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Revision as of 01:01, 21 September 2014
This article is marked for rewrite/restructuring in proper wiki format. You can help PS4 Developer wiki by editing it. |
Morpheus
Project Morpheus is PlayStation’s prototype virtual reality system for PS4, announced at GDC 2014.
Specifications
Current prototype for Project Morpheus features a head mounted with a 5-inch LCD panel, display with 1080p resolution (960 x RGB x 1080 resolution per eye) and a 90 ° Field of view (FOV).
Accelerometer and gyroscope sensors built into the head mounted unit as well as PS camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.
Project Morpheus also features new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation.
In addition to PlayStation Camera, Project Morpheus works with DualShock 4 Wireless Controller and PlayStation Move.
Compared to competition
ANTVR Kit | Oculus DevKit2 | Sony Morpheus | |
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Screensize (inches) | 6 | 7 | 5 |
Resolution (px) | 1920x1080 (960×1080 per eye) | 1920x1080 (960×1080 per eye) | 1920x1080 (960×1080 per eye) |
Aspect Ratio | 4:3 | 16:10 (4:5 per eye) | ? |
Field of view (FOV) | 100° diagonal | 90° horizontal (110° diagonal) | 90° h? |
Lens | Asperical | Spherical | ? |
Sensors | 2x 9-axis IMU | 9-axis IMU | 6-axis IMU |
Positional tracking | Built-in | Camera | PlayStation 4 Camera |
Compatibility | 2D/3D games & movies | Oculus games & demos | PS4 games |
Platforms | PC, x360/Xbox One, PS3/PS4, Blu-ray, Android | PC | PS4 (+some PSVita) |
Price | ? | $350 | ? |
Videos
Project Morpheus: GDC 2014 Presentation | Joshua Topolsky demonstrates Sony's Project Morpheus |
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The Deep | Summer Lesson |
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Gallery