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== | == To sort exploits == | ||
=== Decryption of any GEN3 PUP === | |||
* Discovered by flatz. | |||
* A bug in the handlers of PUP decryption allows any PS4 on FW 1.62 GEN3 or below to decrypt any GEN3 PUP (retail, testkit, devkit, beta) with a version above 1.00 (post-prototype). | |||
* SM code doesn't reset state after SMI checks failure, so to decrypt arbitrary PUP, you need to ignore mailbox error after PupDecryptHeader cmd (1). | |||
* | * Fixed around 1.70 | ||
=== Decryption of any usermode SELF from FW 1.00 to 3.70 === | |||
* Sony reused keys from FW 1.00 to 3.70 on usermode modules. As a result, any usermode module from those FWs can be decrypted on a PS4 running FW between 1.00 and 3.70. | |||
* Fixed in 4.00 with the introduction of new keyset. | |||
=== | === .strtab/.symtab kernel table of symbols kept on very low FWs === | ||
* Sony used to have two tables of symbols on very low versions: .strtab/.symtab and .dynstr/.dynsym (.strtab/.symtab had all symbols, .dynstr/.dynsym had ~75% of them). | |||
* Seen in 1.01 kernel. Patched in 1.03. | |||
* | |||
* | === .dynstr/.dynsym kernel table of symbols kept on low FWs === | ||
* | * After Sony removed .strtab/.symtab, they still kept the .dynstr/.dynsym one. | ||
* | |||
* | * Patched in 2.50 | ||
* | === IDPS leak in sceSblAuthMgrDriveData on low retail FWs === | ||
* | * Discovered by flatz. | ||
* | * Dump IDPS from 2 EID blocks from kernel: sceSblAuthMgrDriveData(0, in_buf, 0x160, out_buf, 0xA4, 1). Pass 0x160 bytes at 0x90C00 from sflash0s1.crypt into `in_buf` and dump `out_buf`. | ||
* | |||
* It is possible because someone from sony forgot to encrypt output and that is how it was patched later. | |||
* | |||
* Patched in 3.00 retail. Works on any TestKit/DevKit FW. | |||
=== Partial SAMU KeyRings bruteforce by missing HMAC length check in secure kernel === | |||
* Discovered by flatz. | |||
* | |||
* PS4 Crypto Coprocessor (CCP) interface in secure kernel has a bug that allows to dump (or better saying, bruteforce) key rings from SAMU. | |||
* | That is how AES/HMAC keys from PFS, portability keys, VTRM keys, etc can be retrieved. A crypto flaw was in ability to issue HMAC operation with key length < 16, for example, by setting it to 1 you can bruteforce key bytes one by one by comparing HMAC result with HMAC result with known partial key. | ||
* This trick may work on other crypto hardware as well if it does not restrict key lengths. Amazingly, Intel Secure Key Storage (SKS) of CSME subsystem also has a bug allowing to brute-force any key slot, but the issue exists at hardware level - insecure design of the keys distribution to crypto engines (AES, SHA, RC4). Intel didn't recognize the bug arguing that to access SKS the CSME privileged arbitrary code execution is required, but SKS is exactly designed to protect the ROM generated keys from CSME firmware... | |||
Related: | |||
* | |||
* https://twitter.com/qlutoo/status/1027691272369262594 | |||
* https://yifan.lu/2017/02/19/psvimgtools-decrypt-vita-backups/ | |||
* https://www.lolhax.org/2019/01/02/extracting-keys-f00d-crumbs-raccoon-exploit/ | |||
* | |||
* [https://gist.github.com/flatz/22215327864d7512e52268f9c9c51cd8 Exploit PoC for PS4 FW 7.55] | |||
* Patched since a FW between 7.55 (unpatched) and 9.00 (patched). | |||
* | === Crashdumps encryption using symmetrical key and same key across FW === | ||
* [https://fail0verflow.com/blog/2017/ps4-crashdump-dump/#crashdump-decryptor see FoF article] | |||
* The keys never changed between 1.01 and 3.15 FWs. Then between 3.50 and 4.07 FWs they changed the keys many times but still used symmetrical key. | |||
* Patched on FW 4.50 by using asymmetrical key. Tested between 1.01 and 4.07 FWs. | |||
== Hardware Exploits == | |||
=== PCIe man-in-the-middle attack === | |||
* First done on 1.01 by failoverflow on PS4 launch ! | |||
* Detailed at 33c3: [https://fail0verflow.com/media/33c3-slides/#/5 33c3 slides by Marcan] | |||
* Permits kernel and usermode dumping | |||
=== Syscon glitching === | |||
* | It is possible to glitch the [[Syscon]] debug interface to allow access and dump keys. It was originally done by an anonymous member of fail0verflow. | ||
=== Aeolia and Belize (Southbridge) SCA/DPA === | |||
* | |||
Side Channel Analysis (SCA) with Differential Power Analysis (DPA) on Aeolia and Belize (PS4 Southbridge revisions) has been shown to be able to recover key material. Since Sony never used private/public key pairs, it is possible to exploit this and gain complete control over the [[Southbridge]]. You can attack the main FreeBSD kernel from here. | |||
* | Nearly same methods are working on recent PS4 Pro motherboard NVB-003 that has Belize [[Southbridge]] ([[CXD90046GG]]). | ||
* | |||
* | |||
* | |||
Contrarly to Aeolia, Belize has ROM readout protection and clears stack which makes it more secure. | |||
Old notes: | |||
This is a hack to gain unsigned code execution on the [[Southbridge]] for all motherboard/console revisions. You might be able to glitch the EMC bootrom in order to bypass further signature checks and break the chain of trust. This hack might involve slowing down the [[Syscon]] clock. Timing the glitch based on SPI read accesses then either doing a power glitch or clock glitch to skip signature check. If the glitch fails, then we simply reset. This can be done with a very cheap CPLD/FPGA. Most Xbox 360 glitching modchips used a Xilinx Coolrunner because it is cheap and easy to use (board can cost as low as $5). | |||
= | Related: | ||
* [https://fail0verflow.com/blog/2018/ps4-aeolia/ fail0verflow's writeup] | |||
* [https://twitter.com/fail0verflow/status/1047690778527653889 fail0verflow's tweet] | |||
* [https://www.youtube.com/watch?v=sMroXa-zYxk Playstation 4 Rest Mode DEMO REcon Brussels 2018 by Volodymyr Pikhur] | |||
* [https://recon.cx/2018/brussels/resources/slides/RECON-BRX-2018-Mess-with-the-best-die-like-the-rest_(mode).pdf Slides of REcon Brussels 2018 by Volodymyr Pikhur] | |||
* [https://www.psxhax.com/threads/ps4-southbridge-reverse-engineered-code-examination-by-jogolden.6736/ jogolden's writeup] | |||
== Usermode Exploits (Game Savedata) == | |||
=== PS1 games savedata exploits === | |||
See [https://www.psdevwiki.com/ps1/Vulnerabilities PS1 savedata exploits on PS1 Dev Wiki]. | |||
Official PS Classic games (warning: some may be remastered, to check) on PS4/PS5 available on PS Store: | |||
* Ape Escape - First-time NA re-release on PS4/PS5 | |||
* Hot Shots Golf - First-time NA re-release on PS4/PS5 | |||
* | * I.Q. Intelligence Qube - First-time NA re-release on PS4/PS5 | ||
* | * Jumping Flash! - Free PS4/PS5 version for PS3 PSone Classics owners | ||
* | * Mr. Driller - PlayStation Plus Premium subscription only (?) | ||
* Oddworld: Abe’s Oddysee - Free PS4/PS5 version for PS3 PSone Classics owners | |||
* Resident Evil: Director’s Cut - PlayStation Plus Premium subscription only | |||
* Syphon Filter - Free PS4/PS5 version for PS3 PSone Classics owners | |||
* Tekken 2 - PlayStation Plus Premium subscription only | |||
* Toy Story 2: Buzz Lightyear To The Rescue! - Free PS4/PS5 version for PS3 PSone Classics owners | |||
* Wild Arms - Free PS4/PS5 version for PS3 PSone Classics owners | |||
* Worms World Party - First-time NA re-release on PS4/PS5 | |||
* Worms Armageddon - First-time NA re-release on PS4/PS5 | |||
* https://www.playstation.com/en-us/editorial/iconic-must-play-titles-on-playstation-plus-classics-catalog/ | |||
* | * https://www.reddit.com/r/PS3/comments/1cscsb2/all_ps1pspps3_games_that_have_crossbuy_or_free/ | ||
* https://www.reddit.com/r/PlayStationPlus/comments/vfg39t/is_there_a_clear_list_of_which_ps1_classic_ps4ps5/ | |||
* | |||
* | |||
"I have bought some of them on the PS3/Vita and the ones I could claim on the PS4/PS5 were Tekken 2 (which previously was not redeemable), all Syphon Filter games, all Wild Arms games, Legend of Dragoon, Ridge Racer Type 4 and Jumping Flash. Resident Evil Director's Cut is NOT redeemable. The rule of thumb is: if you can buy it on PS4/PS5 - and not only claim it through plus premium/deluxe sub, like Resident Evil 1 - they are redeemable from a previous purchase on PS3/PSP/Vita." | |||
=== | === PS2 games savedata exploits === | ||
See [https://www.psdevwiki.com/ps2/Vulnerabilities#PS2_Savedata_exploits PS2 savedata exploits on PS2 Dev Wiki]. | |||
Official PS2onPS4 games sold on the PS Store (as of September, 2024): | |||
* ADK DAMASHII™ UP0576-CUSA03783_00-SLPS259060000001 https://image.api.playstation.com/cdn/UP0576/CUSA03783_00/BpMMUC8q1MRAsL9iWDh6vbW844hq3JXK.png | |||
* Arc the Lad: Twilight of the Spirits | |||
* Art of Fighting Anthology | |||
* Ape Escape 2 | |||
* Bully (Canis Canem Edit) | |||
* | * Dark Chronicle (Dark Cloud 2) UP9000-CUSA02037_00-SCUS972130000001 https://image.api.playstation.com/cdn/UP9000/CUSA02037_00/hIKSKqBMerypNW49TCECATZSBBUcSBph.png | ||
* | * Dark Cloud | ||
* Destroy All Humans! | |||
* Destroy All Humans! 2 | |||
* Eternal Ring UP1022-CUSA04654_00-SLUS200150000001 https://image.api.playstation.com/cdn/UP1022/CUSA04654_00/DRIS0z7mtNMYZPchoqLnKlhJqyNvM8mZ.png | |||
* FantaVision | |||
* Fatal Fury Battle Archives Vol. 2 | |||
* Forbidden Siren | |||
* Fu'un Super Combo UP0576-CUSA03784_00-SLPS257810000001 https://image.api.playstation.com/cdn/UP0576/CUSA03784_00/QWsetumZLYupFHsOIkoGbKYpySGBdtlp.png | |||
* Ghosthunter (English, Japanese) UP9000-CUSA47996_00-SLUS209930000000 | |||
* GTA III | |||
* GTA Vice City | |||
* GTA San Andreas | |||
* Harvest Moon: Save the Homeland | |||
* Harvest Moon: A Wonderful Life Special Edition | |||
* Hot Shots® Tennis (Everybody's Tennis) UP9000-CUSA02193_00-SCUS976100000001 https://image.api.playstation.com/cdn/UP9000/CUSA02193_00/FrJXexHruy7pjB6bCgDidXRbakNfNJJc.png | |||
* Indigo Prophecy | |||
* Jak and Daxter: The Precursor Legacy | |||
* Jak II: Renegade | |||
* Jak 3 | |||
* Jak X: Combat Racing | |||
* Kinetica UP9000-CUSA01725_00-SCUS971320000001 https://image.api.playstation.com/cdn/UP9000/CUSA01725_00/EKH34FKOEt3dTXLCiccuawdS8iGIqGLF.png | |||
* | * Manhunt | ||
* | * Max Payne | ||
* | * Metal Slug Anthology | ||
* | * Okage: Shadow King UP9000-CUSA02199_00-SCUS971290000001, requires PS4 FW version 3.15, although it was compiled with PS4 SDK version 3.008.000, latest patch requires PS4 FW 4.05 | ||
* PaRappa the Rapper 2 | |||
* Primal | |||
* Psychonauts | |||
* Puzzle Quest: Challenge of the Warlords | |||
* | * Red Dead Revolver | ||
* | * Red Faction | ||
* Red Faction II | |||
* Resident Evil Code: Veronica X | |||
* | * Rise of the Kasai | ||
* Rogue Galaxy | |||
* Samurai Shodown VI | |||
* Sly Raccoon (2002), Sly Cooper and the Thievius Racoonus UP9000-CUSA47431_00-SCUS971980000000 requires PS4 FW ?11.00? (update requires PS4 11.508.000) | |||
* Star Ocean Till The End Of Time | |||
* Star Wars Bounty Hunter | |||
* | * Star Wars Racer Revenge | ||
* STAR WARS: Jedi Starfighter UP1082-CUSA03473_00-SLUS202930000001 https://image.api.playstation.com/cdn/UP1082/CUSA03473_00/PGRyqtcRKUoAsP4bJAhcoziTwL8940k1.png | |||
EP1006-CUSA03494_00-SLES503710000001 | |||
https://image.api.playstation.com/cdn/EP1006/CUSA03494_00/9MsXVY5UULzSHB5BTreuKhwep3KZwvQP.png | |||
* STAR WARS The Clone Wars UP1082-CUSA48010_00-SLUS205100000000 | |||
* The King of Fighters Collection: The Orochi Saga | |||
* The King of Fighters '98 Ultimate Match | |||
* The King of Fighters 2000 | |||
* The Mark of Kri | |||
* The Warriors | |||
* Tomb Raider: Legend UP8489-CUSA48389_00-SLUS212030000000 https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/SE/en/999/CUSA48389_00/image | |||
* Twisted Metal: Black | |||
* War of the Monsters | |||
* Wild Arms 3 | |||
* See [https://www.playstation.com/en-us/editorial/iconic-must-play-titles-on-playstation-plus-classics-catalog/]. | |||
Official PS2onPS4 games sold on Bluray Discs: | |||
* ADK DAMASHII™ UP0576-CUSA03783_00-SLPS259060000001 https://image.api.playstation.com/cdn/UP0576/CUSA03783_00/BpMMUC8q1MRAsL9iWDh6vbW844hq3JXK.png | |||
* Art of Fighting Anthology (by Limited Run #375) UP0576-CUSA03754_00-SLUS214870000001 https://image.api.playstation.com/cdn/UP0576/CUSA03754_00/Hf5lUn48Ds3UDNp8NNjdzv7f1BZWGaai.png | |||
* | * Destroy All Humans! (2005) (PS2 Classic by Limited Run #370, not to be confused with the remake EP4389-CUSA14910_00-DAH1REMAKEEU0000) UP4389-CUSA05232_00-SLUS209450000001 https://image.api.playstation.com/cdn/UP4389/CUSA05232_00/XrgVkqoR5rvZk4tAGi2j7OFfHpAZWKUu.png | ||
* | * Fatal Fury Battle Archives Vol. 2 (by Limited Run #371) UP0576-CUSA03750_00-SLUS217230000001 https://image.api.playstation.com/cdn/UP0576/CUSA03750_00/gFCLAhlGZwvFkra1p2sozwIZ5SH1OyZO.png | ||
* | * Fu'un Super Combo UP0576-CUSA03784_00-SLPS257810000001 https://image.api.playstation.com/cdn/UP0576/CUSA03784_00/QWsetumZLYupFHsOIkoGbKYpySGBdtlp.png | ||
* | * Indigo Prophecy™ (aka Fahrenheit 2005, by Limited Run #331) UP1642-CUSA04798_00-SLUS211960000001 https://image.api.playstation.com/cdn/UP1642/CUSA04798_00/WJFDq83f1tcZ0E2PkEa1rXOba8laaZUV.png | ||
* Jak and Daxter: The Precursor Legacy™ UP9000-CUSA02522_00-SCUS971240000001 https://image.api.playstation.com/cdn/UP9000/CUSA02522_00/o9zJoXqpd4lzarjIbvvZLFjYGLsLvqCp.png | |||
* Jak X Combat Racing™® UP9000-CUSA07842 | |||
* Jak II UP9000-CUSA07840 | |||
* Jak 3 UP9000-CUSA07841 | |||
* METAL SLUG ANTHOLOGY™ (US version by Limited Run #364) UP0576-CUSA03749_00-SLUS215500000001 https://image.api.playstation.com/cdn/UP0576/CUSA03749_00/ImHDRENlttkdiXlm3K8ejNVgLURd3uTw.png | |||
* METAL SLUG ANTHOLOGY™ (EU version by SNK) EP0576-CUSA04156_00-SLES546770000001 https://image.api.playstation.com/cdn/EP0576/CUSA04156_00/NN7npbsEvxIRGI8lBVhm9I5BwFzdGlOK.png | |||
* Psychonauts UP2154-CUSA03881 | |||
* Red Faction (by Limited Run #281) UP4389-CUSA06402_00-SLUS200730000001 https://image.api.playstation.com/cdn/UP4389/CUSA06402_00/T07Bf136claKzP3SHF30QLa2xMAFjSpP.png | |||
* Samurai Shodown VI (by Limited Run #329) UP0576-CUSA03787_00-SLUS216290000001 or EP0576-CUSA04158_00-SLES552920000001 https://image.api.playstation.com/cdn/UP0576/CUSA03787_00/CuLRRdOYvdge0IW9LL9Vewj44RCc6OAU.png https://image.api.playstation.com/cdn/EP0576/CUSA04158_00/7SrtqugKMJixAcbprEE0ExGUOHlhL0F7.png | |||
* STAR WARS™ BOUNTY HUNTER™ (US version) UP1082-CUSA03472_00-SLUS204200000001 | |||
* STAR WARS™ BOUNTY HUNTER™ (EU version) EP1006-CUSA03493_00-SLES508310000001 | |||
* Star Wars Racer Revenge UP1082-CUSA03474, requires PS4 FW version ?3.15, although it was compiled with SDK version 3.008.000? | |||
* The King of Fighters '98 Ultimate Match (by Limited Run #344) UP0576-CUSA03751_00-SLUS218160000001 https://image.api.playstation.com/cdn/UP0576/CUSA03751_00/bp4LfKIjcVTMfKP3O4LrDJHWzY6vZDar.png | |||
* The King of Fighters 2000 (by Limited Run #386) UP0576-CUSA03748_00-SLUS208340000001 https://image.api.playstation.com/cdn/UP0576/CUSA03748_00/tvXJmFqa9zkXAAKCij20B3spadkqGuka.png | |||
* The King of Fighters™ Collection: the Orochi Saga (by Limited Run #393) UP0576-CUSA03753_00-SLUS215540000001 https://image.api.playstation.com/cdn/UP0576/CUSA03753_00/E3gFtUUjCu2WDBSIGeXMV40sfF4uHzZi.png | |||
These PS2onPS4 games can be bought online directly via Limited Run Games for brand new or for example on Ebay for second hand or like new. | |||
==== | === PSP games savedata exploits === | ||
See [https://www.psdevwiki.com/psp/Vulnerabilities PSP savedata exploits on PSP Dev Wiki]. | |||
* https://wololo.net/2012/09/01/when-the-psp-and-the-vita-show-their-battle-scars/ | |||
* https://wololo.net/talk/viewtopic.php?f=52&t=11183&start=10#p143779 | |||
* https://www.playstation.com/en-us/editorial/iconic-must-play-titles-on-playstation-plus-classics-catalog/ | |||
Official PS2onPS4 games sold on the PS Store (as of September, 2024): | |||
* | * Tekken 6 UP0700-CUSA33754_00-TEKKEN6000000000 | ||
* | * Killzone: Liberation (2006) EP9000-CUSA37875_00-UCES002790000000 | ||
* | * Ratchet & Clank: Size Matters (2007) UP9000-CUSA41395_00-UCUS986330000000 | ||
* | * Syphon Filter: Logan's Shadow (2007) EP9000-CUSA32631_00-UCES007100000000 | ||
* | * Pursuit Force (2005) EP9000-CUSA37192_00-UCES000190000000 | ||
* | * Super Stardust Portable (2007) EP9000-CUSA33036_00-NPEG000080000000 | ||
* Resistance: Retribution (2009) UP9000-CUSA32636_00-UCUS986680000000 or EP9000-CUSA32637_00-UCES011840000000 | |||
* Jeanne d’Arc (2006) UP9000-CUSA41018_00-UCUS987000000000 | |||
=== | === PS4/PS5 PS2emu sandbox escape (mast1c0re) === | ||
Advantages of the PS4/PS5 PS2emu sandbox escape exploit over most WebKit exploits: | |||
* Bigger kernel attack surface (more usermode privileges) versus WebKit very restricted and becoming more and more with firmware revisions. For example, the PS2emu process uses libkernel_sys, which supports nmount and so mounting of system partitions, whilst neither libkernel_web nor regular libkernel do. | |||
* 100% reliable versus WebKit exploits becoming less and less stable with firmware revisions | |||
* Firmware agnostic (ROP-less code execution) versus almost one WebKit revision every three firmware update | |||
==== Credits ==== | ==== Credits ==== | ||
* | * CTurt for discovering these vulnerabilities in September 2021. | ||
* | * CTurt for public disclosure [https://twitter.com/CTurtE/status/1570189920844804097 on twitter] (2022-09-14). | ||
* | * flatz, balika011, theflow0, chicken(s), PlayStation for helping CTurt. | ||
* | * McCaulay for sharing publicly his implementation in February 2023. | ||
==== Analysis ==== | ==== Analysis ==== | ||
* [https:// | * [https://cturt.github.io/mast1c0re.html Writeup part 1 by CTurt (2022-09-14)] | ||
* [https://mccaulay.co.uk/mast1c0re-part-3-escaping-the-emulator Writeup part 3 by McCaulay (2023-02-17)] | |||
* [https://cturt.github.io/mast1c0re-2.html Writeup part 2 by CTurt (2023-04-02)] | |||
* [https:// | |||
* [https:// | |||
==== Bug Description ==== | ==== Bug Description ==== | ||
After getting code execution in a PS2onPS4 game using a savedata exploit, it is possible to exploit the PS2 emulator to get x86-64 usermode ROP execution. It is then possible, without a kernel exploit, to load another PS2 game in the emulator with a compatibility rate based on the PS2 emulator configuration. | |||
==== Exploit Implementation ==== | |||
* [https://github.com/McCaulay/mast1c0re mast1c0re implementation by McCaulay (2023-02-18)] | |||
==== Exploit Implementation ==== | |||
* [https://github.com/ | |||
==== Patched ==== | ==== Patched ==== | ||
''' | '''No''' as of PS4 FW 11.50 and PS5 FW 8.00. Using the PS2onPS4 game Okage Shadow King, the exploit should work starting from PS4 FW 3.15 and PS5 FW 1.00. | ||
=== | === PS4/PS5 game savedata LUA exploit === | ||
* Used by Flatz on 2023-07-27 in [https://wololo.net/2023/07/28/ps5-flat_z-dumps-ps5-secure-processor-confirms-he-has-a-ps5-hypervisor-exploit-via-a-ps4-game-save-exploit/ his Hypervisor exploit]. | |||
* Used by Flatz on 2024-09-14 in [https://gist.github.com/flatz/5e12f75cdb210516d31df03069f7ed0a his implementation of the umtx UaF kernel exploit]. | |||
* | |||
* Some PS4 (or maybe PS5) games, in disc version (probably also available in PS Store version but potentially patched), can be exploited as they use some LUA interpreter, by crafting an evil save data. | |||
* | |||
* Possible vulnerable games: Pay Day 2, Mafia III, God of War (which one?). | |||
* Not patched as of PS4 FW ?12.00? and PS5 FW 7.61. | |||
== Usermode Exploits (BD-J) == | |||
Advantages of most BD-J exploits over most WebKit exploits: | |||
* Bigger kernel attack surface (more usermode privileges) versus WebKit very restricted and becoming more and more with firmware revisions. For example, the BD-J process uses libkernel_sys, which supports nmount and so mount of system partitions, whilst neither libkernel_web nor regular libkernel do. | |||
* 100% reliable versus WebKit exploits becoming less and less stable with firmware revisions | |||
* Firmware agnostic (ROP-less code execution) versus almost one WebKit revision every three firmware update | |||
* JIT enabled allowing to write a kernel exploit in C versus writing in assembly and JavaScript since around FW 2.00 | |||
==== | === FW <= 10.71 - BD-JB2 - Path traversal sandbox escape by TheFloW === | ||
==== | ==== Credits ==== | ||
* TheFloW for the exploits finding (before 2023-09-11), ethical disclose to SCE (2023-09-22) and public disclosure (2023-10-25) | |||
* Previous BD-JB contributors | |||
---- | |||
* | |||
==== Analysis ==== | ==== Analysis ==== | ||
* [https:// | * [https://twitter.com/theflow0/status/1701154155744645349 Removed tweet of BD-JB2 logs on a 7.61 PS5 by TheFloW (2023-09-11)] | ||
==== Bug Description ==== | ==== Bug Description ==== | ||
Basing on BD-JB1 exploit files, in /bdmv/bdjo.xml changing bdjo/applicationManagementTable/baseDirectory to a path of the form `file:///app0/cdc/lib/../../../disc/BDMV/JAR/00000.jar` allows loading a JAR Java executable file. | |||
==== Exploit Implementation ==== | ==== Exploit Implementation ==== | ||
* [https:// | * [https://twitter.com/theflow0/status/1717088032031982066 PoC by TheFloW (2023-10-25)] | ||
==== Patched ==== | ==== Patched ==== | ||
''' | '''No''' as of PS4 FW 10.71 (maybe patched on PS4 FW 11.00). '''Yes''' on PS5 FW 8.00. | ||
==== | === FW <= 9.00 - BD-JB - Five vulnerabilities chained by TheFloW === | ||
==== Credits ==== | ==== Credits ==== | ||
* | * CTurt for [https://github.com/CTurt/FreeDVDBoot FreeDVDBoot exploit on PS2] and the idea to hack BD-J on PS3 and PS4 [https://twitter.com/CTurtE/status/1276946283941498881 on twitter] (2020-06-27) | ||
* | * TheFloW for finding these vulnerabilities (around 2021-10-24) and disclosing them publicly on hackerone and hardwear.io (2022-06-10) | ||
* | * Sleirsgoevy for writing the first public implementation (2022-06-16) | ||
* psxdev, sleirsgoevy and John Törnblom for the public implementations | |||
==== Analysis ==== | ==== Analysis ==== | ||
* [https:// | * [https://twitter.com/theflow0/status/1457362920501829636 TheFloW's PS5 kernel exploit announcement (2021-11-07)] | ||
* [https://github.com/ | * [https://hackerone.com/reports/1379975 Official vulnerability report by TheFloW (2022-06-10)] | ||
* [https://github.com/TheOfficialFloW/Presentations/blob/master/2022-hardwear-io-bd-jb.pdf Slides presented at hardwear.io by TheFloW (2022-06-10)] | |||
==== Bug Description ==== | ==== Bug Description ==== | ||
TO ADD DESCRIPTION OF EACH ONE OF THE 5 BUGS: | |||
* #1 com.sony.gemstack.org.dvb.user.UserPreferenceManagerImpl userprefs hijack leading to classes instantiation under privileged context (affecting ?PS3?, PS4, PS5) | |||
* #2 com.oracle.security.Service leading to privileged constructor call (affecting ?PS3?, PS4, not PS5) | |||
* #3 com.sony.gemstack.org.dvb.io.ixc.IxcProxy leading to privileged method call (affecting ?PS3?, PS4, PS5) | |||
* #4 JIT compiler hack leading to usermode arbitrary RW and arbitrary usermode code execution (affecting ?PS3?, PS4, not PS5) | |||
* #5 UDF buffer overflow kernel exploit (affecting ?PS3?, PS4, PS5) | |||
This exploit chain alone does not allow one to run pirated games on PS4 or PS5 as there is not enough RAM allowed in the BD-J process and there are other constraints. | |||
==== Exploit Implementation ==== | ==== Exploit Implementation ==== | ||
* [https:// | * [https://github.com/TheOfficialFloW/bd-jb Implementation of BD-J usermode code execution on PS4 using bugs #1, #2, #3 and #4 by TheFloW (2021-10-24)] | ||
* [https://github.com/ | * [https://github.com/TheOfficialFloW/bd-jb/blob/master/src/com/bdjb/exploit/sandbox/ExploitUserPrefsImpl.java Vuln #1 com.sony.gemstack.org.dvb.user.UserPreferenceManagerImpl implementation by TheFloW] | ||
* [https://github.com/TheOfficialFloW/bd-jb/blob/master/src/com/bdjb/exploit/sandbox/ExploitServiceProxyImpl.java Vuln #2 com.oracle.security.Service and #3 com.sony.gemstack.org.dvb.io.ixc.IxcProxy chained together by TheFloW] | |||
* [https://github.com/TheOfficialFloW/bd-jb/blob/master/src/com/bdjb/jit/JitCompilerReceiverImpl.java Vuln #4 JIT compiler hack implementation by TheFloW] | |||
* [https://github.com/sleirsgoevy/bd-jb Implementation of BD-J usermode code execution on PS4 using bugs #2, #3 and #4 by sleirsgoevy (2022-06-16)] | |||
* Note that no implementation of the UDF kernel exploit has ever been done even by TheFloW, only a kernel panic PoC. | |||
==== Patched ==== | ==== Patched ==== | ||
''' | '''No''' as of PS4 FW 9.00 and PS5 FW 4.03. At least partially patched on PS4 FW 9.50 and PS5 FW 5.00. | ||
On PS4 FW 9.03 and PS5 FW ?4.50?, the bug #5 (UDF) has been patched. | |||
=== FW ?10.00-11. | == Usermode Exploits (WebKit) == | ||
=== WebKit sources === | |||
[https://web.archive.org/web/20231108165430/https://doc.dl.playstation.net/doc/ps4-oss/webkit.html WebKit sources] Currently archived up to version 10.01. Useful for developers that can't access PlayStation URLs and also for when Sony inevitably stops hosting the sources in the future. | |||
=== FW ?10.00?-11.52 - Unknown heap and string overflow (no CVE) leading to crash === | |||
==== Credits ==== | ==== Credits ==== | ||
* | * Debty for PoC public disclose (2024-08-29) | ||
==== Analysis ==== | ==== Analysis ==== | ||
* [https://github.com/ | * [https://github.com/Debvt/Wm/tree/Root0 PoC and analysis by Debty (2024-08-29)] | ||
==== Bug Description ==== | ==== Bug Description ==== | ||
* TODO | |||
Implementation description by Debty:<br /> | |||
String exploit is not actually an exploit but just a memory exhauster. It is not actually viable so instead there is a feature called "latest iteration". | |||
==== Exploit Implementation ==== | ==== Exploit Implementation ==== | ||
* [https://github.com/ | * [https://github.com/Debvt/Wm/tree/Root0 PoC by Debty (2024-08-29)] | ||
==== Patched ==== | ==== Patched ==== | ||
''' | '''Yes''' on PS4 FW 12.00 and PS5 FW 10.00. | ||
Tested working on PS4 FWs 10.00-11.52 and PS5 FWs 6.00-9.60. | |||
=== FW 10.00-11.02 - JSC DFG Abstract Intepreter clobberWorld Type Confusion (no CVE) leading to | === FW 10.00-11.02 - JSC DFG Abstract Intepreter clobberWorld Type Confusion (no CVE) leading to arbitrary RW === | ||
==== Credits ==== | ==== Credits ==== | ||
* ENKI for public disclose and analysis (2024-06-03) | |||
* ENKI for public disclose and | |||
==== Analysis ==== | ==== Analysis ==== | ||
* [https://medium.com/@enki-techblog/ios-16-5-1-safari-rce-analysis-cve-2023-37450-89bb8583bebc Analysis by ENKI (2024-06-03)] | * [https://medium.com/@enki-techblog/ios-16-5-1-safari-rce-analysis-cve-2023-37450-89bb8583bebc Analysis by ENKI (2024-06-03)] | ||
* [https://github.com/WebKit/WebKit/commit/1b0741f400ee2d31931ae30f2ddebe66e8fb0945 Patch commit #1 | * [https://github.com/WebKit/WebKit/commit/1b0741f400ee2d31931ae30f2ddebe66e8fb0945 Patch commit #1 (2023-07-31)] | ||
* [https://github.com/WebKit/WebKit/commit/39476b8c83f0ac6c9a06582e4d8e5aef0bb0a88f Patch commit #2 (2023-05-01)] | * [https://github.com/WebKit/WebKit/commit/39476b8c83f0ac6c9a06582e4d8e5aef0bb0a88f Patch commit #2 (2023-05-01)] | ||
* [https://www.zerodayinitiative.com/blog/2018/4/12/inverting-your-assumptions-a-guide-to-jit-comparisons Inverting Your Assumptions: A Guide to JIT Comparisons by Jasiel Spelman (2018-04-12)] | * [https://www.zerodayinitiative.com/blog/2018/4/12/inverting-your-assumptions-a-guide-to-jit-comparisons Inverting Your Assumptions: A Guide to JIT Comparisons by Jasiel Spelman (2018-04-12)] | ||
==== Bug Description ==== | ==== Bug Description ==== | ||
* TODO | |||
==== Exploit Implementation ==== | ==== Exploit Implementation ==== | ||
Line 473: | Line 386: | ||
'''Yes''' on PS4 FW 11.50 and PS5 FW 9.00. | '''Yes''' on PS4 FW 11.50 and PS5 FW 9.00. | ||
Tested working on PS4 FWs 10.00-11.02 and PS5 FWs 6.00-8.60. PS4 FWs <= ?9.60? and PS5 FWs <= ?5.50? are invulnerable. | Tested working on PS4 FWs 10.00-11.02 and PS5 FWs 6.00-8.60. PS4 FWs <= ?9.60? and PS5 FWs <= ?5.50? are invulnerable. | ||
=== FW 6.00-9.60 - FrameLoader::loadInSameDocument() UaF (CVE-2022-22620) leading to arbitrary RW === | === FW 6.00-9.60 - FrameLoader::loadInSameDocument() UaF (CVE-2022-22620) leading to arbitrary RW === | ||
Line 482: | Line 393: | ||
* Sergei Glazunov, Google Project Zero, for reporting the bug in 2013-01 and answering Maddie Stone's questions in 2022 (2013) | * Sergei Glazunov, Google Project Zero, for reporting the bug in 2013-01 and answering Maddie Stone's questions in 2022 (2013) | ||
* Maddie Stone, Google Project Zero, for sharing a write-up describing this vulnerability (2022-06-14) | * Maddie Stone, Google Project Zero, for sharing a write-up describing this vulnerability (2022-06-14) | ||
* | * Abc (anonymous person) for making an OOM PoC for webkit-gtk, PS4 and PS5 (2023-10-03) then making an arbitrary RW PoC (PSFree) for webkit-gtk, PS4 6.00-9.60 and PS5 1.00-5.50 (2023-10-24) | ||
* CelesteBlue for testing and porting abc' PSFree to PS4 6.00-9.60 and PS5 1.00-5.50 (2023-11-04) | * CelesteBlue for testing and porting abc' PSFree to PS4 6.00-9.60 and PS5 1.00-5.50 (2023-11-04) | ||
Line 545: | Line 456: | ||
The patch changes the stateObject argument to loadInSameDocument from a raw pointer, SerializedScriptValue*, to a reference-counted pointer, RefPtr<SerializedScriptValue>, so that loadInSameDocument now increments the reference count on the object. | The patch changes the stateObject argument to loadInSameDocument from a raw pointer, SerializedScriptValue*, to a reference-counted pointer, RefPtr<SerializedScriptValue>, so that loadInSameDocument now increments the reference count on the object. | ||
Tested working on PS4 FWs 6.00-9.60 and PS5 FWs 1.00-5.50. PS4 FWs <= 5.56 are invulnerable as the HTML input field stays focused (blue outline) after second timeout whilst it should not if the console were exploitable. | Tested working on PS4 FWs 6.00-9.60 and PS5 FWs 1.00-5.50. PS4 FWs <= 5.56 are invulnerable as the HTML input field stays focused (blue outline) after second timeout whilst it should not if the console were exploitable. | ||
=== FW 9.00-9.04 - WebCore::CSSFontFaceSet vulnerabilities leading to arbitrary RW === | === FW 9.00-9.04 - WebCore::CSSFontFaceSet vulnerabilities leading to arbitrary RW === | ||
Line 570: | Line 479: | ||
* [https://github.com/WebKit/WebKit/commit/fbf37d27e313d8d0a150a74cc8fab956eb7f3c59 WebKit fix commit by Myles C. Maxfield merged by Russell Epstein (2021-09-09)] | * [https://github.com/WebKit/WebKit/commit/fbf37d27e313d8d0a150a74cc8fab956eb7f3c59 WebKit fix commit by Myles C. Maxfield merged by Russell Epstein (2021-09-09)] | ||
* [https://github.com/WebKit/WebKit/blob/74bd0da94fa1d31a115bc4ee0e3927d8b2ea571e/Source/WebCore/css/CSSFontFaceSet.cpp#L223 Part of vulnerable code] | * [https://github.com/WebKit/WebKit/blob/74bd0da94fa1d31a115bc4ee0e3927d8b2ea571e/Source/WebCore/css/CSSFontFaceSet.cpp#L223 Part of vulnerable code] | ||
* [https://web.archive.org/web/20211020134808/https://googleprojectzero.github.io/0days-in-the-wild//0day-RCAs/2021/CVE-2021-30858.html (archive) Write-up and PoC by Maddie Stone (2021-10-13)]. Maddie Stone's vulnerability is not CVE-2021-30858 but | * [https://web.archive.org/web/20211020134808/https://googleprojectzero.github.io/0days-in-the-wild//0day-RCAs/2021/CVE-2021-30858.html (archive) Write-up and PoC by Maddie Stone (2021-10-13)]. Maddie Stone's vulnerability is not CVE-2021-30858 but was guessed to be by Maddie Stone. See [https://github.com/googleprojectzero/0days-in-the-wild/commit/65fcdf0473ada4e80dc967662ea8f3f3ce4ea81e#diff-1a428c43cedcf140e5bd6f92e4527f169c3c717780e1586f2fab589e4f467b52 write-up edit commit]. Warning: Maddie Stone's vulnerability was wrongly classified as a use-after-free by Maddie Stone according to sleirsgoevy. | ||
* [https://wololo.net/2021/10/14/use-after-free-webkit-vulnerability-impacts-ps4-possibly-up-to-firmware-9-00-included/ Vulnerability description by Wololo (2021-10-14)] | * [https://wololo.net/2021/10/14/use-after-free-webkit-vulnerability-impacts-ps4-possibly-up-to-firmware-9-00-included/ Vulnerability description by Wololo (2021-10-14)] | ||
Line 576: | Line 485: | ||
Description in WebKit fix commit by Myles C. Maxfield: | Description in WebKit fix commit by Myles C. Maxfield: | ||
After r256659, asking for a failed CSSFontFace's families() returns nullopt. It | After r256659, asking for a failed CSSFontFace's families() returns nullopt. It's possible to add a failed font to a CSSFontFaceSet (of course). When we do that, we recognize the font is failed and do not update our internal data structures, because there's no need to - we cannot do anything useful with a failed font. If you _then_ try to remove the font from the CSSFontFace, we do not call families(), but instead just pull out the raw m_families member, and look in our internal data structures for it, but we do not find it, because it was never added. | ||
Description in Maddie Stone's write-up: | Description in Maddie Stone's write-up: | ||
Line 588: | Line 497: | ||
==== Exploit Implementation ==== | ==== Exploit Implementation ==== | ||
* [https://web.archive.org/web/20211024215236/http://vdsina.sleirsgoevy.dynv6.net:8081/ (archive) First exploit PoC for Safari by sleirsgoevy (2021-10-24)] | * [https://web.archive.org/web/20211024215236/http://vdsina.sleirsgoevy.dynv6.net:8081/ (archive) First exploit PoC for Safari by sleirsgoevy (2021-10-24)] | ||
* [https://gist.github.com/sleirsgoevy/6beca32893909095f4bba1ce29167992 First exploit PoC for PS4 FW 9.00-9.04 and PS5 FW 3.00-4. | * [https://gist.github.com/sleirsgoevy/6beca32893909095f4bba1ce29167992 First exploit PoC for PS4 FW 9.00-9.04 and PS5 FW 3.00-4.50 by sleirsgoevy (2021-10-27)] | ||
* [https://github.com/ChendoChap/pOOBs4/blob/main/webkit.js Implementation for PS4 FW 9.00 with exFAT kernel exploit in pOOBs4 by ChendoChap (2022-01-17)] | * [https://github.com/ChendoChap/pOOBs4/blob/main/webkit.js Implementation for PS4 FW 9.00 with exFAT kernel exploit in pOOBs4 by ChendoChap (2022-01-17)] | ||
==== Patched ==== | ==== Patched ==== | ||
'''Yes''' on PS4 FW 9.50 and '''No''' as of PS5 FW 4. | '''Yes''' on PS4 FW 9.50 and '''No''' as of PS5 FW 4.50. | ||
Might have been introduced in PS4 FW 3.50 and before PS5 FW 1.00 according to dates (need to check). However the vulnerability cannot be exploited in some conditions depending on how WebKit was compiled. For example, on PS4 FWs 7.55-8. | Might have been introduced in PS4 FW 3.50 and before PS5 FW 1.00 according to dates (need to check). However the vulnerability cannot be exploited in some conditions depending on how WebKit was compiled. For example, on PS4 FWs 7.55-8.53 and PS5 FWs <= 2.00, the FontFaceSet constructor returns with an exception that is propagated to JavaScript, preventing exploitation this way. | ||
Tested working on PS4 FWs 9.00-9.04 and PS5 FWs 3.00-4.50. Untested: PS5 FWs 2.10-2.50, 4.51. | |||
Tested working on PS4 FWs 9.00-9.04 and PS5 FWs 3.00-4. | |||
=== FW 6.00-7.55 - WebCore::ValidationMessage::buildBubbleTree() UaF leading to arbitrary RW === | === FW 6.00-7.55 - WebCore::ValidationMessage::buildBubbleTree() UaF leading to arbitrary RW === | ||
Line 626: | Line 533: | ||
==== Patched ==== | ==== Patched ==== | ||
'''Yes''' in 8.00 FW. | '''Yes''' in 8.00 FW. Tested working on FWs 6.00-7.55, not working on FWs <= 5.56. HTML textarea guessed addresses for FWs 6.70-7.55 are known but not for FWs 6.00-6.51 so an attacker needs to make tests to determine these addresses on FWs 6.00-6.51. | ||
Tested working on FWs 6.00-7.55, not working on FWs <= 5.56. HTML textarea guessed addresses for FWs 6.70-7.55 are known but not for FWs 6.00-6.51 so an attacker needs to make tests to determine these addresses on FWs 6.00-6.51. | |||
=== FW 6.00-6.72 - bad_hoist Type Confusion exploit (CVE-2018-4386) leading to arbirary RW === | === FW 6.00-6.72 - bad_hoist Type Confusion exploit (CVE-2018-4386) leading to arbirary RW === | ||
Line 673: | Line 576: | ||
==== Patched ==== | ==== Patched ==== | ||
'''Yes''' in 7.00 FW. | '''Yes''' in 7.00 FW. Vulnerable on PS4 FWs 4.50-6.72. Not vulnerable on FWs <= 4.07. Not vulnerable on FWs >=7.00 according to manual tests but need to check WebKit sources. | ||
Vulnerable on PS4 FWs 4.50-6.72. Not vulnerable on FWs <= 4.07. Not vulnerable on FWs >=7.00 according to manual tests but need to check WebKit sources. | |||
---- | ---- | ||
Line 699: | Line 599: | ||
==== Patched ==== | ==== Patched ==== | ||
'''Yes''' in 6.50 FW. | '''Yes''' in 6.50 FW. It does not work on <= 4.07 FW PS4 according to tests as the exploit fails at step "Triggering memory corruption". | ||
It does not work on <= 4.07 FW PS4 according to tests as the exploit fails at step "Triggering memory corruption". | |||
---- | ---- | ||
Line 845: | Line 742: | ||
---- | ---- | ||
=== FW | === FW 3.15-3.70 - JSArray::sortCompactedVector() Heap UaF leading to arbitrary RW === | ||
==== Credits ==== | ==== Credits ==== | ||
* | * xyz for the original exploit on PSVita (HENkaku) | ||
* | * Fire30 for porting to PS4 | ||
* | * Specter for improved PS4 playground | ||
==== Analysis ==== | ==== Analysis ==== | ||
* [https:// | * [https://blog.xyz.is/2016/webkit-360.html PSVita 3.60 HENKaku WebKit exploit writeup] | ||
==== Bug Description ==== | ==== Bug Description ==== | ||
When attempting to update a vector via sortCompactedVector() - data is written based on a pointer, though the pointer is not re-updated nor nulled. When this memory in free()'d, the reference is maintained and thus memory corruption can occur. | |||
==== Exploit Implementation ==== | ==== Exploit Implementation ==== | ||
* | * [https://github.com/henkaku/henkaku/blob/master/webkit/exploit.js PSVita 3.60 WebKit exploit by xyz] | ||
* [https://github.com/Fire30/PS4-3.55-Code-Execution-PoC PS4 playground 3.15-3.70 by Fire30] | |||
* [https://github.com/Cryptogenic/PS4-Playground-3.55 Improved PS4 playground 3.15-3.70 by Specter] | |||
* [https://github.com/ | |||
==== Patched ==== | ==== Patched ==== | ||
''' | '''Yes''' in 4.0?0? FW | ||
==== Tested ==== | ==== Tested ==== | ||
Works on 3.15-3.70. Not working on <= 3.11. Maybe working on 4.00. | |||
Works on 3.15-3.70. Not working on <= 3.11. Maybe working on 4.00. | |||
---- | ---- | ||
=== FW <= 3.50 - WebCore::TimerBase::heapPopMin() Heap UaF leading to crash === | === FW <= 3.50 - WebCore::TimerBase::heapPopMin() Heap UaF leading to crash === | ||
==== Analysis ==== | ==== Analysis ==== | ||
* [https://github.com/WebKit/WebKit-http/commit/98845d940e30529098eea7e496af02e14301c704 WebKit fix commit ( | * [https://github.com/WebKit/WebKit-http/commit/98845d940e30529098eea7e496af02e14301c704 WebKit fix commit (17-05-2016)] | ||
* [https://xz.aliyun.com/t/292 Summary of Critical and Exploitable iOS Vulnerabilities in 2016 by Min (Spark) Zheng, Cererdlong, Eakerqiu @ Team OverSky] | * [https://xz.aliyun.com/t/292 Summary of Critical and Exploitable iOS Vulnerabilities in 2016 by Min (Spark) Zheng, Cererdlong, Eakerqiu @ Team OverSky] | ||
Line 930: | Line 777: | ||
==== Exploit Implementation ==== | ==== Exploit Implementation ==== | ||
* [http://psxhax.com/threads/ps4-3-50-webkit-exploit-from-playstation-4-dev-qwertyoruiop.450/ Article about qwertyoruiop's tests ( | * [http://psxhax.com/threads/ps4-3-50-webkit-exploit-from-playstation-4-dev-qwertyoruiop.450/ Article about qwertyoruiop's tests (20-05-2016)] | ||
* [http://psxhax.com/threads/ps4-heap-use-after-free-at-webcore-3-50-poc-by-hunter128.452/ Article about initial PoC for PS4 ( | * [http://psxhax.com/threads/ps4-heap-use-after-free-at-webcore-3-50-poc-by-hunter128.452/ Article about initial PoC for PS4 (21-05-2016)] | ||
* [http://wololo.net/talk/viewtopic.php?t=45888 Initial PoC for PS4 ( | * [http://wololo.net/talk/viewtopic.php?t=45888 Initial PoC for PS4 (21-05-2016)] | ||
* [https://web.archive.org/web/20161030085033/http://cryptoanarchic.me/wat.txt iOS 9.3.2 WebKit RCE via heapPopMin (2016 | * [https://web.archive.org/web/20161030085033/http://cryptoanarchic.me/wat.txt iOS 9.3.2 WebKit RCE via heapPopMin (07-2016)] | ||
* [https://twitter.com/qwertyoruiopz/status/756268361282125824 qwertyoruiop's tweet ( | * [https://twitter.com/qwertyoruiopz/status/756268361282125824 qwertyoruiop's tweet (22-07-2016)] | ||
* [https://github.com/Jailbreaks/jbme/tree/master mirror of iOS 9.3.2 WebKit RCE via heapPopMin] | * [https://github.com/Jailbreaks/jbme/tree/master mirror of iOS 9.3.2 WebKit RCE via heapPopMin] | ||
Line 1,043: | Line 890: | ||
* Vitaliy Toropov for the exploit on Mac OS X Safari (September 4, 2013) | * Vitaliy Toropov for the exploit on Mac OS X Safari (September 4, 2013) | ||
* nas and Proxima for the first PS4 POC on 1.76 PS4 ( | * nas and Proxima for the first PS4 POC on 1.76 PS4 (Oct. 23, 2014) | ||
* sony for patching the exploit in FW 2.00 ( | * sony for patching the exploit in FW 2.00 (Oct 27, 2014) | ||
* CTurt for the rewriting (PS4 1.76 PlayGround) and implementation with his 1.76 kexploit (December 6, 2015) [https://twitter.com/CTurtE/status/673581693207502849] | * CTurt for the rewriting (PS4 1.76 PlayGround) and implementation with his 1.76 kexploit (December 6, 2015) [https://twitter.com/CTurtE/status/673581693207502849] | ||
Line 1,068: | Line 915: | ||
==== Tested ==== | ==== Tested ==== | ||
* Working on | * Working on 1.00-1.76 FW, AppleWebKit/531.3-536.26 | ||
* Might work on | * Might work on FW 0.930.020. | ||
== Usermode securities == | == Usermode securities == | ||
Line 1,138: | Line 981: | ||
== Kernel Exploits == | == Kernel Exploits == | ||
=== FW <= 11.00 - Remote vulnerabilities in spp (yielding kernel ASLR defeat) (CVE-2006-4304 and no-CVE) === | === FW <= 11.00 - Remote vulnerabilities in spp (yielding kernel ASLR defeat) (CVE-2006-4304 and no-CVE) === | ||
Line 1,177: | Line 995: | ||
* [https://www.freebsd.org/security/advisories/FreeBSD-SA-06:18.ppp.asc FreeBSD Security Advisory for CVE-2006-4304 (2006-08-23)] | * [https://www.freebsd.org/security/advisories/FreeBSD-SA-06:18.ppp.asc FreeBSD Security Advisory for CVE-2006-4304 (2006-08-23)] | ||
* [https://hackerone.com/reports/2177925 HackerOne report about Remote vulnerabilities in spp by TheFloW (2023-09-22)] | * [https://hackerone.com/reports/2177925 HackerOne report about Remote vulnerabilities in spp by TheFloW (2023-09-22)] | ||
==== Bug Description ==== | ==== Bug Description ==== | ||
Line 1,460: | Line 1,276: | ||
==== Analysis ==== | ==== Analysis ==== | ||
* [https://fail0verflow.com/blog/2017/ps4-namedobj-exploit/ fail0verflow's writeup on the | * [https://fail0verflow.com/blog/2017/ps4-namedobj-exploit/ fail0verflow's writeup on the 1.01-4.05 namedobj kernel exploit] (2017-10-19) | ||
* [https://github.com/Cryptogenic/Exploit-Writeups/blob/master/PS4/NamedObj%20Kernel%20Exploit%20Overview.md Specter's first writeup] (2017-10-20) | * [https://github.com/Cryptogenic/Exploit-Writeups/blob/master/PS4/NamedObj%20Kernel%20Exploit%20Overview.md Specter's first writeup] (2017-10-20) | ||
* [https://github.com/Cryptogenic/Exploit-Writeups/blob/master/PS4/%22NamedObj%22%204.05%20Kernel%20Exploit%20Writeup.md Specter's writeup on his | * [https://github.com/Cryptogenic/Exploit-Writeups/blob/master/PS4/%22NamedObj%22%204.05%20Kernel%20Exploit%20Writeup.md Specter's writeup on his 4.05 implementation] (2017-12-28) | ||
==== Bug Description ==== | ==== Bug Description ==== | ||
Line 1,470: | Line 1,284: | ||
==== Exploit Implementation ==== | ==== Exploit Implementation ==== | ||
[https://github.com/Cryptogenic/PS4-4.05-Kernel-Exploit PS4 4.05 WebKit + Kernel Exploit] | |||
==== Patched ==== | ==== Patched ==== | ||
Line 1,479: | Line 1,293: | ||
---- | ---- | ||
=== FW <= | === FW <= 1.76 - dlclose Kernel Heap Overflow === | ||
==== Credits ==== | ==== Credits ==== | ||
* | * Discovered by CTurt. | ||
* | * Privately implemented thanks to qwertyoruiop. | ||
* CTurt published a writeup. | |||
* The exploit was publicly implemented by kR105 and on another side by Zer0xFF and Bigboss (psxdev). | |||
==== Analysis ==== | ==== Analysis ==== | ||
[http://cturt.github.io/dlclose-overflow.html Analysis of sys_dynlib_prepare_dlclose PS4 kernel heap overflow (by CTurt with the help of qwertyoruiop)] | |||
==== Bug Description ==== | ==== Bug Description ==== | ||
Integer overflow in the sys_dynlib_prepare_dlclose() system call can lead to a heap overflow causing memory corruption, allowing an attacker to obtain code execution in supervisor mode (ring0). | |||
==== Exploit Implementation ==== | |||
[https://github.com/kR105/PS4-dlclose Public release by kR105] | |||
==== Exploit Implementation ==== | |||
==== Patched ==== | ==== Patched ==== | ||
'''Yes''' in | '''Yes''' in 2.00 FW | ||
---- | ---- | ||
=== <= | === FW <= 1.76 - BadIRET (CVE-2014-9322, CVE-2015-5675) === | ||
==== Credits ==== | ==== Credits ==== | ||
* | * Andy Lutomirski for CVE-2014-9322 (2014-11-22) | ||
* | * Konstantin Belousov, Andrew Lutomirski for CVE-2015-5675 (2015-07-08) | ||
* Adam Zabrocki (pi3) for asking CTurt to test CVE-2015-5675 on PS4 (2015-08-21) [https://twitter.com/Adam_pi3/status/634514173263769600], [https://twitter.com/Adam_pi3/status/641166271157960704] | |||
* Volodymyr Pikhur for exploiting FreeBSD and PS4 in private (2015-09-24) [https://twitter.com/vpikhur/status/646925039103705088] | |||
* CTurt for porting the exploit from FreeBSD 9 to PS4 (2015-12-06) [https://twitter.com/CTurtE/status/673581693207502849] | |||
==== | ==== Analysis ==== | ||
* [https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/?id=6f442be2fb22be02cafa606f1769fa1e6f894441 Fix commit for Linux CVE-2014-9322 by Andy Lutomirski] | |||
* [https://nvd.nist.gov/vuln/detail/CVE-2014-9322 NVD Bug Description for CVE-2014-9322] | |||
* [https://web.archive.org/web/20171118232027/https://blogs.bromium.com/exploiting-badiret-vulnerability-cve-2014-9322-linux-kernel-privilege-escalation/ 2014-9322 analysis by Rafal Wojtczuk] | |||
* [http://blog.pi3.com.pl/?p=509 CVE-2014-9322 analysis by Adam Zabrocki (pi3)] | |||
* [http://seclists.org/oss-sec/2015/q3/66 CVE-2015-5675 PoC for FreeBSD by Konstantin Belousov, Andrew Lutomirski (2015-07-08)] | |||
* [https://www.freebsd.org/security/advisories/FreeBSD-SA-15:21.amd64.asc FreeBSD security advisory by Konstantin Belousov, Andrew Lutomirski (2015-08-25)] | |||
---- | |||
* [http://cturt.github.io/ps4-3.html Hacking the PS4, part 3 - Kernel exploitation (by CTurt) (2015-12-17] | |||
==== Bug | ==== Bug Description ==== | ||
Faults associated with the stack segment (SS) register are not handled properly, allowing unprivileged users to trigger an IRET instruction that accesses a GS Base from usermode memory, providing an attacker with a method of privilege escalation. | |||
==== Exploit Implementation ==== | |||
* [https://www.exploit-db.com/exploits/36266 CVE-2014-9322 kernel panic PoC for Linux by Emeric Nasi (2015-03-04)] | |||
* [https://github.com/RKX1209/CVE-2014-9322 CVE-2014-9322 exploit code for Linux by Ren Kimura (@RKX1209) (2017-07-19)] | |||
* [https://www.exploit-db.com/exploits/44205 CVE-2014-9322 exploit code for Linux by Ren Kimura (@RKX1209) (2017-07-24)] | |||
* [http://seclists.org/oss-sec/2015/q3/66 CVE-2015-5675 PoC for FreeBSD by Konstantin Belousov, Andrew Lutomirski (2015-07-08)] | |||
==== Patched ==== | ==== Patched ==== | ||
'''Yes''' in 2. | '''Yes''' in 2.00 FW | ||
--- | |||
=== FW ??? - setlogin Information Leak (CVE-2014-8476) === | |||
Warning: this has not been tested on PS4. | |||
==== Credits ==== | ==== Credits ==== | ||
* | * Mateusz Guzik for finding the vulnerability | ||
* | * Volodymyr Pikhur for advising to use this vulnerability at his Playstation 4 Rest Mode DEMO in REcon Brussels 2018 | ||
* | * Francisco Falcon for making a PoC on FreeBSD 8.4 | ||
==== Analysis ==== | ==== Analysis ==== | ||
[ | * [https://www.cvedetails.com/cve/CVE-2014-8476/ CVE details] | ||
* [https://www.freebsd.org/security/advisories/FreeBSD-SA-14%3A25.setlogin.asc FreeBSD Security Advisories] | |||
==== Bug Description ==== | ==== Bug Description ==== | ||
The setlogin function in FreeBSD 8.4 through 10.1-RC4 does not initialize the buffer used to store the login name, which allows local users to obtain sensitive information from kernel memory via a call to getlogin, which returns the entire buffer. | |||
When setlogin(2) is called while setting up a new login session, the login name is copied into an uninitialized stack buffer, which is then copied into a buffer of the same size in the session structure. The getlogin(2) system call returns the entire buffer rather than just the portion occupied by the login name associated with the session. | |||
An unprivileged user can access this memory by calling getlogin(2) and reading beyond the terminating NUL character of the resulting string. Up to 16 (FreeBSD 8) or 32 (FreeBSD 9 and 10) bytes of kernel memory may be leaked in this manner for each invocation of setlogin(2). | |||
This memory may contain sensitive information, such as portions of the file cache or terminal buffers, which an attacker might leverage to obtain elevated privileges. | |||
==== | ==== Exploit Implementation ==== | ||
* | * [https://sysexit.wordpress.com/2014/11/12/analysis-of-cve-2014-8476-a-freebsd-kernel-memory-disclosure-vulnerability/ PoC for FreeBSD 8.4 by Francisco Falcon] | ||
==== | ==== Patched ==== | ||
? | |||
== Kernel securities == | |||
=== Kernel ASLR === | |||
Since 3.50 FW, ASLR (Address Space Layout Randomization) has been enabled in PS4 kernel. This means that to properly exploit the kernel to escalate privileges, an information disclosure vulnerability will most likely be needed to defeat ASLR and locate the kernel in memory. | |||
=== Kernel SMAP === | |||
PS4 APU does not support SMEP ("Supervisor Mode Execution Prevention") so there is no way it supports SMAP ("Supervisor Mode Access Prevention"). However, in PS4 5.0x FW and above, a sort of SMAP was added to the kernel to prevent exploiters from pivoting the kernel stack pointer (RSP) to usermode memory: attempting to do so would crash the system. Sony probably added checks into the scheduler to check the stack pointer (RSP) against usermode addresses when running in kernel context. A new exploitation strategy is needed to run kernel ROP chains because an exploiters now needs to get his kernel ROP chain inside kernel memory to be executed. | |||
==== | ==== SMAP bypass method: JOP ==== | ||
To bypass PS4 SMAP, qwertyoruiop decided in his 5.05 PS4 kernel exploit to go with the method he used on the Apple iPhone 7 - essentially using JOP to push a bunch of stack frames onto the kernel stack, and memcpy()'ing the kernel ROP chain into RSP. qwertyoruiop explained: "JOP seems to work, but exploit is not reliable enough to repeat it multiple times implementing logic in-between (like on the FW 4.55 kernel bug where every primitive would re-exploit the bug). Using pure JOP logic would be long because of the need to find good instructions gadgets, and would vary a lot from a FW version to another. The strategy chosen is thread-safe and calling-convention aware, but most importantly pivot-less. We use JOP to implement a simple loop based on deref&branch logic. Every iteration runs a function prolog followed by a branch. This pushes lots of stack frames on stack, padding RSP. When loop is done, prepare call to memcpy with RDI = RSP, RSI = controlled pointer, RDX = (size of pushed stack frame * number of iterations - 1). We overwrite all fake frames but one with ROP. Memcpy will return into our first gadget, kickstarting the chain. At tail end of chain we just return into matching function epilog to resume clean execution by popping the one untouched frame. RSP never pivoted so PS4 successfully runs the kernel ROP chain." | |||
* [https://github.com/kpwn/PS4-5.05-Kernel-Exploit/blob/9e97c398342ed6499a00fce0c081f7bf1efaaef1/kernel.js Detailed annotation of the PS4 5.05 kernel exploit by Specter] | |||
* [[:File:02r0.pdf|Zero2Ring0 Slides by qwertyoruiop]] ([https://web.archive.org/web/20210116214117/http://crack.bargains/02r0.pdf Archive]) | |||
* [https://web.archive.org/web/20120512144251/https://marcoramilli.blogspot.com/2011/12/from-rop-to-jop.html From ROP to JOP article by Marco Ramilli] | |||
==== | ==== SMAP bypass method: cli/sti ==== | ||
A PS4 SMAP bypass has been showed by sleirsgoevy in his 6.72 PS4 kernel exploit implementation. It consists in wrapping the main kernel ROP with cli/sti pair, which would prevent it from being preempted. This way the thread's CPU core will not run other kernel code during kernel ROP execution, and other cores have no way of detecting the stack pivot, so the mitigation is defeated. | |||
* [https://github.com/sleirsgoevy/ps4jb/blob/master/src/oldkex.c#L451 cli/sti SMAP bypass in 6.72 PS4 kernel exploit] | |||
==== SMAP bypass method: CVE-2021-29628 ==== | |||
A SMAP bypass has been found by m00nbsd while working on FreeBSD 12. It is named CVE-2021-29628 and affects FreeBSD 12.2 and later (til it was patched). It does not work on PS4 because PS4 kernel is based on FreeBSD 9 which did not contain the vulnerability and because PS4 SMAP does not come from FreeBSD but is custom from Sony. It used to work on PS5 before it was disclosed and patched on PS5 FW 2.30 or later according to dates. | |||
* [https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2021-29628 CVE-2021-29628 (FreeBSD SMAP bypass) by m00nbsd] | |||
* [https://hackerone.com/reports/1048322 CVE-2021-29628 (PS5 SMAP bypass) by m00nbsd] | |||
=== | === CR0.WP protection === | ||
=== | |||
At least since firmware 6.51 Sony instrumented all instructions that write to the CR0 register with checks for attempts to clear CR0.WP (Write Protect), which is necessary for patching the kernel. This is what it looks like in 6.51 kernel: | |||
a1b79: 0f 22 c0 mov cr0,rax | |||
a1b7c: 48 a9 00 00 01 00 test rax,0x10000 | |||
a1b82: 75 02 jne a1b86 <-- skip the next instruction if CR0.WP is not cleared | |||
a1b84: 0f 0b ud2 <-- #UD exception, causes a kernel panic | |||
a1b86: c3 ret | |||
Note that the check is after the write, to prevent a ROP gadget from pointing straight at the mov and skipping the verification. | |||
Bypasses (in chronological order): | |||
Bypasses (in chronological order): | |||
* Use an "unintended" mov to cr0 in the middle of another instruction (e.g. instruction "call $+0x220f1c" (e8 17 0f 22 00) contains an unintended "mov cr0, rax" (0f 22 00)) | |||
* Use kernel write to give your process JIT permissions, allocate JIT memory, and put entirely custom code there (avoids the problem altogether, as it is specific to ROP) | |||
* Since the IDT is writable on FreeBSD and PS4, it is possible to overwrite an exception handler without clearing CR0.WP first. One can overwrite the handler of #UD with a gadget of their choice (a stack pivot, or a "add rsp, ... ; ret", or whatever else), and the UD2 instruction in the mitigation code will happily jump to it instead of the real handler, with CR0.WP cleared. | |||