SELF File Format: Difference between revisions

From PS4 Developer wiki
Jump to navigation Jump to search
Line 11: Line 11:
| 0x4 || 4 || Unknown || Always 00 01 01 12
| 0x4 || 4 || Unknown || Always 00 01 01 12
|-
|-
| 0x9 || 1 || Key Type ||  
| 0x8 || 1 || Unknown || Always 1
|-
| 0x9 || 1 || Key Type || 0xC SK, 0xF SL, 0xE SM, 0x8 EBOOT and ELF and SELF, 0x9 SPRX and SDLL 
|-
|-
| 0xA || 2 || Padding ||
| 0xA || 2 || Padding ||

Revision as of 22:50, 25 February 2019

ORBIS SELFs from PS4 have a somewhat different structure from the ones we see on vita and ps3. The structure is documented as follows:

SELF Header Structure

Offset Size Description Notes
0 4 Magic 4F 15 3D 1D
0x4 4 Unknown Always 00 01 01 12
0x8 1 Unknown Always 1
0x9 1 Key Type 0xC SK, 0xF SL, 0xE SM, 0x8 EBOOT and ELF and SELF, 0x9 SPRX and SDLL
0xA 2 Padding
0xC 2 MetaData Offset
0xE 2 MetaData Size
0x10 4 Size of SELF
0x18 2 Unknown 1 SK, 2 SL and Modules, 4 SK Elfs, 6 .selfs, 2 .sdll, 6 .sprx, 6 ShellCore, 6 eboot.bin
0x1A 2 Unknown Always 0x22
0x20 2 Unknown Always 0x6
0x22 2 Unknown Always 0x13, Except in Secure Modules (0x00)