User:Scalerize: Difference between revisions

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IOP audi restarting debugging address? 1F801574 > BF801574
wotm: 4A72C2
=Universal safe debugging CLI=
<pre>
#ee
--ee-cycle-scalar=1
#iop
--iop-cycle-scalar=1
--iop-evt-check-full=1
#fpu
--fpu-no-clamping=0
--fpu-accurate-muldiv=1
--fpu-accurate-mul-fast=1
--fpu-accurate-addsub=1
#cop2
--cop2-opt-flags=0
--cop2-opt-vf00=0
--cop2-const-prop=0
--cop2-no-clamping=0
--cop2-accurate-mul=1
--cop2-accurate-addsub=1
--cop2-di-bits=1
#vu0
--vu0-opt-flags=0
--vu0-opt-vf00=0
--vu0-const-prop=0
--vu0-no-clamping=0
--vu0-di-bits=1
#vu1
--vu1-opt-flags=0
--vu1-opt-vf00=0
--vu1-const-prop=0
--vu1-no-clamping=0
--vu1-di-bits=1
--vu1-mpg-cycles=1
--assert-path1-ad=1
#vif1 and disabled MTVU (Might crash, or introduce graphical distortions on some games)
--vif1-instant-xfer=0
--vu1=jit-sync
#vu
--vu-xgkick-delay=0
--vu-custom-min-max=0
--vu-branch-hazard=0
--vu-evil-branches=1
#gs
--gs-use-mipmap=1
--gs-use-clut-merge=1
--gs-force-bilinear=0
--gs-upscale=none
--gs-uprender=none
#cdvd
--verbose-cdvd-reads=1
--cdvd-sector-read-cycles=64000
#lang
--ps2-lang=English
</pre>
Move this info elsewhere:
<br>'''Delay GIF'''
<pre>
<pre>
apiRequest(0.1)
apiRequest(0.1)
Line 5: Line 65:
local emuObj = getEmuObject()
local emuObj = getEmuObject()


eeObj.WriteMem32(0x0011F38C, 0x0803FFC8) -- <-- //Address to change for other Ratchet games
eeObj.AddHook(0x0033A540,0xAC430000, function() eeObj.SchedulerDelayEvent("gif.dma", 0x60500) end)
eeObj.WriteMem32(0x000FFF20, 0x3C1B000F)
</pre>
eeObj.WriteMem32(0x000FFF24, 0x377BFF00)
 
eeObj.WriteMem32(0x000FFF28, 0xAF770000)
<br>'''Patch EE memory'''
eeObj.WriteMem32(0x000FFF2C, 0xAF760004)
<pre>
eeObj.WriteMem32(0x000FFF30, 0xAF750008)
apiRequest(0.1)
eeObj.WriteMem32(0x000FFF34, 0xAF74000C)
eeObj.WriteMem32(0x000FFF38, 0x3C1701FF) -- < -- //Might need to be changed for other Ratchet games
eeObj.WriteMem32(0x000FFF3C, 0x36F7FCF0)
eeObj.WriteMem32(0x000FFF40, 0x24167000)
eeObj.WriteMem32(0x000FFF44, 0x26D618B4)
eeObj.WriteMem32(0x000FFF48, 0x8EF70000)
eeObj.WriteMem32(0x000FFF4C, 0x02D7B821)
eeObj.WriteMem32(0x000FFF50, 0x3C157120)
eeObj.WriteMem32(0x000FFF54, 0x36B5CDA8)
eeObj.WriteMem32(0x000FFF5C, 0x12950004)
eeObj.WriteMem32(0x000FFF58, 0x8EF40000)
eeObj.WriteMem32(0x000FFF64, 0x26F70004)
eeObj.WriteMem32(0x000FFF68, 0x1000FFFB)
eeObj.WriteMem32(0x000FFF70, 0xAF770010)
eeObj.WriteMem32(0x000FFF74, 0x8F740014)
eeObj.WriteMem32(0x000FFF78, 0x12970004)
eeObj.WriteMem32(0x000FFF80, 0x24160100) --Ensures the vsync hook catches the value
eeObj.WriteMem32(0x000FFF84, 0x26D6FFFF)
eeObj.WriteMem32(0x000FFF88, 0x16C0FFFE)
eeObj.WriteMem32(0x000FFF90, 0x8F74000C)
eeObj.WriteMem32(0x000FFF94, 0x8F760004)
eeObj.WriteMem32(0x000FFF98, 0x8F750008)
eeObj.WriteMem32(0x000FFF9C, 0xAF770014)
eeObj.WriteMem32(0x000FFFA0, 0x8F770000)
eeObj.WriteMem32(0x000FFFA4, 0x241B0000)
eeObj.WriteMem32(0x000FFFA8, 0x08047CE4) -- <-- //Opcode to change for other Ratchet games


--Continuously check for updates, and patch the necessary offsets
local eeObj = getEEObject()
local Hooks = function()
local emuObj = getEmuObject()


if  eeObj.ReadMem32(0x000FFF10) ~= 0 and eeObj.ReadMem32(0x000FFF14) ~= eeObj.ReadMem32(0x000FFF10) then
local patcher = function()
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10),0x7120CDA8, function() eeObj.AdvanceClock(6000) end)
eeObj.WriteMem32(0x001958A0, 0x10000086)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x8,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0xB8,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0xC0,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x158,0x701188FC, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x160,0x70E0CDA8, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x1F8,0x7019CC3F, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x200,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x2A8,0x7120CDA8, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x2B0,0x7009E688, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x350,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x358,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x3F0,0x701188FC, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x3F8,0x70E0CDA8, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x490,0x7019CC3F, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x498,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x540,0x7120CDA8, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x548,0x7009E688, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x5E8,0x0019C900, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x5F0,0x0325C820, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x688,0x000F7880, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x690,0x22310006, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x728,0x7017BEC8, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x730,0x71D18D88, function() eeObj.AdvanceClock(6000) end)
end
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(Hooks)
</pre>
 
<br>'''Speedhacks'''
<pre>
apiRequest(0.1)
 
local eeObj = getEEObject()
local emuObj = getEmuObject()
 
eeObj.AddHook(0x002cc350, 0x78a30000, function()
          eeObj.AdvanceClock(21000)
          eeObj.Vu1MpgCycles(2000)
          eeObj.FastForwardClock()
end)
</pre>
</pre>

Revision as of 16:06, 21 December 2024

IOP audi restarting debugging address? 1F801574 > BF801574 wotm: 4A72C2

Universal safe debugging CLI

#ee
--ee-cycle-scalar=1
#iop
--iop-cycle-scalar=1
--iop-evt-check-full=1
#fpu
--fpu-no-clamping=0
--fpu-accurate-muldiv=1
--fpu-accurate-mul-fast=1
--fpu-accurate-addsub=1
#cop2
--cop2-opt-flags=0
--cop2-opt-vf00=0
--cop2-const-prop=0
--cop2-no-clamping=0
--cop2-accurate-mul=1
--cop2-accurate-addsub=1
--cop2-di-bits=1
#vu0
--vu0-opt-flags=0
--vu0-opt-vf00=0
--vu0-const-prop=0
--vu0-no-clamping=0
--vu0-di-bits=1
#vu1
--vu1-opt-flags=0
--vu1-opt-vf00=0
--vu1-const-prop=0
--vu1-no-clamping=0
--vu1-di-bits=1
--vu1-mpg-cycles=1
--assert-path1-ad=1
#vif1 and disabled MTVU (Might crash, or introduce graphical distortions on some games)
--vif1-instant-xfer=0
--vu1=jit-sync
#vu
--vu-xgkick-delay=0
--vu-custom-min-max=0
--vu-branch-hazard=0
--vu-evil-branches=1
#gs
--gs-use-mipmap=1
--gs-use-clut-merge=1
--gs-force-bilinear=0
--gs-upscale=none
--gs-uprender=none
#cdvd
--verbose-cdvd-reads=1
--cdvd-sector-read-cycles=64000
#lang
--ps2-lang=English

Move this info elsewhere:


Delay GIF

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

eeObj.AddHook(0x0033A540,0xAC430000, function() eeObj.SchedulerDelayEvent("gif.dma", 0x60500) end)


Patch EE memory

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
eeObj.WriteMem32(0x001958A0, 0x10000086)
end
emuObj.AddVsyncHook(patcher)


Speedhacks

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

eeObj.AddHook(0x002cc350, 0x78a30000, function()
          eeObj.AdvanceClock(21000)
          eeObj.Vu1MpgCycles(2000)
          eeObj.FastForwardClock()
end)