SELF File Format: Difference between revisions
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Line 19: | Line 19: | ||
| 0x10 || 4 || Size of SELF || | | 0x10 || 4 || Size of SELF || | ||
|- | |- | ||
| 0x18 || 2 || Unknown || 1 SK, 2 SL and Modules, 4 SK Elfs, 6 .selfs, 2 .sdll, 6 .sprx | | 0x18 || 2 || Unknown || 1 SK, 2 SL and Modules, 4 SK Elfs, 6 .selfs, 2 .sdll, 6 .sprx, 6 ShellCore | ||
|} | |} |
Revision as of 22:37, 25 February 2019
ORBIS SELFs from PS4 have a somewhat different structure from the ones we see on vita and ps3. The structure is documented as follows:
SELF Header Structure
Offset | Size | Description | Notes |
---|---|---|---|
0 | 4 | Magic | 4F 15 3D 1D |
0x9 | 1 | Key Type | |
0xA | 2 | Padding | |
0xC | 2 | MetaData Offset | |
0xE | 2 | MetaData Size | |
0x10 | 4 | Size of SELF | |
0x18 | 2 | Unknown | 1 SK, 2 SL and Modules, 4 SK Elfs, 6 .selfs, 2 .sdll, 6 .sprx, 6 ShellCore |