SELF File Format: Difference between revisions
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Line 8: | Line 8: | ||
|- | |- | ||
| 0 || 4 || Magic || 4F 15 3D 1D | | 0 || 4 || Magic || 4F 15 3D 1D | ||
|- | |||
| 0x4 || 4 || Unknown || Always 00 01 01 12 | |||
|- | |- | ||
| 0x9 || 1 || Key Type || | | 0x9 || 1 || Key Type || |
Revision as of 22:47, 25 February 2019
ORBIS SELFs from PS4 have a somewhat different structure from the ones we see on vita and ps3. The structure is documented as follows:
SELF Header Structure
Offset | Size | Description | Notes |
---|---|---|---|
0 | 4 | Magic | 4F 15 3D 1D |
0x4 | 4 | Unknown | Always 00 01 01 12 |
0x9 | 1 | Key Type | |
0xA | 2 | Padding | |
0xC | 2 | MetaData Offset | |
0xE | 2 | MetaData Size | |
0x10 | 4 | Size of SELF | |
0x18 | 2 | Unknown | 1 SK, 2 SL and Modules, 4 SK Elfs, 6 .selfs, 2 .sdll, 6 .sprx, 6 ShellCore, 6 eboot.bin |
0x1A | 2 | Unknown | Always 0x22 |
0x20 | 2 | Unknown | Always 0x6 |
0x22 | 2 | Unknown | Always 0x13, Except in Secure Modules (0x00) |