.jpg
│       │   ├── Page65.jpg
│       │   ├── Page66.jpg
│       │   ├── Page67.jpg
│       │   ├── Page68.jpg
│       │   ├── Page69.jpg
│       │   ├── Page70.jpg
│       │   ├── Page71.jpg
│       │   ├── Page72.jpg
│       │   ├── Page73.jpg
│       │   ├── Page74.jpg
│       │   ├── Page75.jpg
│       │   ├── Page76.jpg
│       │   ├── Page77.jpg
│       │   ├── Page78.jpg
│       │   ├── Page79.jpg
│       │   ├── Page80.jpg
│       │   ├── Page81.jpg
│       │   ├── Page82.jpg
│       │   ├── Page83.jpg
│       │   ├── Page84.jpg
│       │   ├── Page85.jpg
│       │   ├── Page86.jpg
│       │   ├── Page87.jpg
│       │   ├── Page88.jpg
│       │   ├── Page89.jpg
│       │   ├── Page90.jpg
│       │   ├── Page91.jpg
│       │   ├── Page92.jpg
│       │   ├── Page93.jpg
│       │   ├── Page94.jpg
│       │   ├── Page95.jpg
│       │   ├── Page96.jpg
│       │   ├── Page97.jpg
│       │   ├── Page98.jpg
│       │   └── Page99.jpg
│       ├── small
│       │   ├── Box01.jpg
│       │   ├── Box04.jpg
│       │   ├── landscape
│       │   │   ├── Box01.jpg
│       │   │   ├── Box04.jpg
│       │   │   ├── Page01.jpg
│       │   │   ├── Page02.jpg
│       │   │   ├── Page03.jpg
│       │   │   ├── Page04.jpg
│       │   │   ├── Page05.jpg
│       │   │   ├── Page06.jpg
│       │   │   ├── Page07.jpg
│       │   │   ├── Page08.jpg
│       │   │   ├── Page09.jpg
│       │   │   ├── Page10.jpg
│       │   │   ├── Page11.jpg
│       │   │   ├── Page12.jpg
│       │   │   ├── Page13.jpg
│       │   │   ├── Page14.jpg
│       │   │   ├── Page15.jpg
│       │   │   ├── Page16.jpg
│       │   │   ├── Page17.jpg
│       │   │   ├── Page18.jpg
│       │   │   ├── Page19.jpg
│       │   │   ├── Page20.jpg
│       │   │   ├── Page21.jpg
│       │   │   ├── Page22.jpg
│       │   │   ├── Page23.jpg
│       │   │   ├── Page24.jpg
│       │   │   ├── Page25.jpg
│       │   │   ├── Page26.jpg
│       │   │   ├── Page27.jpg
│       │   │   ├── Page28.jpg
│       │   │   ├── Page29.jpg
│       │   │   ├── Page30.jpg
│       │   │   ├── Page31.jpg
│       │   │   ├── Page32.jpg
│       │   │   ├── Page33.jpg
│       │   │   ├── Page34.jpg
│       │   │   ├── Page35.jpg
│       │   │   ├── Page36.jpg
│       │   │   ├── Page37.jpg
│       │   │   ├── Page38.jpg
│       │   │   ├── Page39.jpg
│       │   │   ├── Page40.jpg
│       │   │   ├── Page41.jpg
│       │   │   ├── Page42.jpg
│       │   │   ├── Page43.jpg
│       │   │   ├── Page44.jpg
│       │   │   ├── Page45.jpg
│       │   │   ├── Page46.jpg
│       │   │   ├── Page47.jpg
│       │   │   ├── Page48.jpg
│       │   │   ├── Page49.jpg
│       │   │   ├── Page50.jpg
│       │   │   ├── Page51.jpg
│       │   │   ├── Page52.jpg
│       │   │   ├── Page53.jpg
│       │   │   ├── Page54.jpg
│       │   │   ├── Page55.jpg
│       │   │   ├── Page56.jpg
│       │   │   ├── Page57.jpg
│       │   │   ├── Page58.jpg
│       │   │   └── Page59.jpg
│       │   ├── Page01.jpg
│       │   ├── Page02.jpg
│       │   ├── Page03.jpg
│       │   ├── Page04.jpg
│       │   ├── Page05.jpg
│       │   ├── Page06.jpg
│       │   ├── Page07.jpg
│       │   ├── Page08.jpg
│       │   ├── Page09.jpg
│       │   ├── Page100.jpg
│       │   ├── Page101.jpg
│       │   ├── Page102.jpg
│       │   ├── Page103.jpg
│       │   ├── Page104.jpg
│       │   ├── Page105.jpg
│       │   ├── Page106.jpg
│       │   ├── Page107.jpg
│       │   ├── Page108.jpg
│       │   ├── Page109.jpg
│       │   ├── Page10.jpg
│       │   ├── Page110.jpg
│       │   ├── Page111.jpg
│       │   ├── Page112.jpg
│       │   ├── Page113.jpg
│       │   ├── Page114.jpg
│       │   ├── Page115.jpg
│       │   ├── Page116.jpg
│       │   ├── Page11.jpg
│       │   ├── Page12.jpg
│       │   ├── Page13.jpg
│       │   ├── Page14.jpg
│       │   ├── Page15.jpg
│       │   ├── Page16.jpg
│       │   ├── Page17.jpg
│       │   ├── Page18.jpg
│       │   ├── Page19.jpg
│       │   ├── Page20.jpg
│       │   ├── Page21.jpg
│       │   ├── Page22.jpg
│       │   ├── Page23.jpg
│       │   ├── Page24.jpg
│       │   ├── Page25.jpg
│       │   ├── Page26.jpg
│       │   ├── Page27.jpg
│       │   ├── Page28.jpg
│       │   ├── Page29.jpg
│       │   ├── Page30.jpg
│       │   ├── Page31.jpg
│       │   ├── Page32.jpg
│       │   ├── Page33.jpg
│       │   ├── Page34.jpg
│       │   ├── Page35.jpg
│       │   ├── Page36.jpg
│       │   ├── Page37.jpg
│       │   ├── Page38.jpg
│       │   ├── Page39.jpg
│       │   ├── Page40.jpg
│       │   ├── Page41.jpg
│       │   ├── Page42.jpg
│       │   ├── Page43.jpg
│       │   ├── Page44.jpg
│       │   ├── Page45.jpg
│       │   ├── Page46.jpg
│       │   ├── Page47.jpg
│       │   ├── Page48.jpg
│       │   ├── Page49.jpg
│       │   ├── Page50.jpg
│       │   ├── Page51.jpg
│       │   ├── Page52.jpg
│       │   ├── Page53.jpg
│       │   ├── Page54.jpg
│       │   ├── Page55.jpg
│       │   ├── Page56.jpg
│       │   ├── Page57.jpg
│       │   ├── Page58.jpg
│       │   ├── Page59.jpg
│       │   ├── Page60.jpg
│       │   ├── Page61.jpg
│       │   ├── Page62.jpg
│       │   ├── Page63.jpg
│       │   ├── Page64.jpg
│       │   ├── Page65.jpg
│       │   ├── Page66.jpg
│       │   ├── Page67.jpg
│       │   ├── Page68.jpg
│       │   ├── Page69.jpg
│       │   ├── Page70.jpg
│       │   ├── Page71.jpg
│       │   ├── Page72.jpg
│       │   ├── Page73.jpg
│       │   ├── Page74.jpg
│       │   ├── Page75.jpg
│       │   ├── Page76.jpg
│       │   ├── Page77.jpg
│       │   ├── Page78.jpg
│       │   ├── Page79.jpg
│       │   ├── Page80.jpg
│       │   ├── Page81.jpg
│       │   ├── Page82.jpg
│       │   ├── Page83.jpg
│       │   ├── Page84.jpg
│       │   ├── Page85.jpg
│       │   ├── Page86.jpg
│       │   ├── Page87.jpg
│       │   ├── Page88.jpg
│       │   ├── Page89.jpg
│       │   ├── Page90.jpg
│       │   ├── Page91.jpg
│       │   ├── Page92.jpg
│       │   ├── Page93.jpg
│       │   ├── Page94.jpg
│       │   ├── Page95.jpg
│       │   ├── Page96.jpg
│       │   ├── Page97.jpg
│       │   ├── Page98.jpg
│       │   └── Page99.jpg
│       └── thumbnails
│           ├── BoxThumb01.jpg
│           ├── BoxThumb04.jpg
│           ├── landscape
│           │   ├── BoxThumb01.jpg
│           │   ├── BoxThumb04.jpg
│           │   ├── Thumb01.jpg
│           │   ├── Thumb02.jpg
│           │   ├── Thumb03.jpg
│           │   ├── Thumb04.jpg
│           │   ├── Thumb05.jpg
│           │   ├── Thumb06.jpg
│           │   ├── Thumb07.jpg
│           │   ├── Thumb08.jpg
│           │   ├── Thumb09.jpg
│           │   ├── Thumb10.jpg
│           │   ├── Thumb11.jpg
│           │   ├── Thumb12.jpg
│           │   ├── Thumb13.jpg
│           │   ├── Thumb14.jpg
│           │   ├── Thumb15.jpg
│           │   ├── Thumb16.jpg
│           │   ├── Thumb17.jpg
│           │   ├── Thumb18.jpg
│           │   ├── Thumb19.jpg
│           │   ├── Thumb20.jpg
│           │   ├── Thumb21.jpg
│           │   ├── Thumb22.jpg
│           │   ├── Thumb23.jpg
│           │   ├── Thumb24.jpg
│           │   ├── Thumb25.jpg
│           │   ├── Thumb26.jpg
│           │   ├── Thumb27.jpg
│           │   ├── Thumb28.jpg
│           │   ├── Thumb29.jpg
│           │   ├── Thumb30.jpg
│           │   ├── Thumb31.jpg
│           │   ├── Thumb32.jpg
│           │   ├── Thumb33.jpg
│           │   ├── Thumb34.jpg
│           │   ├── Thumb35.jpg
│           │   ├── Thumb36.jpg
│           │   ├── Thumb37.jpg
│           │   ├── Thumb38.jpg
│           │   ├── Thumb39.jpg
│           │   ├── Thumb40.jpg
│           │   ├── Thumb41.jpg
│           │   ├── Thumb42.jpg
│           │   ├── Thumb43.jpg
│           │   ├── Thumb44.jpg
│           │   ├── Thumb45.jpg
│           │   ├── Thumb46.jpg
│           │   ├── Thumb47.jpg
│           │   ├── Thumb48.jpg
│           │   ├── Thumb49.jpg
│           │   ├── Thumb50.jpg
│           │   ├── Thumb51.jpg
│           │   ├── Thumb52.jpg
│           │   ├── Thumb53.jpg
│           │   ├── Thumb54.jpg
│           │   ├── Thumb55.jpg
│           │   ├── Thumb56.jpg
│           │   ├── Thumb57.jpg
│           │   ├── Thumb58.jpg
│           │   └── Thumb59.jpg
│           ├── Thumb01.jpg
│           ├── Thumb02.jpg
│           ├── Thumb03.jpg
│           ├── Thumb04.jpg
│           ├── Thumb05.jpg
│           ├── Thumb06.jpg
│           ├── Thumb07.jpg
│           ├── Thumb08.jpg
│           ├── Thumb09.jpg
│           ├── Thumb100.jpg
│           ├── Thumb101.jpg
│           ├── Thumb102.jpg
│           ├── Thumb103.jpg
│           ├── Thumb104.jpg
│           ├── Thumb105.jpg
│           ├── Thumb106.jpg
│           ├── Thumb107.jpg
│           ├── Thumb108.jpg
│           ├── Thumb109.jpg
│           ├── Thumb10.jpg
│           ├── Thumb110.jpg
│           ├── Thumb111.jpg
│           ├── Thumb112.jpg
│           ├── Thumb113.jpg
│           ├── Thumb114.jpg
│           ├── Thumb115.jpg
│           ├── Thumb116.jpg
│           ├── Thumb11.jpg
│           ├── Thumb12.jpg
│           ├── Thumb13.jpg
│           ├── Thumb14.jpg
│           ├── Thumb15.jpg
│           ├── Thumb16.jpg
│           ├── Thumb17.jpg
│           ├── Thumb18.jpg
│           ├── Thumb19.jpg
│           ├── Thumb20.jpg
│           ├── Thumb21.jpg
│           ├── Thumb22.jpg
│           ├── Thumb23.jpg
│           ├── Thumb24.jpg
│           ├── Thumb25.jpg
│           ├── Thumb26.jpg
│           ├── Thumb27.jpg
│           ├── Thumb28.jpg
│           ├── Thumb29.jpg
│           ├── Thumb30.jpg
│           ├── Thumb31.jpg
│           ├── Thumb32.jpg
│           ├── Thumb33.jpg
│           ├── Thumb34.jpg
│           ├── Thumb35.jpg
│           ├── Thumb36.jpg
│           ├── Thumb37.jpg
│           ├── Thumb38.jpg
│           ├── Thumb39.jpg
│           ├── Thumb40.jpg
│           ├── Thumb41.jpg
│           ├── Thumb42.jpg
│           ├── Thumb43.jpg
│           ├── Thumb44.jpg
│           ├── Thumb45.jpg
│           ├── Thumb46.jpg
│           ├── Thumb47.jpg
│           ├── Thumb48.jpg
│           ├── Thumb49.jpg
│           ├── Thumb50.jpg
│           ├── Thumb51.jpg
│           ├── Thumb52.jpg
│           ├── Thumb53.jpg
│           ├── Thumb54.jpg
│           ├── Thumb55.jpg
│           ├── Thumb56.jpg
│           ├── Thumb57.jpg
│           ├── Thumb58.jpg
│           ├── Thumb59.jpg
│           ├── Thumb60.jpg
│           ├── Thumb61.jpg
│           ├── Thumb62.jpg
│           ├── Thumb63.jpg
│           ├── Thumb64.jpg
│           ├── Thumb65.jpg
│           ├── Thumb66.jpg
│           ├── Thumb67.jpg
│           ├── Thumb68.jpg
│           ├── Thumb69.jpg
│           ├── Thumb70.jpg
│           ├── Thumb71.jpg
│           ├── Thumb72.jpg
│           ├── Thumb73.jpg
│           ├── Thumb74.jpg
│           ├── Thumb75.jpg
│           ├── Thumb76.jpg
│           ├── Thumb77.jpg
│           ├── Thumb78.jpg
│           ├── Thumb79.jpg
│           ├── Thumb80.jpg
│           ├── Thumb81.jpg
│           ├── Thumb82.jpg
│           ├── Thumb83.jpg
│           ├── Thumb84.jpg
│           ├── Thumb85.jpg
│           ├── Thumb86.jpg
│           ├── Thumb87.jpg
│           ├── Thumb88.jpg
│           ├── Thumb89.jpg
│           ├── Thumb90.jpg
│           ├── Thumb91.jpg
│           ├── Thumb92.jpg
│           ├── Thumb93.jpg
│           ├── Thumb94.jpg
│           ├── Thumb95.jpg
│           ├── Thumb96.jpg
│           ├── Thumb97.jpg
│           ├── Thumb98.jpg
│           └── Thumb99.jpg
├── sce_module
│   ├── libc.prx
│   └── libSceFios2.prx
├── sce_sys
│   ├── about
│   │   └── right.sprx
│   └── keystone
└── trophy_data
    └── SLES-50326_trophies.lua

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