Talk:PSP Emulator Compatibility List
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Jeanne D'Arc
# # A user thread receives a fatal signal # # signal: 11 (SIGSEGV) # thread ID: 100865 # thread name: emu # proc ID: 63 # proc name: eboot.bin # reason: page fault (user read data, page not present) # fault address: 0000001000000000 # # registers: # rax: 0000000000000000 rbx: 0000000200878fe0 # rcx: 0000001000000000 rdx: 00000002ed84efc0 # rsi: 0000000000000000 rdi: 00000002ed84eca0 # rbp: 00000007ef94b960 rsp: 00000007ef94b8e0 # r8 : 0000000000000001 r9 : 00000000000002d0 # r10: 0000000000000000 r11: 000000004a81c060 # r12: 0000000008911278 r13: 00000000000001c0 # r14: 0000000000000009 r15: 00000002ed84eca0 # rip: 000000004a5f21ed eflags: 00010287 # BrF: 000000004a5f0fcd BrT: 000000004a5f2180 # # backtrace: copyin: emu has nonsleeping lock # 000000004a5dc229 # 000000004a4d1c54 # 000000004a4cffcb # 000000004a4c9975 # 000000004a6da428 # 000000004a6b4759 # 000000004a6afa17 # 000000004a67fea8 # 000000004a6dff73 # 00000008142a2d44 # 0000000000000000 # # dynamic libraries: # /app0/eboot.bin
r12: 0000000008911278 - sceAudioOutputBlocking
Shift Extended
# # A user thread receives a fatal signal # # reason: abort is called # thread ID: 100751 # thread name: emu # proc ID: 122 # proc name: eboot.bin # # registers: # rax: 363ee235816e4af4 rbx: 00000002eddfefb0 # rcx: 0000000080020000 rdx: 0000000001010010 # rsi: 0000000000000000 rdi: 00000000a0ff8301 # rbp: 00000007ef33f820 rsp: 00000007ef33f820 # r8 : ff00fffffffffff8 r9 : 00000001c9cc0ec0 # r10: 00000002ee5effa0 r11: 0000000000000246 # r12: 000000000000000f r13: 00000002eddfefb0 # r14: 0000000000000000 r15: 00000000ffffffff # rip: 00000001c9bed264 eflags: 00000202 # BrF: 0000000060e96260 BrT: 00000001c9bed260 # # backtrace: copyin: emu has nonsleeping lock # 0000000060dc1389
"Could not locate .text section!" / ".rodata.sceModuleInfo"
Emulator is looking for '.text', '.rodata.sceModuleInfo' ...
Pixel Junk Monster Deluxe
Graphical issues with Pixel Junk Monsters Deluxe, after passing sceAudioOutput2OutputBlocking issue
Age of Zombies
Playable, however no audio.
Disgaea Infinite
# # A user thread receives a fatal signal # # signal: 11 (SIGSEGV) # thread ID: 101143 # thread name: SceLibc_Thr # proc ID: 130 # proc name: eboot.bin # reason: page fault (user write data, page not present) # fault address: 00000010afafaff0 # # registers: # rax: 0000000000000049 rbx: 000000000000000a # rcx: 0000000000000049 rdx: 3c6db011877b4530 # rsi: 0000000000000000 rdi: 00000000a0ff8301 # rbp: 00000007ef65fde0 rsp: 00000007ef65fdb0 # r8 : 0000000000000000 r9 : 0000000000000000 # r10: 0000000000000000 r11: 0000000000000246 # r12: 00000002ee09f858 r13: 0000000000020000 # r14: 0000000000000000 r15: 00000010afafaff0 # rip: 0000000047bdff40 eflags: 00010213 # BrF: 0000000047bdffbd BrT: 0000000047bdff40 # # backtrace: copyin: SceLibc_Thr has nonsleeping lock # 0000000047c72b5a # 0000000047c76401 # 0000000047bf7385 # 0000000047bfbcce # 00000001e3ebd779 # 000000083e88ad44 # 0000000000000000 #
CSPSP
PSP Emulator in c# Created by soywiz and Taken over by xDPx and Pink1
Tested Games with original Build that did not work all thanks to weedie
All Progress on Unimplemented functions can be found here https://trello.com/c/d7kn9zE9/30-cspspemu-for-ps4-in-unity