Sealedkey / pfsSKKey
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This key can be found on different places and will be used for eg. SaveGame or Trophy Data decryption and encryption.
Structure
- size always 96 bytes
From | To | Description |
---|---|---|
00 | 07 | MAGIC ("pfsSKKey") (?playstation file system sealed key key?) |
08 | 09 | KeySet for getSealedKeySecret (changed beyond kernel 1.73) |
0A | 0F | Just 0x00 Bytes |
10 | 1F | IV (16 bytes) |
20 | 3F | Encrypted key (32 bytes) |
40 | 5F | SHA-256 (32 bytes) |
C
typedef struct sealedkey_t {
const unsigned char MAGIC[8];
const unsigned char KEYSET[2]; // short
const unsigned char ALIGN0Bytes[6];
const unsigned char IV[16];
const unsigned char KEY[32];
const unsigned char SHA256[32];
} PfsSKKey;
CSharp
protected internal struct sealedkey {
internal static byte[] MAGIC = new byte[8];
internal static short KeySet;
internal static byte[] AlignBytes = new byte[6];
internal static byte[] IV = new byte[16];
internal static byte[] KEY = new byte[32];
internal static byte[] SHA256 = new byte[32];
}
Note: You can't use a const byte[] defination in C#. It need to be a static byte[].
De/En -Crypting
Can be decrypted by friendly asking the OS to do it for you. You will need kernel rights to be able to ask the PS4 for it.
/* Decryption */
#define foreach(item, array) \
for (int keep = 1, \
count = 0, \
size = sizeof(array) / sizeof*(array); \
keep && count != size; \
keep = !keep, count++) \
for (item = (array) + count; keep; keep = !keep)
typedef unsigned char byte; /* byte defination for c/c++ */
byte PFSK_IDENT[8] = "pfsSKKey";
byte VERSION[8] = "\x01\x00\x00\x00\x00\x00\x00\x00"
const char USER1 = "10000000";
const char usb0 = "/mnt/usb0/";
const char usb1 = "/mnt/usb1/";
const char pfs = "dec_pfsSK.Key";
const char home = "/user/home/";
const char tropkey = "/trophy/data/sce_trop/sealedkey";
char usb_error = "[-] ERROR: Can't access usb0 nor usb1!\n[-] Will return now to caller.\n"
char usb0path[(strlen(usb0) + strlen(pfs))];
char usb1path[strlen(usb0path)];
/* Get's the encrypted sealed key based on user id */
int get_pfsSKKey(byte *buffer, const char *userID, char path) {
char toOpen[(strlen(home) + strlen(userID) + strlen(path))];
sprintf(toOpen, home, userID, path)
FILE *pfskey = fopen(toOpen, "r");
if (!pfskey) return NULL;
fread(buffer, 96, 1, pfskey);
fclose(pfskey);
return 1;
}
/* Dump the sealedkey. Send over tcp and save to file */
int dumpDecryptedSealedKey(int to) {
if (to < 0 || to > 1) return -2;
/* First load the sealedkey into a buffer */
PfsSKKEy enc;
if (!get_pfsSKKey(&enc, USER1, tropkey)) {
printf("[-] Can not load the sealed key!\n");
return -1;
}
/* Let's check the pfsSKKEy */
if (enc->MAGIC == PFSK_IDENT && enc->CAT == VERSION) {
printf("[+] Magic and version ok!\n[+] sk IV = ");
foreach(byte *val, &enc->IV) printf("%02X", *val);
printf("\n[+] sk KEY = ");
foreach(byte *val, enc->KEY) printf("%02X", *val);
printf("\n[+] sk Key-SHA256 = ");
foreach(byte *val, sk->SHA256) printf("%02X", *val);
printf("\n");
}
else return -4;
/* Now decrypt it */
byte dec[16];
int i;
if (!(i = kernel.sceSblSsDecryptSealedKey(&enc, &dec))) {
printf("[-] Error!\n[-] sceSblSsDecryptSealedKey returned %d\n", i);
return -1;
}
printf("[+] sceSblSsDecryptSealedKey returned %d\n", i);
if (!to) { /* Print it out */
printf("[+] Your decrypted sealedkey = ");
foreach(byte *val, &dec) printf("%02X", *val);
printf("\n");
return 1;
}
else { /* Saving to file */
printf("[+] Will try to save to file...");
sprintf(usb0path, usb0, pfs);
sprintf(usb1path, usb1, pfs);
FILE *dump = fopen(usb0path, "w");
if (!dump) {
dump = fopen(usb1path, "w");
if (!dump) {
printf("fail!\n%s", usb_error);
return -3;
}
}
fwrite(&dec, 16, 1, dump);
printf("done!\n");
fclose(dump);
return 1;
}
}