Template:NW: Difference between revisions
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| SCE_NET_ERROR_RESOLVER_ENOSPACE || NW-31243-3 || 0x804101DE || Insufficient memory (library) | | SCE_NET_ERROR_RESOLVER_ENOSPACE || NW-31243-3 || 0x804101DE || Insufficient memory (library) | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_EPACKET || NW-31244-4 || 0x804101DF || Invalid DNS | | SCE_NET_ERROR_RESOLVER_EPACKET || NW-31244-4 || 0x804101DF || Invalid DNS settings | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ERESERVED224 || NW-31245-5 || 0x804101E0 || Internal error | | SCE_NET_ERROR_RESOLVER_ERESERVED224 || NW-31245-5 || 0x804101E0 || Internal error | ||
Line 220: | Line 220: | ||
| SCE_NET_ERROR_RESOLVER_ENODNS || NW-31246-6 || 0x804101E1 || DNS server not specified | | SCE_NET_ERROR_RESOLVER_ENODNS || NW-31246-6 || 0x804101E1 || DNS server not specified | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ETIMEDOUT || NW-31247-7 || 0x804101E2 || | | SCE_NET_ERROR_RESOLVER_ETIMEDOUT || NW-31247-7 || 0x804101E2 || Network connection has timed out | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ENOSUPPORT || NW-31248-8 || 0x804101E3 || Unsupported function requested by server | | SCE_NET_ERROR_RESOLVER_ENOSUPPORT || NW-31248-8 || 0x804101E3 || Unsupported function requested by server | ||
Line 232: | Line 232: | ||
| SCE_NET_ERROR_RESOLVER_ENOTIMPLEMENTED || NW-31252-3 || 0x804101E7 || Inquired function is not implemented | | SCE_NET_ERROR_RESOLVER_ENOTIMPLEMENTED || NW-31252-3 || 0x804101E7 || Inquired function is not implemented | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ESERVERREFUSED || NW-31253-4 || 0x804101E8 || | | SCE_NET_ERROR_RESOLVER_ESERVERREFUSED || NW-31253-4 || 0x804101E8 || A network error occurred. Response from DNS server is delayed or unstable | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ENORECORD || NW-31254-5 || 0x804101E9 || Inquired record does not exist | | SCE_NET_ERROR_RESOLVER_ENORECORD || NW-31254-5 || 0x804101E9 || Inquired record does not exist | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_EALIGNMENT || NW-31255-6 || 0x804101EA || Invalid alignment | | SCE_NET_ERROR_RESOLVER_EALIGNMENT || NW-31255-6 || 0x804101EA || Invalid alignment | ||
|- | |||
| || NW-31291-6 || || Cannot connect to a Wi-Fi network. Wi-Fi signal strength may be too weak | |||
|- | |||
| || NW-31294-9 || || Connection timed out as the wireless connection experiencing instability | |||
|- | |||
| || NW-31295-0 || || Cannot connect to a Wi-Fi network. Wi-Fi signal strength may be too weak | |||
|- | |||
| || NW-31297-2 || || Unable to connect to wireless network | |||
|- | |- | ||
| SCE_NET_CTL_ERROR_NOT_INITIALIZED || NW-31302-9 || 0x80412101 || NetCtl library not initialized. | | SCE_NET_CTL_ERROR_NOT_INITIALIZED || NW-31302-9 || 0x80412101 || NetCtl library not initialized. | ||
Line 284: | Line 292: | ||
| SCE_NET_CTL_ERROR_IPCINT_NO_SCANINFO || NW-31341-2 || 0x8041219F || There is no scan result. | | SCE_NET_CTL_ERROR_IPCINT_NO_SCANINFO || NW-31341-2 || 0x8041219F || There is no scan result. | ||
|- | |- | ||
| || NW-31367-0 || || Could not open wireless device | | || NW-31367-0 || || Could not open wireless device // Restart the PS4 system. | ||
|- | |- | ||
| SCE_HTTP_ERROR_BEFORE_INIT || NW-31446-8 || 0x80431001 || Before library initialization | | SCE_HTTP_ERROR_BEFORE_INIT || NW-31446-8 || 0x80431001 || Before library initialization | ||
Line 300: | Line 308: | ||
| SCE_HTTP_ERROR_NETWORK || NW-31452-5 || 0x80431063 || Unused | | SCE_HTTP_ERROR_NETWORK || NW-31452-5 || 0x80431063 || Unused | ||
|- | |- | ||
| SCE_HTTP_ERROR_BAD_RESPONSE || NW-31453-6 || 0x80431064 || Response is invalid // Delayed server response | | SCE_HTTP_ERROR_BAD_RESPONSE || NW-31453-6 || 0x80431064 || Response is invalid // Delayed server response // Step 1: Try Internet connection test at [Settings] > [Network] > [Test Internet Connection]. Check that the internet status is valid. Step 2: Check PSN status. | ||
|- | |- | ||
| SCE_HTTP_ERROR_BEFORE_SEND || NW-31454-7 || 0x80431065 || The specified request has not been sent yet | | SCE_HTTP_ERROR_BEFORE_SEND || NW-31454-7 || 0x80431065 || The specified request has not been sent yet |
Revision as of 02:59, 23 March 2021
Name | Errorcode | Returncode | Remarks |
---|---|---|---|
SCE_NET_ERROR_EPERM | NW-31141-0 | 0x80410101 | Internal error |
SCE_NET_ERROR_ENOENT | NW-31142-1 | 0x80410102 | No resources are in wait state |
SCE_NET_ERROR_ESRCH | NW-31143-2 | 0x80410103 | Internal error |
SCE_NET_ERROR_EINTR | NW-31144-3 | 0x80410104 | Blocking canceled by abort function / An error has occured |
SCE_NET_ERROR_EIO | NW-31145-4 | 0x80410105 | Internal error |
SCE_NET_ERROR_ENXIO | NW-31146-5 | 0x80410106 | Internal error |
SCE_NET_ERROR_E2BIG | NW-31147-6 | 0x80410107 | Internal error |
SCE_NET_ERROR_ENOEXEC | NW-31148-7 | 0x80410108 | Internal error |
SCE_NET_ERROR_EBADF | NW-31149-8 | 0x80410109 | Invalid libnet ID specified |
SCE_NET_ERROR_ECHILD | NW-31150-0 | 0x8041010A | Internal error |
SCE_NET_ERROR_EDEADLK | NW-31151-1 | 0x8041010B | Internal error |
SCE_NET_ERROR_ENOMEM | NW-31152-2 | 0x8041010C | Insufficient memory (kernel) |
SCE_NET_ERROR_EACCES | NW-31153-3 | 0x8041010D | Attempted to use an area reserved by the system |
SCE_NET_ERROR_EFAULT | NW-31154-4 | 0x8041010E | Invalid argument specified |
SCE_NET_ERROR_ENOTBLK | NW-31155-5 | 0x8041010F | Abort process called while target is not in wait state |
SCE_NET_ERROR_EBUSY | NW-31156-6 | 0x80410110 | libnet already initialized |
SCE_NET_ERROR_EEXIST | NW-31157-7 | 0x80410111 | SCE_NET_EPOLL_CTL_ADD specified to previously associated Net library ID |
SCE_NET_ERROR_EXDEV | NW-31158-8 | 0x80410112 | Internal error |
SCE_NET_ERROR_ENODEV | NW-31159-9 | 0x80410113 | Target device does not exist |
SCE_NET_ERROR_ENOTDIR | NW-31160-1 | 0x80410114 | Internal error |
SCE_NET_ERROR_EISDIR | NW-31161-2 | 0x80410115 | Internal error |
SCE_NET_ERROR_EINVAL | NW-31162-3 | 0x80410116 | Invalid argument specified // Undefined error // Restart the PS4 system. |
SCE_NET_ERROR_ENFILE | NW-31163-4 | 0x80410117 | Insufficient space in socket table |
SCE_NET_ERROR_EMFILE | NW-31164-5 | 0x80410118 | Internal error |
SCE_NET_ERROR_ENOTTY | NW-31165-6 | 0x80410119 | Internal error |
SCE_NET_ERROR_ETXTBSY | NW-31166-7 | 0x8041011A | Internal error |
SCE_NET_ERROR_EFBIG | NW-31167-8 | 0x8041011B | Internal error |
SCE_NET_ERROR_ENOSPC | NW-31168-9 | 0x8041011C | Size specified with dst is too small to store string |
SCE_NET_ERROR_ESPIPE | NW-31169-0 | 0x8041011D | Internal error |
SCE_NET_ERROR_EROFS | NW-31170-2 | 0x8041011E | Internal error |
SCE_NET_ERROR_EMLINK | NW-31171-3 | 0x8041011F | Internal error |
SCE_NET_ERROR_EPIPE | NW-31172-4 | 0x80410120 | Writing side of socket already closed. // Connection to server failed. Try Internet connection test at [Settings] > [Network] > [Test Internet Connection]. If you are able to connect, but still get the error, the server is likely busy. Please try again later. |
SCE_NET_ERROR_EDOM | NW-31173-5 | 0x80410121 | Internal error |
SCE_NET_ERROR_ERANGE | NW-31174-6 | 0x80410122 | Internal error |
SCE_NET_ERROR_EAGAIN | NW-31175-7 | 0x80410123 | Socket is in blocking state (when non-blocking) |
SCE_NET_ERROR_EWOULDBLOCK | NW-31175-7 | 0x80410123 | same as SCE_NET_ERROR_EAGAIN |
SCE_NET_ERROR_EINPROGRESS | NW-31176-8 | 0x80410124 | Attempting to establish a connection |
SCE_NET_ERROR_EALREADY | NW-31177-9 | 0x80410125 | Socket is already in use |
SCE_NET_ERROR_ENOTSOCK | NW-31178-0 | 0x80410126 | Internal error |
SCE_NET_ERROR_EDESTADDRREQ | NW-31179-1 | 0x80410127 | Invalid send request (NetSendto() should be used) |
SCE_NET_ERROR_EMSGSIZE | NW-31180-3 | 0x80410128 | Message size is too large |
SCE_NET_ERROR_EPROTOTYPE | NW-31181-4 | 0x80410129 | Unsupported protocol type was specified |
SCE_NET_ERROR_ENOPROTOOPT | NW-31182-5 | 0x8041012A | Option is not supported |
SCE_NET_ERROR_EPROTONOSUPPORT | NW-31183-6 | 0x8041012B | Invalid protocol family |
SCE_NET_ERROR_ESOCKTNOSUPPORT | NW-31184-7 | 0x8041012C | Internal error |
SCE_NET_ERROR_ENOTSUP | NW-31185-8 | 0x8041012D | Invalid call for that socket |
SCE_NET_ERROR_EOPNOTSUPP | NW-31185-8 | 0x8041012D | Invalid call for that socket |
SCE_NET_ERROR_EPFNOSUPPORT | NW-31186-9 | 0x8041012E | Unsupported protocol family was specified |
SCE_NET_ERROR_EAFNOSUPPORT | NW-31187-0 | 0x8041012F | Value of specified address family is not supported by socket protocol family |
SCE_NET_ERROR_EADDRINUSE | NW-31188-1 | 0x80410130 | Attempted to bind to bound port |
SCE_NET_ERROR_EADDRNOTAVAIL | NW-31189-2 | 0x80410131 | Invalid address specified |
SCE_NET_ERROR_ENETDOWN | NW-31190-4 | 0x80410132 | Interface is down |
SCE_NET_ERROR_ENETUNREACH | NW-31191-5 | 0x80410133 | Destination is unreachable |
SCE_NET_ERROR_ENETRESET | NW-31192-6 | 0x80410134 | Internal error |
SCE_NET_ERROR_ECONNABORTED | NW-31193-7 | 0x80410135 | Connection was aborted |
SCE_NET_ERROR_ECONNRESET | NW-31194-8 | 0x80410136 | Connection was reset. // Restart the PS4 system. / The connection to the server has been lost. |
SCE_NET_ERROR_ENOBUFS | NW-31195-9 | 0x80410137 | Memory limited |
SCE_NET_ERROR_EISCONN | NW-31196-0 | 0x80410138 | Specified connection is already established |
SCE_NET_ERROR_ENOTCONN | NW-31197-1 | 0x80410139 | Specified connection does not exist |
SCE_NET_ERROR_ESHUTDOWN | NW-31198-2 | 0x8041013A | Shutdown in progress |
SCE_NET_ERROR_ETOOMANYREFS | NW-31199-3 | 0x8041013B | Too many multicast addresses specified |
SCE_NET_ERROR_ETIMEDOUT | NW-31200-6 | 0x8041013C | Timeout occurred (indicates a protocol timeout, unlike SCE_NET_EAGAIN) // Failed to update the system software due to connection error // Step 1: If you have access to a PC, follow these instructions to update your system software using a USB device. Step 2: If you don't have access to a PC, try Internet connection test at [Settings] > [Network] > [Test Internet Connection] and make sure you can connect to the network. Step 3:If you are able to connect, retry updating at [Settings] > [System Software Update]. Step 4: If you're unable to connect, the network may be experiencing issues. You can check the status of the PSN here. Turn off other devices that are connected to your network to reduce stress and try the update again. |
SCE_NET_ERROR_ECONNREFUSED | NW-31201-7 | 0x8041013D | Connection request was denied |
SCE_NET_ERROR_ELOOP | NW-31202-8 | 0x8041013E | Internal error |
SCE_NET_ERROR_ENAMETOOLONG | NW-31203-9 | 0x8041013F | Internal error |
SCE_NET_ERROR_EHOSTDOWN | NW-31204-0 | 0x80410140 | Did not reach other side |
SCE_NET_ERROR_EHOSTUNREACH | NW-31205-1 | 0x80410141 | Network unreachable // Connection to server failed // Step 1: Reboot the system. Step 2: PSN or the game's server may be temporarily unavailable. Please check the status of the game's server via its website. You can check the status of the PSN here. Step 3: If the servers are active, run the Internet connection test at [Settings] > [Network] > [Test Internet Connection] and make sure you can connect to the network. Step 4: Update your router to the latest firmware. Turn off other devices that are connected to your network to reduce stress. Step 5: Make sure the following port numbers are not blocked by the router: TCP: 80, 443, 3478, 3479, 3480 UDP: 3478, 3479. If none of this resolves the problem then try again later as the server may be experiencing high volume. |
SCE_NET_ERROR_ENOTEMPTY | NW-31206-2 | 0x80410142 | Internal error |
SCE_NET_ERROR_EPROCLIM | NW-31207-3 | 0x80410143 | Internal error |
SCE_NET_ERROR_EUSERS | NW-31208-4 | 0x80410144 | Internal error |
SCE_NET_ERROR_EDQUOT | NW-31209-5 | 0x80410145 | Internal error |
SCE_NET_ERROR_ESTALE | NW-31210-7 | 0x80410146 | Internal error |
SCE_NET_ERROR_EREMOTE | NW-31211-8 | 0x80410147 | Internal error |
SCE_NET_ERROR_EBADRPC | NW-31212-9 | 0x80410148 | Internal error |
SCE_NET_ERROR_ERPCMISMATCH | NW-31213-0 | 0x80410149 | Internal error |
SCE_NET_ERROR_EPROGUNAVAIL | NW-31214-1 | 0x8041014A | Internal error |
SCE_NET_ERROR_EPROGMISMATCH | NW-31215-2 | 0x8041014B | Internal error |
SCE_NET_ERROR_EPROCUNAVAIL | NW-31216-3 | 0x8041014C | Internal error |
SCE_NET_ERROR_ENOLCK | NW-31217-4 | 0x8041014D | Internal error |
SCE_NET_ERROR_ENOSYS | NW-31218-5 | 0x8041014E | Internal error |
SCE_NET_ERROR_EFTYPE | NW-31219-6 | 0x8041014F | Internal error |
SCE_NET_ERROR_EAUTH | NW-31220-8 | 0x80410150 | Internal error |
SCE_NET_ERROR_ENEEDAUTH | NW-31221-9 | 0x80410151 | Internal error |
SCE_NET_ERROR_EIDRM | NW-31222-0 | 0x80410152 | Internal error |
SCE_NET_ERROR_ENOMS | NW-31223-1 | 0x80410153 | Internal error |
SCE_NET_ERROR_EOVERFLOW | NW-31224-2 | 0x80410154 | Internal error |
SCE_NET_ERROR_ECANCELED | NW-31225-3 | 0x80410155 | Termination process of Net library ID in use was executed |
SCE_NET_ERROR_EADHOC | NW-31226-4 | 0x804101A0 | UDP or TCP was attempted in the ad hoc communication mode |
SCE_NET_ERROR_ERESERVED161 | NW-31227-5 | 0x804101A1 | Internal error |
SCE_NET_ERROR_ERESERVED162 | NW-31228-6 | 0x804101A2 | Internal error |
SCE_NET_ERROR_EINACTIVEDISABLED | NW-31229-7 | 0x804101A3 | Network disconnection occurred owing to system suspend |
SCE_NET_ERROR_ENODATA | NW-31230-9 | 0x804101A4 | Internal error |
SCE_NET_ERROR_EDESC | NW-31231-0 | 0x804101A5 | Internal error |
SCE_NET_ERROR_EDESCTIMEDOUT | NW-31232-1 | 0x804101A6 | Internal error |
SCE_NET_ERROR_ENETINTR | NW-31233-2 | 0x804101A7 | Internal error |
SCE_NET_ERROR_ENOTINIT | NW-31234-3 | 0x804101C8 | libnet not initialized |
SCE_NET_ERROR_ENOLIBMEM | NW-31235-4 | 0x804101C9 | Insufficient memory (library) |
SCE_NET_ERROR_ERESERVED202 | NW-31236-5 | 0x804101CA | Internal error |
SCE_NET_ERROR_ECALLBACK | NW-31237-6 | 0x804101CB | Internal error |
SCE_NET_ERROR_EINTERNAL | NW-31238-7 | 0x804101CC | Internal error |
SCE_NET_ERROR_ERETURN | NW-31239-8 | 0x804101CD | libnetctl error was returned |
SCE_NET_ERROR_ENOALLOCMEM | NW-31240-0 | 0x804101CE | Insufficient memory (library) |
SCE_NET_ERROR_RESOLVER_EINTERNAL | NW-31241-1 | 0x804101DC | Internal error |
SCE_NET_ERROR_RESOLVER_EBUSY | NW-31242-2 | 0x804101DD | Resolver was in use |
SCE_NET_ERROR_RESOLVER_ENOSPACE | NW-31243-3 | 0x804101DE | Insufficient memory (library) |
SCE_NET_ERROR_RESOLVER_EPACKET | NW-31244-4 | 0x804101DF | Invalid DNS settings |
SCE_NET_ERROR_RESOLVER_ERESERVED224 | NW-31245-5 | 0x804101E0 | Internal error |
SCE_NET_ERROR_RESOLVER_ENODNS | NW-31246-6 | 0x804101E1 | DNS server not specified |
SCE_NET_ERROR_RESOLVER_ETIMEDOUT | NW-31247-7 | 0x804101E2 | Network connection has timed out |
SCE_NET_ERROR_RESOLVER_ENOSUPPORT | NW-31248-8 | 0x804101E3 | Unsupported function requested by server |
SCE_NET_ERROR_RESOLVER_EFORMAT | NW-31249-9 | 0x804101E4 | Invalid response from server |
SCE_NET_ERROR_RESOLVER_ESERVERFAILURE | NW-31250-1 | 0x804101E5 | Temporary error from server // Network connection error // Step 1: Reboot the system. Step 2: PSN or the game's server may be temporarily unavailable. Please check the status of the game's server via its website. You can check the status of the PSN here. This is likely a temporary issue, so please try again later. |
SCE_NET_ERROR_RESOLVER_ENOHOST | NW-31251-2 | 0x804101E6 | Inquired host name does not exist |
SCE_NET_ERROR_RESOLVER_ENOTIMPLEMENTED | NW-31252-3 | 0x804101E7 | Inquired function is not implemented |
SCE_NET_ERROR_RESOLVER_ESERVERREFUSED | NW-31253-4 | 0x804101E8 | A network error occurred. Response from DNS server is delayed or unstable |
SCE_NET_ERROR_RESOLVER_ENORECORD | NW-31254-5 | 0x804101E9 | Inquired record does not exist |
SCE_NET_ERROR_RESOLVER_EALIGNMENT | NW-31255-6 | 0x804101EA | Invalid alignment |
NW-31291-6 | Cannot connect to a Wi-Fi network. Wi-Fi signal strength may be too weak | ||
NW-31294-9 | Connection timed out as the wireless connection experiencing instability | ||
NW-31295-0 | Cannot connect to a Wi-Fi network. Wi-Fi signal strength may be too weak | ||
NW-31297-2 | Unable to connect to wireless network | ||
SCE_NET_CTL_ERROR_NOT_INITIALIZED | NW-31302-9 | 0x80412101 | NetCtl library not initialized. |
SCE_NET_CTL_ERROR_CALLBACK_MAX | NW-31303-0 | 0x80412103 | Over maximum number of callback registered. |
SCE_NET_CTL_ERROR_ID_NOT_FOUND | NW-31304-1 | 0x80412104 | Specified ID is not found. |
SCE_NET_CTL_ERROR_INVALID_ID | NW-31305-2 | 0x80412105 | Specified ID is not found. |
SCE_NET_CTL_ERROR_INVALID_CODE | NW-31306-3 | 0x80412106 | Invalid code specified. |
SCE_NET_CTL_ERROR_INVALID_ADDR | NW-31307-4 | 0x80412107 | Invalid address specified. |
SCE_NET_CTL_ERROR_NOT_CONNECTED | NW-31308-5 | 0x80412108 | Network not connected. |
SCE_NET_CTL_ERROR_NOT_AVAIL | NW-31309-6 | 0x80412109 | Information not available. |
SCE_NET_CTL_ERROR_NETWORK_DISABLED | NW-31310-8 | 0x8041210D | Network disabled. |
SCE_NET_CTL_ERROR_DISCONNECT_REQ | NW-31311-9 | 0x8041210E | Disconnect event occurred by disconnect request. |
SCE_NET_CTL_ERROR_INVALID_TYPE | NW-31312-0 | 0x8041210F | The specified type is invalid. |
SCE_NET_CTL_ERROR_INVALID_SIZE | NW-31313-1 | 0x80412111 | Structure size specified in size member of the structure is invalid. |
SCE_NET_CTL_ERROR_ETHERNET_PLUGOUT | NW-31314-2 | 0x80412115 | Ethernet cable is unplugged. |
SCE_NET_CTL_ERROR_WIFI_DEAUTHED | NW-31315-3 | 0x80412116 | Deauthorized by access point. |
SCE_NET_CTL_ERROR_WIFI_BEACON_LOST | NW-31316-4 | 0x80412117 | Could not receive beacon from access point. |
SCE_NET_CTL_ERROR_IPCINT_OUT_OF_MEMORY | NW-31319-7 | 0x80412183 | Could not allocate memory. |
SCE_NET_CTL_ERROR_IPCINT_BUSY | NW-31323-2 | 0x80412187 | Not executed due to processing of connect or scan. |
SCE_NET_CTL_ERROR_IPCINT_INVALID_SSID | NW-31332-2 | 0x80412190 | The specified SSID is invalid. |
SCE_NET_CTL_ERROR_IPCINT_INVALID_SSIDS_NUM | NW-31333-3 | 0x80412191 | The specified number of SSIDs is invalid. |
SCE_NET_CTL_ERROR_IPCINT_SCANINFO_LOCKED | NW-31337-7 | 0x80412199 | Could not get scan information due to processing of scan. |
SCE_NET_CTL_ERROR_IPCINT_INVALID_SCANINFO_BSSID | NW-31339-9 | 0x8041219D | The specified BSSID for getting scan information is invalid. |
SCE_NET_CTL_ERROR_IPCINT_INVALID_SIZE | NW-31340-1 | 0x8041219E | The value of size member variable of specified structure is invalid. |
SCE_NET_CTL_ERROR_IPCINT_NO_SCANINFO | NW-31341-2 | 0x8041219F | There is no scan result. |
NW-31367-0 | Could not open wireless device // Restart the PS4 system. | ||
SCE_HTTP_ERROR_BEFORE_INIT | NW-31446-8 | 0x80431001 | Before library initialization |
SCE_HTTP_ERROR_ALREADY_INITED | NW-31447-9 | 0x80431020 | Library is already initialized |
SCE_HTTP_ERROR_BUSY | NW-31448-0 | 0x80431021 | The specified resource is under use // Connection error // PSN or the game's server may be temporarily unavailable. Please check the status of the game's server via its website. You can check the status of the PSN here. This is likely a temporary issue, so please try again later. |
SCE_HTTP_ERROR_OUT_OF_MEMORY | NW-31449-1 | 0x80431022 | Insufficient free memory space |
SCE_HTTP_ERROR_NOT_FOUND | NW-31450-3 | 0x80431025 | The specified element does not exist |
SCE_HTTP_ERROR_UNKNOWN_SCHEME | NW-31451-4 | 0x80431061 | Invalid scheme was specified |
SCE_HTTP_ERROR_NETWORK | NW-31452-5 | 0x80431063 | Unused |
SCE_HTTP_ERROR_BAD_RESPONSE | NW-31453-6 | 0x80431064 | Response is invalid // Delayed server response // Step 1: Try Internet connection test at [Settings] > [Network] > [Test Internet Connection]. Check that the internet status is valid. Step 2: Check PSN status. |
SCE_HTTP_ERROR_BEFORE_SEND | NW-31454-7 | 0x80431065 | The specified request has not been sent yet |
SCE_HTTP_ERROR_AFTER_SEND | NW-31455-8 | 0x80431066 | Request API was called after request transmission |
SCE_HTTP_ERROR_TIMEOUT | NW-31456-9 | 0x80431068 | Connection error // PSN or the game's server may be temporarily unavailable. Please check the status of the game's server via its website. You can check the status of the PSN here. This is likely a temporary issue, so please try again later. |
SCE_HTTP_ERROR_UNKNOWN_AUTH_TYPE | NW-31457-0 | 0x80431069 | The specified authentication type unknown |
SCE_HTTP_ERROR_INVALID_VERSION | NW-31458-1 | 0x8043106A | Invalid version was specified |
SCE_HTTP_ERROR_UNKNOWN_METHOD | NW-31459-2 | 0x8043106B | The value specified in method is invalid |
SCE_HTTP_ERROR_READ_BY_HEAD_METHOD | NW-31460-4 | 0x8043106F | The specified request is for the HEAD method |
SCE_HTTP_ERROR_NOT_IN_COM | NW-31461-5 | 0x80431070 | Internal error |
SCE_HTTP_ERROR_NO_CONTENT_LENGTH | NW-31462-6 | 0x80431071 | Acquisition API was called by the transaction in which Content-Length is not
contained |
SCE_HTTP_ERROR_CHUNK_ENC | NW-31463-7 | 0x80431072 | Acquisition API was called by the transaction in which Content-Length is not
contained |
SCE_HTTP_ERROR_TOO_LARGE_RESPONSE_HEADER | NW-31464-8 | 0x80431073 | Too large a response header was received |
SCE_HTTP_ERROR_SSL | NW-31465-9 | 0x80431075 | Failed to SSL communication |
SCE_HTTP_ERROR_ABORTED | NW-31466-0 | 0x80431080 | Interruption API is called |
SCE_HTTP_ERROR_UNKNOWN | NW-31467-1 | 0x80431081 | Internal error |
SCE_HTTP_ERROR_PROXY | NW-31468-2 | 0x80431084 | Failed to establish the connection to the HTTP Proxy |
SCE_HTTP_ERROR_BROKEN | NW-31469-3 | 0x80431085 | Internal error |
SCE_HTTP_ERROR_INVALID_ID | NW-31470-5 | 0x80431100 | Invalid object ID was specified |
SCE_HTTP_ERROR_OUT_OF_SIZE | NW-31471-6 | 0x80431104 | The buffer size is insufficient |
SCE_HTTP_ERROR_INVALID_VALUE | NW-31472-7 | 0x804311FE | Invalid value was specified |
SCE_HTTP_ERROR_PARSE_HTTP_NOT_FOUND | NW-31473-8 | 0x80432025 | The specified header field does not exist |
SCE_HTTP_ERROR_PARSE_HTTP_INVALID_RESPONSE | NW-31474-9 | 0x80432060 | The specified header field does not exist |
SCE_HTTP_ERROR_PARSE_HTTP_INVALID_VALUE | NW-31475-0 | 0x804321FE | The specified header field does not exist |
SCE_HTTP_ERROR_INVALID_URL | NW-31476-1 | 0x80433060 | Invalid URL was specified |
SCE_HTTPS_ERROR_CERT | NW-31477-2 | 0x80435060 | Server certificate is invalid |
SCE_HTTPS_ERROR_HANDSHAKE | NW-31478-3 | 0x80435061 | Failed to SSL handshake |
SCE_HTTPS_ERROR_IO | NW-31479-4 | 0x80435062 | Some communication error occurred during SSL communication |
SCE_HTTPS_ERROR_INTERNAL | NW-31480-6 | 0x80435063 | Internal SSL library error |
SCE_HTTPS_ERROR_PROXY | NW-31481-7 | 0x80435064 | HTTP PROXY server returned an error before SSL communication |
SCE_HTTPS_ERROR_PROHIBITED | NW-31482-8 | 0x8043506B | Called API with prohibited options |
SCE_HTTP_ERROR_RESOLVER_EPACKET | NW-31483-9 | 0x80436001 | Invalid DNS response |
SCE_HTTP_ERROR_RESOLVER_ENODNS | NW-31484-0 | 0x80436002 | DNS server not specified // Restart the PS4 system. |
SCE_HTTP_ERROR_RESOLVER_ETIMEDOUT | NW-31485-1 | 0x80436003 | Timeout occurred // Restart the PS4 system. |
SCE_HTTP_ERROR_RESOLVER_ENOSUPPORT | NW-31486-2 | 0x80436004 | Unsupported function requested by server |
SCE_HTTP_ERROR_RESOLVER_EFORMAT | NW-31487-3 | 0x80436005 | Invalid response from server |
SCE_HTTP_ERROR_RESOLVER_ESERVERFAILURE | NW-31488-4 | 0x80436006 | Temporary error from server |
SCE_HTTP_ERROR_RESOLVER_ENOHOST | NW-31489-5 | 0x80436007 | Inquired host name does not exist |
SCE_HTTP_ERROR_RESOLVER_ENOTIMPLEMENTED | NW-31490-7 | 0x80436008 | Inquired function is not implemented |
SCE_HTTP_ERROR_RESOLVER_ESERVERREFUSED | NW-31491-8 | 0x80436009 | Inquiry denied |
SCE_HTTP_ERROR_RESOLVER_ENORECORD | NW-31492-9 | 0x8043600A | Inquired record does not exist |
SCE_RUDP_ERROR_NOT_INITIALIZED | NW-32626-9 | 0x80770001 | Library was not initialized |
SCE_RUDP_ERROR_ALREADY_INITIALIZED | NW-32627-0 | 0x80770002 | Library has already been initialized |
SCE_RUDP_ERROR_INVALID_CONTEXT_ID | NW-32628-1 | 0x80770003 | Context ID is invalid |
SCE_RUDP_ERROR_INVALID_ARGUMENT | NW-32629-2 | 0x80770004 | Any argument is invalid |
SCE_RUDP_ERROR_INVALID_OPTION | NW-32630-4 | 0x80770005 | Option argument is invalid |
SCE_RUDP_ERROR_INVALID_MUXMODE | NW-32631-5 | 0x80770006 | Mux mode argument is invalid |
SCE_RUDP_ERROR_MEMORY | NW-32632-6 | 0x80770007 | There is not enough memory |
SCE_RUDP_ERROR_INTERNAL | NW-32633-7 | 0x80770008 | Internal RUDP error |
SCE_RUDP_ERROR_CONN_RESET | NW-32634-8 | 0x80770009 | RUDP connection was reset |
SCE_RUDP_ERROR_CONN_REFUSED | NW-32635-9 | 0x8077000A | A connection request arrives but the pending connection queue is full |
SCE_RUDP_ERROR_CONN_TIMEOUT | NW-32636-0 | 0x8077000B | Timeout occurred before connection establishment |
SCE_RUDP_ERROR_CONN_VERSION_MISMATCH | NW-32637-1 | 0x8077000C | Rudp protocol version is different between the peers |
SCE_RUDP_ERROR_CONN_TRANSPORT_TYPE_MISMATCH | NW-32638-2 | 0x8077000D | Transport type is different between the peers |
SCE_RUDP_ERROR_CONN_QUALITY_LEVEL_MISMATCH | NW-32639-3 | 0x8077000E | Packet with a different quality level was received |
SCE_RUDP_ERROR_THREAD | NW-32640-5 | 0x8077000F | Thread related error occurred |
SCE_RUDP_ERROR_THREAD_IN_USE | NW-32641-6 | 0x80770010 | Internal I/O thread already in use |
SCE_RUDP_ERROR_NOT_ACCEPTABLE | NW-32642-7 | 0x80770011 | Operation not acceptable |
SCE_RUDP_ERROR_MSG_TOO_LARGE | NW-32643-8 | 0x80770012 | Message too large to be sent on this context |
SCE_RUDP_ERROR_NOT_BOUND | NW-32644-9 | 0x80770013 | The context has not been bound yet |
SCE_RUDP_ERROR_CANCELLED | NW-32645-0 | 0x80770014 | Blocking operation cancelled |
SCE_RUDP_ERROR_INVALID_VPORT | NW-32646-1 | 0x80770015 | Invalid vport was used in RudpBind |
SCE_RUDP_ERROR_WOULDBLOCK | NW-32647-2 | 0x80770016 | Blocking operation timed out |
SCE_RUDP_ERROR_VPORT_IN_USE | NW-32648-3 | 0x8077001 | An already used vport was used in RudpBind |
SCE_RUDP_ERROR_VPORT_EXHAUSTED | NW-32649-4 | 0x80770018 | Internal vport resources are exhausted |
SCE_RUDP_ERROR_INVALID_SOCKET | NW-32650-6 | 0x80770019 | Socket related error |
SCE_RUDP_ERROR_BUFFER_TOO_SMALL | NW-32651-7 | 0x8077001A | Buffer too small |
SCE_RUDP_ERROR_MSG_MALFORMED | NW-32652-8 | 0x8077001B | Received data is not an RUDP packet or is corrupted |
SCE_RUDP_ERROR_ADDR_IN_USE | NW-32653-9 | 0x8077001C | There is another context that has the same socket connected to the same remote
address |
SCE_RUDP_ERROR_ALREADY_BOUND | NW-32654-0 | 0x8077001D | Socket is already bound |
SCE_RUDP_ERROR_ALREADY_EXISTS | NW-32655-1 | 0x8077001E | Polling for this context already exists |
SCE_RUDP_ERROR_INVALID_POLL_ID | NW-32656-2 | 0x8077001F | Poll ID is invalid |
SCE_RUDP_ERROR_TOO_MANY_CONTEXTS | NW-32657-3 | 0x80770020 | Too many contexts |
SCE_RUDP_ERROR_IN_PROGRESS | NW-32658-4 | 0x80770021 | Operation is in progress |
SCE_RUDP_ERROR_NO_EVENT_HANDLER | NW-32659-5 | 0x80770022 | Common event handler has not been registered |
SCE_RUDP_ERROR_PAYLOAD_TOO_LARGE | NW-32660-7 | 0x80770023 | Payload is too large when setting SCE_RUDP_OPTION_MAX_PAYLOAD option |
SCE_RUDP_ERROR_END_OF_DATA | NW-32661-8 | 0x80770024 | No more data to read from the peer |
SCE_RUDP_ERROR_ALREADY_ESTABLISHED | NW-32662-9 | 0x80770025 | Connection is already established between the peers |
SCE_RUDP_ERROR_KEEP_ALIVE_FAILURE | NW-32663-0 | 0x80770026 | Connection was closed due to keep-alive timeout |
SCE_RUDP_ERROR_MEMLEAK | NW-32664-1 | 0x807700FF | Rudp didn't free all of its allocated memory |
SCE_HTTP_ERROR_INSUFFICIENT_STACKSIZE | NW-34347-1 | 0x80431076 | Insufficient stack size |