DS4-USB

From PS4 Developer wiki
Jump to navigation Jump to search

Source: http://eleccelerator.com/wiki/index.php?title=DualShock_4 (full paste 17:50 UTC, 18 January 2014 )

Source: https://gist.github.com/johndrinkwater/7708901

DUALSHOCK4 03.jpg

USB

Nonretail consoles can use the ★ Debug Settings : Controller Setting to use USB instead of wireless.

Audio does not carry through USB in the case of a Dual Shock 4.

The reports arrive ~250 times per second (every ~4ms).

Device Descriptor

Device Descriptor
Offset Field Size Value Description
0 bLength 1 0x12 Size of this descriptor in bytes (18)
1 bDescriptorType 1 0x01 DEVICE descriptor type (Constant = 1)
2 bcdUSB 2 0x0200 USB Spec release number (2.00):

with which the device and is descriptors are compliant (e.g.: 0x0200 (USB2.0), 0x0300, (USB3.0))

4 bDeviceClass 1 0x00 Class code assigned by USB-IF:

(used by the operating system to find a class driver for your device)

  • 00h means each interface defines its own class (identify itself at the interface level: bInterfaceClass)
  • FFh means vendor-defined class
  • Any other value must be a class code

5 bDeviceSubClass 1 0x00 SubClass Code assigned by USB-IF

(used by the operating system to find a class driver for your device)

6 bDeviceProtocol 1 0x00 Protocol Code assigned by USB-IF

(used by the operating system to find a class driver for your device)

7 bMaxPacketSize0 1 0x40 Max packet size for endpoint 0. (64)

8 idVendor 2 0x054C Vendor ID (VID) (Sony Corp.)

must be obtained from USB-IF

(used by the operating system to find a driver for your device)

10 idProduct 2 0x05C4 Product ID (PID) - (Sony Computer Entertainment Wireless Controller)

assigned by the manufacturer

(used by the operating system to find a driver for your device)

12 bcdDevice 2 0x0100 Device release number (Version: 1.00)

in binary coded decimal

14 iManufacturer 1 0x01 Index of string descriptor describing manufacturer

set to 0 if no string

15 iProduct 1 0x02 Index of string descriptor describing product

set to 0 if no string

16 iSerialNumber 1 0x00 Index of string descriptor describing device serial number
set to 0 if no string
17 bNumConfigurations 1 0x01 Number of possible configurations

Configuration Descriptor

Configuration Descriptor
Offset Field Size Value Description
0 bLength 1 0x09 Size
1 bDescriptorType 1 0x02 (= 2)
2 wTotalLength 2 0x0029 Total number of bytes (41) in this descriptor and all the following descriptors (9+9+9+7+7)
4 bNumInterfaces 1 0x01 Number of interfaces supported by this configuration
5 bConfigurationValue 1 0x01 Value used by Set Configuration to select this configuration
6 iConfiguration 1 0x00 Index of string descriptor describing configuration - set to 0 if no string
7 bmAttributes 1 0xC0 Self Powered & powered by the bus (11000000) (PS3 controller: 0x80)

specify power parameters for the configuration :

msb8-Digit bit binarylsb
7|6|5|4|3|2|1|0

  • D0 - D4: Reserved.
  • D5: The configuration supports remote wakeup.
  • D6: The configuration is self-powered and does not use power from the bus.
  • D7: The configuration is powered by the bus.

8 bMaxPower 1 0xFA Maximum current: 500mA drawn by device in this configuration.
In units of 2mA. So 0x32 (50) means 100 mA
Interface Descriptor
0 bLength 1 0x09 Size
1 bDescriptorType 1 0x04 (= 4)
2 bInterfaceNumber 1 0x00 Number identifying this interface.

Zero-based value

3 bAlternateSetting 1 0x00 The first (and default) value used to select alternative setting is always 0

(An interface can have more than one variant, and these variants can be switched between, while other interfaces are still in operation)

4 bNumEndpoints 1 0x02 Number of Endpoints used for this interface
5 bInterfaceClass 1 0x03 Class code assigned by USB-IF]

  • 00h is a reserved value
  • FFh means vendor-defined class
  • Any other value must be a class code

6 bInterfaceSubClass 1 0x00 SubClass Code assigned by USB-IF
7 bInterfaceProtocol 1 0x00 Protocol Code assigned by USB-IF
8 iInterface 1 0x00 Index of string descriptor describing interface - set to 0 if no string
Human Interface Device (HID) Descriptor
0 bLength 1 0x09 Size
1 bDescriptorType 1 0x21 Constant name specifying type of HID descriptor
2 bcdHID 1.17 2 0x0111 HID class spec version (1.11)
4 bCountryCode 1 0x00 Not supported (Device Class Definition for HID 1.11 6.2.1 p33)
5 bNumDescriptors 1 0x01 Number of Descriptors
6 bDescriptorType 1 0x22 DescriptorType (34): REPORT
7 DescriptorLength 2 0x01D3 total size of the Report descriptor (467)
Endpoint (IN) Descriptor
0 bLength 1 0x07 Size
1 bDescriptorType 1 0x05 (= 5)
2 bEndpointAddress 1 0x84 IN<--(1 000 0100)-->4 (PS3 Controller: 0x81)

The address of this endpoint within the device:

  • D3-D0: Endpoint number
  • D6-D4: Reserved. set to Zero
  • D7: Direction: 0 = OUT, 1 = IN (Ignored for Control Endpoints)

3 bmAttributes 1 0x03 Interrupt (00000011)

(D1:0) Transfer Type:

  • 00 = Control
  • 01 = Isochronous
  • 10 = Bulk
  • 11 = Interrupt

The following only apply to isochronous endpoints. Else set to 0.

(D3:2) Synchronisation Type (ISO mode):

  • 00 = No Synchronisation
  • 01 = Asynchronous
  • 10 = Adaptive
  • 11 = Synchronous

(D5:4) Usage Type (ISO mode):

  • 00 = Data endpoint
  • 01 = Feedback endpoint
  • 10 = Implicit feedback Data endpoint
  • 11 = Reserved

(D7:6) Reserved Set to 0

4 wMaxPacketSize 2 0x0040 (64)
6 bInterval 1 0x05 5 (unit depends on device speed) (PS3 Controller: 1)

Interval for polling endpoint for data transfers. Expressed in frames (ms) for low/full speed or microframes (125µs) for high speed
(ignored for Bulk & Control Endpoints. Isochronous must equal 1 and field may range from 1 to 255 for interrupt endpoints)

Endpoint (OUT) Descriptor
0 bLength 1 0x07 Size
1 bDescriptorType 1 0x05 (= 5)
2 bEndpointAddress 1 0x03 OUT<--(0 000 0011)-->3 (PS3 Controller: 0x02)
3 bmAttributes 1 0x03 Interrupt
4 wMaxPacketSize 2 0x0040 (64)
6 bInterval 1 0x05 5

HID Report Descriptor

HID Usage Tables 1.12 (p.26)

Value Items Remarks
0x05 0x01 - Usage Page (Generic Desktop Controls)
0x09 0x05 - Usage (Game Pad) CA – A manual control or cursor device. A game pad minimally consists of a thumb-activated rocker switch that controls two axes (X and Y) and has four buttons. The rocker switch consists of four contact closures for up, down, right, and left.
0xA1 0x01 - Collection (Application) Start
0x85 0x01 - Report ID (1) Used by the FW to determine what data has been send or need to be transmitted
0x09 0x30 - Usage (X) DV – A linear translation in the X direction. Report values should increase as the control’s position is moved from left to right. (for sticks)
0x09 0x31 - Usage (Y) DV – (Y direction- values should increase from far to near)
0x09 0x32 - Usage (Z) DV – (Z direction- values should increase from high to low)
0x09 0x35 - Usage (Rz) DV – A rotation about the Z axis. Angular position report values follow the righthand rule.
0x15 0x00 - Logical Minimum (0) Value for sticks
0x26 0xFF 0x00 Logical Maximum (255) Value
0x75 0x08 - Report Size (8) 8 bits per variable
0x95 0x04 - Report Count (4) 4 variables
0x81 0x02 - Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position) send variables (bytes 01 to 04)
0x09 0x39 - Usage (Hat switch) DV – A specialized mechanical configuration of switches generating a variable value with a null state. The switches are arranged around a springloaded knob. When the knob is tilted in the direction of a switch, its contacts are closed. A typical example is four switches that are capable of generating information about four possible directions in which the knob can be tilted. Intermediate positions can also be decoded if the hardware allows two switches to be reported simultaneously. (for D-pad)
0x15 0x00 - Logical Minimum (0) Value (0=N)
0x25 0x07 - Logical Maximum (7) Value (7=NW)
0x35 0x00 - Physical Minimum (0)
0x46 0x3B 0x01 Physical Maximum (315)
0x65 0x14 - Unit (System: English Rotation, Length: Centimeter)
0x75 0x04 - Report Size (4) (4 bits)
0x95 0x01 - Report Count (1) 1 variable (D-pad)
0x81 0x42 - Input (Data,Var,Abs,No Wrap,Linear,Preferred State,Null State) send (byte 05 low nibble -lsb)
0x65 0x00 - Unit (None)
0x05 0x09 - Usage Page (Button) face buttons
0x19 0x01 - Usage Minimum (0x01) first button
0x29 0x0E - Usage Maximum (0x0E) last button (14)
0x15 0x00 - Logical Minimum (0) Value for each button (status: 0 or 1)
0x25 0x01 - Logical Maximum (1)
0x75 0x01 - Report Size (1) 1 bit per button
0x95 0x0E - Report Count (14) 14 bits
0x81 0x02 - Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position) send (byte 05 high nibble msb, 8 bits of byte 06 and binary bit 0 & 1 of byte 07)
0x06 0x00 0xFF Usage Page (Vendor Defined 0xFF00)
0x09 0x20 - Usage (0x20) Counter
0x75 0x06 - Report Size (6) 6 bits
0x95 0x01 - Report Count (1)
0x15 0x00 - Logical Minimum (0)
0x25 0x7F - Logical Maximum (127)
0x81 0x02 - Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position) send (byte 07: msb 6 bits)
0x05 0x01 - Usage Page (Generic Desktop Controls) Shoulderpads Trigger
0x09 0x33 - Usage (Rx) DV – A rotation about the X axis. Angular position report values follow the right hand rule (L2 trigger)
0x09 0x34 - Usage (Ry) DV – A rotation about the Z axis. Angular position report values follow the right hand rule (R2 trigger)
0x15 0x00 - Logical Minimum (0)
0x26 0xFF 0x00 Logical Maximum (255)
0x75 0x08 - Report Size (8) 8 bits
0x95 0x02 - Report Count (2) 2 bytes
0x81 0x02 - Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position) send bytes 08 & 09
0x06 0x00 0xFF Usage Page (Vendor Defined 0xFF00)
0x09 0x21 - Usage (0x21)
0x95 0x36 - Report Count (54)
0x81 0x02 - Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position)
0x85 0x05 - Report ID (5)
0x09 0x22 - Usage (0x22)
0x95 0x1F - Report Count (31)
0x91 0x02 - Output (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x04 - Report ID (4)
0x09 0x23 - Usage (0x23)
0x95 0x24 - Report Count (36)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile) DV – declared in an Input report and is used as a notification to the host that the contents of a specific Feature report has changed
0x85 0x02 - Report ID (2)
0x09 0x24 - Usage (0x24)
0x95 0x24 - Report Count (36)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x08 - Report ID (8)
0x09 0x25 - Usage (0x25)
0x95 0x03 - Report Count (3)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x10 - Report ID (16)
0x09 0x26 - Usage (0x26)
0x95 0x04 - Report Count (4)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x11 - Report ID (17)
0x09 0x27 - Usage (0x27)
0x95 0x02 - Report Count (2)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x12 - Report ID (18)
0x06 0x02 0xFF Usage Page (Vendor Defined 0xFF02)
0x09 0x21 - Usage (0x21)
0x95 0x0F - Report Count (15)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x13 - Report ID (19)
0x09 0x22 - Usage (0x22)
0x95 0x16 - Report Count (22)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x14 - Report ID (20)
0x06 0x05 0xFF Usage Page (Vendor Defined 0xFF05)
0x09 0x20 - Usage (0x20)
0x95 0x10 - Report Count (16)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x15 - Report ID (21)
0x09 0x21 - Usage (0x21)
0x95 0x2C - Report Count (44)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x06 0x80 0xFF Usage Page (Vendor Defined 0xFF80)
0x85 0x80 - Report ID (128)
0x09 0x20 - Usage (0x20)
0x95 0x06 - Report Count (6)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x81 - Report ID (129)
0x09 0x21 - Usage (0x21)
0x95 0x06 - Report Count (6)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x82 - Report ID (130)
0x09 0x22 - Usage (0x22)
0x95 0x05 - Report Count (5)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x83 - Report ID (131)
0x09 0x23 - Usage (0x23)
0x95 0x01 - Report Count (1)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x84 - Report ID (132)
0x09 0x24 - Usage (0x24)
0x95 0x04 - Report Count (4)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x85 - Report ID (133)
0x09 0x25 - Usage (0x25)
0x95 0x06 - Report Count (6)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x86 - Report ID (134)
0x09 0x26 - Usage (0x26)
0x95 0x06 - Report Count (6)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x87 - Report ID (135)
0x09 0x27 - Usage (0x27)
0x95 0x23 - Report Count (35)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x88 - Report ID (136)
0x09 0x28 - Usage (0x28)
0x95 0x22 - Report Count (34)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x89 - Report ID (137)
0x09 0x29 - Usage (0x29)
0x95 0x02 - Report Count (2)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x90 - Report ID (144)
0x09 0x30 - Usage (X) DV – A linear translation in the X direction. Report values should increase as the control’s position is moved from left to right.
0x95 0x05 - Report Count (5)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x91 - Report ID (145)
0x09 0x31 - Usage (Y) DV – A linear translation in the Y direction. Report values should increase as the control’s position is moved from far to near.
0x95 0x03 - Report Count (3)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x92 - Report ID (146)
0x09 0x32 - Usage (Z) DV – A linear translation in the Z direction. Report values should increase as the control’s position is moved from high to low (Z).
0x95 0x03 - Report Count (3)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0x93 - Report ID (147)
0x09 0x33 - Usage (Rx) DV – A rotation about the X axis. Angular position report values follow the righthand rule.
0x95 0x0C - Report Count (12)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xA0 - Report ID (160)
0x09 0x40 - Usage (Vx) DV – A vector in the X direction. Report values should increase as the vector increases in the positive X direction (from left to right). Negative values represent vectors in the negative X direction.
0x95 0x06 - Report Count (6)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xA1 - Report ID (161)
0x09 0x41 - Usage (Vy) DV – A vector in the Y direction. Report values should increase as the vector increases in the positive Y direction (from far to near). Negative values represent vectors in the negative Y direction.
0x95 0x01 - Report Count (1)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xA2 - Report ID (162)
0x09 0x42 - Usage (Vz) DV – (Z direction -from high to low)
0x95 0x01 - Report Count (1)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xA3 - Report ID (163)
0x09 0x43 - Usage (Vbrx) DV – A vector in the X direction relative to the body of an object. Report values should increase as the vector increases in the positive X direction (forward). Negative values represent vectors in the negative X direction. X is the “forward” axis for an object
0x95 0x30 - Report Count (48)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xA4 - Report ID (164)
0x09 0x44 - Usage (Vbry) DV – (Y direction -to the right from an observer facing forward on the object)
0x95 0x0D - Report Count (13)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xA5 - Report ID (165)
0x09 0x45 - Usage (Vbrz) DV – A vector in the Z direction relative to the body of an object. Report values should increase as the vector increases in the positive Z direction (down from an observer facing forward on the object). Negative values represent vectors in the negative Z direction.
0x95 0x15 - Report Count (21)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xA6 - Report ID (166)
0x09 0x46 - Usage (Vno) DV– A non oriented vector or value. The units define a physical measurement not related to a specific axis or orientation. An example would be pressure or temperature.
0x95 0x15 - Report Count (21)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xF0 - Report ID (240)
0x09 0x47 - Usage (Feature Notification)
0x95 0x3F - Report Count (63)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xF1 - Report ID (241)
0x09 0x48 - Usage (Resolution Multiplier) DV– Defines a (if a device has the capability to vary the resolution of one or more of its controls) Resolution Multiplier for a (all) Control:
0x95 0x3F - Report Count (63)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xF2 - Report ID (242)
0x09 0x49 - Usage (0x49)
0x95 0x0F - Report Count (15)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xA7 - Report ID (167)
0x09 0x4A - Usage (0x4A)
0x95 0x01 - Report Count (1)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xA8 - Report ID (168)
0x09 0x4B - Usage (0x4B)
0x95 0x01 - Report Count (1)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xA9 - Report ID (169)
0x09 0x4C - Usage (0x4C)
0x95 0x08 - Report Count (8)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xAA - Report ID (170)
0x09 0x4E - Usage (0x4E)
0x95 0x01 - Report Count (1)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xAB - Report ID (171)
0x09 0x4F - Usage (0x4F)
0x95 0x39 - Report Count (57)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xAC - Report ID (172)
0x09 0x50 - Usage (0x50)
0x95 0x39 - Report Count (57)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xAD - Report ID (173)
0x09 0x51 - Usage (0x51)
0x95 0x0B - Report Count (11)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xAE - Report ID (174)
0x09 0x52 - Usage (0x52)
0x95 0x01 - Report Count (1)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xAF - Report ID (175)
0x09 0x53 - Usage (0x53)
0x95 0x02 - Report Count (2)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85 0xB0 - Report ID (176)
0x09 0x54 - Usage (0x54)
0x95 0x3F - Report Count (63)
0xB1 0x02 - Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0xC0 - - End Collection End


Total size of the Report descriptor is 0x01D3 (467)

Report Structure

Samples Report

64 bytes
Offset(d) 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15

00000000  01 81 80 83 7A 08 00 00 00 00 93 5F FB D2 FF DA
00000016  FF D8 FF 4F EE 14 1B 99 FE 00 00 00 00 00 05 00
00000032  00 00 00 80 00 00 00 80 00 00 00 00 80 00 00 00
00000048  80 00 00 00 00 80 00 00 00 80 00 00 00 00 80 00

Data Format

Data Format
byte index bit 7 bit 6 bit 5 bit 4 bit 3 bit 2 bit 1 bit 0
[0] Report ID (USB)
[1] Dualshock Left stick X axis (0 = Stick Left - Move left left)
[2] Dualshock Left stick Y axis (0 = Stick Left - Move up up)
[3] Dualshock Right stick Right Stick axis X
[4] Dualshock Right stick Right Stick axis Y
[5] Dualshock triangle button Dualshock circle button Dualshock cross button Dualshock square button D-PAD : hat format (0x08 is released)
1000
0111 0110 0101 0100 0011 0010 0001 0000
7=NW 6=W 5=SW 4=S 3=SE 2=E 1=NE 0=N
↑← ↓← ↓→ ↑←
[6] Dualshock R3 button Dualshock L3 button Dualshock option button Dualshock share button Dualshock R2 button (8) Dualshock L2 button (4) Dualshock R1 button (2) Dualshock L1 button (1)
[7] Counter (counts up by 1 per report) T-PAD click (2) Dualshock PS button (1)
[8] Dualshock L2 button Trigger (0 = released/unpressed, 0xFF = fully pressed)
[9] Dualshock R2 button Trigger
[10] Unknown, seems to count downwards, non-random pattern
[11] Unknown, seems to count upwards by 3, but by 2 when [10] underflows
[12] Battery Level
[13 - 14] Possibly Gyro X (seems to be signed): orientation measures
[15 - 16] Possibly Gyro Y
[17 - 18] Possibly Gyro Z
[19 - 20] Possibly Accel X: acceleration measures
[21 - 22] Possibly Accel Y
[23 - 24] Possibly Accel Z
[25 - 29] Unknown
[30] EXT/HeadSet/Earset: bitmask
  • 01111011 is headset with mic (0x7B)
  • 00111011 is headphones (0x3B)
  • 00011011 is nothing attached (0x1B)
  • 00001000 is bluetooth? (0x08)
  • 00000101 is ? (0x05)
[31 - 32] Unknown: speculation: theses 5 next (reserved) nibbles for future additional products
[33] Unknown: speculation: could be bitmaps for control commands like volume, etc. T-PAD event active:

(seen only)

  • 0x00: No data for T-PAD[1]
  • 0x01: Set data for 2 current touches
  • 0x02: set data for previous touches at [44-51]

[34] T-PAD: auto incrementing number to track last update?
[35] T-PAD: tracking numbers, unique to each finger (№1) down, so for each lift and repress, it gets a newly incremented figure.
[36 - 38] T-PAD: each finger (№1) location/positional data: static upon finger lifting, to maintain state.

To decode, each coordinated (x & y) is using 12 bits, you need to mask/split and swap the middle byte : e.g: 0x8a 4|0 28 → 0x08a 284 → x= 138 y= 644 [2]

[39] T-PAD: tracking numbers, unique to each finger (№2) down.
[40 - 42] T-PAD: each finger (№2) location.
[44 - 47] T-PAD: the previous touches (№1) track and location
[48 - 51] T-PAD: the previous touches (№2) track and location
[52 - 63] TODO[3]
Notes
  1. if NULL:
  2. T-PAD resolution (retail): 1920x943 → x=0-1919 and y=0-942 (2¹² = 4096 when 2bits¹¹ = 2048 would have been enough to fit into the resolution)
  3. if NULL:

see Button mapping

Speculation: sound, rumble (active: 1-255 / Left-Right small or large?) and LED (Color changing 8 bits for each of the R, G, and B primaries : 13-255?) are only carry through (always enable) blue-tooth.

Class Requests

This is what happened with a controller that was not previously synced to the PS4

Set Address
Get Device Descriptor:    (Short Device Descriptor)
Get Device Descriptor:    (Full Device Descriptor)
Get String Descriptor[idx=0, langID=0]:      04 03
Get String Descriptor[idx=0, langID=0]:      04 03 09 04
Get String Descriptor[idx=1, langID=0x0409]: 38 03
Get String Descriptor[idx=1, langID=0x0409]: "Sony Computer Entertainment"
Get String Descriptor[idx=2, langID=0x0409]: 
Get String Descriptor[idx=3, langID=0x0409]: "Wireless Controller"
Get Configuration Descriptor: (Short Configuration Descriptor)
Get Configuration Descriptor: (Full Configuration Descriptor)
Get Device Status: 00 00
Set Configuration to 0x01
Get Descriptor:  (HID Report Descriptor)
Set Idle to 0
Get Report 0xA3: A3 41 75 67 20 20 33 20 32 30 31 33 00 00 00 00 00 30 37 3A 30 31 3A 31 32 00 00 00 00 00 00 00 00 00 01 00 31 03 00 00 00 49 00 05 00 00 80 03 00
Get Report 0x02: 02 01 00 00 00 00 00 87 22 7B DD B2 22 47 DD BD 22 43 DD 1C 02 1C 02 7F 1E 2E DF 60 1F 4C E0 3A 1D C6 DE 08 00
Get Report 0xA3: A3 41 75 67 20 20 33 20 32 30 31 33 00 00 00 00 00 30 37 3A 30 31 3A 31 32 00 00 00 00 00 00 00 00 00 01 00 31 03 00 00 00 49 00 05 00 00 80 03 00
Get Report 0x12: 12 8B 09 07 6D 66 1C 08 25 00 00 00 00 00 00 00
Set Report 0x14: 13 AC 9E 17 94 05 B0 56 E8 81 38 08 06 51 41 C0 7F 12 AA D9 66 3C CE
Set Report 0x12: 14 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

The same controller is then disconnected, and this is what happened when it reconnected

... enumeration steps same as before
Get Report 0xA3: A3 41 75 67 20 20 33 20 32 30 31 33 00 00 00 00 00 30 37 3A 30 31 3A 31 32 00 00 00 00 00 00 00 00 00 01 00 31 03 00 00 00 49 00 05 00 00 80 03 00
Get Report 0x02: 02 01 00 00 00 00 00 87 22 7B DD B2 22 47 DD BD 22 43 DD 1C 02 1C 02 7F 1E 2E DF 60 1F 4C E0 3A 1D C6 DE 08 00
Get Report 0xA3: A3 41 75 67 20 20 33 20 32 30 31 33 00 00 00 00 00 30 37 3A 30 31 3A 31 32 00 00 00 00 00 00 00 00 00 01 00 31 03 00 00 00 49 00 05 00 00 80 03 00
Get Report 0x12: 12 8B 09 07 6D 66 1C 08 25 00 AC 9E 17 94 05 B0

report ID 0xA3 seems to be some sort of time-of-manufacture identifier, it contains a date and time as a string in the beginning, ".Aug 3 2013.....07:01:12...........1....I....."

AC 9E 17 94 05 B0 is PS4 (Host) Bluetooth MAC Address (in proper MAC format, it is B0:05:94:17:9E:AC), AC 9E 17 is the LAP and 0x94 is the UAP, 05 B0 is the NAP, this was verified using a Bluetooth sniffer.

The 16 bytes that follow immediately after the BD_ADDR is the link key that is used to authenticate the DualShock 4. When a Bluetooth connection is established, this link key is used for authentication.

I am guessing that 8B 09 07 6D 66 1C means something, it's different on a different controller, it seems to be the Bluetooth MAC Address of the DualShock 4. in proper MAC format it is 1C:66:6D:07:09:8B in this example.