PlayStation VR: Difference between revisions
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! !! [https://www.kickstarter.com/projects/805968217/antvr-kit-all-in-one-universal-virtual-reality-kit?ref=discovery ANTVR Kit] !! [http://en.wikipedia.org/wiki/Oculus_Rift Oculus DevKit2] !! | ! !! [https://www.kickstarter.com/projects/805968217/antvr-kit-all-in-one-universal-virtual-reality-kit?ref=discovery ANTVR Kit] !! [http://en.wikipedia.org/wiki/Oculus_Rift Oculus DevKit2] !! [http://www.samsung.com/global/microsite/gearvr/gearvr_features.html Samsung Gear VR] !! Sony [[Morpheus]] | ||
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| '''Screensize (inches)''' || 6 || 7 || | | '''Screensize (inches)''' || 6 || 7 || 5.7 (Note 4 display) || 5 | ||
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| '''Resolution (px)''' || 1920x1080 (960×1080 per eye) || 1920x1080 (960×1080 per eye) || | | '''Resolution (px)''' || 1920x1080 (960×1080 per eye) || 1920x1080 (960×1080 per eye) || 2560x1440 (Note 4 display)<!--// need visual output resolution, not bogus pixels //--> || 1920x1080 (960×1080 per eye) | ||
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| '''Aspect Ratio''' || 4:3 || 16:10 (4:5 per eye) || | | '''Aspect Ratio''' || 4:3 || 16:10 (4:5 per eye) || 16:9 (Note 4 display)<!--// need output aspect ratio, not bogus ratio //--> || ? | ||
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| '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 100{{degree}} diagonal || 90{{degree}} horizontal (110{{degree}} diagonal) || 96{{degree}} || 90{{degree}} | | '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 100{{degree}} diagonal || 90{{degree}} horizontal (110{{degree}} diagonal) || 96{{degree}} {{unknown|diagnonal}}<!--// need FoV measuring method, not bogus numbers //--> || 90{{degree}} {{unknown|horizontal}}<!--// need FoV measuring method, not bogus numbers //--> | ||
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| '''Lens''' || Asperical || Spherical || | | '''Lens''' || Asperical || Spherical || {{unknown|Spherical}}<!--// need lensshape type //--> || ?<!--// need lensshape type //--> | ||
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| '''Sensors''' || 2x 9-axis IMU || 9-axis IMU || | | '''Sensors''' || 2x 9-axis IMU || 9-axis IMU || 6-axis IMU<!--// Note4, VR might include other set too //--> || 6-axis IMU | ||
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| '''Positional tracking''' || Built-in || Camera || {{NA}} || [[PlayStation 4 Camera]] | | '''Positional tracking''' || Built-in || Camera || {{NA}}<!--// Camera Note4 might be used //--> || [[PlayStation 4 Camera]] | ||
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| '''Compatibility''' || 2D/3D games & movies || Oculus games & demos || Galaxy Note 4 (required) || PS4 games | | '''Compatibility''' || 2D/3D games & movies || Oculus games & demos || Galaxy Note 4 (required)<!--// duh! //--> || PS4 games | ||
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| '''Platforms''' || PC, x360/Xbox One, PS3/PS4, Blu-ray, Android || PC || Android || PS4 (+some PSVita) | | '''Platforms''' || PC, x360/Xbox One, PS3/PS4, Blu-ray, Android || PC || Android || PS4 (+some PSVita) | ||
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| '''Price''' || ? || $350 || | | '''Price''' || ? || $350 || {{rumor|$199}} || ? | ||
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Revision as of 20:29, 6 October 2014
This article is marked for rewrite/restructuring in proper wiki format. You can help PS4 Developer wiki by editing it. |
Morpheus
Project Morpheus is PlayStation’s prototype virtual reality system for PS4, announced at GDC 2014.
Specifications
Current prototype for Project Morpheus features a head mounted with a 5-inch LCD panel, display with 1080p resolution (960 x RGB x 1080 resolution per eye) and a 90 ° Field of view (FOV).
Accelerometer and gyroscope sensors built into the head mounted unit as well as PS camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.
Project Morpheus also features new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation.
In addition to PlayStation Camera, Project Morpheus works with DualShock 4 Wireless Controller and PlayStation Move.
Compared to competition
ANTVR Kit | Oculus DevKit2 | Samsung Gear VR | Sony Morpheus | |
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Screensize (inches) | 6 | 7 | 5.7 (Note 4 display) | 5 |
Resolution (px) | 1920x1080 (960×1080 per eye) | 1920x1080 (960×1080 per eye) | 2560x1440 (Note 4 display) | 1920x1080 (960×1080 per eye) |
Aspect Ratio | 4:3 | 16:10 (4:5 per eye) | 16:9 (Note 4 display) | ? |
Field of view (FOV) | 100° diagonal | 90° horizontal (110° diagonal) | 96° ?diagnonal? | 90° ?horizontal? |
Lens | Asperical | Spherical | ?Spherical? | ? |
Sensors | 2x 9-axis IMU | 9-axis IMU | 6-axis IMU | 6-axis IMU |
Positional tracking | Built-in | Camera | NA | PlayStation 4 Camera |
Compatibility | 2D/3D games & movies | Oculus games & demos | Galaxy Note 4 (required) | PS4 games |
Platforms | PC, x360/Xbox One, PS3/PS4, Blu-ray, Android | PC | Android | PS4 (+some PSVita) |
Price | ? | $350 | ?$199? | ? |
opensource/openhardware alternative: https://cardboard.withgoogle.com/
Videos
Project Morpheus: GDC 2014 Presentation | Joshua Topolsky demonstrates Sony's Project Morpheus |
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The Deep | Summer Lesson |
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Gallery