VTRM: Difference between revisions
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The | The PS4 VTRM functionality seems to be similar with the one of the PS3. We can either dump it via HW or via SW method. Tools to unpack and dump the VTRM can be found here [http://www.psdevwiki.com/ps4/Flash-Main Tool] on the Top, under sources. | ||
On the PS4 a Dev | On the PS4 a Dev/Test units only have one Region whilst a Retail unit has two Regions. One of those regions is used for deactivation and the other one for activation. | ||
Region0 and Region1 Digest (or signature, whatever) is for every console on every System Software version the same. And "Per Console" does not match at all because it is per Region for a Retail. In case only DevKit / TestKit consoles do use one Region (Region0) you could call it there "Per Console", still it is "Per Region". | |||
=== Region0 === | |||
SCEVTRM Magic on 0x380048. | |||
The 0xFC in this example here mark the very first entry for a VTRM. Otherwise it would be 4 bytes either all 0x00 which means not in use or 0x03 0x00 0x00 0x00 which means in use. 0xFC is always tighten to 0x00 placed on offset 0x380050 and 0x380058 or in the second VTRM on 0x3A0050 and 0x3A0058 and it is the counter for activation and deactivation of the console. Following the counting: This means for every | |||
uneven number == Activated | |||
and for every | |||
even number == Deactivated | |||
or | |||
If VTRM0 is marked as in use then the console is deactivated and if VTRM1 is marked as in use then PS4 is activated. | |||
Following some examples. Remember mark 0xFC and count 0x00 == factory state. | |||
'''Deactivated''' | |||
{| class="wikitable" | |||
|- | |||
! Console A !! Console B !! Console C | |||
|- | |||
| <pre> Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
00380000 FC FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF üÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380020 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380030 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. | |||
00380050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00380060 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ | |||
00380070 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ</pre> || <pre> Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
00380000 00 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF üÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380020 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380030 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. | |||
00380050 16 00 00 00 00 00 00 00 16 00 00 00 00 00 00 00 ................ | |||
00380060 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ | |||
00380070 FF FF FF FF FF FF FF FF FC FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ</pre> || <pre> Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
00380000 00 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF üÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380020 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380030 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. | |||
00380050 0E 00 00 00 00 00 00 00 0E 00 00 00 00 00 00 00 ................ | |||
00380060 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ | |||
00380070 FF FF FF FF FF FF FF FF FC FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ</pre> | |||
|- | |||
|} | |||
So we have more ways to identify if a dump is from a Retail or a Dev/Test console. Either we can check if there are any incremental counters used on the VTRM or we can check if the VTRM has any mark like 0xFC or 0x00000000 or 0x03000000 then it is a Retail else Dev/Test. Or we also can check the first 4 bytes of both VTRMs against 4x 0xFF bytes, if true == Dev/Test else Retail. | |||
NOTE: Dev/Test Consoles only do use one VTRM. The array for the second VTRM is completely empty on this SKU models beside that they don't have any mark and also no counter. (yea sure why if they only use one ^^) | |||
NOTE²: There is another byte that will change during this process. On offset 0x3A0078 for factory the byte is 0xFF. As soon as the console would be the first time activated (so count 0x01) then this byte change to 0xFE. After this (so count 0x02 and upwards) the byte will always be 0xFC. | |||
=== Region0 Digest? === | |||
This region of 0x60 bytes is the exact same on the same console of different FW and BIOS versions. We can use those 0x60 bytes to identify dumps as different or as from one and the same device. It's kind of a unique console identifier. I will add a new entry to the SystemFlash Extractor and hash this array with SHA1 which we then can use to store it in the DataBase. That gives us the ability to even identify a dump and its informations from the DataBase out as one and the same device or as a different one, while at same time to protect the privacy of the user in case we use a checksum to store and not the console specific unique value. | |||
'''(From a already dead console)''' | |||
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
00380170 BE AF 32 B6 91 8A CF 6B ¾¯2¶‘ŠÏk | |||
00380180 87 67 90 C3 93 8B 71 A5 02 7D 24 B3 BA E3 C1 1F ‡g.Ó‹q¥.}$³ºãÁ. " | |||
00380190 50 18 52 A2 70 B8 21 E7 C0 7E 2C CF B9 B5 19 BF P.R¢p¸!çÀ~,Ϲµ.¿ " | |||
003801A0 79 33 BA CF 8D 50 3D 03 32 BD 8A 25 00 DA A5 2B y3ºÏ.P=.2½Š%.Ú¥+ " | |||
003801B0 4B 1E 27 27 96 07 87 52 7F DD 05 ED A5 DA 51 C8 K.''–.‡R.Ý.í¥ÚQÈ " | |||
003801C0 AB F6 48 B9 08 FF CF 89 83 B2 76 37 51 75 8D 87 «öH¹.ÿωƒ²v7Qu.‡ " | |||
003801D0 F8 A1 06 69 F7 73 58 36 ø¡.i÷sX6 " | |||
=== Region0 UserRegion === | |||
=== Region1 === | |||
SCEVTRM Magic on 0x3A0048 | |||
'''Activated''' | |||
{| class="wikitable" | |||
|- | |||
! Console A !! Console B !! Console C | |||
|- | |||
| <pre> Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
00380000 03 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF üÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380020 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380030 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. | |||
00380050 01 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 ................ | |||
00380060 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ | |||
00380070 FF FF FF FF FF FF FF FF FE FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ</pre> || <pre> Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
00380000 03 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF üÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380020 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380030 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. | |||
00380050 17 00 00 00 00 00 00 00 17 00 00 00 00 00 00 00 ................ | |||
00380060 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ | |||
00380070 FF FF FF FF FF FF FF FF FC FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ</pre> || <pre> Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
00380000 03 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF üÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380020 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380030 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
00380040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. | |||
00380050 0F 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00 ................ | |||
00380060 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ | |||
00380070 FF FF FF FF FF FF FF FF FC FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ</pre> | |||
|- | |||
|} | |||
{| class="wikitable" | |||
|- | |||
! Console A, B !! Console C | |||
|- | |||
| <pre> Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
003801D0 FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿ | |||
003801E0 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
[...] filled FF region | |||
003A0160 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
003A0170 FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿ</pre> || <pre> Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F | |||
0039FFF0 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
003A0000 03 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF ....ÿÿÿÿÿÿÿÿÿÿÿÿ | |||
003A0010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
[...] filled FF region | |||
003A0040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. | |||
003A0040 01 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 ................ | |||
003A0040 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ | |||
003A0040 FF FF FF FF FF FF FF FF FE FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿþÿÿÿÿÿÿÿ | |||
003A0050 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
[...] filled FF region | |||
003A0160 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ | |||
003A0170 FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿ</pre> | |||
|- | |||
|} | |||
=== Region1 Digest? === | |||
The same like for Region0 applies here but with the difference that those both digest? from Region0 and Region1 do differ on the same console and also on different versions. But Region0 do match Region0 of different FW and BIOS versions and the same applies for Region1. Those 0x60 bytes from Region1 are always the same on different FW and BIOS versions of the same console. | |||
=== Region1 UserRegion === | |||
== Structure == | == Structure == | ||
==== Header ==== | |||
* size is always 0x80 bytes | |||
* integer values are endian swapped | |||
{| class="wikitable" | |||
|- | |||
! From !! To !! Description | |||
|- | |||
| 00 || 03 || '''Flag''' Marks the VTRM status. Factory state = 0xFC (1 byte). Activation state = 0x03000000. Deactivation state = 0x00000000. | |||
|- | |||
| 04 || 3F || '''Padding0''' Nothing only 0xFF bytes. | |||
|- | |||
| 40 || 43 || '''Constant''' always 0x01000000. | |||
|- | |||
| 44 || 47 || '''Padding1''' Nothing always 0xFF bytes. | |||
|- | |||
| 48 || 4F || '''Magic''' The VTRM Magic. | |||
|- | |||
| 50 || 53 || '''Count0''' The activation / deactivation count. | |||
|- | |||
| 54 || 57 || '''Padding2''' Nothing always 0x00 bytes. | |||
|- | |||
| 58 || 5B || '''Count1''' The control byte for the activation / deactivation count. It need to be the same like '''Count0'''. | |||
|- | |||
| 5C || 5F || '''Padding3''' Nothing always 0x00 bytes. | |||
|- | |||
| 60 || 6F || '''Ukn''' Unknowen always the same 16 bytes. | |||
|- | |||
| 70 || 76 || '''Padding4''' Nothing always 0xFF bytes. | |||
|- | |||
| 77 || 77 || '''Ctrlflag''' Tigthen with the '''Flag''' variable. Factory state = 0xFF. First activation state = 0xFE. Else it will be always state = 0xFC. | |||
|- | |||
| 78 || 7F || '''Padding5''' Nothing always 0xFF bytes. | |||
|} | |||
'''C''' | |||
<source lang="c"> | |||
typedef struct vtrmHeader { | |||
unsigned char FLAG; | |||
unsigned const char PADDING0; | |||
unsigned int32 CONSTANT; | |||
unsigned const char PADDING1; | |||
unsigned const char MAGIC; | |||
unsigned int32 COUNT0; | |||
unsigned const char PADDING2; | |||
unsigned int32 COUNT1; | |||
unsigned const char PADDING3; | |||
unsigned const char UKN; | |||
unsigned const char PADDING4; | |||
unsigned char CTRLFLAG; | |||
unsigned const char PADDING5; | |||
} vtrmHeader; | |||
</source> | |||
'''CSharp''' | |||
<source lang="csharp"> | |||
protected internal struct vtrmHeader { | |||
internal static byte[] FLAG = new byte[4]; | |||
internal static byte[] PADDING0 = new byte[60]; | |||
internal static int32 CONSTANT; | |||
internal static byte[] PADDING1 = new byte[4]; | |||
internal static byte[] MAGIC = new byte[8]; | |||
internal static int32 COUNT0; | |||
internal static byte[] PADDING2 = new byte[4]; | |||
internal static int32 COUNT1; | |||
internal static byte[] PADDING3 = new byte[4]; | |||
internal static byte[] UKN = new byte[16]; | |||
internal static byte[] PADDING4 = new byte[8]; | |||
internal static byte[] CTRLFLAG = new byte[1]; | |||
internal static byte[] PADDING5 = new byte[7]; | |||
} | |||
</source> | |||
==== Body ==== | |||
== Function Calls == | == Function Calls == | ||
From 1.76. [http://pastebin.com/gWg1JeA8 pastebin] | |||
<pre> | |||
VtrmCipherCalcHeaderDigest LOAD FFFFFFFF827CF0E0 00000141 00000138 00000000 R . . . B . . | |||
VtrmCipherCalcAssignTableDigest LOAD FFFFFFFF827CF230 00000078 00000020 00000000 R . . . B . . | |||
VtrmCipherCalcSectorDigestTableDigest LOAD FFFFFFFF827CF2B0 00000078 00000020 00000000 R . . . B . . | |||
VtrmCipherCalcUserRegionDigest LOAD FFFFFFFF827CF330 00000078 00000020 00000000 R . . . B . . | |||
VtrmCipherEncryptUserRegion LOAD FFFFFFFF827CF3B0 000000A6 00000048 00000000 R . . . B . . | |||
VtrmCipherDecryptUserRegion LOAD FFFFFFFF827CF460 000000A6 00000048 00000000 R . . . B . . | |||
vtrm_erase_sector LOAD FFFFFFFF827CF510 0000001B R . . . . . . | |||
vtrm_pread LOAD FFFFFFFF827CF530 00000029 R . . . . . . | |||
vtrm_pwrite LOAD FFFFFFFF827CF560 00000029 R . . . . . . | |||
VtrmUtilLockInitialize LOAD FFFFFFFF827CF590 0000001D 00000008 00000000 R . . . B . . | |||
VtrmUtilLockFinialize LOAD FFFFFFFF827CF5B0 00000014 00000008 00000000 R . . . B . . | |||
VtrmUtilLock LOAD FFFFFFFF827CF5D0 0000003A 00000008 00000000 R . . . B . . | |||
VtrmUtilUnlock LOAD FFFFFFFF827CF610 0000003A 00000008 00000000 R . . . B . . | |||
VTRM_MALLOC LOAD FFFFFFFF827CF650 00000011 R . . . . . . | |||
VTRM_FREE LOAD FFFFFFFF827CF670 0000000C R . . . . . . | |||
VTRM_CONTIGMALLOC LOAD FFFFFFFF827CF680 00000039 00000018 00000000 R . . . B . . | |||
VTRM_CONTIGFREE LOAD FFFFFFFF827CF6C0 0000000C R . . . . . . | |||
VtrmUtilBswap16 LOAD FFFFFFFF827CF6D0 00000008 R . . . . . . | |||
VtrmUtilBswap32 LOAD FFFFFFFF827CF6E0 00000005 R . . . . . . | |||
VtrmUtilBswap64 LOAD FFFFFFFF827CF6F0 00000007 R . . . . . . | |||
VtrmUtilDumpVtrmHeader LOAD FFFFFFFF827CF700 00000001 R . . . . . . | |||
VtrmUtilFillVtrmHeaderDefault LOAD FFFFFFFF827CF710 00000055 R . . . . . . | |||
VtrmUtilCheckVtrmHeader LOAD FFFFFFFF827CF770 00000038 R . . . . . . | |||
VtrmUtilIsErasedSector LOAD FFFFFFFF827CF7B0 00000026 R . . . . . . | |||
VtrmUtilCompareDataVersion LOAD FFFFFFFF827CF7E0 00000041 R . . . . . . | |||
VtrmUtilDumpDigest LOAD FFFFFFFF827CF830 00000001 R . . . . . . | |||
VtrmUtilCountAllocatedEntry LOAD FFFFFFFF827CF840 0000003F R . . . . . . | |||
</pre> |
Latest revision as of 16:22, 23 December 2024
The PS4 VTRM functionality seems to be similar with the one of the PS3. We can either dump it via HW or via SW method. Tools to unpack and dump the VTRM can be found here Tool on the Top, under sources.
On the PS4 a Dev/Test units only have one Region whilst a Retail unit has two Regions. One of those regions is used for deactivation and the other one for activation.
Region0 and Region1 Digest (or signature, whatever) is for every console on every System Software version the same. And "Per Console" does not match at all because it is per Region for a Retail. In case only DevKit / TestKit consoles do use one Region (Region0) you could call it there "Per Console", still it is "Per Region".
Region0[edit | edit source]
SCEVTRM Magic on 0x380048.
The 0xFC in this example here mark the very first entry for a VTRM. Otherwise it would be 4 bytes either all 0x00 which means not in use or 0x03 0x00 0x00 0x00 which means in use. 0xFC is always tighten to 0x00 placed on offset 0x380050 and 0x380058 or in the second VTRM on 0x3A0050 and 0x3A0058 and it is the counter for activation and deactivation of the console. Following the counting: This means for every
uneven number == Activated
and for every
even number == Deactivated
or
If VTRM0 is marked as in use then the console is deactivated and if VTRM1 is marked as in use then PS4 is activated.
Following some examples. Remember mark 0xFC and count 0x00 == factory state.
Deactivated
Console A | Console B | Console C |
---|---|---|
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00380000 FC FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF üÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380020 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380030 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. 00380050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00380060 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ 00380070 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ |
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00380000 00 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF üÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380020 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380030 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. 00380050 16 00 00 00 00 00 00 00 16 00 00 00 00 00 00 00 ................ 00380060 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ 00380070 FF FF FF FF FF FF FF FF FC FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ |
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00380000 00 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF üÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380020 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380030 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. 00380050 0E 00 00 00 00 00 00 00 0E 00 00 00 00 00 00 00 ................ 00380060 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ 00380070 FF FF FF FF FF FF FF FF FC FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ |
So we have more ways to identify if a dump is from a Retail or a Dev/Test console. Either we can check if there are any incremental counters used on the VTRM or we can check if the VTRM has any mark like 0xFC or 0x00000000 or 0x03000000 then it is a Retail else Dev/Test. Or we also can check the first 4 bytes of both VTRMs against 4x 0xFF bytes, if true == Dev/Test else Retail.
NOTE: Dev/Test Consoles only do use one VTRM. The array for the second VTRM is completely empty on this SKU models beside that they don't have any mark and also no counter. (yea sure why if they only use one ^^)
NOTE²: There is another byte that will change during this process. On offset 0x3A0078 for factory the byte is 0xFF. As soon as the console would be the first time activated (so count 0x01) then this byte change to 0xFE. After this (so count 0x02 and upwards) the byte will always be 0xFC.
Region0 Digest?[edit | edit source]
This region of 0x60 bytes is the exact same on the same console of different FW and BIOS versions. We can use those 0x60 bytes to identify dumps as different or as from one and the same device. It's kind of a unique console identifier. I will add a new entry to the SystemFlash Extractor and hash this array with SHA1 which we then can use to store it in the DataBase. That gives us the ability to even identify a dump and its informations from the DataBase out as one and the same device or as a different one, while at same time to protect the privacy of the user in case we use a checksum to store and not the console specific unique value.
(From a already dead console)
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00380170 BE AF 32 B6 91 8A CF 6B ¾¯2¶‘ŠÏk 00380180 87 67 90 C3 93 8B 71 A5 02 7D 24 B3 BA E3 C1 1F ‡g.Ó‹q¥.}$³ºãÁ. " 00380190 50 18 52 A2 70 B8 21 E7 C0 7E 2C CF B9 B5 19 BF P.R¢p¸!çÀ~,Ϲµ.¿ " 003801A0 79 33 BA CF 8D 50 3D 03 32 BD 8A 25 00 DA A5 2B y3ºÏ.P=.2½Š%.Ú¥+ " 003801B0 4B 1E 27 27 96 07 87 52 7F DD 05 ED A5 DA 51 C8 K.–.‡R.Ý.í¥ÚQÈ " 003801C0 AB F6 48 B9 08 FF CF 89 83 B2 76 37 51 75 8D 87 «öH¹.ÿωƒ²v7Qu.‡ " 003801D0 F8 A1 06 69 F7 73 58 36 ø¡.i÷sX6 "
Region0 UserRegion[edit | edit source]
Region1[edit | edit source]
SCEVTRM Magic on 0x3A0048
Activated
Console A | Console B | Console C |
---|---|---|
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00380000 03 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF üÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380020 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380030 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. 00380050 01 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 ................ 00380060 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ 00380070 FF FF FF FF FF FF FF FF FE FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ |
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00380000 03 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF üÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380020 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380030 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. 00380050 17 00 00 00 00 00 00 00 17 00 00 00 00 00 00 00 ................ 00380060 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ 00380070 FF FF FF FF FF FF FF FF FC FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ |
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00380000 03 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF üÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380020 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380030 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 00380040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. 00380050 0F 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00 ................ 00380060 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ 00380070 FF FF FF FF FF FF FF FF FC FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ |
Console A, B | Console C |
---|---|
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 003801D0 FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿ 003801E0 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ [...] filled FF region 003A0160 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 003A0170 FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿ |
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 0039FFF0 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 003A0000 03 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF ....ÿÿÿÿÿÿÿÿÿÿÿÿ 003A0010 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ [...] filled FF region 003A0040 01 00 00 00 FF FF FF FF 53 43 45 56 54 52 4D 00 ....ÿÿÿÿSCEVTRM. 003A0040 01 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 ................ 003A0040 00 10 00 00 00 00 00 00 1D 00 00 00 00 00 00 00 ................ 003A0040 FF FF FF FF FF FF FF FF FE FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿþÿÿÿÿÿÿÿ 003A0050 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ [...] filled FF region 003A0160 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ 003A0170 FF FF FF FF FF FF FF FF ÿÿÿÿÿÿÿÿ |
Region1 Digest?[edit | edit source]
The same like for Region0 applies here but with the difference that those both digest? from Region0 and Region1 do differ on the same console and also on different versions. But Region0 do match Region0 of different FW and BIOS versions and the same applies for Region1. Those 0x60 bytes from Region1 are always the same on different FW and BIOS versions of the same console.
Region1 UserRegion[edit | edit source]
Structure[edit | edit source]
Header[edit | edit source]
- size is always 0x80 bytes
- integer values are endian swapped
From | To | Description |
---|---|---|
00 | 03 | Flag Marks the VTRM status. Factory state = 0xFC (1 byte). Activation state = 0x03000000. Deactivation state = 0x00000000. |
04 | 3F | Padding0 Nothing only 0xFF bytes. |
40 | 43 | Constant always 0x01000000. |
44 | 47 | Padding1 Nothing always 0xFF bytes. |
48 | 4F | Magic The VTRM Magic. |
50 | 53 | Count0 The activation / deactivation count. |
54 | 57 | Padding2 Nothing always 0x00 bytes. |
58 | 5B | Count1 The control byte for the activation / deactivation count. It need to be the same like Count0. |
5C | 5F | Padding3 Nothing always 0x00 bytes. |
60 | 6F | Ukn Unknowen always the same 16 bytes. |
70 | 76 | Padding4 Nothing always 0xFF bytes. |
77 | 77 | Ctrlflag Tigthen with the Flag variable. Factory state = 0xFF. First activation state = 0xFE. Else it will be always state = 0xFC. |
78 | 7F | Padding5 Nothing always 0xFF bytes. |
C
typedef struct vtrmHeader {
unsigned char FLAG;
unsigned const char PADDING0;
unsigned int32 CONSTANT;
unsigned const char PADDING1;
unsigned const char MAGIC;
unsigned int32 COUNT0;
unsigned const char PADDING2;
unsigned int32 COUNT1;
unsigned const char PADDING3;
unsigned const char UKN;
unsigned const char PADDING4;
unsigned char CTRLFLAG;
unsigned const char PADDING5;
} vtrmHeader;
CSharp
protected internal struct vtrmHeader {
internal static byte[] FLAG = new byte[4];
internal static byte[] PADDING0 = new byte[60];
internal static int32 CONSTANT;
internal static byte[] PADDING1 = new byte[4];
internal static byte[] MAGIC = new byte[8];
internal static int32 COUNT0;
internal static byte[] PADDING2 = new byte[4];
internal static int32 COUNT1;
internal static byte[] PADDING3 = new byte[4];
internal static byte[] UKN = new byte[16];
internal static byte[] PADDING4 = new byte[8];
internal static byte[] CTRLFLAG = new byte[1];
internal static byte[] PADDING5 = new byte[7];
}
Body[edit | edit source]
Function Calls[edit | edit source]
From 1.76. pastebin
VtrmCipherCalcHeaderDigest LOAD FFFFFFFF827CF0E0 00000141 00000138 00000000 R . . . B . . VtrmCipherCalcAssignTableDigest LOAD FFFFFFFF827CF230 00000078 00000020 00000000 R . . . B . . VtrmCipherCalcSectorDigestTableDigest LOAD FFFFFFFF827CF2B0 00000078 00000020 00000000 R . . . B . . VtrmCipherCalcUserRegionDigest LOAD FFFFFFFF827CF330 00000078 00000020 00000000 R . . . B . . VtrmCipherEncryptUserRegion LOAD FFFFFFFF827CF3B0 000000A6 00000048 00000000 R . . . B . . VtrmCipherDecryptUserRegion LOAD FFFFFFFF827CF460 000000A6 00000048 00000000 R . . . B . . vtrm_erase_sector LOAD FFFFFFFF827CF510 0000001B R . . . . . . vtrm_pread LOAD FFFFFFFF827CF530 00000029 R . . . . . . vtrm_pwrite LOAD FFFFFFFF827CF560 00000029 R . . . . . . VtrmUtilLockInitialize LOAD FFFFFFFF827CF590 0000001D 00000008 00000000 R . . . B . . VtrmUtilLockFinialize LOAD FFFFFFFF827CF5B0 00000014 00000008 00000000 R . . . B . . VtrmUtilLock LOAD FFFFFFFF827CF5D0 0000003A 00000008 00000000 R . . . B . . VtrmUtilUnlock LOAD FFFFFFFF827CF610 0000003A 00000008 00000000 R . . . B . . VTRM_MALLOC LOAD FFFFFFFF827CF650 00000011 R . . . . . . VTRM_FREE LOAD FFFFFFFF827CF670 0000000C R . . . . . . VTRM_CONTIGMALLOC LOAD FFFFFFFF827CF680 00000039 00000018 00000000 R . . . B . . VTRM_CONTIGFREE LOAD FFFFFFFF827CF6C0 0000000C R . . . . . . VtrmUtilBswap16 LOAD FFFFFFFF827CF6D0 00000008 R . . . . . . VtrmUtilBswap32 LOAD FFFFFFFF827CF6E0 00000005 R . . . . . . VtrmUtilBswap64 LOAD FFFFFFFF827CF6F0 00000007 R . . . . . . VtrmUtilDumpVtrmHeader LOAD FFFFFFFF827CF700 00000001 R . . . . . . VtrmUtilFillVtrmHeaderDefault LOAD FFFFFFFF827CF710 00000055 R . . . . . . VtrmUtilCheckVtrmHeader LOAD FFFFFFFF827CF770 00000038 R . . . . . . VtrmUtilIsErasedSector LOAD FFFFFFFF827CF7B0 00000026 R . . . . . . VtrmUtilCompareDataVersion LOAD FFFFFFFF827CF7E0 00000041 R . . . . . . VtrmUtilDumpDigest LOAD FFFFFFFF827CF830 00000001 R . . . . . . VtrmUtilCountAllocatedEntry LOAD FFFFFFFF827CF840 0000003F R . . . . . .