Editing Vulnerabilities

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* flatz, balika011, theflow0, chicken(s), PlayStation for helping CTurt
* flatz, balika011, theflow0, chicken(s), PlayStation for helping CTurt
* McCaulay for sharing publicly his implementation in February 2023.
* McCaulay for sharing publicly his implementation in February 2023.
===== Description =====
Okage Shadow King has a typical stack buffer overflow if you extend the player or town name in a savedata.
* [https://store.playstation.com/en-us/product/UP9000-CUSA02199_00-SCUS971290000001 PS4 digital version CUSA02199 of SCUS97129 on PS Store]
Okage Shadow King for PS4 (CUSA02282) base version (1.00) requires FW version 3.15, although it was compiled with SDK version 3.008.000. Okage Shadow King for PS4 (CUSA02199 and CUSA02282) patch 1.01 requires FW version 4.05.


===== Analysis =====
===== Analysis =====
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* [https://mccaulay.co.uk/mast1c0re-part-2-arbitrary-ps2-code-execution Writeup part 2 by McCaulay (2023-02-10)]
* [https://mccaulay.co.uk/mast1c0re-part-2-arbitrary-ps2-code-execution Writeup part 2 by McCaulay (2023-02-10)]


===== Bug Description =====
===== Exploit implementation =====
Okage Shadow King has a typical stack buffer overflow if you extend the player or town name in a savedata.
* [https://store.playstation.com/en-us/product/UP9000-CUSA02199_00-SCUS971290000001 PS4 digital version CUSA02199 of SCUS97129 on PS Store]
Okage Shadow King for PS4 (CUSA02282) base version (1.00) requires FW version 3.15, although it was compiled with SDK version 3.008.000. Okage Shadow King for PS4 (CUSA02199 and CUSA02282) patch 1.01 requires FW version 4.05.
 
===== Exploit Implementation =====
* [https://github.com/McCaulay/okrager Okrager by McCaulay (2023-02-04)]
* [https://github.com/McCaulay/okrager Okrager by McCaulay (2023-02-04)]


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* [https://cturt.github.io/mast1c0re-2.html Writeup part 2 by CTurt (2023-04-02)]
* [https://cturt.github.io/mast1c0re-2.html Writeup part 2 by CTurt (2023-04-02)]


==== Bug Description ====
==== Bug description ====
After getting code execution in a PS2onPS4 game using a savedata exploit, it is possible to exploit the PS2 emulator to get x86-64 usermode ROP execution. It is then possible, without a kernel exploit, to load another PS2 game in the emulator with a compatibility rate based on the PS2 emulator configuration.
After getting code execution in a PS2onPS4 game using a savedata exploit, it is possible to exploit the PS2 emulator to get x86-64 usermode ROP execution. It is then possible, without a kernel exploit, to load another PS2 game in the emulator with a compatibility rate based on the PS2 emulator configuration.


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