User:Scalerize: Difference between revisions

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<pre>apiRequest(0.1)
TODO:
 
1: Patch IOP to fix the restarting music
2: Patch the physics instructions
3: Refine the patch's performance
 
Move this info elsewhere:
 
<br>'''Delay GIF'''
<pre>
apiRequest(0.1)


local eeObj = getEEObject()
local eeObj = getEEObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
-- We only need to write these opcodes once. Writing in perpetuity is unharmful, sure, but unneeded!
eeObj.WriteMem32(0x0011F38C, 0x0803FFC8) -- <-- //Address to change for other Ratchet games
eeObj.WriteMem32(0x000FFF20, 0x3C1B000F)
eeObj.WriteMem32(0x000FFF24, 0x377BFF00)
eeObj.WriteMem32(0x000FFF28, 0xAF770000)
eeObj.WriteMem32(0x000FFF2C, 0xAF760004)
eeObj.WriteMem32(0x000FFF30, 0xAF750008)
eeObj.WriteMem32(0x000FFF34, 0xAF74000C)
eeObj.WriteMem32(0x000FFF38, 0x3C1701FF)
eeObj.WriteMem32(0x000FFF3C, 0x36F7FCF0)
eeObj.WriteMem32(0x000FFF40, 0x24167000)
eeObj.WriteMem32(0x000FFF44, 0x26D618B4)
eeObj.WriteMem32(0x000FFF48, 0x8EF70000)
eeObj.WriteMem32(0x000FFF4C, 0x02D7B821)
eeObj.WriteMem32(0x000FFF50, 0x3C157120)
eeObj.WriteMem32(0x000FFF54, 0x36B5CDA8)
eeObj.WriteMem32(0x000FFF5C, 0x12950004)
eeObj.WriteMem32(0x000FFF58, 0x8EF40000)
eeObj.WriteMem32(0x000FFF64, 0x26F70004)
eeObj.WriteMem32(0x000FFF68, 0x1000FFFB)
eeObj.WriteMem32(0x000FFF70, 0xAF770010)
eeObj.WriteMem32(0x000FFF74, 0x8F740014)
eeObj.WriteMem32(0x000FFF78, 0x12970004)
eeObj.WriteMem32(0x000FFF80, 0x24160150) --Ensures the vsync hook catches the value
eeObj.WriteMem32(0x000FFF84, 0x26D6FFFF)
eeObj.WriteMem32(0x000FFF88, 0x16C0FFFE)
eeObj.WriteMem32(0x000FFF90, 0x8F74000C)
eeObj.WriteMem32(0x000FFF94, 0x8F760004)
eeObj.WriteMem32(0x000FFF98, 0x8F750008)
eeObj.WriteMem32(0x000FFF9C, 0xAF770014)
eeObj.WriteMem32(0x000FFFA0, 0x8F770000)
eeObj.WriteMem32(0x000FFFA4, 0x241B0000)
eeObj.WriteMem32(0x000FFFA8, 0x08047CE4) -- <-- //Opcode to change for other Ratchet games


--Continuously check for updates, and patch the necessary offsets
eeObj.AddHook(0x0033A540,0xAC430000, function() eeObj.SchedulerDelayEvent("gif.dma", 0x60500) end)
local Hooks = function()
</pre>
 
<br>'''Patch EE memory'''
<pre>
apiRequest(0.1)
 
local eeObj = getEEObject()
local emuObj = getEmuObject()


if  eeObj.ReadMem32(0x000FFF10) ~= 0 and eeObj.ReadMem32(0x000FFF14) ~= eeObj.ReadMem32(0x000FFF10) then
local patcher = function()
--Add new hooks
eeObj.WriteMem32(0x001958A0, 0x10000086)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10),0x7120CDA8, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x8,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0xB8,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0xC0,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x158,0x701188FC, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x160,0x70E0CDA8, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x1F8,0x7019CC3F, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x200,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x2A8,0x7120CDA8, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x2B0,0x7009E688, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x350,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x358,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x3F0,0x701188FC, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x3F8,0x70E0CDA8, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x490,0x7019CC3F, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x498,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x540,0x7120CDA8, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x548,0x7009E688, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x5E8,0x0019C900, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x5F0,0x0325C820, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x688,0x000F7880, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x690,0x22310006, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x728,0x7017BEC8, function() eeObj.AdvanceClock(2000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x730,0x71D18D88, function() eeObj.AdvanceClock(2000) end)
--Remove previous hooks
if  eeObj.ReadMem32(0x000FFF14) ~= 0 and eeObj.ReadMem32(0x000FFF14) ~= eeObj.ReadMem32(0x000FFF10) then
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14),0x7120CDA8, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x8,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0xB8,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0xC0,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x158,0x701188FC, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x160,0x70E0CDA8, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x1F8,0x7019CC3F, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x200,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x2A8,0x7120CDA8, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x2B0,0x7009E688, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x350,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x358,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x3F0,0x701188FC, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x3F8,0x70E0CDA8, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x490,0x7019CC3F, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x498,0x00000000, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x540,0x7120CDA8, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x548,0x7009E688, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x5E8,0x0019C900, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x5F0,0x0325C820, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x688,0x000F7880, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x690,0x22310006, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x728,0x7017BEC8, function() eeObj.AdvanceClock(2000) end)
eeObj.RemoveHook(eeObj.ReadMem32(0x000FFF14)+0x730,0x71D18D88, function() eeObj.AdvanceClock(2000) end)
end
end
end
emuObj.AddVsyncHook(patcher)
end
</pre>
emuObj.AddVsyncHook(Hooks)
 
<br>'''Speedhacks'''
<pre>
apiRequest(0.1)
 
local eeObj = getEEObject()
local emuObj = getEmuObject()
 
eeObj.AddHook(0x002cc350, 0x78a30000, function()
          eeObj.AdvanceClock(21000)
          eeObj.Vu1MpgCycles(2000)
          eeObj.FastForwardClock()
end)
</pre>
</pre>

Latest revision as of 22:12, 19 September 2024

TODO:

1: Patch IOP to fix the restarting music 2: Patch the physics instructions 3: Refine the patch's performance

Move this info elsewhere:


Delay GIF

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

eeObj.AddHook(0x0033A540,0xAC430000, function() eeObj.SchedulerDelayEvent("gif.dma", 0x60500) end)


Patch EE memory

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
eeObj.WriteMem32(0x001958A0, 0x10000086)
end
emuObj.AddVsyncHook(patcher)


Speedhacks

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

eeObj.AddHook(0x002cc350, 0x78a30000, function()
          eeObj.AdvanceClock(21000)
          eeObj.Vu1MpgCycles(2000)
          eeObj.FastForwardClock()
end)