User:Scalerize: Difference between revisions

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TODO:
IOP audi restarting debugging address? 1F801574 > BF801574
 
<br>wotm: 4A72C2
1: Patch IOP to fix the restarting music
2: Patch the physics instructions
3: Refine the patch's performance


<br>psp speedhack? 08B322B8
=Universal safe debugging CLI=
=Universal safe debugging CLI=
<pre>
<pre>
#ee
--ee-cycle-scalar=1
--ee-cycle-scalar=1
#iop
#iop
Line 23: Line 22:
--cop2-accurate-mul=1
--cop2-accurate-mul=1
--cop2-accurate-addsub=1
--cop2-accurate-addsub=1
--cop2-regalloc=0
--cop2-di-bits=1
#vu0
#vu0
--vu0-opt-flags=0
--vu0-opt-flags=0
Line 38: Line 37:
--vu1-mpg-cycles=1
--vu1-mpg-cycles=1
--assert-path1-ad=1
--assert-path1-ad=1
#vif1
#vif1 and disabled MTVU (Might crash, or introduce graphical distortions on some games)
--vif1-instant-xfer=0
--vif1-instant-xfer=0
--vu1=jit-sync
#vu
#vu
--vu-xgkick-delay=0
--vu-xgkick-delay=0
--vu-custom-min-max=0
--vu-custom-min-max=0
--vu-branch-hazard=0
--vu-branch-hazard=0
--vu-evil-branches=1
#gs
#gs
--gs-use-mipmap=1
--gs-use-mipmap=1
--gs-use-clut-merge=1
--gs-use-clut-merge=1
--gs-force-bilinear=0
--gs-force-bilinear=0
--gs-upscale=gpu
--gs-upscale=none
--gs-uprender=none
#cdvd
#cdvd
--verbose-cdvd-reads=1
--verbose-cdvd-reads=1
--cdvd-sector-read-cycles=64000
--cdvd-sector-read-cycles=64000
#lang
--ps2-lang=English
</pre>
</pre>



Latest revision as of 06:16, 22 December 2024

IOP audi restarting debugging address? 1F801574 > BF801574
wotm: 4A72C2


psp speedhack? 08B322B8

Universal safe debugging CLI[edit | edit source]

#ee
--ee-cycle-scalar=1
#iop
--iop-cycle-scalar=1
--iop-evt-check-full=1
#fpu
--fpu-no-clamping=0
--fpu-accurate-muldiv=1
--fpu-accurate-mul-fast=1
--fpu-accurate-addsub=1
#cop2
--cop2-opt-flags=0
--cop2-opt-vf00=0
--cop2-const-prop=0
--cop2-no-clamping=0
--cop2-accurate-mul=1
--cop2-accurate-addsub=1
--cop2-di-bits=1
#vu0
--vu0-opt-flags=0
--vu0-opt-vf00=0
--vu0-const-prop=0
--vu0-no-clamping=0
--vu0-di-bits=1
#vu1
--vu1-opt-flags=0
--vu1-opt-vf00=0
--vu1-const-prop=0
--vu1-no-clamping=0
--vu1-di-bits=1
--vu1-mpg-cycles=1
--assert-path1-ad=1
#vif1 and disabled MTVU (Might crash, or introduce graphical distortions on some games)
--vif1-instant-xfer=0
--vu1=jit-sync
#vu
--vu-xgkick-delay=0
--vu-custom-min-max=0
--vu-branch-hazard=0
--vu-evil-branches=1
#gs
--gs-use-mipmap=1
--gs-use-clut-merge=1
--gs-force-bilinear=0
--gs-upscale=none
--gs-uprender=none
#cdvd
--verbose-cdvd-reads=1
--cdvd-sector-read-cycles=64000
#lang
--ps2-lang=English

Move this info elsewhere:


Delay GIF

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

eeObj.AddHook(0x0033A540,0xAC430000, function() eeObj.SchedulerDelayEvent("gif.dma", 0x60500) end)


Patch EE memory

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
eeObj.WriteMem32(0x001958A0, 0x10000086)
end
emuObj.AddVsyncHook(patcher)


Speedhacks

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

eeObj.AddHook(0x002cc350, 0x78a30000, function()
          eeObj.AdvanceClock(21000)
          eeObj.Vu1MpgCycles(2000)
          eeObj.FastForwardClock()
end)