User:Scalerize: Difference between revisions

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Line 1: Line 1:
TODO:
1: Patch IOP to fix the restarting music
2: Patch the physics instructions
3: Refine the patch's performance
Move this info elsewhere:
<br>'''Delay GIF'''
<pre>
<pre>
apiRequest(0.1)
apiRequest(0.1)
Line 5: Line 14:
local emuObj = getEmuObject()
local emuObj = getEmuObject()


eeObj.WriteMem32(0x0011F38C, 0x0803FFC8) -- <-- //Address to change for other Ratchet games
eeObj.AddHook(0x0033A540,0xAC430000, function() eeObj.SchedulerDelayEvent("gif.dma", 0x60500) end)
eeObj.WriteMem32(0x000FFF20, 0x3C1B000F)
</pre>
eeObj.WriteMem32(0x000FFF24, 0x377BFF00)
 
eeObj.WriteMem32(0x000FFF28, 0xAF770000)
<br>'''Patch EE memory'''
eeObj.WriteMem32(0x000FFF2C, 0xAF760004)
<pre>
eeObj.WriteMem32(0x000FFF30, 0xAF750008)
apiRequest(0.1)
eeObj.WriteMem32(0x000FFF34, 0xAF74000C)
eeObj.WriteMem32(0x000FFF38, 0x3C1701FF) -- < -- //Might need to be changed for other Ratchet games
eeObj.WriteMem32(0x000FFF3C, 0x36F7FCF0)
eeObj.WriteMem32(0x000FFF40, 0x24167000)
eeObj.WriteMem32(0x000FFF44, 0x26D618B4)
eeObj.WriteMem32(0x000FFF48, 0x8EF70000)
eeObj.WriteMem32(0x000FFF4C, 0x02D7B821)
eeObj.WriteMem32(0x000FFF50, 0x3C157120)
eeObj.WriteMem32(0x000FFF54, 0x36B5CDA8)
eeObj.WriteMem32(0x000FFF5C, 0x12950004)
eeObj.WriteMem32(0x000FFF58, 0x8EF40000)
eeObj.WriteMem32(0x000FFF64, 0x26F70004)
eeObj.WriteMem32(0x000FFF68, 0x1000FFFB)
eeObj.WriteMem32(0x000FFF70, 0xAF770010)
eeObj.WriteMem32(0x000FFF74, 0x8F740014)
eeObj.WriteMem32(0x000FFF78, 0x12970004)
eeObj.WriteMem32(0x000FFF80, 0x24160100) --Ensures the vsync hook catches the value
eeObj.WriteMem32(0x000FFF84, 0x26D6FFFF)
eeObj.WriteMem32(0x000FFF88, 0x16C0FFFE)
eeObj.WriteMem32(0x000FFF90, 0x8F74000C)
eeObj.WriteMem32(0x000FFF94, 0x8F760004)
eeObj.WriteMem32(0x000FFF98, 0x8F750008)
eeObj.WriteMem32(0x000FFF9C, 0xAF770014)
eeObj.WriteMem32(0x000FFFA0, 0x8F770000)
eeObj.WriteMem32(0x000FFFA4, 0x241B0000)
eeObj.WriteMem32(0x000FFFA8, 0x08047CE4) -- <-- //Opcode to change for other Ratchet games


--Continuously check for updates, and patch the necessary offsets
local eeObj = getEEObject()
local Hooks = function()
local emuObj = getEmuObject()


if  eeObj.ReadMem32(0x000FFF10) ~= 0 and eeObj.ReadMem32(0x000FFF14) ~= eeObj.ReadMem32(0x000FFF10) then
local patcher = function()
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10),0x7120CDA8, function() eeObj.AdvanceClock(6000) end)
eeObj.WriteMem32(0x001958A0, 0x10000086)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x8,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0xB8,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0xC0,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x158,0x701188FC, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x160,0x70E0CDA8, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x1F8,0x7019CC3F, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x200,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x2A8,0x7120CDA8, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x2B0,0x7009E688, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x350,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x358,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x3F0,0x701188FC, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x3F8,0x70E0CDA8, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x490,0x7019CC3F, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x498,0x00000000, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x540,0x7120CDA8, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x548,0x7009E688, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x5E8,0x0019C900, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x5F0,0x0325C820, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x688,0x000F7880, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x690,0x22310006, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x728,0x7017BEC8, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x730,0x71D18D88, function() eeObj.AdvanceClock(6000) end)
end
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(Hooks)
</pre>
 
<br>'''Speedhacks'''
<pre>
apiRequest(0.1)
 
local eeObj = getEEObject()
local emuObj = getEmuObject()
 
eeObj.AddHook(0x002cc350, 0x78a30000, function()
          eeObj.AdvanceClock(21000)
          eeObj.Vu1MpgCycles(2000)
          eeObj.FastForwardClock()
end)
</pre>
</pre>

Latest revision as of 22:12, 19 September 2024

TODO:

1: Patch IOP to fix the restarting music 2: Patch the physics instructions 3: Refine the patch's performance

Move this info elsewhere:


Delay GIF

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

eeObj.AddHook(0x0033A540,0xAC430000, function() eeObj.SchedulerDelayEvent("gif.dma", 0x60500) end)


Patch EE memory

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
eeObj.WriteMem32(0x001958A0, 0x10000086)
end
emuObj.AddVsyncHook(patcher)


Speedhacks

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

eeObj.AddHook(0x002cc350, 0x78a30000, function()
          eeObj.AdvanceClock(21000)
          eeObj.Vu1MpgCycles(2000)
          eeObj.FastForwardClock()
end)