PlayStation VR: Difference between revisions
m (→Morpheus: Good idea, not made to make profit only like the devices above.) |
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** http://vrfocus.com/archives/9782/developers-confirm-work-xbox-one-vr-kit/ | ** http://vrfocus.com/archives/9782/developers-confirm-work-xbox-one-vr-kit/ | ||
** http://www.pushsquare.com/news/2014/12/exclusive_how_one_developer_turned_a_ps_vita_into_a_virtual_reality_headset | ** http://www.pushsquare.com/news/2014/12/exclusive_how_one_developer_turned_a_ps_vita_into_a_virtual_reality_headset | ||
** http://eyeplaythepiano.com/en/ (Crowdfunding page: http://japangiving.jp/p/1809) | |||
* opensource/openhardware alternatives: | * opensource/openhardware alternatives: | ||
**https://cardboard.withgoogle.com/ Google Cardboard | **https://cardboard.withgoogle.com/ Google Cardboard |
Revision as of 18:25, 30 January 2015
This article is marked for rewrite/restructuring in proper wiki format. You can help PS4 Developer wiki by editing it. |
Morpheus
Project Morpheus is PlayStation’s prototype virtual reality system for PS4, announced at GDC 2014.
Specifications
Current prototype for Project Morpheus features a head mounted with a 5-inch LCD panel, display with 1080p resolution (960 x RGB x 1080 resolution per eye) and a 90 ° Field of view (FOV).
Accelerometer and gyroscope sensors built into the head mounted unit as well as PS camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.
Project Morpheus also features new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation.
In addition to PlayStation Camera, Project Morpheus works with DualShock 4 Wireless Controller and PlayStation Move.
Compared to competition
ANTVR Kit | Oculus DevKit2 | Samsung Gear VR | Zeiss VR One | Sony Morpheus | |
---|---|---|---|---|---|
Screensize (inches) | 6" | 7" | 5.7" (Note4 display) | =>4,7" <=5,2" (Phone display) | 5" |
Resolution (px) | 1920x1080 (960×1080 per eye) | 1920x1080 (960×1080 per eye) | <= 2560x1440 (Note4 display) | => 1920x1080 (Phone display) | 1920x1080 (960×1080 per eye) |
Aspect Ratio | 4:3 | 16:10 (4:5 per eye) | 16:9 (Note4 display) | 16:9 (Phone display) | ? |
Field of view (FOV) | 100° diagonal | 90° horizontal (110° diagonal) | 96° ?diagnonal? | 100° ?diagnonal? | 90° ?horizontal? |
Lens | Asperical | Spherical | ?Spherical? | ?Spherical? | ? |
Sensors | 2x 9-axis IMU | 9-axis IMU | 6-axis IMU | 6-axis IMU | 6-axis IMU |
Positional tracking | Built-in | Camera | Unsupported | ?Unknown? | PlayStation 4 Camera |
Compatibility | 2D/3D games & movies | Oculus games & demos | Galaxy Note 4 (required) | iPhone 6, Galaxy S5 and more | PS4 games |
Platforms | PC, x360/Xbox One, PS3/PS4, Blu-ray, Android | PC | Android | IOS / Android (Unity3D sdk) | PS4 (+some PSVita) |
Price | ? | $350 | $199.99 | $99,- / €99,- / asia | ? |
Teardown | iFixit Teardown [1] and analysis [2] |
- other alternatives:
- http://www.arctablet.com/blog/featured/archos-preparing-vr-headset-on-the-cheap/ [1]
- http://www.dx.com/p/colorcross-universal-virtual-reality-3d-video-glasses-for-4-7-smartphones-black-336607
- http://www.weibo.com/1710173801/BrYdpbMNy / http://www.weibo.com/oppo
- http://www.sony.net/SonyInfo/News/Press/201412/14-118E/index.html
- http://vrfocus.com/archives/9782/developers-confirm-work-xbox-one-vr-kit/
- http://www.pushsquare.com/news/2014/12/exclusive_how_one_developer_turned_a_ps_vita_into_a_virtual_reality_headset
- http://eyeplaythepiano.com/en/ (Crowdfunding page: http://japangiving.jp/p/1809)
- opensource/openhardware alternatives:
- https://cardboard.withgoogle.com/ Google Cardboard
- http://www.osvr.com/ Open Source Virtual Reality
Videos
Project Morpheus: GDC 2014 Presentation | Joshua Topolsky demonstrates Sony's Project Morpheus |
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The Deep | Summer Lesson |
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Gallery