SELF File Format
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ORBIS SELFs from PS4 have a somewhat different structure from the ones we see on vita and ps3. The structure is documented as follows:
SELF Header Structure
Offset | Size | Description | Notes |
---|---|---|---|
0 | 4 | Magic | 4F 15 3D 1D |
0x4 | 4 | Unknown | Always 00 01 01 12 |
0x8 | 1 | Unknown | Always 1 |
0x9 | 1 | Key Type | 0xC SK, 0xF SL, 0xE SM, 0x8 EBOOT and ELF and SELF, 0x9 SPRX and SDLL and SEXE |
0xA | 2 | Padding | |
0xC | 2 | MetaData Offset | |
0xE | 2 | MetaData Size | |
0x10 | 4 | Size of SELF | |
0x14 | 4 | Padding | |
0x18 | 2 | Unknown | 1 SK, 2 SL and Modules, 4 SK Elfs, 6 .selfs, 2 .sdll, 6 .sprx, 6 ShellCore, 6 eboot.bin, 2 sexe |
0x1A | 2 | Unknown | Always 0x22 |
0x1C | 4 | Padding |
Self Segment Structure
At 0x20 the following structure follows
typedef struct { unsigned long long unknown; unsigned long long offset; unsigned long long encrypted_compressed_size unsigned long long decrypted_decompressed_size ; } SEGMENT_TABLE;