User talk:Kozarovv: Difference between revisions
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seems to be like internal threads, not real threads. Emu print with that. | |||
<pre>_____________________________________________________________________________ | <pre>_____________________________________________________________________________ | ||
| Emotion Engine: | Input Output Processor (iop) | x Extra? | | | Emotion Engine: | Input Output Processor (iop) | x Extra? | |
Revision as of 17:03, 30 September 2019
Rough draft
psfour2pstwo
idle detect
- --detect-idle-vif
- --detect-idle-ee
- --detect-idle-iop
- --detect-idle-intc
- --detect-idle-chcr
other
- --force-point-sampling
- Project Snowblind US mipmap offset 0019506C bc1f loc_19508C
vu
Looks like VU sync always(?), not like ps2.
todo
seems to be like internal threads, not real threads. Emu print with that.
_____________________________________________________________________________ | Emotion Engine: | Input Output Processor (iop) | x Extra? | |-----------------------|-------------------------------|-------------------| | e-dbg | i-fw | x-stdlib | | e-r59 | i-debug | x-emu | | e-mem | i-cdvd | x-lpnr | | e-dmac | i-dmac | x-cdvd | | e-timer | i-gmif | x-isofs | | e-sio | i-intc | x-log | | e-dramc | i-mem | x-mcd | | e-intc | i-memcard | x-replay | | e-sif | i-mtap | x-rtc | | e-gif | i-pad | x-save | | e-vif0 | i-pif | x-osd | | e-vif1 | i-sched | x-snap | | e-ipu | i-sif | x-host | | e-jit | i-sio2 | x-trphy | | e-hook | i-timer | x-audio | | e-Lua | i-usb | x-pad | | e-gs | i-spu2 | x-srvc | | e-sched | i-EndSlice | x-dialog | | | i-r30 | x-dlc | | | i-jit | x-stream | | | i-Lua | x-mem | | | i-thread | x-core | |-----------------------|-------------------------------|-------------------|
Shaders
SB header
Offset | Size | Description | Example |
---|---|---|---|
0x00 | 2 bytes | SB Version | 00 04 (00.04) |
0x02 | 2 bytes | Compiler Version | F9 F1 (63985) |
0x04 | 8 bytes | Association Hash | B2 09 E0 A5 00 00 00 00 |
0x0C | 1 byte | Shader Type | 02 |
0x0D | 1 byte | Code Type | 01 |
0x0E | 1 byte | UseShaderResourceTable | 00/01 (true/false) |
0x0F | 1 byte | Compiler Type | 03 |
0x10 | 4 bytes | Code Size | E8 00 00 00 (232) |
0x14 | 4 bytes | ? | 00 00 00 00 |
0x18 | 12 bytes? | System Attribute Info - Num Threads | 40 00 01 00 01 00 00 00 00 00 00 00 |
'''Shader Type''' *(unknown) 0 *kShaderTypeVsShader 1 *kShaderTypeFsShader 2 *kShaderTypeCsShader 3 *kShaderTypeGsShader 4 *kShaderTypeHsShader 5 *kShaderTypeDsShader 6 '''Code type''' *kCodeTypeIl 0 *kCodeTypeIsa 1 *kCodeTypeScu 2 '''UseShaderResourceTable''' *false 0 *true 1 '''Compiler Type''' *kCompilerTypeUnspecified 0 *kCompilerTypeOrbisPsslc 1 *kCompilerTypeOrbisEsslc 2 *kCompilerTypeOrbisWave 3 *kCompilerTypeOrbisCuAs 4
GNM Header
Offset | Size | Description | Example |
---|---|---|---|
0x00 | 4 bytes | Magic | 72 64 68 53 Shdr |
0x04 | 4 bytes | Version | 00 07 00 02 (0007.0002) |
0x08 | 1 byte | Shader type | 04 (Compute) |
0x09 | 1 byte | Shader header size in DW | 0D (13) |
0x0A | 1 byte | Has shader aux data | 00/01 ? |
0x0B | 1 byte | Target GPU types | NEO) |
0x0C | 4 bytes | padding | 00 00 00 00 |