SELF File Format: Difference between revisions
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Line 13: | Line 13: | ||
| 0x8 || 1 || Unknown || Always 1 | | 0x8 || 1 || Unknown || Always 1 | ||
|- | |- | ||
| 0x9 || 1 || Key Type || 0xC SK, 0xF SL, 0xE SM, 0x8 EBOOT and ELF and SELF, 0x9 SPRX and SDLL | | 0x9 || 1 || Key Type || 0xC SK, 0xF SL, 0xE SM, 0x8 EBOOT and ELF and SELF, 0x9 SPRX and SDLL and SEXE | ||
|- | |- | ||
| 0xA || 2 || Padding || | | 0xA || 2 || Padding || |
Revision as of 22:53, 25 February 2019
ORBIS SELFs from PS4 have a somewhat different structure from the ones we see on vita and ps3. The structure is documented as follows:
SELF Header Structure
Offset | Size | Description | Notes |
---|---|---|---|
0 | 4 | Magic | 4F 15 3D 1D |
0x4 | 4 | Unknown | Always 00 01 01 12 |
0x8 | 1 | Unknown | Always 1 |
0x9 | 1 | Key Type | 0xC SK, 0xF SL, 0xE SM, 0x8 EBOOT and ELF and SELF, 0x9 SPRX and SDLL and SEXE |
0xA | 2 | Padding | |
0xC | 2 | MetaData Offset | |
0xE | 2 | MetaData Size | |
0x10 | 4 | Size of SELF | |
0x18 | 2 | Unknown | 1 SK, 2 SL and Modules, 4 SK Elfs, 6 .selfs, 2 .sdll, 6 .sprx, 6 ShellCore, 6 eboot.bin |
0x1A | 2 | Unknown | Always 0x22 |
0x20 | 2 | Unknown | Always 0x6 |
0x22 | 2 | Unknown | Always 0x13, Except in Secure Modules (0x00) |