User:Scalerize: Difference between revisions

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1: Patch IOP to fix the restarting music
1: Patch IOP to fix the restarting music
2: Patch the instruction causing Ratchet to fall
2: Patch the physics instructions
3: Refine the patch's performance
3: Refine the patch's performance
Move this info elsewhere:
<br>'''Delay GIF'''
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
eeObj.AddHook(0x0033A540,0xAC430000, function() eeObj.SchedulerDelayEvent("gif.dma", 0x60500) end)
</pre>
<br>'''Patch EE memory'''
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
eeObj.WriteMem32(0x001958A0, 0x10000086)
end
emuObj.AddVsyncHook(patcher)
</pre>
<br>'''Speedhacks'''
<pre>
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
eeObj.AddHook(0x002cc350, 0x78a30000, function()
          eeObj.AdvanceClock(21000)
          eeObj.Vu1MpgCycles(2000)
          eeObj.FastForwardClock()
end)
</pre>

Latest revision as of 23:12, 19 September 2024

TODO:

1: Patch IOP to fix the restarting music 2: Patch the physics instructions 3: Refine the patch's performance

Move this info elsewhere:


Delay GIF

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

eeObj.AddHook(0x0033A540,0xAC430000, function() eeObj.SchedulerDelayEvent("gif.dma", 0x60500) end)


Patch EE memory

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
eeObj.WriteMem32(0x001958A0, 0x10000086)
end
emuObj.AddVsyncHook(patcher)


Speedhacks

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

eeObj.AddHook(0x002cc350, 0x78a30000, function()
          eeObj.AdvanceClock(21000)
          eeObj.Vu1MpgCycles(2000)
          eeObj.FastForwardClock()
end)