Editing Vulnerabilities

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
== Usermode Exploits (Game Savedata) ==
== To sort exploits ==
 
=== Decryption of any GEN3 PUP ===


=== PS1 games savedata exploits ===
* Discovered by flatz.


See [https://www.psdevwiki.com/ps1/Vulnerabilities PS1 savedata exploits on PS1 Dev Wiki].
* A bug in the handlers of PUP decryption allows any PS4 on FW 1.62 GEN3 or below to decrypt any GEN3 PUP (retail, testkit, devkit, beta) with a version above 1.00 (post-prototype).


Official PS Classic games (warning: some may be remastered, to check) on PS4/PS5 available on PS Store:
* SM code doesn't reset state after SMI checks failure, so to decrypt arbitrary PUP, you need to ignore mailbox error after PupDecryptHeader cmd (1).
* Ape Escape - First-time NA re-release on PS4/PS5
* Cool Boarders (2000)
* Hot Shots Golf - First-time NA re-release on PS4/PS5
* I.Q. Intelligence Qube - First-time NA re-release on PS4/PS5
* Jumping Flash! - Free PS4/PS5 version for PS3 PSone Classics owners
* MediEvil (1998)
* Mr. Driller - PlayStation Plus Premium subscription only (?)
* Oddworld: Abe’s Oddysee - Free PS4/PS5 version for PS3 PSone Classics owners
* G-Police (1997)
* R4: Ridge Racer Type 4 (1998)
* Resident Evil: Director’s Cut - PlayStation Plus Premium subscription only
* Syphon Filter - Free PS4/PS5 version for PS3 PSone Classics owners
* Tekken 2 - PlayStation Plus Premium subscription only
* The Legend of Dragoon (1999)
* Toy Story 2: Buzz Lightyear To The Rescue! - Free PS4/PS5 version for PS3 PSone Classics owners
* Twisted Metal (1995) UP9000-CUSA43359_00-SCUS943040000000 or JP9000-CUSA43360_00-SIPS600070000000
* Twisted Metal 2 / Twisted Metal EX UP9000-CUSA43361_00-SCUS943060000000 or JP9000-CUSA43362_00-SIPS600210000000
* Wild Arms - Free PS4/PS5 version for PS3 PSone Classics owners
* Worms World Party - First-time NA re-release on PS4/PS5
* Worms Armageddon - First-time NA re-release on PS4/PS5


* https://www.playstation.com/en-us/editorial/iconic-must-play-titles-on-playstation-plus-classics-catalog/
* Fixed around 1.70
* https://www.reddit.com/r/PS3/comments/1cscsb2/all_ps1pspps3_games_that_have_crossbuy_or_free/
* https://www.reddit.com/r/PlayStationPlus/comments/vfg39t/is_there_a_clear_list_of_which_ps1_classic_ps4ps5/


"I have bought some of them on the PS3/Vita and the ones I could claim on the PS4/PS5 were Tekken 2 (which previously was not redeemable), all Syphon Filter games, all Wild Arms games, Legend of Dragoon, Ridge Racer Type 4 and Jumping Flash. Resident Evil Director's Cut is NOT redeemable. The rule of thumb is: if you can buy it on PS4/PS5 - and not only claim it through plus premium/deluxe sub, like Resident Evil 1 - they are redeemable from a previous purchase on PS3/PSP/Vita."
=== Decryption of any usermode SELF from FW 1.00 to 3.70 ===


Official PS Classic games (warning: some may be remastered, to check) on PS4/PS5 sold on Bluray Discs:
* Sony reused keys from FW 1.00 to 3.70 on usermode modules. As a result, any usermode module from those FWs can be decrypted on a PS4 running FW between 1.00 and 3.70.
* Tomba! by LRG (for PS5: UP6893-PPSA21381_00-0240103642659799-U001)
* TBA 2025 by LRG: Tomba 2 The Evil Swine Return
* TBA 2025 by LRG: Gex Trilogy: Gex, Gex Enter the Gecko, Gex 3 Deep Cover Gecko
* TBA 2025 by LRG: Clock Tower: Rewind https://store.playstation.com/en-us/concept/10010305 Notice: PS1 Clock Tower is not the original game. The first game in the series was Clock Tower (1995) - first released on the SNES, later ported to PS1, PC and WonderSwan, but only ever released in Japan. The PS1 game is the second game, and was called Clock Tower 2 in Japan but just Clock Tower everywhere else, even though it is a sequel and not a port of the original. So Clock Tower 2 on the PS1 is the third game, and Clock Tower 3 on the PS2 is the fourth game.
* TBA 2025 by LRG: Fear Effect
* TBA 2025 by LRG: Fighting Force and Fighting Force 2


"Five PS1 games were recently announced for PS5 and PS4 with trophy support: Gex, Gex Enter the Gecko, Gex 3 Deep Cover Gecko, Clock Tower, and Tomba. All five games were announced to be using Limited Run Games' Carbon Engine, which so far has been primarily used to support older console emulation like the SNES and Sega Genesis, but has now officially revealed support for Sony's original PlayStation as well. These PS1 ports for PS5 and PS4 will use Limited Run Games' "Carbon Engine," which allows these classic titles to implement modern features like trophy support."
* Fixed in 4.00 with the introduction of new keyset.


=== PS2 games savedata exploits ===
=== .strtab/.symtab kernel table of symbols kept on very low FWs ===


See [https://www.psdevwiki.com/ps2/Vulnerabilities#PS2_Savedata_exploits PS2 savedata exploits on PS2 Dev Wiki].
* Sony used to have two tables of symbols on very low versions: .strtab/.symtab and .dynstr/.dynsym (.strtab/.symtab had all symbols, .dynstr/.dynsym had ~75% of them).


Official PS2onPS4 games sold on the PS Store (as of September, 2024):
* Seen in 1.01 kernel. Patched in 1.03.
* ADK DAMASHII™ UP0576-CUSA03783_00-SLPS259060000001 https://image.api.playstation.com/cdn/UP0576/CUSA03783_00/BpMMUC8q1MRAsL9iWDh6vbW844hq3JXK.png
 
* Arc the Lad: Twilight of the Spirits
=== .dynstr/.dynsym kernel table of symbols kept on low FWs ===
* Art of Fighting Anthology
 
* Ape Escape 2
* After Sony removed  .strtab/.symtab, they still kept the .dynstr/.dynsym one.
* Bully (Canis Canem Edit)
 
* Dark Chronicle (Dark Cloud 2) UP9000-CUSA02037_00-SCUS972130000001 https://image.api.playstation.com/cdn/UP9000/CUSA02037_00/hIKSKqBMerypNW49TCECATZSBBUcSBph.png
* Patched in 2.50
* Dark Cloud
 
* Destroy All Humans!
=== IDPS leak in sceSblAuthMgrDriveData on low retail FWs ===
* Destroy All Humans! 2
 
* Eternal Ring UP1022-CUSA04654_00-SLUS200150000001 https://image.api.playstation.com/cdn/UP1022/CUSA04654_00/DRIS0z7mtNMYZPchoqLnKlhJqyNvM8mZ.png
* Discovered by flatz.
* FantaVision
 
* Fatal Fury Battle Archives Vol. 2
* Dump IDPS from 2 EID blocks from kernel: sceSblAuthMgrDriveData(0, in_buf, 0x160, out_buf, 0xA4, 1). Pass 0x160 bytes at 0x90C00 from sflash0s1.crypt into `in_buf` and dump `out_buf`.
* Forbidden Siren EP9000-CUSA02274_00-SCES519200000001 patch 1.01 requires PS4 3.10
 
* Fu'un Super Combo UP0576-CUSA03784_00-SLPS257810000001 https://image.api.playstation.com/cdn/UP0576/CUSA03784_00/QWsetumZLYupFHsOIkoGbKYpySGBdtlp.png
* It is possible because someone from sony forgot to encrypt output and that is how it was patched later.
* Ghosthunter (English, Japanese) UP9000-CUSA47996_00-SLUS209930000000
 
* GTA III
* Patched in 3.00 retail. Works on any TestKit/DevKit FW.
* GTA Vice City
 
* GTA San Andreas
=== Partial SAMU KeyRings bruteforce by missing HMAC length check in secure kernel ===
* Harvest Moon: Save the Homeland
 
* Harvest Moon: A Wonderful Life Special Edition
* Discovered by flatz.
* Hot Shots® Tennis (Everybody's Tennis) UP9000-CUSA02193_00-SCUS976100000001 https://image.api.playstation.com/cdn/UP9000/CUSA02193_00/FrJXexHruy7pjB6bCgDidXRbakNfNJJc.png
 
* Indigo Prophecy
* PS4 Crypto Coprocessor (CCP) interface in secure kernel has a bug that allows to dump (or better saying, bruteforce) key rings from SAMU.
* Jak and Daxter™ HP9000-CUSA08427_00-SCPS560030000001 patch 1.01 requires PS4 4.73
That is how AES/HMAC keys from PFS, portability keys, VTRM keys, etc can be retrieved. A crypto flaw was in ability to issue HMAC operation with key length < 16, for example, by setting it to 1 you can bruteforce key bytes one by one by comparing HMAC result with HMAC result with known partial key.  
* Jak and Daxter: The Precursor Legacy™ UP9000-CUSA02522_00-SCUS971240000001 patch 1.01 requires PS4 4.73
 
* Jak and Daxter™: The Precursor Legacy EP9000-CUSA07934_00-SCES503610000001 patch 1.03 requires PS4 4.73
* This trick may work on other crypto hardware as well if it does not restrict key lengths. Amazingly, Intel Secure Key Storage (SKS) of CSME subsystem also has a bug allowing to brute-force any key slot, but the issue exists at hardware level - insecure design of  the keys distribution to crypto engines (AES, SHA, RC4). Intel didn't recognize the bug arguing that to access SKS the CSME privileged arbitrary code execution is required, but SKS is exactly designed to protect the ROM generated keys from CSME firmware...
* Jak II™ UP9000-CUSA07840_00-SCUS972650000001 patch 1.01 requires PS4 5.01
 
* Jak II™ EP9000-CUSA07990_00-SCES516080000001 patch 1.02 requires PS4 5.01
Related:
* Jak II™ HP9000-CUSA08422_00-SCKA200100000001 patch 1.01 requires PS4 5.01
 
* Jak 3™ UP9000-CUSA07841_00-SCUS973300000001 patch 1.01 requires PS4 5.01
* https://twitter.com/qlutoo/status/1027691272369262594
* Jak 3™ EP9000-CUSA07991_00-SCES524600000001 patch 1.01 requires PS4 5.01
 
* Jak 3™ HP9000-CUSA08423_00-SCKA200400000001 patch 1.01 requires PS4 5.01
* https://yifan.lu/2017/02/19/psvimgtools-decrypt-vita-backups/
* Jak X: Combat Racing UP9000-CUSA07842_00-SCUS974290000001 patch 1.02 requires PS4 5.01
 
* Jak™ X EP9000-CUSA07992_00-SCUS974290000001 patch 1.02 requires PS4 5.01
* https://www.lolhax.org/2019/01/02/extracting-keys-f00d-crumbs-raccoon-exploit/
* Kinetica UP9000-CUSA01725_00-SCUS971320000001 https://image.api.playstation.com/cdn/UP9000/CUSA01725_00/EKH34FKOEt3dTXLCiccuawdS8iGIqGLF.png
 
* Manhunt
* [https://gist.github.com/flatz/22215327864d7512e52268f9c9c51cd8 Exploit PoC for PS4 FW 7.55]
* Max Payne
 
* Metal Slug Anthology
* Patched since a FW between 7.55 (unpatched) and 9.00 (patched).
* Mister Mosquito UP9000-CUSA48755_00-SLUS203750000000 (for PS5: UP9000-PPSA22948_00-SLUS203750000000) patch 1.02 requires PS4 11.52 or PS5 9.60
 
* Okage: Shadow King UP9000-CUSA02199_00-SCUS971290000001, requires PS4 FW version 3.15, although it was compiled with PS4 SDK version 3.008.000, latest patch requires PS4 FW 4.05
=== Crashdumps encryption using symmetrical key and same key across FW ===
* PaRappa the Rapper 2
 
* Primal
* [https://fail0verflow.com/blog/2017/ps4-crashdump-dump/#crashdump-decryptor see FoF article]
* Psychonauts
 
* Puzzle Quest: Challenge of the Warlords
* The keys never changed between 1.01 and 3.15 FWs. Then between 3.50 and 4.07 FWs they changed the keys many times but still used symmetrical key.
* Red Dead Revolver
 
* Red Faction
* Patched on FW 4.50 by using asymmetrical key. Tested between 1.01 and 4.07 FWs.
* Red Faction II
 
* Resident Evil Code: Veronica X
== Hardware Exploits ==
* Rise of the Kasai
 
* Rogue Galaxy
=== PCIe man-in-the-middle attack ===
* Samurai Shodown VI
 
* Siren UP9000-CUSA02198_00-SCUS973550000001 (for PS5: UP9000-PPSA22947_00-SCUS973550000000) PS4 patch 1.02 requires PS4 3.00 and PS5 patch 1.00 requires PS5 9.40
* First done on 1.01 by failoverflow on PS4 launch !
* SkyGunner UP9000-CUSA49210_00-SLUS203840000000 (for PS5: UP9000-PPSA23535_00-SLUS203840000000) patch 1.03 requires PS4 11.52 or PS5 9.60
* Detailed at 33c3: [https://fail0verflow.com/media/33c3-slides/#/5 33c3 slides by Marcan]
* Sly Raccoon (2002), Sly Cooper and the Thievius Racoonus UP9000-CUSA47431_00-SCUS971980000000 requires PS4 FW ?11.00? (update requires PS4 11.508.000)
* Permits kernel and usermode dumping
* Star Ocean Till The End Of Time
 
* Star Wars Bounty Hunter
=== Syscon glitching ===
* Star Wars Racer Revenge
 
* STAR WARS: Jedi Starfighter UP1082-CUSA03473_00-SLUS202930000001 https://image.api.playstation.com/cdn/UP1082/CUSA03473_00/PGRyqtcRKUoAsP4bJAhcoziTwL8940k1.png
It is possible to glitch the [[Syscon]] debug interface to allow access and dump keys. It was originally done by an anonymous member of fail0verflow.
EP1006-CUSA03494_00-SLES503710000001
 
https://image.api.playstation.com/cdn/EP1006/CUSA03494_00/9MsXVY5UULzSHB5BTreuKhwep3KZwvQP.png
=== Aeolia and Belize (Southbridge) SCA/DPA ===
* STAR WARS The Clone Wars UP1082-CUSA48010_00-SLUS205100000000
 
* Summoner UP4389-CUSA48889_00-SLUS200740000000 (for PS5: UP4389-PPSA23124_00-SLUS200740000000) PS4 patch 1.01 requires PS4 11.50, PS5 patch 1.02 requires PS5 9.40
Side Channel Analysis (SCA) with Differential Power Analysis (DPA) on Aeolia and Belize (PS4 Southbridge revisions) has been shown to be able to recover key material. Since Sony never used private/public key pairs, it is possible to exploit this and gain complete control over the [[Southbridge]]. You can attack the main FreeBSD kernel from here.
* The King of Fighters Collection: The Orochi Saga
 
* The King of Fighters '98 Ultimate Match
Nearly same methods are working on recent PS4 Pro motherboard NVB-003 that has Belize [[Southbridge]] ([[CXD90046GG]]).
* The King of Fighters 2000
* The Mark of Kri
* The Warriors
* Timesplitters EP4062-CUSA49387_00-SLUS200900000000 (for PS5: EP4062-PPSA23799_00-SLUS200900000000) PS4 patch 1.01 requires PS4 11.52, PS5 patch 1.00 requires PS5 9.40
* TimeSplitters 2 EP4062-CUSA49392_00-SLUS203140000000 (for PS5: EP4062-PPSA23801_00-SLUS203140000000) PS4 patch 1.01 requires PS4 11.52, PS5 patch 1.00 requires PS5 9.40
* TimeSplitters: Future Perfect EP4062-CUSA49435_00-SLUS211480000000 (for PS5: EP4062-PPSA23847_00-SLUS211480000000) PS4 patch 1.01 requires PS4 11.52, PS5 patch 1.00 requires PS5 9.40
* Tomb Raider: Legend UP8489-CUSA48389_00-SLUS212030000000 https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/SE/en/999/CUSA48389_00/image
* Twisted Metal: Black
* War of the Monsters
* Wild Arms 3


* See [https://www.playstation.com/en-us/editorial/iconic-must-play-titles-on-playstation-plus-classics-catalog/].
Contrarly to Aeolia, Belize has ROM readout protection and clears stack which makes it more secure.


Official PS2onPS4 games sold on Bluray Discs:
Old notes:
* ADK DAMASHII™ UP0576-CUSA03783_00-SLPS259060000001 https://image.api.playstation.com/cdn/UP0576/CUSA03783_00/BpMMUC8q1MRAsL9iWDh6vbW844hq3JXK.png
* Art of Fighting Anthology (by Limited Run #375) UP0576-CUSA03754_00-SLUS214870000001 https://image.api.playstation.com/cdn/UP0576/CUSA03754_00/Hf5lUn48Ds3UDNp8NNjdzv7f1BZWGaai.png
* Destroy All Humans! (2005) (PS2 Classic by Limited Run #370, not to be confused with the remake EP4389-CUSA14910_00-DAH1REMAKEEU0000) UP4389-CUSA05232_00-SLUS209450000001 https://image.api.playstation.com/cdn/UP4389/CUSA05232_00/XrgVkqoR5rvZk4tAGi2j7OFfHpAZWKUu.png
* Fatal Fury Battle Archives Vol. 2 (by Limited Run #371) UP0576-CUSA03750_00-SLUS217230000001 https://image.api.playstation.com/cdn/UP0576/CUSA03750_00/gFCLAhlGZwvFkra1p2sozwIZ5SH1OyZO.png
* Fu'un Super Combo UP0576-CUSA03784_00-SLPS257810000001 https://image.api.playstation.com/cdn/UP0576/CUSA03784_00/QWsetumZLYupFHsOIkoGbKYpySGBdtlp.png
* Indigo Prophecy™ (aka Fahrenheit 2005, by Limited Run #331) UP1642-CUSA04798_00-SLUS211960000001 https://image.api.playstation.com/cdn/UP1642/CUSA04798_00/WJFDq83f1tcZ0E2PkEa1rXOba8laaZUV.png
* Jak and Daxter: The Precursor Legacy™ UP9000-CUSA02522_00-SCUS971240000001 https://image.api.playstation.com/cdn/UP9000/CUSA02522_00/o9zJoXqpd4lzarjIbvvZLFjYGLsLvqCp.png
* Jak X Combat Racing™® UP9000-CUSA07842
* Jak II UP9000-CUSA07840
* Jak 3 UP9000-CUSA07841
* METAL SLUG ANTHOLOGY™ (US version by Limited Run #364) UP0576-CUSA03749_00-SLUS215500000001 https://image.api.playstation.com/cdn/UP0576/CUSA03749_00/ImHDRENlttkdiXlm3K8ejNVgLURd3uTw.png
* METAL SLUG ANTHOLOGY™ (EU version by SNK) EP0576-CUSA04156_00-SLES546770000001 https://image.api.playstation.com/cdn/EP0576/CUSA04156_00/NN7npbsEvxIRGI8lBVhm9I5BwFzdGlOK.png
* Psychonauts UP2154-CUSA03881
* Red Faction (by Limited Run #281) UP4389-CUSA06402_00-SLUS200730000001 https://image.api.playstation.com/cdn/UP4389/CUSA06402_00/T07Bf136claKzP3SHF30QLa2xMAFjSpP.png
* Samurai Shodown VI (by Limited Run #329) UP0576-CUSA03787_00-SLUS216290000001 or EP0576-CUSA04158_00-SLES552920000001 https://image.api.playstation.com/cdn/UP0576/CUSA03787_00/CuLRRdOYvdge0IW9LL9Vewj44RCc6OAU.png https://image.api.playstation.com/cdn/EP0576/CUSA04158_00/7SrtqugKMJixAcbprEE0ExGUOHlhL0F7.png
* STAR WARS™ BOUNTY HUNTER™ (US version) UP1082-CUSA03472_00-SLUS204200000001
* STAR WARS™ BOUNTY HUNTER™ (EU version) EP1006-CUSA03493_00-SLES508310000001
* Star Wars Racer Revenge UP1082-CUSA03474, requires PS4 FW version ?3.15, although it was compiled with SDK version 3.008.000?
* The King of Fighters '98 Ultimate Match (by Limited Run #344) UP0576-CUSA03751_00-SLUS218160000001 https://image.api.playstation.com/cdn/UP0576/CUSA03751_00/bp4LfKIjcVTMfKP3O4LrDJHWzY6vZDar.png
* The King of Fighters 2000 (by Limited Run #386) UP0576-CUSA03748_00-SLUS208340000001 https://image.api.playstation.com/cdn/UP0576/CUSA03748_00/tvXJmFqa9zkXAAKCij20B3spadkqGuka.png
* The King of Fighters™ Collection: the Orochi Saga (by Limited Run #393) UP0576-CUSA03753_00-SLUS215540000001 https://image.api.playstation.com/cdn/UP0576/CUSA03753_00/E3gFtUUjCu2WDBSIGeXMV40sfF4uHzZi.png


These PS2onPS4 games can be bought online directly via Limited Run Games for brand new or for example on Ebay for second hand or like new.
This is a hack to gain unsigned code execution on the [[Southbridge]] for all motherboard/console revisions. You might be able to glitch the EMC bootrom in order to bypass further signature checks and break the chain of trust. This hack might involve slowing down the [[Syscon]] clock. Timing the glitch based on SPI read accesses then either doing a power glitch or clock glitch to skip signature check. If the glitch fails, then we simply reset. This can be done with a very cheap CPLD/FPGA. Most Xbox 360 glitching modchips used a Xilinx Coolrunner because it is cheap and easy to use (board can cost as low as $5).


=== PSP games savedata exploits ===
Related:
* [https://fail0verflow.com/blog/2018/ps4-aeolia/ fail0verflow's writeup]
* [https://twitter.com/fail0verflow/status/1047690778527653889 fail0verflow's tweet]
* [https://www.youtube.com/watch?v=sMroXa-zYxk Playstation 4 Rest Mode DEMO REcon Brussels 2018 by Volodymyr Pikhur]
* [https://recon.cx/2018/brussels/resources/slides/RECON-BRX-2018-Mess-with-the-best-die-like-the-rest_(mode).pdf Slides of REcon Brussels 2018 by Volodymyr Pikhur]
* [https://www.psxhax.com/threads/ps4-southbridge-reverse-engineered-code-examination-by-jogolden.6736/ jogolden's writeup]


See [https://www.psdevwiki.com/psp/Vulnerabilities PSP savedata exploits on PSP Dev Wiki].
== Usermode Exploits (Game Savedata) ==


* https://wololo.net/2012/09/01/when-the-psp-and-the-vita-show-their-battle-scars/
=== PS1 games savedata exploits ===
* https://wololo.net/talk/viewtopic.php?f=52&t=11183&start=10#p143779
* https://www.playstation.com/en-us/editorial/iconic-must-play-titles-on-playstation-plus-classics-catalog/


Official PS2onPS4 games sold on the PS Store (as of September, 2024):
See [https://www.psdevwiki.com/ps1/Vulnerabilities PS1 savedata exploits on PS1 Dev Wiki].
* Tekken 6 UP0700-CUSA33754_00-TEKKEN6000000000
* Killzone: Liberation (2006) EP9000-CUSA37875_00-UCES002790000000
* Ratchet & Clank: Size Matters (2007) UP9000-CUSA41395_00-UCUS986330000000
* Syphon Filter: Logan's Shadow (2007) EP9000-CUSA32631_00-UCES007100000000
* Pursuit Force (2005) UP9000-CUSA37191_00-UCUS986400000000 or EP9000-CUSA37192_00-UCES000190000000 or HP9000-CUSA37193_00-UCKS450160000000
* Pursuit Force: Extreme Justice UP9000-CUSA34853_00-UCUS987030000000
* Super Stardust Portable (2007) EP9000-CUSA33036_00-NPEG000080000000
* Resistance: Retribution (2009) UP9000-CUSA32636_00-UCUS986680000000 or EP9000-CUSA32637_00-UCES011840000000
* Jeanne d’Arc (2006) UP9000-CUSA41018_00-UCUS987000000000
* Jak and Daxter: The Lost Frontier UP9000-CUSA41282_00-NPUG803300000000 (for PS5: UP9000-PPSA14325_00-NPUG803300000000-U001) patch 1.02 requires PS4 11.50 or PS5 9.00
* LEGO Star Wars II: The Original Trilogy UP1082-CUSA41250_00-ULUS101550000000 (for PS5: UP1082-PPSA14300_00-ULUS101550000000, UP1082-PPSA14300_00-0804842924824650-U002) or EP1006-CUSA41251_00-ULES004790000000, patch 1.01 requires PS4 11.50 or PS5 9.20
* Daxter UP9000-CUSA36097_00-NPUG803290000000 (for PS5: UP9000-PPSA09695_00-NPUG803290000000-U001) patch 1.01 requires PS4 11.50 or PS5 9.20


=== PS4/PS5 PS2emu sandbox escape (mast1c0re) ===
Official PS Classic games (warning: some may be remastered, to check) on PS4/PS5 available on PS Store:
* Ape Escape - First-time NA re-release on PS4/PS5
* Hot Shots Golf - First-time NA re-release on PS4/PS5
* I.Q. Intelligence Qube - First-time NA re-release on PS4/PS5
* Jumping Flash! - Free PS4/PS5 version for PS3 PSone Classics owners
* Mr. Driller - PlayStation Plus Premium subscription only (?)
* Oddworld: Abe’s Oddysee - Free PS4/PS5 version for PS3 PSone Classics owners
* Resident Evil: Director’s Cut - PlayStation Plus Premium subscription only
* Syphon Filter - Free PS4/PS5 version for PS3 PSone Classics owners
* Tekken 2 - PlayStation Plus Premium subscription only
* Toy Story 2: Buzz Lightyear To The Rescue! - Free PS4/PS5 version for PS3 PSone Classics owners
* Wild Arms - Free PS4/PS5 version for PS3 PSone Classics owners
* Worms World Party - First-time NA re-release on PS4/PS5
* Worms Armageddon - First-time NA re-release on PS4/PS5


Advantages of the PS4/PS5 PS2emu sandbox escape exploit over most WebKit exploits:
* https://www.playstation.com/en-us/editorial/iconic-must-play-titles-on-playstation-plus-classics-catalog/
* Bigger kernel attack surface (more usermode privileges) versus WebKit very restricted and becoming more and more with firmware revisions. For example, the PS2emu process uses libkernel_sys, which supports nmount and so mounting of system partitions, whilst neither libkernel_web nor regular libkernel do.
* https://www.reddit.com/r/PS3/comments/1cscsb2/all_ps1pspps3_games_that_have_crossbuy_or_free/
* 100% reliable versus WebKit exploits becoming less and less stable with firmware revisions
* https://www.reddit.com/r/PlayStationPlus/comments/vfg39t/is_there_a_clear_list_of_which_ps1_classic_ps4ps5/
* Firmware agnostic (ROP-less code execution) versus almost one WebKit revision every three firmware update


==== Credits ====
"I have bought some of them on the PS3/Vita and the ones I could claim on the PS4/PS5 were Tekken 2 (which previously was not redeemable), all Syphon Filter games, all Wild Arms games, Legend of Dragoon, Ridge Racer Type 4 and Jumping Flash. Resident Evil Director's Cut is NOT redeemable. The rule of thumb is: if you can buy it on PS4/PS5 - and not only claim it through plus premium/deluxe sub, like Resident Evil 1 - they are redeemable from a previous purchase on PS3/PSP/Vita."
* CTurt for discovering these vulnerabilities in September 2021.
* CTurt for public disclosure [https://twitter.com/CTurtE/status/1570189920844804097 on twitter] (2022-09-14).
* flatz, balika011, theflow0, chicken(s), PlayStation for helping CTurt.
* McCaulay for sharing publicly his implementation in February 2023.


==== Analysis ====
=== PS2 games savedata exploits ===
* [https://cturt.github.io/mast1c0re.html Writeup part 1 by CTurt (2022-09-14)]
* [https://mccaulay.co.uk/mast1c0re-part-3-escaping-the-emulator Writeup part 3 by McCaulay (2023-02-17)]
* [https://cturt.github.io/mast1c0re-2.html Writeup part 2 by CTurt (2023-04-02)]


==== Bug Description ====
See [https://www.psdevwiki.com/ps2/Vulnerabilities#PS2_Savedata_exploits PS2 savedata exploits on PS2 Dev Wiki].
After getting code execution in a PS2onPS4 game using a savedata exploit, it is possible to exploit the PS2 emulator to get x86-64 usermode ROP execution. It is then possible, without a kernel exploit, to load another PS2 game in the emulator with a compatibility rate based on the PS2 emulator configuration.


==== Exploit Implementation ====
Official PS2onPS4 games sold on the PS Store (as of September, 2024):
* [https://github.com/McCaulay/mast1c0re mast1c0re implementation by McCaulay (2023-02-18)]
* ADK DAMASHII™ UP0576-CUSA03783_00-SLPS259060000001 https://image.api.playstation.com/cdn/UP0576/CUSA03783_00/BpMMUC8q1MRAsL9iWDh6vbW844hq3JXK.png
 
* Arc the Lad: Twilight of the Spirits
==== Patched ====
* Art of Fighting Anthology
'''No''' as of PS4 FW 11.50 and PS5 FW 8.00. Using the PS2onPS4 game Okage Shadow King, the exploit should work starting from PS4 FW 3.15 and PS5 FW 1.00.
* Ape Escape 2
 
* Bully (Canis Canem Edit)
=== PS4/PS5 game savedata LUA exploit ===
* Dark Chronicle (Dark Cloud 2) UP9000-CUSA02037_00-SCUS972130000001 https://image.api.playstation.com/cdn/UP9000/CUSA02037_00/hIKSKqBMerypNW49TCECATZSBBUcSBph.png
 
* Dark Cloud
==== Credits ====
* Destroy All Humans!
* Used by Flatz on 2023-07-27 in [https://wololo.net/2023/07/28/ps5-flat_z-dumps-ps5-secure-processor-confirms-he-has-a-ps5-hypervisor-exploit-via-a-ps4-game-save-exploit/ his Hypervisor exploit].
* Destroy All Humans! 2
* Used by Flatz on 2024-09-14 in [https://gist.github.com/flatz/5e12f75cdb210516d31df03069f7ed0a his implementation of the umtx UaF kernel exploit].
* Eternal Ring UP1022-CUSA04654_00-SLUS200150000001 https://image.api.playstation.com/cdn/UP1022/CUSA04654_00/DRIS0z7mtNMYZPchoqLnKlhJqyNvM8mZ.png
 
* FantaVision
==== Bug description ====
* Fatal Fury Battle Archives Vol. 2
Some PS4 (or maybe PS5) games, in disc version (probably also available in PS Store version but potentially patched), can be exploited as they use some LUA interpreter, by crafting an evil save data.
* Forbidden Siren
 
* Fu'un Super Combo UP0576-CUSA03784_00-SLPS257810000001 https://image.api.playstation.com/cdn/UP0576/CUSA03784_00/QWsetumZLYupFHsOIkoGbKYpySGBdtlp.png
==== Vulnerable games ====
* Ghosthunter (English, Japanese) UP9000-CUSA47996_00-SLUS209930000000
 
* GTA III
Not confirmed:
* GTA Vice City
Pay Day 2, Mafia III, God of War (which one?).
* GTA San Andreas
 
* Harvest Moon: Save the Homeland
Confirmed:
* Harvest Moon: A Wonderful Life Special Edition
TODO
* Hot Shots® Tennis (Everybody's Tennis) UP9000-CUSA02193_00-SCUS976100000001 https://image.api.playstation.com/cdn/UP9000/CUSA02193_00/FrJXexHruy7pjB6bCgDidXRbakNfNJJc.png
 
* Indigo Prophecy
==== Analysis ====
* Jak and Daxter: The Precursor Legacy
 
* Jak II: Renegade
==== Patched
* Jak 3
'''No''' as of PS4 FW ?12.00? and PS5 FW 7.61.
* Jak X: Combat Racing
 
* Kinetica UP9000-CUSA01725_00-SCUS971320000001 https://image.api.playstation.com/cdn/UP9000/CUSA01725_00/EKH34FKOEt3dTXLCiccuawdS8iGIqGLF.png
== Usermode Exploits (BD-J) ==
* Manhunt
 
* Max Payne
Advantages of most BD-J exploits over most WebKit exploits:
* Metal Slug Anthology
* Bigger kernel attack surface (more usermode privileges) versus WebKit very restricted and becoming more and more with firmware revisions. For example, the BD-J process uses libkernel_sys, which supports nmount and so mount of system partitions, whilst neither libkernel_web nor regular libkernel do.
* Okage: Shadow King UP9000-CUSA02199_00-SCUS971290000001, requires PS4 FW version 3.15, although it was compiled with PS4 SDK version 3.008.000, latest patch requires PS4 FW 4.05
* 100% reliable versus WebKit exploits becoming less and less stable with firmware revisions
* PaRappa the Rapper 2
* Firmware agnostic (ROP-less code execution) versus almost one WebKit revision every three firmware update
* Primal
* JIT enabled allowing to write a kernel exploit in C versus writing in assembly and JavaScript since around FW 2.00
* Psychonauts
 
* Puzzle Quest: Challenge of the Warlords
=== FW <= 10.71 - BD-JB2 - Path traversal sandbox escape by TheFloW ===
* Red Dead Revolver
 
* Red Faction
==== Credits ====
* Red Faction II
* TheFloW for the exploits finding (before 2023-09-11), ethical disclose to SCE (2023-09-22) and public disclosure (2023-10-25)
* Resident Evil Code: Veronica X
* Previous BD-JB contributors
* Rise of the Kasai
* Rogue Galaxy
* Samurai Shodown VI
* Sly Raccoon (2002), Sly Cooper and the Thievius Racoonus UP9000-CUSA47431_00-SCUS971980000000 requires PS4 FW ?11.00? (update requires PS4 11.508.000)
* Star Ocean Till The End Of Time
* Star Wars Bounty Hunter
* Star Wars Racer Revenge
* STAR WARS: Jedi Starfighter UP1082-CUSA03473_00-SLUS202930000001 https://image.api.playstation.com/cdn/UP1082/CUSA03473_00/PGRyqtcRKUoAsP4bJAhcoziTwL8940k1.png
EP1006-CUSA03494_00-SLES503710000001
https://image.api.playstation.com/cdn/EP1006/CUSA03494_00/9MsXVY5UULzSHB5BTreuKhwep3KZwvQP.png
* STAR WARS The Clone Wars UP1082-CUSA48010_00-SLUS205100000000
* The King of Fighters Collection: The Orochi Saga
* The King of Fighters '98 Ultimate Match
* The King of Fighters 2000
* The Mark of Kri
* The Warriors
* Tomb Raider: Legend UP8489-CUSA48389_00-SLUS212030000000 https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/SE/en/999/CUSA48389_00/image
* Twisted Metal: Black
* War of the Monsters
* Wild Arms 3


==== Analysis ====
* See [https://www.playstation.com/en-us/editorial/iconic-must-play-titles-on-playstation-plus-classics-catalog/].
* [https://twitter.com/theflow0/status/1701154155744645349 Removed tweet of BD-JB2 logs on a 7.61 PS5 by TheFloW (2023-09-11)]


==== Bug Description ====
Official PS2onPS4 games sold on Bluray Discs:
Basing on BD-JB1 exploit files, in /bdmv/bdjo.xml changing bdjo/applicationManagementTable/baseDirectory to a path of the form `file:///app0/cdc/lib/../../../disc/BDMV/JAR/00000.jar` allows loading a JAR Java executable file.
* ADK DAMASHII™ UP0576-CUSA03783_00-SLPS259060000001 https://image.api.playstation.com/cdn/UP0576/CUSA03783_00/BpMMUC8q1MRAsL9iWDh6vbW844hq3JXK.png
* Art of Fighting Anthology (by Limited Run #375) UP0576-CUSA03754_00-SLUS214870000001 https://image.api.playstation.com/cdn/UP0576/CUSA03754_00/Hf5lUn48Ds3UDNp8NNjdzv7f1BZWGaai.png
* Destroy All Humans! (2005) (PS2 Classic by Limited Run #370, not to be confused with the remake EP4389-CUSA14910_00-DAH1REMAKEEU0000) UP4389-CUSA05232_00-SLUS209450000001 https://image.api.playstation.com/cdn/UP4389/CUSA05232_00/XrgVkqoR5rvZk4tAGi2j7OFfHpAZWKUu.png
* Fatal Fury Battle Archives Vol. 2 (by Limited Run #371) UP0576-CUSA03750_00-SLUS217230000001 https://image.api.playstation.com/cdn/UP0576/CUSA03750_00/gFCLAhlGZwvFkra1p2sozwIZ5SH1OyZO.png
* Fu'un Super Combo UP0576-CUSA03784_00-SLPS257810000001 https://image.api.playstation.com/cdn/UP0576/CUSA03784_00/QWsetumZLYupFHsOIkoGbKYpySGBdtlp.png
* Indigo Prophecy™ (aka Fahrenheit 2005, by Limited Run #331) UP1642-CUSA04798_00-SLUS211960000001 https://image.api.playstation.com/cdn/UP1642/CUSA04798_00/WJFDq83f1tcZ0E2PkEa1rXOba8laaZUV.png
* Jak and Daxter: The Precursor Legacy™ UP9000-CUSA02522_00-SCUS971240000001 https://image.api.playstation.com/cdn/UP9000/CUSA02522_00/o9zJoXqpd4lzarjIbvvZLFjYGLsLvqCp.png
* Jak X Combat Racing™® UP9000-CUSA07842
* Jak II UP9000-CUSA07840
* Jak 3 UP9000-CUSA07841
* METAL SLUG ANTHOLOGY™ (US version by Limited Run #364) UP0576-CUSA03749_00-SLUS215500000001 https://image.api.playstation.com/cdn/UP0576/CUSA03749_00/ImHDRENlttkdiXlm3K8ejNVgLURd3uTw.png
* METAL SLUG ANTHOLOGY™ (EU version by SNK) EP0576-CUSA04156_00-SLES546770000001 https://image.api.playstation.com/cdn/EP0576/CUSA04156_00/NN7npbsEvxIRGI8lBVhm9I5BwFzdGlOK.png
* Psychonauts UP2154-CUSA03881
* Red Faction (by Limited Run #281) UP4389-CUSA06402_00-SLUS200730000001 https://image.api.playstation.com/cdn/UP4389/CUSA06402_00/T07Bf136claKzP3SHF30QLa2xMAFjSpP.png
* Samurai Shodown VI (by Limited Run #329) UP0576-CUSA03787_00-SLUS216290000001 or EP0576-CUSA04158_00-SLES552920000001 https://image.api.playstation.com/cdn/UP0576/CUSA03787_00/CuLRRdOYvdge0IW9LL9Vewj44RCc6OAU.png https://image.api.playstation.com/cdn/EP0576/CUSA04158_00/7SrtqugKMJixAcbprEE0ExGUOHlhL0F7.png
* STAR WARS™ BOUNTY HUNTER™ (US version) UP1082-CUSA03472_00-SLUS204200000001
* STAR WARS™ BOUNTY HUNTER™ (EU version) EP1006-CUSA03493_00-SLES508310000001
* Star Wars Racer Revenge UP1082-CUSA03474, requires PS4 FW version ?3.15, although it was compiled with SDK version 3.008.000?
* The King of Fighters '98 Ultimate Match (by Limited Run #344) UP0576-CUSA03751_00-SLUS218160000001 https://image.api.playstation.com/cdn/UP0576/CUSA03751_00/bp4LfKIjcVTMfKP3O4LrDJHWzY6vZDar.png
* The King of Fighters 2000 (by Limited Run #386) UP0576-CUSA03748_00-SLUS208340000001 https://image.api.playstation.com/cdn/UP0576/CUSA03748_00/tvXJmFqa9zkXAAKCij20B3spadkqGuka.png
* The King of Fighters™ Collection: the Orochi Saga (by Limited Run #393) UP0576-CUSA03753_00-SLUS215540000001 https://image.api.playstation.com/cdn/UP0576/CUSA03753_00/E3gFtUUjCu2WDBSIGeXMV40sfF4uHzZi.png


==== Exploit Implementation ====
These PS2onPS4 games can be bought online directly via Limited Run Games for brand new or for example on Ebay for second hand or like new.
* [https://twitter.com/theflow0/status/1717088032031982066 PoC by TheFloW (2023-10-25)]


==== Patched ====
=== PSP games savedata exploits ===
'''No''' as of PS4 FW 10.71 (maybe patched on PS4 FW 11.00). '''Yes''' on PS5 FW 8.00.


=== FW <= 9.00 - BD-JB - Five vulnerabilities chained by TheFloW ===
See [https://www.psdevwiki.com/psp/Vulnerabilities PSP savedata exploits on PSP Dev Wiki].


==== Credits ====
* https://wololo.net/2012/09/01/when-the-psp-and-the-vita-show-their-battle-scars/
* CTurt for [https://github.com/CTurt/FreeDVDBoot FreeDVDBoot exploit on PS2] and the idea to hack BD-J on PS3 and PS4 [https://twitter.com/CTurtE/status/1276946283941498881 on twitter] (2020-06-27)
* https://wololo.net/talk/viewtopic.php?f=52&t=11183&start=10#p143779
* TheFloW for finding these vulnerabilities (around 2021-10-24) and disclosing them publicly on hackerone and hardwear.io (2022-06-10)
* https://www.playstation.com/en-us/editorial/iconic-must-play-titles-on-playstation-plus-classics-catalog/
* Sleirsgoevy for writing the first public implementation (2022-06-16)
* psxdev, sleirsgoevy and John Törnblom for the public implementations


==== Analysis ====
=== PS4/PS5 PS2emu sandbox escape (mast1c0re) ===
* [https://twitter.com/theflow0/status/1457362920501829636 TheFloW's PS5 kernel exploit announcement (2021-11-07)]
* [https://hackerone.com/reports/1379975 Official vulnerability report by TheFloW (2022-06-10)]
* [https://github.com/TheOfficialFloW/Presentations/blob/master/2022-hardwear-io-bd-jb.pdf Slides presented at hardwear.io by TheFloW (2022-06-10)]


==== Bug Description ====
Advantages of the PS4/PS5 PS2emu sandbox escape exploit over most WebKit exploits:
TO ADD DESCRIPTION OF EACH ONE OF THE 5 BUGS:
* Bigger kernel attack surface (more usermode privileges) versus WebKit very restricted and becoming more and more with firmware revisions. For example, the PS2emu process uses libkernel_sys, which supports nmount and so mounting of system partitions, whilst neither libkernel_web nor regular libkernel do.
* 100% reliable versus WebKit exploits becoming less and less stable with firmware revisions
* Firmware agnostic (ROP-less code execution) versus almost one WebKit revision every three firmware update


* #1 com.sony.gemstack.org.dvb.user.UserPreferenceManagerImpl userprefs hijack leading to classes instantiation under privileged context (affecting ?PS3?, PS4, PS5)
==== Credits ====
* #2 com.oracle.security.Service leading to privileged constructor call (affecting ?PS3?, PS4, not PS5)
* CTurt for discovering these vulnerabilities in September 2021.
* #3 com.sony.gemstack.org.dvb.io.ixc.IxcProxy leading to privileged method call (affecting ?PS3?, PS4, PS5)
* CTurt for public disclosure [https://twitter.com/CTurtE/status/1570189920844804097 on twitter] (2022-09-14).
* #4 JIT compiler hack leading to usermode arbitrary RW and arbitrary usermode code execution (affecting ?PS3?, PS4, not PS5)
* flatz, balika011, theflow0, chicken(s), PlayStation for helping CTurt.
* #5 UDF buffer overflow kernel exploit (affecting ?PS3?, PS4, PS5)
* McCaulay for sharing publicly his implementation in February 2023.
 
==== Analysis ====
* [https://cturt.github.io/mast1c0re.html Writeup part 1 by CTurt (2022-09-14)]
* [https://mccaulay.co.uk/mast1c0re-part-3-escaping-the-emulator Writeup part 3 by McCaulay (2023-02-17)]
* [https://cturt.github.io/mast1c0re-2.html Writeup part 2 by CTurt (2023-04-02)]


This exploit chain alone does not allow one to run pirated games on PS4 or PS5 as there is not enough RAM allowed in the BD-J process and there are other constraints.
==== Bug Description ====
After getting code execution in a PS2onPS4 game using a savedata exploit, it is possible to exploit the PS2 emulator to get x86-64 usermode ROP execution. It is then possible, without a kernel exploit, to load another PS2 game in the emulator with a compatibility rate based on the PS2 emulator configuration.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://github.com/TheOfficialFloW/bd-jb Implementation of BD-J usermode code execution on PS4 using bugs #1, #2, #3 and #4 by TheFloW (2021-10-24)]
* [https://github.com/McCaulay/mast1c0re mast1c0re implementation by McCaulay (2023-02-18)]
* [https://github.com/TheOfficialFloW/bd-jb/blob/master/src/com/bdjb/exploit/sandbox/ExploitUserPrefsImpl.java Vuln #1 com.sony.gemstack.org.dvb.user.UserPreferenceManagerImpl implementation by TheFloW]
* [https://github.com/TheOfficialFloW/bd-jb/blob/master/src/com/bdjb/exploit/sandbox/ExploitServiceProxyImpl.java Vuln #2 com.oracle.security.Service and #3 com.sony.gemstack.org.dvb.io.ixc.IxcProxy chained together by TheFloW]
* [https://github.com/TheOfficialFloW/bd-jb/blob/master/src/com/bdjb/jit/JitCompilerReceiverImpl.java Vuln #4 JIT compiler hack implementation by TheFloW]
* [https://github.com/sleirsgoevy/bd-jb Implementation of BD-J usermode code execution on PS4 using bugs #2, #3 and #4 by sleirsgoevy (2022-06-16)]
* Note that no implementation of the UDF kernel exploit has ever been done even by TheFloW, only a kernel panic PoC.


==== Patched ====
==== Patched ====
'''No''' as of PS4 FW 9.00 and PS5 FW 4.03. At least partially patched on PS4 FW 9.50 and PS5 FW 5.00.
'''No''' as of PS4 FW 11.50 and PS5 FW 8.00. Using the PS2onPS4 game Okage Shadow King, the exploit should work starting from PS4 FW 3.15 and PS5 FW 1.00.
 
=== PS4/PS5 game savedata LUA exploit ===
 
* Used by Flatz on 2023-07-27 in [https://wololo.net/2023/07/28/ps5-flat_z-dumps-ps5-secure-processor-confirms-he-has-a-ps5-hypervisor-exploit-via-a-ps4-game-save-exploit/ his Hypervisor exploit].
 
* Used by Flatz on 2024-09-14 in [https://gist.github.com/flatz/5e12f75cdb210516d31df03069f7ed0a his implementation of the umtx UaF kernel exploit].


On PS4 FW 9.03 and PS5 FW ?4.50?, the bug #5 (UDF) has been patched.
* Some PS4 (or maybe PS5) games, in disc version (probably also available in PS Store version but potentially patched), can be exploited as they use some LUA interpreter, by crafting an evil save data.


== Usermode Exploits (WebKit) ==
* Possible vulnerable games: Pay Day 2, Mafia III, God of War (which one?).


=== WebKit sources ===
* Not patched as of PS4 FW ?12.00? and PS5 FW 7.61.


[https://doc.dl.playstation.net/doc/ps4-oss/webkit.html WebKit sources]
== Usermode Exploits (BD-J) ==


[https://web.archive.org/web/20241007081407/https://doc.dl.playstation.net/doc/ps4-oss/webkit.html WebKit sources] archived currently up to version 11.00. Useful for people that cannot access PlayStation URLs and also for when Sony will inevitably stop hosting the sources.
Advantages of most BD-J exploits over most WebKit exploits:
* Bigger kernel attack surface (more usermode privileges) versus WebKit very restricted and becoming more and more with firmware revisions. For example, the BD-J process uses libkernel_sys, which supports nmount and so mount of system partitions, whilst neither libkernel_web nor regular libkernel do.
* 100% reliable versus WebKit exploits becoming less and less stable with firmware revisions
* Firmware agnostic (ROP-less code execution) versus almost one WebKit revision every three firmware update
* JIT enabled allowing to write a kernel exploit in C versus writing in assembly and JavaScript since around FW 2.00


=== FW ?6.00-11.52? - get_by_id_with_this associated with ProxyObject can leak JSScope objects ===
=== FW <= 10.71 - BD-JB2 - Path traversal sandbox escape by TheFloW ===


==== Credits ====
==== Credits ====
* Alexey Shvayka for discovery (2021-05-05) and incremental fixes (from 2021-05-20 to 2024-07-31)
* TheFloW for the exploits finding (before 2023-09-11), ethical disclose to SCE (2023-09-22) and public disclosure (2023-10-25)
* Filip Pizlo for reviewing and not pushing it (2021-06-10)
* Previous BD-JB contributors
* Ahmad Saleem for reminding WebKit that it is still not fixed (2022-09-03)
* Yusuke Suzuki and Justin Michaud for fix commits review.


==== Analysis ====
==== Analysis ====
* [https://github.com/WebKit/WebKit/pull/35527 Fix commit #3 by Alexey Shvayka (2024-10-21)]
* [https://twitter.com/theflow0/status/1701154155744645349 Removed tweet of BD-JB2 logs on a 7.61 PS5 by TheFloW (2023-09-11)]
* [https://github.com/WebKit/WebKit/pull/31572 Fix commit #2 by Alexey Shvayka (2024-07-31)]
* [https://github.com/WebKit/WebKit/commit/ceb7e89febcd92b46d65396ce68e0d58ae6bcd6e Fix commit #1 for ProxyObject by Alexey Shvayka (2024-03-14)]
* [https://github.com/WebKit/WebKit/blob/6bb75cf119f4cf3c077ec234af476fb575b28509/Source/WebCore/bindings/js/JSDOMOperation.h#L38 Workaround leftover by Alexey Shvayka (2021-05-20)]
* [https://github.com/WebKit/WebKit/commit/6bb75cf119f4cf3c077ec234af476fb575b28509 Incremental fix commit by Alexey Shvayka (2021-05-20)]
* [https://bugs.webkit.org/show_bug.cgi?id=225397 Bug report on WebKit Bugzilla by Alexey Shvayka (2021-05-05)]


==== Bug Description ====
==== Bug Description ====
* TODO: document the general vulnerability coming from |this|.
Basing on BD-JB1 exploit files, in /bdmv/bdjo.xml changing bdjo/applicationManagementTable/baseDirectory to a path of the form `file:///app0/cdc/lib/../../../disc/BDMV/JAR/00000.jar` allows loading a JAR Java executable file.
 
According to the spec [1], `var base = { foo }; with (base) foo();` should be called with `this`
value of `base`, which is why FunctionCallResolveNode moves resolved scope to thisRegister().
That is arguably a bad design, and there is an effort [2] to abolish using JSScope as `this` value.
 
When `this` value is accessed by JS code, it's being sanitized via ToThis (JSScope replaced with
`undefined`), yet not in case of `super.property` access calling into ProxyObject `get` trap,
which passes raw `this` value as receiver parameter, leaking JSScope to be exploited.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://github.com/shvaikalesh/WebKit/blob/ee167b8fe4fd234a33b2381640cba982fa6c7516/JSTests/stress/evaluate-with-scope-extension.js Stress code by Alexey Shvayka (2024-10-21)]
* [https://twitter.com/theflow0/status/1717088032031982066 PoC by TheFloW (2023-10-25)]
* [https://github.com/WebKit/WebKit/blob/ceb7e89febcd92b46d65396ce68e0d58ae6bcd6e/JSTests/stress/regress-120777816.js Regression test by Alexey Shvayka (2024-03-14)]


==== Patched ====
==== Patched ====
'''Maybe'''
'''No''' as of PS4 FW 10.71 (maybe patched on PS4 FW 11.00). '''Yes''' on PS5 FW 8.00.


==== Tested ====
=== FW <= 9.00 - BD-JB - Five vulnerabilities chained by TheFloW ===
Not tested yet on PS4 or PS5.
----
 
=== FW ?10.00-11.52? - Immediate overflow/underflow in JSC SBFX (CVE-2024-27833) leading to arbitrary code execution ===


==== Credits ====
==== Credits ====
* Manfred Paul (@_manfp), working with Trend Micro Zero Day Initiative, for discovering the vulnerability on Apple Safari at pwn2own 2024 (2024-03-21) [https://twitter.com/thezdi/status/1770611705510293546 Zero Day Initiative's tweet]
* CTurt for [https://github.com/CTurt/FreeDVDBoot FreeDVDBoot exploit on PS2] and the idea to hack BD-J on PS3 and PS4 [https://twitter.com/CTurtE/status/1276946283941498881 on twitter] (2020-06-27)
* Justin Michaud for fix commit, Yusuke Suzuki for fix commit review (2024-05-15)
* TheFloW for finding these vulnerabilities (around 2021-10-24) and disclosing them publicly on hackerone and hardwear.io (2022-06-10)
* Apple disclose that Safari update integrates the fix (2024-06-10)
* Sleirsgoevy for writing the first public implementation (2022-06-16)
* xvonfers and Bearseater (@JamesMa52390215) for discovering it affects PS4 and PS5 (2024-06-11) [https://twitter.com/xvonfers/status/1800426437486485635 xvonfer's tweet]
* psxdev, sleirsgoevy and John Törnblom for the public implementations


==== Analysis ====
==== Analysis ====
* [https://github.com/WebKit/WebKit/commit/1ea4ef8127276fd00ca43ffcb22bed162072abde WebKit fix commit by Justin Michaud (2024-05-15)]
* [https://twitter.com/theflow0/status/1457362920501829636 TheFloW's PS5 kernel exploit announcement (2021-11-07)]
* [https://bugs.webkit.org/show_bug.cgi?id=271491 WebKit Bugzilla #271491 with restricted access]
* [https://hackerone.com/reports/1379975 Official vulnerability report by TheFloW (2022-06-10)]
* [https://github.com/TheOfficialFloW/Presentations/blob/master/2022-hardwear-io-bd-jb.pdf Slides presented at hardwear.io by TheFloW (2022-06-10)]


==== Bug Description ====
==== Bug Description ====
There is an integer underflow in WebKit renderer. It was addressed with improved input validation.
TO ADD DESCRIPTION OF EACH ONE OF THE 5 BUGS:


The JavaScriptCore Isel SBFX patterns in JavaScriptCore/b3/B3LowerToAir.cpp allowed immediate overflow as 'lsb' and 'width' are not properly checked.
* #1 com.sony.gemstack.org.dvb.user.UserPreferenceManagerImpl userprefs hijack leading to classes instantiation under privileged context (affecting ?PS3?, PS4, PS5)
* #2 com.oracle.security.Service leading to privileged constructor call (affecting ?PS3?, PS4, not PS5)
* #3 com.sony.gemstack.org.dvb.io.ixc.IxcProxy leading to privileged method call (affecting ?PS3?, PS4, PS5)
* #4 JIT compiler hack leading to usermode arbitrary RW and arbitrary usermode code execution (affecting ?PS3?, PS4, not PS5)
* #5 UDF buffer overflow kernel exploit (affecting ?PS3?, PS4, PS5)


SBFX stands for Signed Bitfield Extract. See [https://www.scs.stanford.edu/~zyedidia/arm64/sbfx_sbfm.html] and [https://developer.arm.com/documentation/101273/0001/The-Cortex-M55-Instruction-Set--Reference-Material/Bit-field-instructions/SBFX-and-UBFX]. SBFX is an alias for SBFM (Signed Bitfield Move). See [https://www.scs.stanford.edu/~zyedidia/arm64/sbfm.html]. SBFM is a bitfield extraction opcode.
This exploit chain alone does not allow one to run pirated games on PS4 or PS5 as there is not enough RAM allowed in the BD-J process and there are other constraints.
 
Isel is a short name for Instruction SELect. This pass transforms generic machine instructions into equivalent target-specific instructions. It traverses the MachineFunction bottom-up, selecting uses before definitions, enabling trivial dead code elimination.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://github.com/WebKit/WebKit/blob/main/JSTests/stress/sbfx-offset-overflow.js Vulnerability test by Justin Michaud]
* [https://github.com/TheOfficialFloW/bd-jb Implementation of BD-J usermode code execution on PS4 using bugs #1, #2, #3 and #4 by TheFloW (2021-10-24)]
* [https://github.com/TheOfficialFloW/bd-jb/blob/master/src/com/bdjb/exploit/sandbox/ExploitUserPrefsImpl.java Vuln #1 com.sony.gemstack.org.dvb.user.UserPreferenceManagerImpl implementation by TheFloW]
* [https://github.com/TheOfficialFloW/bd-jb/blob/master/src/com/bdjb/exploit/sandbox/ExploitServiceProxyImpl.java Vuln #2 com.oracle.security.Service and #3 com.sony.gemstack.org.dvb.io.ixc.IxcProxy chained together by TheFloW]
* [https://github.com/TheOfficialFloW/bd-jb/blob/master/src/com/bdjb/jit/JitCompilerReceiverImpl.java Vuln #4 JIT compiler hack implementation by TheFloW]
* [https://github.com/sleirsgoevy/bd-jb Implementation of BD-J usermode code execution on PS4 using bugs #2, #3 and #4 by sleirsgoevy (2022-06-16)]
* Note that no implementation of the UDF kernel exploit has ever been done even by TheFloW, only a kernel panic PoC.


==== Patched ====
==== Patched ====
'''Yes''' on PS4 FW 12.00 and PS5 FW ?10.00?.
'''No''' as of PS4 FW 9.00 and PS5 FW 4.03. At least partially patched on PS4 FW 9.50 and PS5 FW 5.00.
 
On PS4 FW 9.03 and PS5 FW ?4.50?, the bug #5 (UDF) has been patched.


==== Tested ====
== Usermode Exploits (WebKit) ==
Tested working on PS4 FWs 11.50 and PS5 FWs ?6.00-9.60?. Not working on PS4 <= 9.00 and PS5 >= 10.01.
 
----
=== WebKit sources ===
 
[https://web.archive.org/web/20231108165430/https://doc.dl.playstation.net/doc/ps4-oss/webkit.html WebKit sources] Currently archived up to version 10.01. Useful for developers that can't access PlayStation URLs and also for when Sony inevitably stops hosting the sources in the future.


=== FW ?10.00?-11.52 - Unknown heap and string overflow (no CVE) leading to crash ===
=== FW ?10.00?-11.52 - Unknown heap and string overflow (no CVE) leading to crash ===
Line 380: Line 354:
'''Yes''' on PS4 FW 12.00 and PS5 FW 10.00.
'''Yes''' on PS4 FW 12.00 and PS5 FW 10.00.


==== Tested ====
Tested working on PS4 FWs 10.00-11.52 and PS5 FWs 6.00-9.60.
Tested working on PS4 FWs 10.00-11.52 and PS5 FWs 6.00-9.60.
----


=== FW ?6.00-11.52? - Integer underflow in JSC genericTypedArrayViewProtoFuncCopyWithin (CVE-2023-38600) ===
=== FW 10.00-11.02 - JSC DFG Abstract Intepreter clobberWorld Type Confusion (no CVE) leading to arbitrary RW ===


==== Credits ====
==== Credits ====
* anonymous researcher for discovering the vulnerability and reporting it to Zero Day Initiative (2023-05)
* ENKI for public disclose and analysis (2024-06-03)
* Yusuke Suzuki and Mark Lam for fixing the bug in WebKit (2023-07-31)
* Hossein Lotfi for publishing a writeup (2023-10-18)


==== Analysis ====
==== Analysis ====
* [https://www.zerodayinitiative.com/blog/2023/10/17/cve-2023-38600-story-of-an-innocent-apple-safari-copywithin-gone-way-outside Writeup by Hossein Lotfi (2023-10-18)]
* [https://medium.com/@enki-techblog/ios-16-5-1-safari-rce-analysis-cve-2023-37450-89bb8583bebc Analysis by ENKI (2024-06-03)]
* [https://github.com/WebKit/WebKit/commit/6e7e654417b61630d67f02b65798439cf3d6b0b5 WebKit fix commit by Yusuke Suzuki (2023-07-31)]
* [https://github.com/WebKit/WebKit/commit/1b0741f400ee2d31931ae30f2ddebe66e8fb0945 Patch commit #1 (2023-07-31)]
* [https://github.com/WebKit/WebKit/commit/39476b8c83f0ac6c9a06582e4d8e5aef0bb0a88f Patch commit #2 (2023-05-01)]
* [https://www.zerodayinitiative.com/blog/2018/4/12/inverting-your-assumptions-a-guide-to-jit-comparisons Inverting Your Assumptions: A Guide to JIT Comparisons by Jasiel Spelman (2018-04-12)]


==== Bug Description ====
==== Bug Description ====
It is required to recompute length properly when resize happens during TypedArray copyWithin.
* TODO
 
copyWithin's side effectful operation can resize resizable ArrayBuffer. WebKit has a code catching this and recompute the appropriate copy count again, but it can overflow if `to` or `from` are larger than the newly updated `length`. The patch handles this case correctly: returning since there is no copying content in this case.
 
The issue was patched by aborting the copy if either of the two variables to or from is larger than the updated length.
 
The values used during the exploit were sane as they went through a sanitizer function. However, in the final stage, the values were updated without checking if there are inside the buffer length bounds.
 
According to PS4 WebKit source code for System Software version 11.00, not only it is not patched but it uses code from 2021! Looking at [https://github.com/WebKit/WebKit/blob/cccb58deac3c56a831678458ce95ea5b7c837614/Source/JavaScriptCore/runtime/JSGenericTypedArrayViewPrototypeFunctions.h#L177 a version close to one in the PS4 source code for System Software version 11.00], it should be exploitable.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://gist.github.com/zdi-team/ad320bdc6ad095cc210c7031e0f0ecda/raw/746ce622fe73344ccb9cd51bc03ad97950f4ea3b/CVE-2023-38600-0.js Minimal PoC by Hossein Lotfi (2023-10-18)]
* [https://medium.com/@enki-techblog/ios-16-5-1-safari-rce-analysis-cve-2023-37450-89bb8583bebc PoC by ENKI (2024-06-03)]
* [https://github.com/WebKit/WebKit/blob/main/JSTests/stress/resizable-array-buffer-copy-within-length-update.js Vulnerability test code by Yusuke Suzuki (2023-07-31)]


==== Patched ====
==== Patched ====
'''Maybe''' in FW 11.50.
'''Yes''' on PS4 FW 11.50 and PS5 FW 9.00.


==== Tested ====
Tested working on PS4 FWs 10.00-11.02 and PS5 FWs 6.00-8.60. PS4 FWs <= ?9.60? and PS5 FWs <= ?5.50? are invulnerable.
Not tested yet on PS4 nor PS5. To test on PS4 11.00.
----


=== FW ?10.00-11.02? - JSC::DFG::clobberize() needs to be more precise with the *ByOffset nodes (CVE-2023-41993) leading to arbitrary RW ===
=== FW 6.00-9.60 - FrameLoader::loadInSameDocument() UaF (CVE-2022-22620) leading to arbitrary RW ===


==== Credits ====
==== Credits ====
* Bill Marczak of The Citizen Lab at The University of Toronto's Munk School and Maddie Stone of Google's Threat Analysis Group for discoverting the vulnerability and reporting it (2023-09-21)
* Sergei Glazunov, Google Project Zero, for reporting the bug in 2013-01 and answering Maddie Stone's questions in 2022 (2013)
* Keith Miller for the WebKit fix commit (2023-10-09)
* Maddie Stone, Google Project Zero, for sharing a write-up describing this vulnerability (2022-06-14)
* po6ix for his writeup (2023-10-15)
* Abc (anonymous person) for making an OOM PoC for webkit-gtk, PS4 and PS5 (2023-10-03) then making an arbitrary RW PoC (PSFree) for webkit-gtk, PS4 6.00-9.60 and PS5 1.00-5.50 (2023-10-24)
* CelesteBlue for testing and porting abc' PSFree to PS4 6.00-9.60 and PS5 1.00-5.50 (2023-11-04)


==== Analysis ====
==== Analysis ====
* [https://github.com/WebKit/WebKit/commit/08d5d17c766ffc7ca6a7c833c5720eb71b427784 WebKit fix commit by Keith Miller (2023-10-09)]
* [https://github.com/WebKit/WebKit/commit/aa31b6b4d09b09acdf1cec11f2f7f35bd362dd0e WebKit bug-reintroducing commit by Darin Adler reviewed by Alex Christensen (2016-12-31)]
* [https://github.com/po6ix/POC-for-CVE-2023-41993 Writeup by po6ix (2023-10-15)]
* [https://bugs.webkit.org/show_bug.cgi?id=235551 WebKit fix talk by Yusuke Suzuki reviewed by Mark Lam (2022-01-24)]
* [https://github.com/WebKit/WebKit/commit/486816dc355c19f1de1b8056f85d0bbf7084dd6e WebKit fix commit by Yusuke Suzuki reviewed by Mark Lam (2022-01-25)]
* [https://googleprojectzero.github.io/0days-in-the-wild/0day-RCAs/2022/CVE-2022-22620.html Short writeup by Maddie Stone (2022-06-14)]
* [https://googleprojectzero.blogspot.com/2022/06/an-autopsy-on-zombie-in-wild-0-day.html Detailed writeup by Maddie Stone (2022-06-14)]


==== Bug Description ====
==== Bug Description ====
clobberize needs to be more precise with the *ByOffset nodes. CSE phase uses clobberize to figure out if it's safe to merge two operations that def the same HeapLocation. Since HeapLocation does not currently have a way to track the offset used by the various *ByOffset nodes it can get confused and think that two ByOffset instructions produce the same value even if they do not use the same offset. This patch solves this by adding a new field to HeapLocation, which takes the metadata associated with the corresponding *ByOffset node. If two *ByOffset operations don't share the same metadata then they cannot be CSEed.
The History API allows access to (and modification of) a stack of the pages visited in the current frame, and these page states are stored as a <code>SerializedScriptValue</code>. The History API exposes a getter for state, and a method <code>replaceState()</code> which allows overwriting the "most recent" history entry.


This vulnerability is ranked 7.5 (HIGH) on CVSS:3.1.
The bug is that <code>FrameLoader::loadInSameDocument()</code> takes the state as an argument (<code>stateObject</code>), but does not increase its reference count. Only a <code>HistoryItem</code> object holds a reference to the <code>stateObject</code>. <code>loadInSameDocument()</code> can trigger a callback into user JavaScript through the <code>onblur</code> event. The user's callback can call <code>replaceState()</code> to replace the <code>HistoryItem</code>'s state with a new object, therefore dropping the only reference to the <code>stateObject</code>. When the callback returns, <code>loadInSameDocument()</code> will still use this free'd object in its call to <code>statePopped()</code>, leading to the use-after-free.


This vulnerability should provide r/w primitive to the webcontent process, but currently the PoC is written only up to addrof/fakeobj.
When <code>loadInSameDocument()</code> is called it changes the focus to the element its scrolling to. If we set the focus on a different element prior to <code>loadInSameDocument()</code>'s execution, the blur event will be fired on that element. Then we can free the <code>stateObject</code> by calling <code>replaceState()</code> in the <code>onblur</code> event handler.


==== Exploit Implementation ====
The bug is triggered by <code>history.back()</code> with the target state whose URL contains a hash. Here's a Proof-of-Concept that will crash:
* [https://github.com/po6ix/POC-for-CVE-2023-41993 PoC written only up to addrof/fakeobj by po6ix (2023-10-15)]
<source lang="js">
input = document.body.appendChild(document.createElement('input'));


==== Patched ====
foo = document.body.appendChild(document.createElement('a'));
'''Maybe''' on PS4 FW 12.00 and PS5 ?10.00?
foo.id = 'foo';


==== Tested ====
function pop(event) {
Not tested yet. According to open source code, PS4 FW 11.00 should be vulnerable.
    alert('you get a crash after you close this alert');
----
    event.state; // use the freed SerializedScriptValue
    alert('WebKit version not vulnerable');
}


=== FW 10.00-11.02 - JSC DFG Abstract Intepreter clobberWorld Type Confusion (no CVE) leading to crash ===
addEventListener('popstate', pop);


==== Credits ====
history.pushState('state1', '', location + '#foo'); // URL with a hash
* Alexey Shvayka for vulnerability discovery and fixes in WebKit (2023-05-01)
history.pushState('state2', '');
* ENKI for public disclose and writeup (2024-06-03)
* abc (anonymous) for tests and analysis (2024-10-01)


==== Analysis ====
setTimeout(() => {
* [https://medium.com/@enki-techblog/ios-16-5-1-safari-rce-analysis-cve-2023-37450-89bb8583bebc Analysis by ENKI (2024-06-03)]
    input.focus();
* [https://github.com/WebKit/WebKit/commit/1b0741f400ee2d31931ae30f2ddebe66e8fb0945 Patch commit #1 for vulnerability detection (2023-07-31)]
    input.onblur = () => {
* [https://github.com/WebKit/WebKit/commit/39476b8c83f0ac6c9a06582e4d8e5aef0bb0a88f Patch commit #2 (2023-05-01)]
        history.replaceState('state3', '')
* [https://www.zerodayinitiative.com/blog/2018/4/12/inverting-your-assumptions-a-guide-to-jit-comparisons Inverting Your Assumptions: A Guide to JIT Comparisons by Jasiel Spelman (2018-04-12)]
    };
    setTimeout(() => {
        history.back(); // trigger loadInSameDocument()
    }, 1000);
}, 1000);


==== Bug Description ====
</source>
Note that the PS4 web browser JIT support has been removed since around PS4 System Software version 5.00 or lower so using the article directly is not applicable.
The user may then trigger a double free and escalate it into an arbitrary read primitive via spraying <code>WTF::StringImpl</code>s like in the <code>buildBubbleTree()</code> UaF exploit. The read primitive is used to create the <code>addrof()</code> primitive and is used to save addresses of buffers that will be used to modify a <code>SerializedScriptValue</code>. After freeing the StringImpl (triple free), <code>SerializedScriptValue</code>s are sprayed via the <code>postMessage()</code> JavaScript function until one is allocated using the previously freed memory.


The clobber bug PoC turns out not to be a memory corruption. Just like the article said, you can access a `GetterSetter` directly. The crash came from triggering `GetterSetter`'s methods that will call `RELEASE_ASSERT()`.
The method used to modify the fields of the <code>StringImpl</code> for arbitrary reads can be used can also be used to modify the <code>SerializedScriptValue</code>. Appropriate fields can modified to have deserialization create a <code>JSC::JSArrayBufferView</code> whose <code>m_vector</code> field will point to another <code>JSArrayBufferView</code>, which  will be called the worker. The user can modify the worker's fields for arbitrary read/write. Deserialization is done via <code>msg.data</code> where <code>msg</code> is the <code>MessageEvent</code> from <code>postMessage()</code>.


We actually have [[#FW_?6.00-11.52?_-_get_by_id_with_this_associated_with_ProxyObject_can_leak_JSScope_objects|a bug that can leak `GetterSetter`s]].
A way to know if the system is vulnerable is the appearance of the input HTML element in the PoC page. If the HTML input field stays focused (blue outline) after the second timeout, then the vulnerability is not present. Note that Maddie Stone's PoC will never trigger any sort of crash on release builds as it was meant for builds with memory sanitation that can detect UaFs.
 
In summary with tinkering with this bug, abc (anonymous) do not think that an attacker can do anything useful with accessing a `GetterSetter`. The clobberWorld bug however does allow setting properties in places where you usually cannot like `Function's prototype` as shown in the article. But without JIT, one probably cannot cause any memory corruption. The impact for both bugs (clobberWorld and ProxyObject) is probably just JavaScript execution, which we already have, which is a no go in some context (JS injection) but it does not help in gaining usermode ROP execution on PS4 or PS5.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://medium.com/@enki-techblog/ios-16-5-1-safari-rce-analysis-cve-2023-37450-89bb8583bebc PoC by ENKI (2024-06-03)]
* Simple PoC for ASAN webkit-gtk by Maddie Stone in Maddie Stone's writeups
* [https://github.com/springsec/CVE-2022-22620/blob/main/CVE-2022-22620_infoleak_exploit.html Information leak PoC for webkit-gtk by springsec]
* [https://discord.com OOM PoC for PS4 and PS5 by abc on ps4-dev discord (to mirror)]
* [https://discord.com Arbitrary RW PoC (PSFree) for PS4 6.00-9.60 and PS5 1.00-5.50 by abc on ps4-dev discord (to mirror)]


==== Patched ====
==== Patched ====
'''Yes''' on PS4 FW 11.50 and PS5 FW 9.00.
'''Yes''' on PS4 FW 10.00 and PS5 FW 6.00.
 
The patch changes the stateObject argument to loadInSameDocument from a raw pointer, SerializedScriptValue*, to a reference-counted pointer, RefPtr<SerializedScriptValue>, so that loadInSameDocument now increments the reference count on the object.
 
Tested working on PS4 FWs 6.00-9.60 and PS5 FWs 1.00-5.50. PS4 FWs <= 5.56 are invulnerable as the HTML input field stays focused (blue outline) after second timeout whilst it should not if the console were exploitable.


==== Tested ====
=== FW 9.00-9.04 - WebCore::CSSFontFaceSet vulnerabilities leading to arbitrary RW ===
Tested working on PS4 FWs 10.00-11.02 and PS5 FWs 6.00-8.60. PS4 FWs <= ?9.60? and PS5 FWs <= ?5.50? are invulnerable.
----


=== FW 6.00-9.60 - FrameLoader::loadInSameDocument() UaF (CVE-2022-22620) leading to arbitrary RW ===
There are many FontFaceSet vulnerabilities. Explore [https://trac.webkit.org/search?q=mmaxfield%40apple.com+FontFaceSet&noquickjump=1&changeset=on].


==== Credits ====
==== Credits ====
* Sergei Glazunov, Google Project Zero, for reporting the bug in 2013-01 and answering Maddie Stone's questions in 2022 (2013)
* Myles C. Maxfield (litherum), Apple, for adding the vulnerability in WebKit (2016-02-22) then fixing and so disclosing the vulnerability (2021-08-26)
* Maddie Stone, Google Project Zero, for sharing a write-up describing this vulnerability (2022-06-14)
* Maddie Stone, Google Project Zero, for sharing a write-up describing this vulnerability (2021-10-13)
* abc (anonymous) for making an OOM PoC for webkit-gtk, PS4 and PS5 (2023-10-03) then making an arbitrary RW PoC (PSFree) for webkit-gtk, PS4 6.00-9.60 and PS5 1.00-5.50 (2023-10-24)
* PS Test discord server community for testing PoCs of many WebKit vulnerabilities on their PS4s (2021-10-13)
* CelesteBlue for testing and porting abc' PSFree to PS4 6.00-9.60 and PS5 1.00-5.50 (2023-11-04)
* sleirsgoevy for making the first exploit PoC for Safari (2021-10-24) and the first exploit PoC for PS4 FW 9.00-9.04 and PS5 FW 3.00-4.50 (2021-10-27)


==== Analysis ====
==== Analysis ====
* [https://github.com/WebKit/WebKit/commit/aa31b6b4d09b09acdf1cec11f2f7f35bd362dd0e WebKit bug-reintroducing commit by Darin Adler reviewed by Alex Christensen (2016-12-31)]
* [https://github.com/WebKit/WebKit/commit/d5dbfd02054e9f904b27224a598ca1bb8ded5f87 WebKit bug-introducing commit by Myles C. Maxfield - r256659 (2016-02-22)]
* [https://bugs.webkit.org/show_bug.cgi?id=235551 WebKit fix talk by Yusuke Suzuki reviewed by Mark Lam (2022-01-24)]
* [https://trac.webkit.org/changeset/281648/webkit WebKit fix commit by Myles C. Maxfield - r281648 (2021-08-26)]
* [https://github.com/WebKit/WebKit/commit/486816dc355c19f1de1b8056f85d0bbf7084dd6e WebKit fix commit by Yusuke Suzuki reviewed by Mark Lam (2022-01-25)]
* [https://github.com/WebKit/WebKit/commit/b22be72a013442ca9d1ff4bf3aa8aa436f78f142 WebKit commit adding FontFace tests (2021-09-01)]
* [https://googleprojectzero.github.io/0days-in-the-wild/0day-RCAs/2022/CVE-2022-22620.html Short writeup by Maddie Stone (2022-06-14)]
* [https://bugs.webkit.org/show_bug.cgi?id=229848 WebKit Bugzilla - Bug 229848 - FontFaceSet.has() needs to react to style changes by Myles C. Maxfield (2021-09-02)]
* [https://googleprojectzero.blogspot.com/2022/06/an-autopsy-on-zombie-in-wild-0-day.html Detailed writeup by Maddie Stone (2022-06-14)]
* [https://github.com/web-platform-tests/wpt/pull/30322#issue-726455679 web-platform-tests - Add a test for FontFaceSet.has() #30322 (2021-09-03)]
* [https://bugzilla.mozilla.org/show_bug.cgi?id=1729089#c4 Mozilla Bugzilla - New wpt failures in /css/css-font-loading/fontfaceset-has.html (with TypeError `fonts.keys() is not iterable`, due to FontFaceSetIterator not behaving like an Iterable) (2021-09-03)]
* [https://bugzilla.mozilla.org/show_bug.cgi?id=1729997 Mozilla Bugzilla - FontFaceSet's iterators skip items when previous items are removed by Myles C. Maxfield (2021-09-09)]
* [https://bugs.webkit.org/show_bug.cgi?id=230119 WebKit Bugzilla - Bug 230119 - FontFaceSet's iterators skip items when previous items are removed by Myles C. Maxfield (2021-09-09)]
* [https://github.com/WebKit/WebKit/commit/fbf37d27e313d8d0a150a74cc8fab956eb7f3c59 WebKit fix commit by Myles C. Maxfield merged by Russell Epstein (2021-09-09)]
* [https://github.com/WebKit/WebKit/blob/74bd0da94fa1d31a115bc4ee0e3927d8b2ea571e/Source/WebCore/css/CSSFontFaceSet.cpp#L223 Part of vulnerable code]
* [https://web.archive.org/web/20211020134808/https://googleprojectzero.github.io/0days-in-the-wild//0day-RCAs/2021/CVE-2021-30858.html (archive) Write-up and PoC by Maddie Stone (2021-10-13)]. Maddie Stone's vulnerability is not CVE-2021-30858 but was guessed to be by Maddie Stone. See [https://github.com/googleprojectzero/0days-in-the-wild/commit/65fcdf0473ada4e80dc967662ea8f3f3ce4ea81e#diff-1a428c43cedcf140e5bd6f92e4527f169c3c717780e1586f2fab589e4f467b52 write-up edit commit]. Warning: Maddie Stone's vulnerability was wrongly classified as a use-after-free by Maddie Stone according to sleirsgoevy.
* [https://wololo.net/2021/10/14/use-after-free-webkit-vulnerability-impacts-ps4-possibly-up-to-firmware-9-00-included/ Vulnerability description by Wololo (2021-10-14)]


==== Bug Description ====
==== Bug Description ====
The History API allows access to (and modification of) a stack of the pages visited in the current frame, and these page states are stored as a <code>SerializedScriptValue</code>. The History API exposes a getter for state, and a method <code>replaceState()</code> which allows overwriting the "most recent" history entry.
Description in WebKit fix commit by Myles C. Maxfield:
 
After r256659, asking for a failed CSSFontFace's families() returns nullopt. It's possible to add a failed font to a CSSFontFaceSet (of course). When we do that, we recognize the font is failed and do not update our internal data structures, because there's no need to - we cannot do anything useful with a failed font. If you _then_ try to remove the font from the CSSFontFace, we do not call families(), but instead just pull out the raw m_families member, and look in our internal data structures for it, but we do not find it, because it was never added.


The bug is that <code>FrameLoader::loadInSameDocument()</code> takes the state as an argument (<code>stateObject</code>), but does not increase its reference count. Only a <code>HistoryItem</code> object holds a reference to the <code>stateObject</code>. <code>loadInSameDocument()</code> can trigger a callback into user JavaScript through the <code>onblur</code> event. The user's callback can call <code>replaceState()</code> to replace the <code>HistoryItem</code>'s state with a new object, therefore dropping the only reference to the <code>stateObject</code>. When the callback returns, <code>loadInSameDocument()</code> will still use this free'd object in its call to <code>statePopped()</code>, leading to the use-after-free.
Description in Maddie Stone's write-up:


When <code>loadInSameDocument()</code> is called it changes the focus to the element its scrolling to. If we set the focus on a different element prior to <code>loadInSameDocument()</code>'s execution, the blur event will be fired on that element. Then we can free the <code>stateObject</code> by calling <code>replaceState()</code> in the <code>onblur</code> event handler.
The vulnerability is a use-after-free due to an unchecked end() iterator. There was an assert statement: ASSERT(iterator != m_facesLookupTable.end());, but ASSERTs do not do anything in release builds. Therefore, even if iterator == m_facesLookupTable.end() in the release build, nothing would happen and iterator would still be used. In FontFaceSet a FontFace is not added to the faces lookup table in addToFacesLookupTable if the font has already been deemed to be invalid. However, removeFromFacesLookupTable would still attempt to remove the font, leading to the use-after-free. The patch changes the ASSERT to an if clause. The function will return if iterator == m_facesLookupTable.end(), since the item it wishes to remove is not found in the table.


The bug is triggered by <code>history.back()</code> with the target state whose URL contains a hash. Here's a Proof-of-Concept that will crash:
Description by sleirsgoevy:
<source lang="js">
input = document.body.appendChild(document.createElement('input'));


foo = document.body.appendChild(document.createElement('a'));
On PS4 FWs 9.00-9.04 the constructor returns with an exception, but to C++ code that ignores it. That is how an invalid font is created in the first place. On earlier PS4 FWs the exception is propagated to JavaScript.
foo.id = 'foo';


function pop(event) {
==== Exploit Implementation ====
    alert('you get a crash after you close this alert');
* [https://web.archive.org/web/20211024215236/http://vdsina.sleirsgoevy.dynv6.net:8081/ (archive) First exploit PoC for Safari by sleirsgoevy (2021-10-24)]
    event.state; // use the freed SerializedScriptValue
* [https://gist.github.com/sleirsgoevy/6beca32893909095f4bba1ce29167992 First exploit PoC for PS4 FW 9.00-9.04 and PS5 FW 3.00-4.50 by sleirsgoevy (2021-10-27)]
    alert('WebKit version not vulnerable');
* [https://github.com/ChendoChap/pOOBs4/blob/main/webkit.js Implementation for PS4 FW 9.00 with exFAT kernel exploit in pOOBs4 by ChendoChap (2022-01-17)]
}


addEventListener('popstate', pop);
==== Patched ====
'''Yes''' on PS4 FW 9.50 and '''No''' as of PS5 FW 4.50.


history.pushState('state1', '', location + '#foo'); // URL with a hash
Might have been introduced in PS4 FW 3.50 and before PS5 FW 1.00 according to dates (need to check). However the vulnerability cannot be exploited in some conditions depending on how WebKit was compiled. For example, on PS4 FWs 7.55-8.53 and PS5 FWs <= 2.00, the FontFaceSet constructor returns with an exception that is propagated to JavaScript, preventing exploitation this way.
history.pushState('state2', '');


setTimeout(() => {
Tested working on PS4 FWs 9.00-9.04 and PS5 FWs 3.00-4.50. Untested: PS5 FWs 2.10-2.50, 4.51.
    input.focus();
    input.onblur = () => {
        history.replaceState('state3', '')
    };
    setTimeout(() => {
        history.back(); // trigger loadInSameDocument()
    }, 1000);
}, 1000);


</source>
=== FW 6.00-7.55 - WebCore::ValidationMessage::buildBubbleTree() UaF leading to arbitrary RW ===
The user may then trigger a double free and escalate it into an arbitrary read primitive via spraying <code>WTF::StringImpl</code>s like in the <code>buildBubbleTree()</code> UaF exploit. The read primitive is used to create the <code>addrof()</code> primitive and is used to save addresses of buffers that will be used to modify a <code>SerializedScriptValue</code>. After freeing the StringImpl (triple free), <code>SerializedScriptValue</code>s are sprayed via the <code>postMessage()</code> JavaScript function until one is allocated using the previously freed memory.


The method used to modify the fields of the <code>StringImpl</code> for arbitrary reads can be used can also be used to modify the <code>SerializedScriptValue</code>. Appropriate fields can modified to have deserialization create a <code>JSC::JSArrayBufferView</code> whose <code>m_vector</code> field will point to another <code>JSArrayBufferView</code>, which  will be called the worker. The user can modify the worker's fields for arbitrary read/write. Deserialization is done via <code>msg.data</code> where <code>msg</code> is the <code>MessageEvent</code> from <code>postMessage()</code>.
==== Credits ====
* Quentin Meffre (@0xdagger) and Mehdi Talbi (@abu_y0ussef) who are Security Researcher at Synacktiv for fuzzing WebKit, finding a way to exploit the vulnerability on PS4, presenting it on Black Hat Europe 2020 ([https://www.blackhat.com/eu-20/briefings/schedule/index.html#this-is-for-the-pwners--exploiting-a-webkit--day-in-playstation--21212]) and sharing the code (2020-12-10)
* sleirsgoevy for porting (although with low success rate) to PS4 FWs 7.00-7.02


A way to know if the system is vulnerable is the appearance of the input HTML element in the PoC page. If the HTML input field stays focused (blue outline) after the second timeout, then the vulnerability is not present. Note that Maddie Stone's PoC will never trigger any sort of crash on release builds as it was meant for builds with memory sanitation that can detect UaFs.
==== Analysis ====
* [https://github.com/WebKit/WebKit/commit/b99f0737d0bbcbc52c4b6e6edadcf4990173191f WebKit bad fix commit (2019-05-28)]
* [https://github.com/WebKit/WebKit/commit/b5d5412d9f517e25304aadb1b20dd5118a2c387d WebKit good fix commit (2020-09-11)]
* [https://www.synacktiv.com/publications/this-is-for-the-pwners-exploiting-a-webkit-0-day-in-playstation-4.html Write-up by Quentin Meffre (@0xdagger) and Mehdi Talbi (@abu_y0ussef) (2020-12-10)]
* [http://i.blackhat.com/eu-20/Thursday/eu-20-Meffre-This-Is-For-The-Pwners-Exploiting-A-Webkit-0day-In-Playstation4.pdf Presentation slides by by Quentin Meffre (@0xdagger) and Mehdi Talbi (@abu_y0ussef) (2020-12-10)]
 
==== Bug Description ====
* The method buildBubbleTree makes a call to update the layout during which all user registered JS handlers are executed. If the ValidationMessage is destroyed in a JS callback, this could lead to a Use-After-Free situation when we get back to buildBubbleTree code.
 
* ValidationMessage::buildBubbleTree is doing layout which can run a script detaching the owner form element, and this ValidationMessage object can be destroyed.
 
After private disclose by Synacktiv ethical hackers, the vulnerability was fixed in WebKit on September 11st 2020. SIE updated to the patched WebKit with firmware 8.00 released on October 14st 2020.


==== Exploit Implementation ====
==== Exploit Implementation ====
* Simple PoC for ASAN webkit-gtk by Maddie Stone in Maddie Stone's writeups
* [https://github.com/synacktiv/PS4-webkit-exploit-6.XX Initial 6.xx implementation by Quentin Meffre (@0xdagger) and Mehdi Talbi (@abu_y0ussef) (2020-11-12]
* [https://github.com/springsec/CVE-2022-22620/blob/main/CVE-2022-22620_infoleak_exploit.html Information leak PoC for webkit-gtk by springsec]
* [https://github.com/sleirsgoevy/PS4-webkit-exploit-7.02 7.02 implementation with code execution by sleirsgoevy (2020-12-15)]
* [https://discord.com OOM PoC for PS4 and PS5 by abc on ps4-dev discord (to mirror)]
* [https://github.com/sleirsgoevy/ps4jb 6.72-7.02 Kernel exploit using this WebKit exploit by sleirsgoevy (2020-12-16)]
* [https://discord.com Arbitrary RW PoC (PSFree) for PS4 6.00-9.60 and PS5 1.00-5.50 by abc on ps4-dev discord (to mirror)]
* [https://github.com/ChendoChap/ps4-ipv6-uaf/tree/7.00-7.02 7.00-7.02 Kernel exploit using this WebKit exploit by ChendoChap (2020-12-16)]


==== Patched ====
==== Patched ====
'''Yes''' on PS4 FW 10.00 and PS5 FW 6.00.
'''Yes''' in 8.00 FW. Tested working on FWs 6.00-7.55, not working on FWs <= 5.56. HTML textarea guessed addresses for FWs 6.70-7.55 are known but not for FWs 6.00-6.51 so an attacker needs to make tests to determine these addresses on FWs 6.00-6.51.


The patch changes the stateObject argument to loadInSameDocument from a raw pointer, SerializedScriptValue*, to a reference-counted pointer, RefPtr<SerializedScriptValue>, so that loadInSameDocument now increments the reference count on the object.
=== FW 6.00-6.72 - bad_hoist Type Confusion exploit (CVE-2018-4386) leading to arbirary RW ===


==== Tested ====
==== Credits ====
Tested working on PS4 FWs 6.00-9.60 and PS5 FWs 1.00-5.50. PS4 FWs <= 5.56 are invulnerable as the HTML input field stays focused (blue outline) after second timeout whilst it should not if the console were exploitable.
* Lokihardt (from Google Project Zer0) for the exploit PoC (Sep 13, 2018)
----
* Fire30 for turning the vulnerability into exploit for PS4 (Dec 30, 2019)
* sleirsgoevy for attempting to stabilize the PS4 exploit with a new implementation (Feb 23, 2020)
 
==== Analysis ====
* https://bugs.chromium.org/p/project-zero/issues/detail?id=1665
* https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2018-4386
* https://packetstormsecurity.com/files/155871/Sony-Playstation-4-Webkit-Code-Execution.html
* https://twitter.com/Fire30_/status/1211775229116211200


=== FW 9.00-9.04 - WebCore::CSSFontFaceSet vulnerabilities leading to arbitrary RW ===
==== Bug Description ====
WebKit: JSC: BytecodeGenerator::hoistSloppyModeFunctionIfNecessary does not invalidate the ForInContext object.


There are many FontFaceSet vulnerabilities. Explore [https://trac.webkit.org/search?q=mmaxfield%40apple.com+FontFaceSet&noquickjump=1&changeset=on].
It is possible to craft Javascript in such a way that allows for an object to be passed as the property variable directly as a string to the op_get_direct_pname handler without being properly validated.


==== Credits ====
This is a Type Confusion exploit.
* Myles C. Maxfield (litherum), Apple, for adding the vulnerability in WebKit (2016-02-22) then fixing and so disclosing the vulnerability (2021-08-26)
* Maddie Stone, Google Project Zero, for sharing a write-up describing this vulnerability (2021-10-13)
* PS Test discord server community for testing PoCs of many WebKit vulnerabilities on their PS4s (2021-10-13)
* sleirsgoevy for making the first exploit PoC for Safari (2021-10-24) and the first exploit PoC for PS4 FW 9.00-9.04 and PS5 FW 3.00-4.50 (2021-10-27)


==== Analysis ====
==== Exploit Implementation ====
* [https://github.com/WebKit/WebKit/commit/d5dbfd02054e9f904b27224a598ca1bb8ded5f87 WebKit bug-introducing commit by Myles C. Maxfield - r256659 (2016-02-22)]
* [https://github.com/Fire30/bad_hoist Initial implementation by Fire30]
* [https://trac.webkit.org/changeset/281648/webkit WebKit fix commit by Myles C. Maxfield - r281648 (2021-08-26)]
* [https://github.com/sleirsgoevy/bad_hoist Implementation with code execution by sleirsgoevy]
* [https://github.com/WebKit/WebKit/commit/b22be72a013442ca9d1ff4bf3aa8aa436f78f142 WebKit commit adding FontFace tests (2021-09-01)]
* [https://bugs.webkit.org/show_bug.cgi?id=229848 WebKit Bugzilla - Bug 229848 - FontFaceSet.has() needs to react to style changes by Myles C. Maxfield (2021-09-02)]
* [https://github.com/web-platform-tests/wpt/pull/30322#issue-726455679 web-platform-tests - Add a test for FontFaceSet.has() #30322 (2021-09-03)]
* [https://bugzilla.mozilla.org/show_bug.cgi?id=1729089#c4 Mozilla Bugzilla - New wpt failures in /css/css-font-loading/fontfaceset-has.html (with TypeError `fonts.keys() is not iterable`, due to FontFaceSetIterator not behaving like an Iterable) (2021-09-03)]
* [https://bugzilla.mozilla.org/show_bug.cgi?id=1729997 Mozilla Bugzilla - FontFaceSet's iterators skip items when previous items are removed by Myles C. Maxfield (2021-09-09)]
* [https://bugs.webkit.org/show_bug.cgi?id=230119 WebKit Bugzilla - Bug 230119 - FontFaceSet's iterators skip items when previous items are removed by Myles C. Maxfield (2021-09-09)]
* [https://github.com/WebKit/WebKit/commit/fbf37d27e313d8d0a150a74cc8fab956eb7f3c59 WebKit fix commit by Myles C. Maxfield merged by Russell Epstein (2021-09-09)]
* [https://github.com/WebKit/WebKit/blob/74bd0da94fa1d31a115bc4ee0e3927d8b2ea571e/Source/WebCore/css/CSSFontFaceSet.cpp#L223 Part of vulnerable code]
* [https://web.archive.org/web/20211020134808/https://googleprojectzero.github.io/0days-in-the-wild//0day-RCAs/2021/CVE-2021-30858.html (archive) Write-up and PoC by Maddie Stone (2021-10-13)]. Maddie Stone's vulnerability is not CVE-2021-30858 but instead might be CVE-2021-30889. See [https://github.com/googleprojectzero/0days-in-the-wild/commit/65fcdf0473ada4e80dc967662ea8f3f3ce4ea81e#diff-1a428c43cedcf140e5bd6f92e4527f169c3c717780e1586f2fab589e4f467b52 write-up edit commit]. Warning: Maddie Stone's vulnerability was wrongly classified as a use-after-free by Maddie Stone according to sleirsgoevy.
* [https://wololo.net/2021/10/14/use-after-free-webkit-vulnerability-impacts-ps4-possibly-up-to-firmware-9-00-included/ Vulnerability description by Wololo (2021-10-14)]


==== Bug Description ====
==== Patched ====
Description in WebKit fix commit by Myles C. Maxfield:
'''Yes''' in 7.00 FW
----


After r256659, asking for a failed CSSFontFace's families() returns nullopt. It is possible to add a failed font to a CSSFontFaceSet (of course). When we do that, we recognize the font is failed and do not update our internal data structures, because there's no need to - we cannot do anything useful with a failed font. If you _then_ try to remove the font from the CSSFontFace, we do not call families(), but instead just pull out the raw m_families member, and look in our internal data structures for it, but we do not find it, because it was never added.
=== FW 4.50-6.72 - DOMWindow::open heap UaF (CVE-2021-30849) leading to crash ===


Description in Maddie Stone's write-up:
==== Credits ====
* Sergei Glazunov (from Google Project Zer0) for the exploit PoC (Jul 1, 2021)


The vulnerability is a use-after-free due to an unchecked end() iterator. There was an assert statement: ASSERT(iterator != m_facesLookupTable.end());, but ASSERTs do not do anything in release builds. Therefore, even if iterator == m_facesLookupTable.end() in the release build, nothing would happen and iterator would still be used. In FontFaceSet a FontFace is not added to the faces lookup table in addToFacesLookupTable if the font has already been deemed to be invalid. However, removeFromFacesLookupTable would still attempt to remove the font, leading to the use-after-free. The patch changes the ASSERT to an if clause. The function will return if iterator == m_facesLookupTable.end(), since the item it wishes to remove is not found in the table.
==== Analysis ====
* https://bugs.chromium.org/p/project-zero/issues/detail?id=2204


Description by sleirsgoevy:
==== Bug Description ====


On PS4 FWs 9.00-9.04 the constructor returns with an exception, but to C++ code that ignores it. That is how an invalid font is created in the first place. On earlier PS4 FWs the exception is propagated to JavaScript.
==== Exploit Implementation ====
 
==== Exploit Implementation ====
* [https://web.archive.org/web/20211024215236/http://vdsina.sleirsgoevy.dynv6.net:8081/ (archive) First exploit PoC for Safari by sleirsgoevy (2021-10-24)]
* [https://gist.github.com/sleirsgoevy/6beca32893909095f4bba1ce29167992 First exploit PoC for PS4 FW 9.00-9.04 and PS5 FW 3.00-4.51 by sleirsgoevy (2021-10-27)]
* [https://github.com/ChendoChap/pOOBs4/blob/main/webkit.js Implementation for PS4 FW 9.00 with exFAT kernel exploit in pOOBs4 by ChendoChap (2022-01-17)]


==== Patched ====
==== Patched ====
'''Yes''' on PS4 FW 9.50 and '''No''' as of PS5 FW 4.51 (need to test on PS5 FWs >=5.00). Not working on PS4 FWs <9.00 and PS5 FWs <2.10.
'''Yes''' in 7.00 FW. Vulnerable on PS4 FWs 4.50-6.72. Not vulnerable on FWs <= 4.07. Not vulnerable on FWs >=7.00 according to manual tests but need to check WebKit sources.
 
Might have been introduced in PS4 FW 3.50 and before PS5 FW 1.00 according to dates (need to check). However the vulnerability cannot be exploited in some conditions depending on how WebKit was compiled. For example, on PS4 FWs 7.55-8.52 and PS5 FWs <= 2.00, the FontFaceSet constructor returns with an exception that is propagated to JavaScript, preventing exploitation this way.
 
==== Tested ====
Tested working on PS4 FWs 9.00-9.04 and PS5 FWs 3.00-4.51. Untested: PS5 FWs 2.10-2.50 and >=5.00.
----
----


=== FW 6.00-7.55 - WebCore::ValidationMessage::buildBubbleTree() UaF leading to arbitrary RW ===
=== FW 4.50-6.20 - JSArray::shiftCountWithArrayStorage() OOB RW (CVE-2018-4441) leading to arbitrary RW ===


==== Credits ====
==== Credits ====
* Quentin Meffre (@0xdagger) and Mehdi Talbi (@abu_y0ussef) who are Security Researcher at Synacktiv for fuzzing WebKit, finding a way to exploit the vulnerability on PS4, presenting it on Black Hat Europe 2020 ([https://www.blackhat.com/eu-20/briefings/schedule/index.html#this-is-for-the-pwners--exploiting-a-webkit--day-in-playstation--21212]) and sharing the code (2020-12-10)
* Lokihardt (from Google Project Zer0) for the exploit PoC (Oct 3, 2018)
* sleirsgoevy for porting (although with low success rate) to PS4 FWs 7.00-7.02
* Specter for the rewriting for PS4 (Mar 8, 2019)
* St4rk for helping Specter


==== Analysis ====
==== Analysis ====
* [https://github.com/WebKit/WebKit/commit/b99f0737d0bbcbc52c4b6e6edadcf4990173191f WebKit bad fix commit (2019-05-28)]
* [https://bugs.chromium.org/p/project-zero/issues/detail?id=1685 Bug report by Lokihardt (Oct 3, 2018)]
* [https://github.com/WebKit/WebKit/commit/b5d5412d9f517e25304aadb1b20dd5118a2c387d WebKit good fix commit (2020-09-11)]
* [https://github.com/WebKit/webkit/commit/51a62eb53815863a1bd2dd946d12f383e8695db0 WebKit fix commit (Oct 15, 2018)]
* [https://www.synacktiv.com/publications/this-is-for-the-pwners-exploiting-a-webkit-0-day-in-playstation-4.html Write-up by Quentin Meffre (@0xdagger) and Mehdi Talbi (@abu_y0ussef) (2020-12-10)]
* [https://mastodon.social/@buherator/101654714198519755 Announce of incoming write-up by rkmylo and buherator/stratan/@5tratan, Meligra Team (Feb 25, 2019)]
* [http://i.blackhat.com/eu-20/Thursday/eu-20-Meffre-This-Is-For-The-Pwners-Exploiting-A-Webkit-0day-In-Playstation4.pdf Presentation slides by by Quentin Meffre (@0xdagger) and Mehdi Talbi (@abu_y0ussef) (2020-12-10)]
* [https://rstforums.com/forum/topic/110439-cve-2018-4441-oob-rw-via-jsarrayunshiftcountwitharraystorage-webkit/ Write-up mirrored by Nytro (Feb 27, 2019)]


==== Bug Description ====
==== Bug Description ====
* The method buildBubbleTree makes a call to update the layout during which all user registered JS handlers are executed. If the ValidationMessage is destroyed in a JS callback, this could lead to a Use-After-Free situation when we get back to buildBubbleTree code.
We would take the fast path for JSArray::shiftCountWithArrayStorage when the array hasHoles(). However, the code for this was wrong. It would incorrectly update ArrayStorage::m_numValuesInVector.


* ValidationMessage::buildBubbleTree is doing layout which can run a script detaching the owner form element, and this ValidationMessage object can be destroyed.
==== Exploit Implementation ====
 
* [https://github.com/Cryptogenic/PS4-6.20-WebKit-Code-Execution-Exploit PS4 6.20 WebKit exploit by Specter]
After private disclose by Synacktiv ethical hackers, the vulnerability was fixed in WebKit on September 11st 2020. SIE updated to the patched WebKit with firmware 8.00 released on October 14st 2020.
 
==== Exploit Implementation ====
* [https://github.com/synacktiv/PS4-webkit-exploit-6.XX Initial 6.xx implementation by Quentin Meffre (@0xdagger) and Mehdi Talbi (@abu_y0ussef) (2020-11-12]
* [https://github.com/sleirsgoevy/PS4-webkit-exploit-7.02 7.02 implementation with code execution by sleirsgoevy (2020-12-15)]
* [https://github.com/sleirsgoevy/ps4jb 6.72-7.02 Kernel exploit using this WebKit exploit by sleirsgoevy (2020-12-16)]
* [https://github.com/ChendoChap/ps4-ipv6-uaf/tree/7.00-7.02 7.00-7.02 Kernel exploit using this WebKit exploit by ChendoChap (2020-12-16)]


==== Patched ====
==== Patched ====
'''Yes''' in 8.00 FW.
'''Yes''' in 6.50 FW. It does not work on <= 4.07 FW PS4 according to tests as the exploit fails at step "Triggering memory corruption".
 
==== Tested ====
Tested working on FWs 6.00-7.55, not working on FWs <= 5.56. HTML textarea guessed addresses for FWs 6.70-7.55 are known but not for FWs 6.00-6.51 so an attacker needs to make tests to determine these addresses on FWs 6.00-6.51.
----
----


=== FW 6.00-6.72 - bad_hoist Type Confusion exploit (CVE-2018-4386) leading to arbirary RW ===
=== FW 6.00-6.20 - JSC::arrayProtoPrivateFuncConcatMemcpy() Information Leak (CVE-2018-4358) ?leading to ASLR defeat? ===


==== Credits ====
==== Credits ====
* Lokihardt (from Google Project Zer0) for the exploit PoC (Sep 13, 2018)
* bkth, niklasb and saelo (from phoenhex Team) for the exploit PoC in Safari (Sep 26, 2018)
* Fire30 for turning the vulnerability into exploit for PS4 (Dec 30, 2019)
* Vultra for discovering that the exploit worked on PS4 FW 6.00 (Dec 10, 2018)
* sleirsgoevy for attempting to stabilize the PS4 exploit with a new implementation (Feb 23, 2020)


==== Analysis ====
==== Analysis ====
* https://bugs.chromium.org/p/project-zero/issues/detail?id=1665
* Related: https://bugs.chromium.org/p/project-zero/issues/detail?id=1032
* https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2018-4386
* Related: https://doar-e.github.io/blog/2018/07/14/cve-2017-2446-or-jscjsglobalobjectishavingabadtime/
* https://packetstormsecurity.com/files/155871/Sony-Playstation-4-Webkit-Code-Execution.html
* https://github.com/WebKit/webkit/commit/b68b373dcbfbc68682ceeca8292c5c0051472071
* https://twitter.com/Fire30_/status/1211775229116211200
* https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2018-4358
* https://phoenhex.re/2018-09-26/safari-array-concat


==== Bug Description ====
==== Bug Description ====
WebKit: JSC: BytecodeGenerator::hoistSloppyModeFunctionIfNecessary does not invalidate the ForInContext object.
It is possible to craft Javascript in such a way that allows for an object to be passed as the property variable directly as a string to the op_get_direct_pname handler without being properly validated.
This is a Type Confusion exploit.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://github.com/Fire30/bad_hoist Initial implementation by Fire30]
* [https://github.com/externalist/exploit_playground/blob/master/jsc_ConcatMemcpy_infoleak/ileak.html PoC for iOS]
* [https://github.com/sleirsgoevy/bad_hoist Implementation with code execution by sleirsgoevy]
* [https://github.com/Josephmh97/PS4_jsc_ConcatMemcpy_POC PoC for PS4]


==== Patched ====
==== Patched ====
'''Yes''' in 7.00 FW
'''Yes''' in 6.50 FW
 
==== Tested ====
Works on 6.00-6.20. Not working on PS4 FWs <= 5.56 because JSC (JavaScriptCore) was too old.
----
----


=== FW 4.50-6.72 - DOMWindow::open heap UaF (CVE-2021-30849) leading to crash ===
=== FW 4.50-5.56 - JSGlobalObject::haveABadTime() Type Confusion (CVE-2017-7005) leading to arbitrary RW ===


==== Credits ====
==== Credits ====
* Sergei Glazunov (from Google Project Zer0) for the exploit PoC (Jul 1, 2021)
* Lokihardt (from Google Project Zer0) for the exploit PoC (Mar 20, 2017)
* ALEXZZZ9 for the first PS4 implementation (on 5.01), and at same time for burning the exploit (Feb 20, 2018)
* qwertyoruiop for rewriting and porting to 5.05 and 5.50


==== Analysis ====
==== Analysis ====
* https://bugs.chromium.org/p/project-zero/issues/detail?id=2204
[https://bugs.chromium.org/p/project-zero/issues/detail?id=1208 Project Zer0 Bug Description]


==== Bug Description ====
==== Bug Description ====
When JSGlobalObject::haveABadTime() is called with arrays of a different JSGlobalObject type, type confusion can occur, leading to memory corruption.


==== Exploit Implementation ====
==== Exploit Implementation ====
 
* [https://github.com/ALEXZZZ9/PS4-5.01-WebKit-Exploit-PoC]
* [http://crack.bargains/550/ PS4 5.50 (WebKit Only)]
* [https://github.com/Cryptogenic/PS4-5.05-Kernel-Exploit/blob/master/expl.js]
 
==== Patched ====
==== Patched ====
'''Yes''' in 7.00 FW.
'''Yes''' in 6.00 FW
 
==== Tested ====
Vulnerable on PS4 FWs 4.50-6.72. Not vulnerable on FWs <= 4.07. Not vulnerable on FWs >=7.00 according to manual tests but need to check WebKit sources.
----
----


=== FW 4.50-6.20 - JSArray::shiftCountWithArrayStorage() OOB RW (CVE-2018-4441) leading to arbitrary RW ===
=== FW ?.??-4.05-5.56 - Document::adoptNode() UaF (CVE-2017-2468) leading to crash ===


==== Credits ====
==== Credits ====
* Lokihardt (from Google Project Zer0) for the exploit PoC (Oct 3, 2018)
* Lokihardt (from Google Project Zer0) for the exploit PoC (Jan 23, 2017)
* Specter for the rewriting for PS4 (Mar 8, 2019)
* CelesteBlue for testing on PS4 and PS Vita (May 9, 2020)
* St4rk for helping Specter


==== Analysis ====
==== Analysis ====
* [https://bugs.chromium.org/p/project-zero/issues/detail?id=1685 Bug report by Lokihardt (Oct 3, 2018)]
* [https://bugs.chromium.org/p/project-zero/issues/detail?id=1099 exploit report by Lokihardt (Jan 23, 2017)]
* [https://github.com/WebKit/webkit/commit/51a62eb53815863a1bd2dd946d12f383e8695db0 WebKit fix commit (Oct 15, 2018)]
* [https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2017-2468 Mitre report]
* [https://mastodon.social/@buherator/101654714198519755 Announce of incoming write-up by rkmylo and buherator/stratan/@5tratan, Meligra Team (Feb 25, 2019)]
* [https://www.exploit-db.com/exploits/41868 exploitDB report]
* [https://rstforums.com/forum/topic/110439-cve-2018-4441-oob-rw-via-jsarrayunshiftcountwitharraystorage-webkit/ Write-up mirrored by Nytro (Feb 27, 2019)]
* [https://github.com/0xR0/uxss-db/tree/master/webkit/CVE-2017-2468 Mirror of report and PoC]
* [https://bugs.chromium.org/p/chromium/issues/detail?id=541206 Similar bug (CVE-2015-6770) with similar PoC (Oct 8, 2015)]


==== Bug Description ====
==== Bug Description ====
We would take the fast path for JSArray::shiftCountWithArrayStorage when the array hasHoles(). However, the code for this was wrong. It would incorrectly update ArrayStorage::m_numValuesInVector.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://github.com/Cryptogenic/PS4-6.20-WebKit-Code-Execution-Exploit PS4 6.20 WebKit exploit by Specter]
* [https://github.com/Metnew/uxss-db/tree/master/webkit/CVE-2017-2468 PoC that just crashes on PS4 FW 4.05-5.56 and PS Vita FW 3.60]


==== Patched ====
==== Patched ====
'''Yes''' in 6.50 FW.
'''Yes''' in 6.00 FW. Vulnerable at least on PS4 FWs 4.05-5.56 and PS Vita FW 3.60.
 
==== Tested ====
It does not work on <= 4.07 FW PS4 according to tests as the exploit fails at step "Triggering memory corruption".
----
----


=== FW 6.00-6.20 - JSC::arrayProtoPrivateFuncConcatMemcpy() Information Leak (CVE-2018-4358) ?leading to ASLR defeat? ===
=== FW 4.50-5.56 - WebCore::HTMLFrameElementBase::marginHeight() Heap UaF (CVE-2016-1859) leading to arbitrary RW ===


==== Credits ====
==== Credits ====
* bkth, niklasb and saelo (from phoenhex Team) for the exploit PoC in Safari (Sep 26, 2018)
* Liang Chen, wushi of KeenLab, Tencent working with Trend Micro's Zero Day Initiative for discovering this vulnerability (2016-03-16)
* Vultra for discovering that the exploit worked on PS4 FW 6.00 (Dec 10, 2018)


==== Analysis ====
==== Analysis ====
* Related: https://bugs.chromium.org/p/project-zero/issues/detail?id=1032
* [https://nvd.nist.gov/vuln/detail/CVE-2016-1859 NVD description of CVE-2016-1859 (May 5, 2016)]
* Related: https://doar-e.github.io/blog/2018/07/14/cve-2017-2446-or-jscjsglobalobjectishavingabadtime/
* [https://www.zerodayinitiative.com/advisories/ZDI-16-352/ ZDI advisory for CVE-2016-1859 (May 20, 2016)]
* https://github.com/WebKit/webkit/commit/b68b373dcbfbc68682ceeca8292c5c0051472071
* [https://www.blackhat.com/docs/us-16/materials/us-16-Molinyawe-Shell-On-Earth-From-Browser-To-System-Compromise-wp.pdf Writeup by Matt Molinyawe, Abdul-Aziz Hariri, and Jasiel Spelman (Trend Micro) (August 1, 2016)]
* https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2018-4358
* [http://arayz.github.io/933ky/A-general-attack-model-of-UAF-on-browser/ Writeup by Arayz (Wang Ao) (March 31, 2017)]
* https://phoenhex.re/2018-09-26/safari-array-concat
* [https://daehee87.github.io/data/ruma.pdf On the Analysis of Byte-Granularity Heap Randomization (October 24, 2019)]


==== Bug Description ====
==== Bug Description ====
The specific flaw exists within the handling of GraphicsContext objects. By manipulating a document's elements an attacker can force this object in memory to be reused after it has been freed. An attacker can leverage this vulnerability to execute code under the context of the current process.
CVE-2016-1859 is a use-after-free vulnerability that existed in the Safari web browser. A GraphicsContext object is used in the setPlatformTextDrawingMode function after it has been freed. The successful triggering of the use-after-free vulnerability itself does not allow the attacker to directly change the control flow or disclose arbitrary memory contents. However, the use-after-free yields an arbitrary-memory-write primitive by hijacking a destination pointer that will be used for the memcpy function. Once the arbitrary-memory-write primitive is achieved, the attacker sprays the heap with string objects to achieve the arbitrary-memory-read primitive. Relying on the pointer width heap alignment, the attacker can accurately predict the exact address of one of the string objects among the heap spray and pinpoint the address of member variable. At this point, the attacker can overwrite the length member variable of a string object and partially disclose the out-of-bound heap area exceeding the buffer address of the string. The partial disclosure of the heap memory allows the attacker to extend the information leak step-by-step and ultimately allows full chaining of ROP, which leads to arbitrary code execution.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://github.com/externalist/exploit_playground/blob/master/jsc_ConcatMemcpy_infoleak/ileak.html PoC for iOS]
* PoC publicly available
* [https://github.com/Josephmh97/PS4_jsc_ConcatMemcpy_POC PoC for PS4]
* No full exploit publicly available but exploitation description is detailed


==== Patched ====
==== Patched ====
'''Yes''' in 6.50 FW
'''Yes''' in 6.00 FW. Vulnerable on PS4 FWs 4.50-5.56.
 
==== Tested ====
Works on 6.00-6.20. Not working on PS4 FWs <= 5.56 because JSC (JavaScriptCore) was too old.
----
----


=== FW 4.50-5.56 - JSGlobalObject::haveABadTime() Type Confusion (CVE-2017-7005) leading to arbitrary RW ===
=== FW 4.50-5.01 - Element::setAttributeNodeNS() UaF leading to arbitrary RW ===


==== Credits ====
==== Credits ====
* Lokihardt (from Google Project Zer0) for the exploit PoC (Mar 20, 2017)
* Lokihardt (from Google Project Zer0) for the exploit PoC (Mar 15, 2017)
* ALEXZZZ9 for the first PS4 implementation (on 5.01), and at same time for burning the exploit (Feb 20, 2018)
* qwertyoruiop for the PS4 exploit (October 2017)
* qwertyoruiop for rewriting and porting to 5.05 and 5.50
* Specter for the writeup (May 27, 2018)


==== Analysis ====
==== Analysis ====
[https://bugs.chromium.org/p/project-zero/issues/detail?id=1208 Project Zer0 Bug Description]
* [https://bugs.chromium.org/p/project-zero/issues/detail?id=1187 exploit report by Lokihardt (Mar 15, 2017)]
* [https://twitter.com/VVildCard777/status/919843554964443137 First test on PS4 by WildCard (Oct 16, 2017)]
* [https://github.com/Cryptogenic/Exploit-Writeups/blob/master/WebKit/setAttributeNodeNS%20UAF%20Write-up.md Specter's setAttributeNodeNS Exploit Writeup]


==== Bug Description ====
==== Bug Description ====
When JSGlobalObject::haveABadTime() is called with arrays of a different JSGlobalObject type, type confusion can occur, leading to memory corruption.
By forcing setAttributeInternal() to call setAttributeNodeNS() twice, an attribute node reference will be added twice to the list. When one is free()'d, the second attribute still contains a duplicate stale reference, leading to a use-after-free (UAF) scenario.  


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://github.com/ALEXZZZ9/PS4-5.01-WebKit-Exploit-PoC]
[https://github.com/Cryptogenic/PS4-5.05-Kernel-Exploit PS4 5.05 WebKit + Kernel Exploit]
* [http://crack.bargains/550/ PS4 5.50 (WebKit Only)]
* [https://github.com/Cryptogenic/PS4-5.05-Kernel-Exploit/blob/master/expl.js]


==== Patched ====
==== Patched ====
'''Yes''' in 6.00 FW
'''Yes''' in 5.03 FW.
----
----


=== FW ?.??-4.05-5.56 - Document::adoptNode() UaF (CVE-2017-2468) leading to crash ===
=== FW 3.15-4.07 - Stack Uninitialized Read UaF leading to arbitrary RW ===


==== Credits ====
==== Credits ====
* Lokihardt (from Google Project Zer0) for the exploit PoC (Jan 23, 2017)
* qwertyoruiop for the exploit
* CelesteBlue for testing on PS4 and PS Vita (May 9, 2020)
* Specter for the writeup


==== Analysis ====
==== Analysis ====
* [https://bugs.chromium.org/p/project-zero/issues/detail?id=1099 exploit report by Lokihardt (Jan 23, 2017)]
* [https://github.com/Cryptogenic/Exploit-Writeups/blob/master/PS4/4.0x%20WebKit%20Exploit%20Writeup.md Specter's 4.0x WebKit Exploit Writeup]
* [https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2017-2468 Mitre report]
* [https://www.exploit-db.com/exploits/41868 exploitDB report]
* [https://github.com/0xR0/uxss-db/tree/master/webkit/CVE-2017-2468 Mirror of report and PoC]
* [https://bugs.chromium.org/p/chromium/issues/detail?id=541206 Similar bug (CVE-2015-6770) with similar PoC (Oct 8, 2015)]


==== Bug Description ====
==== Bug Description ====
Via a specially crafted valueOf() function of an arguments.length() function, non-zero indexes of the stack-allocated array are not initialized, leading to a stack uninitialized read. This can be abused to store a reference that can later be re-obtained post-GC (garbage collection) yielding a use-after-free() (UAF) situation.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://github.com/Metnew/uxss-db/tree/master/webkit/CVE-2017-2468 PoC that just crashes on PS4 FW 4.05-5.56 and PS Vita FW 3.60]
* [https://github.com/Cryptogenic/PS4-4.0x-Code-Execution-PoC Specter's commented and usable version]
* [https://gist.github.com/X41/36acd2a6939e4cebbecba45d35bf0d75 mirrorred expl.js from qwertyoruiop]


==== Patched ====
==== Patched ====
'''Yes''' in 6.00 FW. Vulnerable at least on PS4 FWs 4.05-5.56 and PS Vita FW 3.60.
'''Yes''' in 4.50 FW
 
==== Tested ====
Works on 3.15-4.07. Not working on <= 3.11.
----
----


=== FW 4.50-5.56 - WebCore::HTMLFrameElementBase::marginHeight() Heap UaF (CVE-2016-1859) leading to arbitrary RW ===
=== FW 3.15-3.70 - JSArray::sortCompactedVector() Heap UaF leading to arbitrary RW ===


==== Credits ====
==== Credits ====
* Liang Chen, wushi of KeenLab, Tencent working with Trend Micro's Zero Day Initiative for discovering this vulnerability (2016-03-16)
* xyz for the original exploit on PSVita (HENkaku)
* Fire30 for porting to PS4
* Specter for improved PS4 playground


==== Analysis ====
==== Analysis ====
* [https://nvd.nist.gov/vuln/detail/CVE-2016-1859 NVD description of CVE-2016-1859 (May 5, 2016)]
* [https://blog.xyz.is/2016/webkit-360.html PSVita 3.60 HENKaku WebKit exploit writeup]
* [https://www.zerodayinitiative.com/advisories/ZDI-16-352/ ZDI advisory for CVE-2016-1859 (May 20, 2016)]
 
* [https://www.blackhat.com/docs/us-16/materials/us-16-Molinyawe-Shell-On-Earth-From-Browser-To-System-Compromise-wp.pdf Writeup by Matt Molinyawe, Abdul-Aziz Hariri, and Jasiel Spelman (Trend Micro) (August 1, 2016)]
* [http://arayz.github.io/933ky/A-general-attack-model-of-UAF-on-browser/ Writeup by Arayz (Wang Ao) (March 31, 2017)]
* [https://daehee87.github.io/data/ruma.pdf On the Analysis of Byte-Granularity Heap Randomization (October 24, 2019)]
 
==== Bug Description ====
==== Bug Description ====
The specific flaw exists within the handling of GraphicsContext objects. By manipulating a document's elements an attacker can force this object in memory to be reused after it has been freed. An attacker can leverage this vulnerability to execute code under the context of the current process.
When attempting to update a vector via sortCompactedVector() - data is written based on a pointer, though the pointer is not re-updated nor nulled. When this memory in free()'d, the reference is maintained and thus memory corruption can occur.
 
CVE-2016-1859 is a use-after-free vulnerability that existed in the Safari web browser. A GraphicsContext object is used in the setPlatformTextDrawingMode function after it has been freed. The successful triggering of the use-after-free vulnerability itself does not allow the attacker to directly change the control flow or disclose arbitrary memory contents. However, the use-after-free yields an arbitrary-memory-write primitive by hijacking a destination pointer that will be used for the memcpy function. Once the arbitrary-memory-write primitive is achieved, the attacker sprays the heap with string objects to achieve the arbitrary-memory-read primitive. Relying on the pointer width heap alignment, the attacker can accurately predict the exact address of one of the string objects among the heap spray and pinpoint the address of member variable. At this point, the attacker can overwrite the length member variable of a string object and partially disclose the out-of-bound heap area exceeding the buffer address of the string. The partial disclosure of the heap memory allows the attacker to extend the information leak step-by-step and ultimately allows full chaining of ROP, which leads to arbitrary code execution.


==== Exploit Implementation ====
==== Exploit Implementation ====
* PoC publicly available
* [https://github.com/henkaku/henkaku/blob/master/webkit/exploit.js PSVita 3.60 WebKit exploit by xyz]
* No full exploit publicly available but exploitation description is detailed
* [https://github.com/Fire30/PS4-3.55-Code-Execution-PoC PS4 playground 3.15-3.70 by Fire30]
* [https://github.com/Cryptogenic/PS4-Playground-3.55 Improved PS4 playground 3.15-3.70 by Specter]


==== Patched ====
==== Patched ====
'''Yes''' in 6.00 FW. Vulnerable on PS4 FWs 4.50-5.56.
'''Yes''' in 4.0?0? FW
 
==== Tested ====
Works on 3.15-3.70. Not working on <= 3.11. Maybe working on 4.00.
----
----


=== FW 4.50-5.01 - Element::setAttributeNodeNS() UaF leading to arbitrary RW ===
=== FW <= 3.50 - WebCore::TimerBase::heapPopMin() Heap UaF leading to crash ===
 
==== Credits ====
* Lokihardt (from Google Project Zer0) for the exploit PoC (Mar 15, 2017)
* qwertyoruiop for the PS4 exploit (October 2017)
* Specter for the writeup (May 27, 2018)


==== Analysis ====
==== Analysis ====
* [https://bugs.chromium.org/p/project-zero/issues/detail?id=1187 exploit report by Lokihardt (Mar 15, 2017)]
* [https://github.com/WebKit/WebKit-http/commit/98845d940e30529098eea7e496af02e14301c704 WebKit fix commit (17-05-2016)]
* [https://twitter.com/VVildCard777/status/919843554964443137 First test on PS4 by WildCard (Oct 16, 2017)]
* [https://xz.aliyun.com/t/292 Summary of Critical and Exploitable iOS Vulnerabilities in 2016 by Min (Spark) Zheng, Cererdlong, Eakerqiu @ Team OverSky]
* [https://github.com/Cryptogenic/Exploit-Writeups/blob/master/WebKit/setAttributeNodeNS%20UAF%20Write-up.md Specter's setAttributeNodeNS Exploit Writeup]


==== Bug Description ====
==== Bug Description ====
By forcing setAttributeInternal() to call setAttributeNodeNS() twice, an attribute node reference will be added twice to the list. When one is free()'d, the second attribute still contains a duplicate stale reference, leading to a use-after-free (UAF) scenario.  
"As of firmware version 3.55 a patch has been included to prevent a use-after-free segmentation fault from being exploited. This could have led to a ROP chain and code execution. It would have been cool if someone would have done some real research on it..." qwertyoruiop


==== Exploit Implementation ====
==== Exploit Implementation ====
[https://github.com/Cryptogenic/PS4-5.05-Kernel-Exploit PS4 5.05 WebKit + Kernel Exploit]
* [http://psxhax.com/threads/ps4-3-50-webkit-exploit-from-playstation-4-dev-qwertyoruiop.450/ Article about qwertyoruiop's tests (20-05-2016)]
* [http://psxhax.com/threads/ps4-heap-use-after-free-at-webcore-3-50-poc-by-hunter128.452/ Article about initial PoC for PS4 (21-05-2016)]
* [http://wololo.net/talk/viewtopic.php?t=45888 Initial PoC for PS4 (21-05-2016)]
* [https://web.archive.org/web/20161030085033/http://cryptoanarchic.me/wat.txt iOS 9.3.2 WebKit RCE via heapPopMin (07-2016)]
* [https://twitter.com/qwertyoruiopz/status/756268361282125824 qwertyoruiop's tweet (22-07-2016)]
* [https://github.com/Jailbreaks/jbme/tree/master mirror of iOS 9.3.2 WebKit RCE via heapPopMin]


==== Patched ====
==== Patched ====
'''Yes''' in 5.03 FW.
'''Yes''' in 3.55 FW
 
==== Tested ====
Works on 3.15, 3.50 FW. Maybe working on 3.51 FW.
----
----


=== FW 3.15-4.07 - Stack Uninitialized Read UaF leading to arbitrary RW ===
=== FW <= ?2.50? - JavaScript OnLoad Handler Remote Code Execution Vulnerability (CVE-2005-1790) leading to crash or lag ===


==== Credits ====
==== Credits ====
* qwertyoruiop for the exploit
* Benjamin Tobias Franz for the vulnerability discovery (2005-11-21)
* Specter for the writeup
* Stuart Pearson for the Proof of Concept on Microsoft Internet Explorer
* Sam Sharps for the Metasploit port (2012-01)
* Jeerum for disclosing that the vulnerability affects PS4 <=2.50 (2014-10-31).


==== Analysis ====
==== Analysis ====
* [https://github.com/Cryptogenic/Exploit-Writeups/blob/master/PS4/4.0x%20WebKit%20Exploit%20Writeup.md Specter's 4.0x WebKit Exploit Writeup]
* [https://web.archive.org/web/20150617052519/http://sebug.net:80/paper/Exploits-Archives/2012-exploits/1201-exploits/ms05_054_onload.rb.txt Metasploit file by Sam Sharps (2012-01)]
* [https://malware.wicar.org/data/ms05_054_onload.html PoC by wicar.org (before 2012-11-10)]
* [https://wololo.net/talk/viewtopic.php?f=63&t=40446 PoC for PS4 by Jeerum (2014-10-31)]
* [https://www.youtube.com/watch?v=J_-1nyfCo84 PS4 4.55 test of 1js by Jeerum]


==== Bug Description ====
==== Bug Description ====
Via a specially crafted valueOf() function of an arguments.length() function, non-zero indexes of the stack-allocated array are not initialized, leading to a stack uninitialized read. This can be abused to store a reference that can later be re-obtained post-GC (garbage collection) yielding a use-after-free() (UAF) situation.
This bug is triggered when the browser handles a JavaScript 'onLoad' handler in conjunction with an improperly initialized 'window()' JavaScript function. This exploit results in a call to an address lower than the heap. The javascript prompt() places our shellcode near where the call operand points to. We call prompt() multiple times in separate iframes to place our return address. We hide the prompts in a popup window behind the main window. We spray the heap a second time with our shellcode and point the return address to the heap. I use a fairly high address to make this exploit more reliable. Microsoft Internet Explorer will crash when the exploit completes. Also, please note that Microsoft Internet Explorer must allow popups in order to continue exploitation.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://github.com/Cryptogenic/PS4-4.0x-Code-Execution-PoC Specter's commented and usable version]
* [https://gist.github.com/X41/36acd2a6939e4cebbecba45d35bf0d75 mirrorred expl.js from qwertyoruiop]


==== Patched ====
==== Patched ====
'''Yes''' in 4.50 FW
'''Maybe'''


==== Tested ====
==== Tested ====
Works on 3.15-4.07. Not working on <= 3.11.
* Working on 1.76-2.50 FW: crash. 3.00-5.50 error CE-36329-3. 4.55 lag in background TV application (for example Netflix application).
----
----


=== FW <= ?4.05? - Type confusion in WebCore::HTMLInputElement::onSearch (CVE-2017-2354) ===
=== FW <= 2.03 - WebCore::CSSSelector Heap Overflow (CVE-2014-1303) leading to arbitrary RW ===


==== Credits ====
==== Credits ====
* Neymar of Tencent's Xuanwu Lab working with Trend Micro's Zero Day Initiative for discovering this vulnerability (2016-11)
* KeenTeam for finding and documenting the bug
* Brent Fulgham for fixing the bug in WebKit (2016-11-14)
* Liang Chen from KeenTeam for the writeups
* Jasiel Spelman (@WanderingGlitch) for his writeup (2017-12-20)
* xyz for porting to PSVita FWs 3.30-3.36
* Fire30 for porting to PS4
* dreadlyei (unknown person, credited by Fire30)


==== Analysis ====
==== Analysis ====
* [https://www.zerodayinitiative.com/blog/2017/12/20/invariantly-exploitable-input-an-apple-safari-bug-worth-revisiting Writeup by Jasiel Spelman (2017-12-20)]
* [https://www.blackhat.com/docs/eu-14/materials/eu-14-Chen-WebKit-Everywhere-Secure-Or-Not.PDF BlackHat EU 2014 'WebKit Everywhere - Secure Or Not?' slides]
* [https://github.com/WebKit/WebKit-http/commit/cf2bf6e58f51267d7ae25fcb82a315377c8e5cf6 WebKit fix commit by Brent Fulgham (2016-11-14)]
* [https://www.blackhat.com/docs/eu-14/materials/eu-14-Chen-WebKit-Everywhere-Secure-Or-Not-WP.pdf BlackHat EU 2014 'WebKit Everywhere - Secure Or Not?' PDF]
* [https://cansecwest.com/slides/2015/Liang_CanSecWest2015.pdf Attacking WebKit Applications by exploiting memory corruption bugs by Liang Chen]


==== Bug Description ====
==== Bug Description ====
It is possible for JavaScript to change the type property of an input field. WebKit needs to gracefully handle this case.
By forcing addRule() to be called on a CSS Selector via window.getMatchedCSSRules(), a 1-bit OOB write can be achieved and leveraged to corrupt heap memory.


This bug could have been prevented had it a debug check been used instead of a runtime check. In fact, WebKit has support for this type of assertion already through a RELEASE_ASSERT macro, which would have turned this exploitable bug into a simple denial-of-service by immediately and safely crashing the browser.
==== Exploit Implementation ====
* [https://github.com/Fire30/PS4-2014-1303-POC ROP PoC for PS4 FW 2.03 by Fire30]
* [http://wololo.net/2016/04/21/proof-of-concept-webkit-exploit-running-on-ps4-firmwares-up wololo article]
* WebKit exploit for 3.30-3.36 FW PSVita by xyz: used in vitasploit
* [https://github.com/RKX1209/CVE-2014-1303 PoC for Linux by RKX1209]


The fix commit of the vulnerability adds a type traits specialization so that WebKit can properly downcast InputType elements. This should be used only to call search functions on actual search input types.
==== Patched ====
'''Yes''' in 2.50 FW


Although the access violation in WebCore::TimerBase::heapPop is where we see the result of the bug, it is not the cause of the issue. The crash actually occurs as a result of reading a pointer that comes from the 'this' object. Based on that, it would seem that something is wrong with the Timer object passed into the WebCore::TimerBase::heapPop function.
==== Tested ====
 
* Working on 2.00-2.03 FW. Might work on 2.04 (99% sure as 2.04 PUP is about same size as 2.03 PUP).
This vulnerability may be the one used by Chaintin Tech with a kernel exploit on PS4 FW 4.01 at GeekPwn 2016, a Tencent Security's conference, in Shanghai Station at the Pavilion Safety Research Lab, (https://www.chaitin.cn/ps4, https://www.psxhax.com/threads/ps4-4-01-linux-installation-ksploit-demo-at-geekpwn-2016.932/)
* Working on AppleWebKit/537.73
 
* Maybe not working on FW < 2.00.
==== Exploit Implementation ====
* PoC by Neymar (2016-11, disclosed publicly by Jasiel Spelman on 2017-12-20):
<source lang="js">
<input id="m_input" type="search"></input>
<script type="text/javascript">
first = true;
m_input.addEventListener("input", function (e) {
if(first) {
first = false;
}
else {
m_input["type"] = "image";
}
}, false);
</script>
</source>
* [https://github.com/WebKit/WebKit-http/blob/master/LayoutTests/fast/forms/search-cancel-button-change-input.html Vulnerability test by Brent Fulgham (2016-11-15)]
 
==== Patched ====
'''Maybe''' in 4.06 FW
 
==== Tested ====
Not yet.
----
----


=== FW 3.15-3.70 - JSArray::sortCompactedVector() Heap UaF leading to arbitrary RW ===
=== FW <= 2.03-? - WebCore::ImageInputType::attach Heap UaF (CVE-2013-2857) leading to ROP execution ===


==== Credits ====
==== Credits ====
* xyz for the original exploit on PSVita (HENkaku)
* Chromium bugs reporters
* Fire30 for porting to PS4
* JumpCallPop, jam1garner, hedgeberg for inital exploit on Wii U
* Specter for improved PS4 playground
* yellows8 for ROP on Wii U
* orboditilt for increasing stability on Wii U
* zoogie for porting Wii U exploit to New3DS
* CelesteBlue for testing on PS4 FW 2.03


==== Analysis ====
==== Analysis ====
* [https://blog.xyz.is/2016/webkit-360.html PSVita 3.60 HENkaku WebKit exploit writeup]
* [https://bugs.chromium.org/p/chromium/issues/detail?id=240124 Chromium bug report with a PoC]


==== Bug Description ====
==== Bug Description ====
When attempting to update a vector via sortCompactedVector() - data is written based on a pointer, though the pointer is not re-updated nor nulled. When this memory in free()'d, the reference is maintained and thus memory corruption can occur.
Use-after-free with input type image. Error event was fired synchronously blowing away the input element from underneath.
 
Exploiting this vulnerability on PS4 is not good because:
* This vulnerability does not provide arbitrary RW without code execution, hence ROP chain (at least to stack pivot to JiT code) must be made with a memory dump or decrypted modules for this FW gotten using another vulnerability.
* There is usermode ASLR since about FW 1.70 so ROP chain gadgets must be relocated at runtime. This means another vulnerability allowing usermode arbitrary read is needed.
* As usually an arbitrary read vulnerability also gives arbitrary write, and as arbitrary RW leads to usermode code execution (by hijacking JS pointers in virtual table), this UaF is not needed at all.
* Even if we get ROP chain to work on PS4 with this UaF vulnerability, there is no evidence that a return to JavaScript from ROP chain is doable, making this exploit less convenient than arbitrary RW exploits method of getting code execution then returning to usermode by restoring vtable.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://github.com/henkaku/henkaku/blob/master/webkit/exploit.js PSVita 3.60 WebKit exploit by xyz]
* [https://github.com/WiiUTest/JsTypeHax Initial Wii U implementation]
* [https://github.com/Fire30/PS4-3.55-Code-Execution-PoC PS4 playground 3.15-3.70 by Fire30]
* [https://github.com/WiiUTest/JsTypeHax/blob/master/payload/exploit_WORKING.html Wii U stabler implementation (last update May 22, 2018)]
* [https://github.com/Cryptogenic/PS4-Playground-3.55 Improved PS4 playground 3.15-3.70 by Specter]
* [https://github.com/wiiu-env/JsTypeHax Wii U tabler implementation (last update Jan 13, 2019)]
* [https://github.com/Hiperhazz/wiiuexploit/blob/master/firmware/Exploit.html Wii U stabler implementation by Hiperhazz (last update May 26, 2020)]
* [https://github.com/zoogie/new-browserhax/blob/master/index.html New3DS implementation by zoogie (last update Aug 9, 2020)]


==== Patched ====
==== Patched ====
'''Yes''' in 4.0?0? FW
'''Yes''' in ? FW


==== Tested ====
==== Tested ====
Works on 3.15-3.70. Not working on <= 3.11. Maybe working on 4.00.
* Working on 2.03 FW. Might work on 2.04 (99% sure as 2.04 PUP is about same size as 2.03 PUP).
----
----


=== FW <= 3.50 - WebCore::TimerBase::heapPopMin() Heap UaF leading to crash ===
=== FW <= 1.76 - JSArray::sort() Heap Overflow (CVE-2012-3748, PSA 2013-0903-1) leading to arbitrary RW ===


==== Credits ====
==== Credits ====
* Brent Fulgham for fixing the bug in WebKit (2016-05-16)
 
* Vitaliy Toropov for the exploit on Mac OS X Safari (September 4, 2013)
* nas and Proxima for the first PS4 POC on 1.76 PS4 (Oct. 23, 2014)
* sony for patching the exploit in FW 2.00 (Oct 27, 2014)
* CTurt for the rewriting (PS4 1.76 PlayGround) and implementation with his 1.76 kexploit (December 6, 2015) [https://twitter.com/CTurtE/status/673581693207502849]


==== Analysis ====
==== Analysis ====
* [https://github.com/WebKit/WebKit-http/commit/98845d940e30529098eea7e496af02e14301c704 WebKit fix commit (2016-05-17)]
* [https://packetstormsecurity.com/files/cve/CVE-2012-3748 CVE-2012-3748]
* [https://xz.aliyun.com/t/292 Summary of Critical and Exploitable iOS Vulnerabilities in 2016 by Min (Spark) Zheng, Cererdlong, Eakerqiu @ Team OverSky]
* [https://packetstormsecurity.com/files/123088/ PSA 2013-0903-1]
 
* [https://www.exploit-db.com/exploits/28081/ Exploit PoC by Vitaliy Toropov]
 
==== Bug Description ====
==== Bug Description ====
"As of firmware version 3.55 a patch has been included to prevent a use-after-free segmentation fault from being exploited. This could have led to a ROP chain and code execution. It would have been cool if someone would have done some real research on it..." qwertyoruiop
By forcing the compare function to reduce the size of the array, trailing items will be written out of bounds (OOB write), leading to heap memory corruption.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [http://psxhax.com/threads/ps4-3-50-webkit-exploit-from-playstation-4-dev-qwertyoruiop.450/ Article about qwertyoruiop's tests (2016-05-20)]
* [http://wololo.net/talk/viewtopic.php?p=368577 first POC for 1.76 PS4 by nas and Proxima]
* [http://psxhax.com/threads/ps4-heap-use-after-free-at-webcore-3-50-poc-by-hunter128.452/ Article about initial PoC for PS4 (2016-05-21)]
* [http://wololo.net/downloads/index.php/download/8230 mirror]
* [http://wololo.net/talk/viewtopic.php?t=45888 Initial PoC for PS4 (2016-05-21)]
* [http://daxhordes.org/ps4_176/ps4_dump.html live test]
* [https://web.archive.org/web/20161030085033/http://cryptoanarchic.me/wat.txt iOS 9.3.2 WebKit RCE via heapPopMin (2016-07)]
* [http://daxhordes.org/ps4_176/ps4_dump2.html livetest2]
* [https://twitter.com/qwertyoruiopz/status/756268361282125824 qwertyoruiop's tweet (2016-07-22)]
* [http://daxhordes.org/ps4_176/ps4_rop2.html ROP2]
* [https://github.com/Jailbreaks/jbme/tree/master mirror of iOS 9.3.2 WebKit RCE via heapPopMin]
* [https://cturt.github.io/PS4-playground/ PS4 playground 1.76 by CTurt]
* [https://bitbucket.org/DaveeFTW/psvita-260-webkit/src/master/ PSVita 2.00-3.20 WebKit exploit]


==== Patched ====
==== Patched ====
'''Yes''' in 3.55 FW
'''Yes''' in 2.00 FW


==== Tested ====
==== Tested ====
Works on 3.15, 3.50 FW. Maybe working on 3.51 FW.
* Working on 1.00-1.76 FW, AppleWebKit/531.3-536.26
----
* Might work on FW 0.930.020.


=== FW <= ?2.50? - JavaScript OnLoad Handler Remote Code Execution Vulnerability (CVE-2005-1790) leading to crash or lag ===
== Usermode securities ==


==== Credits ====
=== Usermode ASLR ===
* Benjamin Tobias Franz for the vulnerability discovery (2005-11-21)
* Stuart Pearson for the Proof of Concept on Microsoft Internet Explorer
* Sam Sharps for the Metasploit port (2012-01)
* Jeerum for disclosing that the vulnerability affects PS4 <=2.50 (2014-10-31).


==== Analysis ====
* Very old firmwares (<= 1.05) do not have ASLR enabled, but it was introduced sometime before firmware 1.70. "Address Space Layout Randomization" (ASLR) is a security technique which causes the base addresses of modules to be different every time you start the PS4.
* [https://web.archive.org/web/20150617052519/http://sebug.net:80/paper/Exploits-Archives/2012-exploits/1201-exploits/ms05_054_onload.rb.txt Metasploit file by Sam Sharps (2012-01)]
* To defeat usermode ASLR on FWs >=1.70, we can use the module imports table to find other modules address once we know SceWebkit2 address.
* [https://malware.wicar.org/data/ms05_054_onload.html PoC by wicar.org (before 2012-11-10)]
 
* [https://wololo.net/talk/viewtopic.php?f=63&t=40446 PoC for PS4 by Jeerum (2014-10-31)]
=== Module imports table cleaned before execution ===
* [https://www.youtube.com/watch?v=J_-1nyfCo84 PS4 4.55 test of 1js by Jeerum]


==== Bug Description ====
* Between 1.76 and 4.05, Sony did that to prevent WebKit exploiters from defeating usermode ASLR easily.
This bug is triggered when the browser handles a JavaScript 'onLoad' handler in conjunction with an improperly initialized 'window()' JavaScript function. This exploit results in a call to an address lower than the heap. The javascript prompt() places our shellcode near where the call operand points to. We call prompt() multiple times in separate iframes to place our return address. We hide the prompts in a popup window behind the main window. We spray the heap a second time with our shellcode and point the return address to the heap. I use a fairly high address to make this exploit more reliable. Microsoft Internet Explorer will crash when the exploit completes. Also, please note that Microsoft Internet Explorer must allow popups in order to continue exploitation.
* Now we have to dump entire usermode sandboxed memory, and by studying it we can defeat ASLR:
1. Chose a function (ex: __stack_chk_fail) imported from libkernel.sprx by libSceWebkit2.sprx


==== Exploit Implementation ====
2. Read pointer contained at the address where the call is done


==== Patched ====
3. Substract to this pointer the offset of the function (ex: __stack_chk_fail) in LibKernel module
'''Maybe'''


==== Tested ====
4. This result is LibKernel base address. This method works for any imported module.
* Working on 1.76-2.50 FW: crash. 3.00-5.50 error CE-36329-3. 4.55 lag in background TV application (for example Netflix application).
----


=== FW <= 2.03 - WebCore::CSSSelector Heap Overflow (CVE-2014-1303) leading to arbitrary RW ===
For FW >= 6.00, for web applications, libkernel.sprx has been replaced by libkernel_web.sprx and libSceWebKit2 by libSceNKWebKit.sprx. libkernel.sprx is still used by other applications.


==== Credits ====
=== DEP / NX ===
* KeenTeam for finding and documenting the bug
* Liang Chen from KeenTeam for the writeups
* xyz for porting to PSVita FWs 3.30-3.36
* Fire30 for porting to PS4
* dreadlyei (unknown person, credited by Fire30)


==== Analysis ====
* "Data Execution Prevention" / "No eXecute" is enabled on all firmwares. It prevents allocating memory as both RW and RX at same time (RWX) so preventing us from writing shellcode to usermode memory then executing it.
* [https://www.blackhat.com/docs/eu-14/materials/eu-14-Chen-WebKit-Everywhere-Secure-Or-Not.PDF BlackHat EU 2014 'WebKit Everywhere - Secure Or Not?' slides]
* 2 ways to bypass this security: JiT vulnerability (FW <= 1.76) or ROP (all FWs).
* [https://www.blackhat.com/docs/eu-14/materials/eu-14-Chen-WebKit-Everywhere-Secure-Or-Not-WP.pdf BlackHat EU 2014 'WebKit Everywhere - Secure Or Not?' PDF]
* [https://cansecwest.com/slides/2015/Liang_CanSecWest2015.pdf Attacking WebKit Applications by exploiting memory corruption bugs by Liang Chen]


==== Bug Description ====
=== JiT removed from webbrowser ===
By forcing addRule() to be called on a CSS Selector via window.getMatchedCSSRules(), a 1-bit OOB write can be achieved and leveraged to corrupt heap memory.


==== Exploit Implementation ====
* On FW <= 1.76, you could map RWX memory from ROP by abusing the JiT functionality and the sys_jitshm_create and sys_jitshm_alias system calls. This however was fixed after 1.76, as WebKit has been split into two processes. One handles javascript compilation and the other handles other web page elements like image rendering and DOM. The second process will request JiT memory upon hitting JavaScript via IPC (Inter-Process Communication). Since we no longer have access to the process responsible for JiT, we can no longer (at least currently), map RWX memory for proper code execution unless the kernel is patched.
* [https://github.com/Fire30/PS4-2014-1303-POC ROP PoC for PS4 FW 2.03 by Fire30]
* Checking the source code at [https://doc.dl.playstation.net/doc/ps4-oss/webkit.html ps4-oss], starting as early as FW 6.00, ENABLE_JIT=OFF for -DPORT=PlayStation4. It means that JIT functionality is completely removed from WebKit and there is no JIT coprocess that is allowed to request RWX memory to even attack. Even if there are JIT bugs that can lead us to request RWX memory in other platforms, we can't on the PS4 as there is no longer any JIT process. Unchecked all source codes, JIT process could have been removed earlier than 6.00. All exploits must use ROP.
* [http://wololo.net/2016/04/21/proof-of-concept-webkit-exploit-running-on-ps4-firmwares-up wololo article]
* Workaround is to use ROP.
* WebKit exploit for 3.30-3.36 FW PSVita by xyz: used in vitasploit
* [https://github.com/RKX1209/CVE-2014-1303 PoC for Linux by RKX1209]


==== Patched ====
=== Syscalls removed ===
'''Yes''' in 2.50 FW


==== Tested ====
* See the PS4 [[Syscalls]] list.
* Working on 2.00-2.03 FW. Might work on 2.04 (99% sure as 2.04 PUP is about same size as 2.03 PUP).
 
* Working on AppleWebKit/537.73
=== Syscall 0 disabled i.e Error Kernel: The application directly issues a syscall instruction (24) ===
* Maybe not working on FW < 2.00.
----


=== FW <= 2.03-? - WebCore::ImageInputType::attach Heap UaF (CVE-2013-2857) leading to ROP execution ===
* Between 2.00 and 2.57, SCE has removed system call 0, so we can no longer call any syscall we want by specifying the call number in the rax register.
* Doing so now crashes the app and gives error CE-34878-0, SCE_KERNEL_ABORT_REASON_SYSTEM_ILLEGAL_FUNCTION_CALL, with the message "Kernel: The application directly issues a syscall instruction (24)".
* We now have to use wrappers provided to us from the libkernel / libkernel_web / libkernel_sys modules to access system calls.


==== Credits ====
=== bpf_write function stripped out of the kernel ===
* Chromium bugs reporters
* JumpCallPop, jam1garner, hedgeberg for inital exploit on Wii U
* yellows8 for ROP on Wii U
* orboditilt for increasing stability on Wii U
* zoogie for porting Wii U exploit to New3DS
* CelesteBlue for testing on PS4 FW 2.03


==== Analysis ====
* On 4.70, bpfwrite() was stripped out of the kernel entirely to patch kernel vulnerability exploited in 4.55 kexploit.
* [https://bugs.chromium.org/p/chromium/issues/detail?id=240124 Chromium bug report with a PoC]


==== Bug Description ====
=== bpf_open function blocked for unprivileged processes ===
Use-after-free with input type image. Error event was fired synchronously blowing away the input element from underneath.


Exploiting this vulnerability on PS4 is not good because:
* On 5.50, opening BPF has been blocked for unprivileged processes such as WebKit and other apps/games. It's still present in the sandbox, however attempting to open it will fail and yield EPERM. This aims blocking BPF kernel exploits especially qwertyoruiop's BPF double free UAF.
* This vulnerability does not provide arbitrary RW without code execution, hence ROP chain (at least to stack pivot to JiT code) must be made with a memory dump or decrypted modules for this FW gotten using another vulnerability.
* There is usermode ASLR since about FW 1.70 so ROP chain gadgets must be relocated at runtime. This means another vulnerability allowing usermode arbitrary read is needed.
* As usually an arbitrary read vulnerability also gives arbitrary write, and as arbitrary RW leads to usermode code execution (by hijacking JS pointers in virtual table), this UaF is not needed at all.
* Even if we get ROP chain to work on PS4 with this UaF vulnerability, there is no evidence that a return to JavaScript from ROP chain is doable, making this exploit less convenient than arbitrary RW exploits method of getting code execution then returning to usermode by restoring vtable.


==== Exploit Implementation ====
=== bpf_ioctl function blocked or removed ===
* [https://github.com/WiiUTest/JsTypeHax Initial Wii U implementation]
* [https://github.com/WiiUTest/JsTypeHax/blob/master/payload/exploit_WORKING.html Wii U stabler implementation (last update May 22, 2018)]
* [https://github.com/wiiu-env/JsTypeHax Wii U tabler implementation (last update Jan 13, 2019)]
* [https://github.com/Hiperhazz/wiiuexploit/blob/master/firmware/Exploit.html Wii U stabler implementation by Hiperhazz (last update May 26, 2020)]
* [https://github.com/zoogie/new-browserhax/blob/master/index.html New3DS implementation by zoogie (last update Aug 9, 2020)]


==== Patched ====
* On FW 5.50+, opening BPF is still possible in less sandboxed apps like TestKit/DevKits fSELFs. But this is useless because ioctl does not work.
'''Yes''' in ? FW


==== Tested ====
=== Device access blocked/removed from webbrowser ===
* Working on 2.03 FW. Might work on 2.04 (99% sure as 2.04 PUP is about same size as 2.03 PUP).
----


=== FW <= 1.76 - JSArray::sort() Heap Overflow (CVE-2012-3748, PSA 2013-0903-1) leading to arbitrary RW ===
* Around 6.50-6.70, device access got blocked or removed. Now you can no longer access devices from the web browser.


==== Credits ====
=== Pointer poisoning in WebKit on 6.xx firmwares ===


* Vitaliy Toropov for the exploit on Mac OS X Safari (September 4, 2013)
* For select types implemented by WebKit (such as JSC::JSFunction), certain pointer fields are XOR'ed by a cryptographic key generated at runtime. The key is generated once every process launch, one must recover it to unpoison the pointers.
* nas and Proxima for the first PS4 POC on 1.76 PS4 (October 23, 2014)
 
* sony for patching the exploit in FW 2.00 (October 27, 2014)
== Kernel Exploits ==
* CTurt for the rewriting (PS4 1.76 PlayGround) and implementation with his 1.76 kexploit (December 6, 2015) [https://twitter.com/CTurtE/status/673581693207502849]
 
=== FW <= 11.00 - Remote vulnerabilities in spp (yielding kernel ASLR defeat) (CVE-2006-4304 and no-CVE) ===
 
==== Credits ====
* 2006-08-23 Martin Husemann, Pavel Cahyna for discovering the first spp bug (CVE-2006-4304) on FreeBSD 4.11-6.1.
* 2023-09-22 TheFloW for discovering that PS4 and PS5 are vulnerable to CVE-2006-4304, discovering second spp bug, and chaining them together.
* 2024-01-27 anonymous for reporting publicly CVE-2006-4304 as working on PS4 and PS5. See [https://i0.wp.com/wololo.net/wagic/wp-content/uploads/2024/02/initial_claims.png?w=603&ssl=1] and [https://ibb.co/sVb39Zj].
* 2024-03 iMrDJAi for porting CVE-2006-4304 to PS4 and PS5.
* 2024-04-25 TheFloW for disclosing his HackerOne report including the second spp bug description.
* 2024-04-30 TheFloW for releasing his exploit code for PS4 9.00 and 11.00.


==== Analysis ====
==== Analysis ====
* [https://packetstormsecurity.com/files/cve/CVE-2012-3748 CVE-2012-3748]
* [https://www.freebsd.org/security/advisories/FreeBSD-SA-06:18.ppp.asc FreeBSD Security Advisory for CVE-2006-4304 (2006-08-23)]
* [https://packetstormsecurity.com/files/123088/ PSA 2013-0903-1]
* [https://hackerone.com/reports/2177925 HackerOne report about Remote vulnerabilities in spp by TheFloW (2023-09-22)]
* [https://www.exploit-db.com/exploits/28081/ Exploit PoC by Vitaliy Toropov]


==== Bug Description ====
==== Bug Description ====
By forcing the compare function to reduce the size of the array, trailing items will be written out of bounds (OOB write), leading to heap memory corruption.
A malicious PPPoE server can cause denial-of-service or remote code execution in kernel context on the PS4/PS5. It does not require any usermode code execution to be triggered. There are two vulnerabilities that can be chained together to cause remote kernel Denial of Service, kernel ASLR defeat or kernel code execution : Heap buffer overwrite and overread in sppp_lcp_RCR and sppp_ipcp_RCR (CVE-2006-4304) and Integer underflow in sppp_pap_input leading to heap-buffer overread (no-CVE).
 
The PS4/PS5 must be connected using an ethernet cable to a device able to trigger PPPoE requests and analyze the responses.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [http://wololo.net/talk/viewtopic.php?p=368577 first POC for 1.76 PS4 by nas and Proxima]
* [https://github.com/iMrDJAi/FreeBSD9-CVE-2006-4304 CVE-2006-4304 PoC for FreeBSD9 by iMrDJAi (2024-04-07)]
* [http://wololo.net/downloads/index.php/download/8230 mirror]
* [https://gist.github.com/iMrDJAi/847a4f2eeff9669657ffcdf85ac7a901 CVE-2006-4304 PoC for PS4 and PS5 by iMrDJAi (2024-04-07)]
* [http://daxhordes.org/ps4_176/ps4_dump.html live test]
* [https://github.com/TheOfficialFloW/PPPwn spp exploit for PS4 9.00 and 11.00 by TheFloW (2024-04-30)]
* [http://daxhordes.org/ps4_176/ps4_dump2.html livetest2]
* [http://daxhordes.org/ps4_176/ps4_rop2.html ROP2]
* [https://cturt.github.io/PS4-playground/ PS4 playground 1.76 by CTurt]
* [https://bitbucket.org/DaveeFTW/psvita-260-webkit/src/master/ PSVita 2.00-3.20 WebKit exploit]


==== Patched ====
==== Patched ====
'''Yes''' in 2.00 FW
'''Yes''' in 11.02 FW
----


==== Tested ====
=== FW <= 9.00 - PPPoE driver remote buffer overflow (CVE-2022-29867) ===
* Working on PS4 1.00-1.76 FW, AppleWebKit/531.3-536.26
* Might work on PS4 FW 0.930.020.


=== Possible WebKit vulnerabilities ===
==== Credits ====
* 2021-09-24 m00nbsd for finding the vulnerability
* 2022-05-04 martin of NetBSD for fixing the vulnerability publicly in NetBSD 8 and 9
* 2022-05-11 m00nbsd for disclosing the vulnerability publicly on HackerOne


Affecting WebKitGTK: CVE-2023-41074, CVE-2023-42917.
==== Analysis ====
* [https://hackerone.com/reports/1350653 HackerOne report by m00nbsd (2021-09-24)]
* [http://ftp.netbsd.org/pub/NetBSD/security/advisories/NetBSD-SA2022-001.txt.asc NetBSD Security Advisory about CVE-2022-29867 (2022-05-04)]


== Usermode securities ==
==== Bug Description ====
The PlayStation 4 has a kernel PPPoE driver, that originates from NetBSD. This driver has a kernel heap overflow vulnerability, that an attacker can remotely trigger over the LAN, with the ability to control both the contents that are overflown and their sizes.


=== Usermode ASLR ===
Extract of NetBSD 8.3 changelog:
<pre>
sys/net/if_pppoe.c 1.179


* Very old firmwares (<= 1.05) do not have ASLR enabled, but it was introduced sometime before firmware 1.70. "Address Space Layout Randomization" (ASLR) is a security technique which causes the base addresses of modules to be different every time you start the PS4.
pppoe(4): fix CVE-2022-29867 - discovery phase local network
* To defeat usermode ASLR on FWs >=1.70, we can use the module imports table to find other modules address once we know SceWebkit2 address.
mbuf corruption.
[martin, ticket #1740]


=== Module imports table cleaned before execution ===
Do not allocate mbuf clusters when the caller (eroneously) asks
for more than MCLBYTES size, instead fail the allocation.


* Between 1.76 and 4.05, Sony did that to prevent WebKit exploiters from defeating usermode ASLR easily.
When we have received multiple PADO offer packets in the discovery
* Now we have to dump entire usermode sandboxed memory, and by studying it we can defeat ASLR:
phase, do not combine tags from different packets. We are supposed
1. Chose a function (ex: __stack_chk_fail) imported from libkernel.sprx by libSceWebkit2.sprx
to pick one PADO packet and continue session establishment with that.


2. Read pointer contained at the address where the call is done
The second bug could cause code to trigger the first and create
invalid response packets and also overwrite data outside of
the allocated mbuf cluster.


3. Substract to this pointer the offset of the function (ex: __stack_chk_fail) in LibKernel module
Fixes CVE-2022-29867.
</pre>


4. This result is LibKernel base address. This method works for any imported module.
Diff after fix commit in NetBSD 8:
 
<source lang="C">
For FW >= 6.00, for web applications, libkernel.sprx has been replaced by libkernel_web.sprx and libSceWebKit2 by libSceNKWebKit.sprx. libkernel.sprx is still used by other applications.
--- src/sys/net/if_pppoe.c 2020/02/13 19:37:39 1.125.6.10
 
+++ src/sys/net/if_pppoe.c 2022/05/04 15:36:35 1.125.6.11
=== DEP / NX ===
@@ -1,4 +1,4 @@
 
-/* $NetBSD: if_pppoe.c,v 1.125.6.10 2020/02/13 19:37:39 martin Exp $ */
* "Data Execution Prevention" / "No eXecute" is enabled on all firmwares. It prevents allocating memory as both RW and RX at same time (RWX) so preventing us from writing shellcode to usermode memory then executing it.
+/* $NetBSD: if_pppoe.c,v 1.125.6.11 2022/05/04 15:36:35 sborrill Exp $ */
* 2 ways to bypass this security: JiT vulnerability (FW <= 1.76) or ROP (all FWs).
 
/*-
=== JiT removed from webbrowser ===
  * Copyright (c) 2002, 2008 The NetBSD Foundation, Inc.
 
@@ -30,7 +30,7 @@
* On FW <= 1.76, you could map RWX memory from ROP by abusing the JiT functionality and the sys_jitshm_create and sys_jitshm_alias system calls. This however was fixed after 1.76, as WebKit has been split into two processes. One handles javascript compilation and the other handles other web page elements like image rendering and DOM. The second process will request JiT memory upon hitting JavaScript via IPC (Inter-Process Communication). Since we no longer have access to the process responsible for JiT, we can no longer (at least currently), map RWX memory for proper code execution unless the kernel is patched.
  */
* Checking the source code at [https://doc.dl.playstation.net/doc/ps4-oss/webkit.html ps4-oss], starting as early as FW 6.00, ENABLE_JIT=OFF for -DPORT=PlayStation4. It means that JIT functionality is completely removed from WebKit and there is no JIT coprocess that is allowed to request RWX memory to even attack. Even if there are JIT bugs that can lead us to request RWX memory in other platforms, we can't on the PS4 as there is no longer any JIT process. Unchecked all source codes, JIT process could have been removed earlier than 6.00. All exploits must use ROP.
* Workaround is to use ROP.
#include <sys/cdefs.h>
 
-__KERNEL_RCSID(0, "$NetBSD: if_pppoe.c,v 1.125.6.10 2020/02/13 19:37:39 martin Exp $");
=== Syscalls removed ===
+__KERNEL_RCSID(0, "$NetBSD: if_pppoe.c,v 1.125.6.11 2022/05/04 15:36:35 sborrill Exp $");
 
* See the PS4 [[Syscalls]] list.
#ifdef _KERNEL_OPT
 
#include "pppoe.h"
=== Syscall 0 disabled i.e Error Kernel: The application directly issues a syscall instruction (24) ===
@@ -871,6 +871,10 @@ breakbreak:;
 
}
* Between 2.00 and 2.57, SCE has removed system call 0, so we can no longer call any syscall we want by specifying the call number in the rax register.
sc->sc_ac_cookie_len = ac_cookie_len;
* Doing so now crashes the app and gives error CE-34878-0, SCE_KERNEL_ABORT_REASON_SYSTEM_ILLEGAL_FUNCTION_CALL, with the message "Kernel: The application directly issues a syscall instruction (24)".
memcpy(sc->sc_ac_cookie, ac_cookie, ac_cookie_len);
* We now have to use wrappers provided to us from the libkernel / libkernel_web / libkernel_sys modules to access system calls.
+ } else if (sc->sc_ac_cookie) {
 
+ free(sc->sc_ac_cookie, M_DEVBUF);
=== bpf_write function stripped out of the kernel ===
+ sc->sc_ac_cookie = NULL;
 
+ sc->sc_ac_cookie_len = 0;
* On 4.70, bpfwrite() was stripped out of the kernel entirely to patch kernel vulnerability exploited in 4.55 kexploit.
}
 
if (relay_sid) {
=== bpf_open function blocked for unprivileged processes ===
if (sc->sc_relay_sid)
@@ -886,6 +890,10 @@ breakbreak:;
}
sc->sc_relay_sid_len = relay_sid_len;
memcpy(sc->sc_relay_sid, relay_sid, relay_sid_len);
+ } else if (sc->sc_relay_sid) {
+ free(sc->sc_relay_sid, M_DEVBUF);
+ sc->sc_relay_sid = NULL;
+ sc->sc_relay_sid_len = 0;
}
memcpy(&sc->sc_dest, eh->ether_shost, sizeof sc->sc_dest);
callout_stop(&sc->sc_timeout);
@@ -1313,6 +1321,9 @@ pppoe_get_mbuf(size_t len)
{
struct mbuf *m;
+ if (len + sizeof(struct ether_header) > MCLBYTES)
+ return NULL;
+
MGETHDR(m, M_DONTWAIT, MT_DATA);
if (m == NULL)
return NULL;
</source>


* On 5.50, opening BPF has been blocked for unprivileged processes such as WebKit and other apps/games. It's still present in the sandbox, however attempting to open it will fail and yield EPERM. This aims blocking BPF kernel exploits especially qwertyoruiop's BPF double free UAF.
==== Exploit Implementation ====
* PoC (poc.c) by m00nbsd not disclosed publicly


=== bpf_ioctl function blocked or removed ===
==== Patched ====
'''Yes''' in 9.03 FW according to Specter by diffing PS4 9.00 and 9.03 kernels
----


* On FW 5.50+, opening BPF is still possible in less sandboxed apps like TestKit/DevKits fSELFs. But this is useless because ioctl does not work.
=== FW <= 9.00 - exFAT driver heap-based buffer overflow ===
 
=== Device access blocked/removed from webbrowser ===
 
* Around 6.50-6.70, device access got blocked or removed. Now you can no longer access devices from the web browser.
 
=== Pointer poisoning in WebKit on 6.xx firmwares ===
 
* For select types implemented by WebKit (such as JSC::JSFunction), certain pointer fields are XOR'ed by a cryptographic key generated at runtime. The key is generated once every process launch, one must recover it to unpoison the pointers.
 
== Kernel Exploits ==
 
=== FW <= 11.52 - Double free in bnet_netevent_set_queue ===


==== Credits ====
==== Credits ====
* Anonymous for sharing 11.52 and 12.00 PS4 kernel dumps.
* 2021-09-15 TheFloW for finding the vulnerability
* 2024-09-27 D-Link Turtle for diffing 11.52 and 12.00 PS4 kernel dumps.
* 2021-12-02 zecoxao for advicing to exploit the vulnerability after diffing PS4 9.00 and 9.03 kernels
* 2024-10-04 SlidyBat for figuring out the bug in bnet and its impact.
* 2021-12-13 ChendoChap, Znullptr, Specter for PS4 9.00 kernel exploit implementation release


==== Analysis ====
==== Analysis ====
* [https://x.com/iMrDJAi/status/1842306232125964473/photo/1 Analysis by abc (2024-10-04)]
* [https://twitter.com/notzecoxao/status/1466463051872448521 Vulnerability adviced by zecoxao for exploitation (2021-12-02)]
* [https://hackerone.com/reports/1340942 TheFloW's report on HackerOne (2021-09-15), disclosed on 2022-09-21]


==== Bug Description ====
==== Bug Description ====
A double free can happen by racing calls to bnet_netevent_set_queue and bnet_netevent_unset_queue.
The PS4 kernel exFAT driver has a heap-based buffer overflow vulnerability that can be triggered by inserting a malicious USB storage device in PS4 in addition to having usermode code execution. Exploitation requires to flash a crafted exFAT image to a common USB storage device.
 
The lack of mutexes allowed double free as fdrop is called unconditionally in bnet_netevent_unset_queue.
 
See also PS Vita SceNetPs kernel module that uses similar bnet functions.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://github.com/ChendoChap/pOOBs4 ChendoChap's implementation for PS4 9.00 (2021-12-13)]


==== Patched ====
==== Patched ====
'''Yes''' in 12.00 FW. Maybe not working at all on PS5.
'''Yes''' in PS4 9.03 FW and PS5 4.50 FW
 
The bug was patched in PS4 FW 12.00 by adding some mutexes in bnet_netevent functions
----
----


=== FW <= 11.00 - Remote vulnerabilities in spp (yielding kernel ASLR defeat) (CVE-2006-4304 and no-CVE) ===
=== FW <= 7.55 - IP6_EXTHDR_CHECK Double Free (CVE-2020-9892) ===


==== Credits ====
==== Credits ====
* 2006-08-23 Martin Husemann, Pavel Cahyna for discovering the first spp bug (CVE-2006-4304) on FreeBSD 4.11-6.1.
* 2019-09-15 tuexen for finding the FreeBSD vulnerability [https://reviews.freebsd.org/D21664]
* 2023-09-22 TheFloW for discovering that PS4 and PS5 are vulnerable to CVE-2006-4304, discovering second spp bug, and chaining them together.
* 2020-07-24 TheFloW for finding CVE-2020-9892 in XNU
* 2024-01-27 anonymous for reporting publicly CVE-2006-4304 as working on PS4 and PS5. See [https://i0.wp.com/wololo.net/wagic/wp-content/uploads/2024/02/initial_claims.png?w=603&ssl=1] and [https://ibb.co/sVb39Zj].
* 2020-07-26 TheFloW for porting CVE-2020-9892 to PS4
* 2024-03 iMrDJAi for porting CVE-2006-4304 to PS4 and PS5.
* 2020-07-27 TheFloW for publishing publicly a PoC leading to code execution on XNU. [https://twitter.com/theflow0/status/1324687305018408961]
* 2024-04-25 TheFloW for disclosing his HackerOne report including the second spp bug description.
* 2021-01-12 TheFloW for disclosing publicly the PS4 vulnerability. [https://hackerone.com/reports/943231]
* 2024-04-30 TheFloW for releasing his exploit code for PS4 9.00 and 11.00.
* 2021-01-20 sleirsgoevy for making a first working exploit for FreeBSD 9 [https://twitter.com/sleirsgoevy/status/1351689713564979200]
* 2021-03-03 sleirsgoevy for making a second working exploit for FreeBSD 9 [https://twitter.com/sleirsgoevy/status/1367098280736399368]
* 2021-03-12 sleirsgoevy for making the first public usable exploit for PS4 7.50-7.55 (https://twitter.com/sleirsgoevy/status/1370481212813348865)


==== Analysis ====
==== Analysis ====
* [https://www.freebsd.org/security/advisories/FreeBSD-SA-06:18.ppp.asc FreeBSD Security Advisory for CVE-2006-4304 (2006-08-23)]
* [https://reviews.freebsd.org/D21664 Fix handling of Hop-by-Hop options over the loopback interface commits review (2019-09-15 to 2020-05-07)]
* [https://hackerone.com/reports/2177925 HackerOne report about Remote vulnerabilities in spp by TheFloW (2023-09-22)]
* [https://support.apple.com/en-us/HT211288 Apple iOS 13.6 and iPadOS 13.6 Security Update (2020-07-24)]
* [https://romhack.io/wp-content/uploads/sites/3/2024/10/Andy-Nguyen-PlayStation-4-Remote-Kernel-Exploitation-RomHack-2024.pdf Slides of TheFloW's presentation at RomHack 2024 (2024-09-28)]
* [https://support.apple.com/en-us/HT211289 Apple macOS Catalina 10.15.6 Security Update (2020-07-24)]
* [https://www.youtube.com/watch?v=LRdbnGkk7JA Video of TheFloW's presentation at RomHack 2024 (2024-09-28)]
* [https://hackerone.com/reports/943231 TheFloW's report of the exploit with undisclosed PS4 and FreeBSD 9 PoCs]
* [https://github.com/google/security-research/security/advisories/GHSA-gxcr-cw4q-9q78 TheFloW's writeup and PoC for XNU (2020-07-26)]
* [https://github.com/freebsd/freebsd-src/commit/68e0e5a673c5026c68dba62314a2e58ad1533cfd#diff-816eb9feee4ece60d3c6e8933a75baf4fcfbdce0284500d86ac80e24827a19c8 Vulnerability adviced by TheFloW for exploitation (2018-02-05)]


==== Bug Description ====
==== Bug Description ====
A malicious PPPoE server can cause denial-of-service or remote code execution in kernel context on the PS4/PS5. It does not require any usermode code execution to be triggered. There are two vulnerabilities that can be chained together to cause remote kernel Denial of Service, kernel ASLR defeat or kernel code execution : Heap buffer overwrite and overread in sppp_lcp_RCR and sppp_ipcp_RCR (CVE-2006-4304) and Integer underflow in sppp_pap_input leading to heap-buffer overread (no-CVE).
Memory corruption can be achieved by sending fragmented IPv6 packets to loopback interface due to poor and inconsistent use of IP6_EXTHDR_CHECK.
 
The macro IP6_EXTHDR_CHECK can free the mbuf if the packet is sent to loopback interface. This fact is not considered in dest6_input(), frag6_input() and more. For example in dest6_input(), the double pointer is not updated.
 
Hence, when parsing next headers, the mbuf can be free'd once again, leading to a double free which behaves like a use-after-free when we allocate mbuf's again.
 
Normally, this path would not be triggerable, because sending to loopback interface requires SOCK_RAW root privileges. However, for some reason on the PS4 SOCK_RAW sockets can be opened in Webkit process! Moreover, CelesteBlue confirmed that SOCK_RAW sockets can also be opened in PS4 Kit fSELF.


The PS4/PS5 must be connected using an ethernet cable to a device able to trigger PPPoE requests and analyze the responses.
According to TheFloW, the reliability of the FreeBSD 9 PoC is very high, around 80%, whereas the PS4 PoC's is not very high, he guesses around 20%.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://github.com/iMrDJAi/FreeBSD9-CVE-2006-4304 CVE-2006-4304 PoC for FreeBSD9 by iMrDJAi (2024-04-07)]
* [https://github.com/google/security-research/security/advisories/GHSA-gxcr-cw4q-9q78 TheFloW's writeup and PoC for XNU (2020-07-27)]
* [https://gist.github.com/iMrDJAi/847a4f2eeff9669657ffcdf85ac7a901 CVE-2006-4304 PoC for PS4 and PS5 by iMrDJAi (2024-04-07)]
* [https://gist.github.com/sleirsgoevy/ff591bfdc3a6f7573ed2388b018b31ec sleirsgoevy's first exploit PoC for FreeBSD 9 (2021-01-20)]
* [https://github.com/TheOfficialFloW/PPPwn spp exploit for PS4 9.00 and 11.00 by TheFloW (2024-04-30)]
* [https://asciinema.org/a/385584 Demonstration video of sleirsgoevy's first exploit PoC for FreeBSD 9 (2021-01-20)]
* [https://gist.github.com/CelesteBlue-dev/de46d9e94823f0a6cf4b3b40ad635c14 Specter's kernel panic PoC for PS4 Web browser (2021-01-15)]
* [https://gist.github.com/CelesteBlue-dev/16303965ffea7e0a2c7c1d763cc721ec CelesteBlue's kernel panic PoC for PS4 Kit fSELF (2021-01-15)]
* [https://github.com/dayzerosec/PS4-Kernel-Exploit-Stream WiP exploit code by Specter and tihmstar (2021-02-24)]
* [https://gist.github.com/sleirsgoevy/35722572b0096f9acfd76a97b5678bed sleirsgoevy's second exploit PoC for FreeBSD 9 (2021-03-03)]
* [https://asciinema.org/a/396409 Demonstration video of sleirsgoevy's second exploit PoC for FreeBSD 9 (2021-03-03)]
* [https://github.com/sleirsgoevy/ps4jb2/blob/75x/src/jb.c sleirsgoevy's implementation for PS4 7.5x (2021-03-12)]
* [https://gist.github.com/Cryptogenic/448fd98813ab5a93182fb9620c013e17 Specter's implementation for FreeBSD 9 (2021-03-24)]


==== Patched ====
==== Patched ====
'''Yes''' in 11.02 FW
'''Yes''' in 8.00 FW
----
----


=== FW <= 9.00 - PPPoE driver remote buffer overflow (CVE-2022-29867) ===
=== FW <= 7.02 - IPV6_2292PKTOPTIONS UaF (yielding arbitrary kernel R/W) (CVE-2020-7457) ===


==== Credits ====
==== Credits ====
* 2021-09-24 m00nbsd for finding the vulnerability
* 2018-08-18 up to 2020-07-06 Fire30 for finding and keeping the vulnerability as a private 0day for it not to be patched by SIE. [https://twitter.com/Fire30_/status/1280228173888831490]
* 2022-05-04 martin of NetBSD for fixing the vulnerability publicly in NetBSD 8 and 9
* 2020-07-06 TheFloW for publishing publicly a PoC leading to code execution on FreeBSD. [https://twitter.com/theflow0/status/1280224554393178122]
* 2022-05-11 m00nbsd for disclosing the vulnerability publicly on HackerOne
* sleirsgoevy and ChendoChap for porting the PoC to PS4 and chaining it with the 6.72 and 7.02 WebKit exploits.
* SIE for not patching this vulnerability on PS5 even when patched on PS4.
* TheFlow for announcing that PS5 kernel was exploited: [https://twitter.com/theflow0/status/1457362920501829636 TheFloW's PS5 kernel exploit announcement (2021-11-07)] and later that it was that same vulnerability that was present in PS5 FW 3.00-4.51.


==== Analysis ====
==== Analysis ====
* [https://hackerone.com/reports/1350653 HackerOne report by m00nbsd (2021-09-24)]
* [https://hackerone.com/reports/826026 TheFloW's hackerone report of the PS4 kernel exploit with a FreeBSD 9-12 PoC]
* [http://ftp.netbsd.org/pub/NetBSD/security/advisories/NetBSD-SA2022-001.txt.asc NetBSD Security Advisory about CVE-2022-29867 (2022-05-04)]
* [https://www.freebsd.org/security/advisories/FreeBSD-SA-20:20.ipv6.asc FreeBSD Security Advisory FreeBSD-SA-20:20.ipv6]
* [https://www.freebsd.org/security/patches/SA-20:20/ipv6.patch FreeBSD patch for FreeBSD-SA-20:20.ipv6]
* [https://hackerone.com/reports/1441103 TheFloW's hackerone report of the PS5 kernel exploit]


==== Bug Description ====
==== Bug Description ====
The PlayStation 4 has a kernel PPPoE driver, that originates from NetBSD. This driver has a kernel heap overflow vulnerability, that an attacker can remotely trigger over the LAN, with the ability to control both the contents that are overflown and their sizes.
Due to missing locks in option IPV6_2292PKTOPTIONS of setsockopt, it is possible to race and free the struct ip6_pktopts buffer, while it is being handled by ip6_setpktopt. This structure contains pointers (ip6po_pktinfo) that can be hijacked to obtain arbitrary kernel R/W primitives. As a consequence, it is easy to have kernel code execution. This vulnerability is reachable from WebKit sandbox and is available in the latest FW, that is 7.02.


Extract of NetBSD 8.3 changelog:
Another description: There is a race and use-after-free vulnerability in the FreeBSD kernel IPv6 socket handling. A missing synchronization lock in the `IPV6_2292PKTOPTIONS` option handling in `setsockopt` permits racing `ip6_setpktopt` access to a freed `ip6_pktopts` struct. This exploit overwrites the `ip6po_pktinfo` pointer of a `ip6_pktopts` struct in freed memory to achieve arbitrary kernel read/write.
<pre>
sys/net/if_pppoe.c 1.179


pppoe(4): fix CVE-2022-29867 - discovery phase local network
==== Exploit Implementation ====
mbuf corruption.
* [https://web.archive.org/web/20221114191136/https://hackerone-us-west-2-production-attachments.s3.us-west-2.amazonaws.com/Y13EyQCGKEqxH8PpJgFKh5uY?response-content-disposition=attachment%3B%20filename%3D%22exploit.c%22%3B%20filename%2A%3DUTF-8%27%27exploit.c&response-content-type=text%2Fx-c%2B%2Bsrc&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAQGK6FURQZUKBWFOX%2F20221114%2Fus-west-2%2Fs3%2Faws4_request&X-Amz-Date=20221114T190929Z&X-Amz-Expires=3600&X-Amz-Security-Token=IQoJb3JpZ2luX2VjEOL%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEaCXVzLXdlc3QtMiJGMEQCIFEUV16y5O0IfDfbCmJ%2F6CNBjc6kmS%2BLdyYBPFSMIVMSAiADc6fvThSy0kmHFzOgAuurPiybfKCotgtPfJV7%2BW%2BFISrVBAjb%2F%2F%2F%2F%2F%2F%2F%2F%2F%2F8BEAMaDDAxMzYxOTI3NDg0OSIMz0dZbvRJU9aGlVs8KqkENy%2FVEqF6TYz2HV%2F9sZELOz%2BpxTJWSgQJD3vCru6Qzggs8Xgdri4orYmQzZKvAvhNa2npS%2F86NUBQwqurS2QL5yc7Sb0ZZn%2FcJnIA%2BBsk5lwmZyKy8WAo4Lug8AtID3L8mD5RRFBojcoyIvpbxXHakUn95b%2F44fV4W%2BvufW9YhsYK1FuM%2F0B6bRNUec5ny%2Fqla1KwOnjv7SINSCxdufU8sC1zTQ9RFNsYtNsOMDFPOQAR%2FAXomotb63jvMJROdCkcvoGPfozkJjYg5atl3d44fO%2FSfyYteUZB%2BIJwchX1HlAVK2vxrPuO%2FJTN9XzJvQsHjJFluix9rxBPmpROxI%2Ffi6NuDs0I2uv0%2BvCuGRpqcSqtXUKc3TRb5nQoNUsJDcMF9hXRio37LorziEo6N5Q7sDsygd0vOq6lNQqMZh8gyOwSpcSfsE9U0uMTIUXV9in8%2BF4k3F%2FLH4HzRpDIPJaSm%2FBGKlrFiTXdVExPGYkgJHdEIPL%2FPykEOaS3JXXcZlTrV7QQEUuq5a4gEZad8WHShcDOHoOujd5GTJmpctChhpDI3SrXdH%2BN%2B4h2venOtXxjRoYKemEWa4LFrj7rvynFDv2jijqCHdkMnGJo3bdGns7rEdPaeHSyVZSiWAY1MWwuYFYRkZIxq%2BlILvy1Mitp%2FEe70ZQ63pmir99p8dGiOYNKe%2FFoJI6zZm4uYVa%2Fxuwf3sD8Je6plXBy4%2BaPzbkQ6EY5BxGr%2FSdMnzDTiMqbBjqqAZeQf4BVmDmE50Upkzo0uDY9tVuKTV7pmJ8dSXhwZbOE5bjaUYBn6fgRxYFOfSf3QX6u1VSnbyDicpmDYkt4yuz%2BU7R%2Bx68pJY1%2BQyb7aGRmVSrm7lrTwGqz%2BcsOohl6cwONvLgfHPhztGD1qDRbS2cjXGcF30AR1cS0LbLq6zax8x2SnH8MfnGoAY3KI%2FTMRRzWA7qMETPrAEWYzRgGzqLkk%2FddHKZBLC4U&X-Amz-SignedHeaders=host&X-Amz-Signature=4a8fe44640d605e3ea252fe41d6b7d83c72aa082c7eb17e3d11d85b32d609b50 TheFloW's PoC for FreeBSD 9 and 12]
[martin, ticket #1740]
* [https://github.com/sleirsgoevy/ps4jb PS4 6.72-7.02 WebKit + Kernel Exploit implementation by sleirsgoevy]
* [https://github.com/ChendoChap/ps4-ipv6-uaf PS4 5.05-7.02 WebKit + Kernel Exploit implementation by ChendoChap]


Do not allocate mbuf clusters when the caller (eroneously) asks
==== Patched ====
for more than MCLBYTES size, instead fail the allocation.
'''Yes''' in PS4 7.50 FW and in PS5 5.00 or 5.02 FW. Not working in PS5 FWs <= 2.50.
----


When we have received multiple PADO offer packets in the discovery
=== FW <= 5.07 - BPF Race Condition (Yielding Double Free()) ===
phase, do not combine tags from different packets. We are supposed
to pick one PADO packet and continue session establishment with that.


The second bug could cause code to trigger the first and create
==== Analysis ====
invalid response packets and also overwrite data outside of
[https://github.com/Cryptogenic/Exploit-Writeups/blob/master/FreeBSD/PS4%205.05%20BPF%20Double%20Free%20Kernel%20Exploit%20Writeup.md Specter's Writeup of the 5.05 BPF Race Condition]
the allocated mbuf cluster.


Fixes CVE-2022-29867.
==== Bug Description ====
</pre>
Due to improper locking, two threads can enter the BPF SETWF ioctl command handler. While the bug is similar to that of 4.55, the method of attack is slightly different. Since write() was removed for BPF in 4.70, instead of triggering a use-after-free with write() - SETWF is ran in parallel via threading. Eventually, both calls will copy the same pointer to the stack, leading to both threads free()'ing the same pointer, poisoning the freelist. This can later be leveraged via heap spraying to corrupt heap memory to obtain arbitrary code execution in supervisor mode (ring0).


Diff after fix commit in NetBSD 8:
==== Exploit Implementation ====
<source lang="C">
* [http://crack.bargains/505k/ PS4 5.05 WebKit + Kernel Exploit]
--- src/sys/net/if_pppoe.c 2020/02/13 19:37:39 1.125.6.10
* [https://github.com/Cryptogenic/PS4-5.05-Kernel-Exploit PS4 5.05 WebKit + Kernel Exploit Source]
+++ src/sys/net/if_pppoe.c 2022/05/04 15:36:35 1.125.6.11
 
@@ -1,4 +1,4 @@
==== Patched ====
-/* $NetBSD: if_pppoe.c,v 1.125.6.10 2020/02/13 19:37:39 martin Exp $ */
'''Yes''' in 5.50 FW
+/* $NetBSD: if_pppoe.c,v 1.125.6.11 2022/05/04 15:36:35 sborrill Exp $ */
----
 
/*-
=== FW <= 4.55 - BPF Race Condition (Yielding UaF) ===
  * Copyright (c) 2002, 2008 The NetBSD Foundation, Inc.
 
@@ -30,7 +30,7 @@
==== Analysis ====
  */
[https://github.com/Cryptogenic/Exploit-Writeups/blob/master/FreeBSD/PS4%204.55%20BPF%20Race%20Condition%20Kernel%20Exploit%20Writeup.md Specter's Writeup of the 4.55 BPF Race Condition]
 
#include <sys/cdefs.h>
==== Bug Description ====
-__KERNEL_RCSID(0, "$NetBSD: if_pppoe.c,v 1.125.6.10 2020/02/13 19:37:39 martin Exp $");
Due to improper locking, two threads can enter the BPF ioctl command handlers for setting a new write filter (SETWF) and setting a filter (SETIF). Both threads will reference the same pointer. In specially crafted situations, one thread could free() this pointer while the other thread executes it as a filter post-validation. This allows an unprivileged user to obtain an out-of-bounds (OOB) write on the stack, leading to arbitrary code execution in supervisor mode (ring0).
+__KERNEL_RCSID(0, "$NetBSD: if_pppoe.c,v 1.125.6.11 2022/05/04 15:36:35 sborrill Exp $");
 
==== Exploit Implementation ====
#ifdef _KERNEL_OPT
[http://crack.bargains/455/ PS4 4.55 WebKit + Kernel Exploit]<br/>
#include "pppoe.h"
[https://github.com/Cryptogenic/PS4-4.55-Kernel-Exploit PS4 4.55 WebKit + Kernel Exploit Source]
@@ -871,6 +871,10 @@ breakbreak:;
 
}
==== Patched ====
sc->sc_ac_cookie_len = ac_cookie_len;
'''Yes''' in 4.70 FW
memcpy(sc->sc_ac_cookie, ac_cookie, ac_cookie_len);
----
+ } else if (sc->sc_ac_cookie) {
 
+ free(sc->sc_ac_cookie, M_DEVBUF);
=== FW <= 6.00 ?6.02? - sys_getcontext Information Leak (kASLR defeat) (CVE-2018-17155) ===
+ sc->sc_ac_cookie = NULL;
 
+ sc->sc_ac_cookie_len = 0;
==== Analysis ====
}
* https://www.cvedetails.com/cve/CVE-2018-17155/
if (relay_sid) {
* coming soon by CelesteBlue
if (sc->sc_relay_sid)
 
@@ -886,6 +890,10 @@ breakbreak:;
==== Bug Description ====
}
System call 421 or sys_getcontext() initializes the structure pointed at by ucp to the currently active context. The vulnerability is, some areas of memory copied out are not initialized, and thus the function leaks memory at certain spots. This vector was patched in 6.20, as now before the buffer is used it is initialized to 0 via bzero().
sc->sc_relay_sid_len = relay_sid_len;
memcpy(sc->sc_relay_sid, relay_sid, relay_sid_len);
+ } else if (sc->sc_relay_sid) {
+ free(sc->sc_relay_sid, M_DEVBUF);
+ sc->sc_relay_sid = NULL;
+ sc->sc_relay_sid_len = 0;
}
memcpy(&sc->sc_dest, eh->ether_shost, sizeof sc->sc_dest);
callout_stop(&sc->sc_timeout);
@@ -1313,6 +1321,9 @@ pppoe_get_mbuf(size_t len)
{
struct mbuf *m;
+ if (len + sizeof(struct ether_header) > MCLBYTES)
+ return NULL;
+
MGETHDR(m, M_DONTWAIT, MT_DATA);
if (m == NULL)
return NULL;
</source>


==== Exploit Implementation ====
==== Exploit Implementation ====
* PoC (poc.c) by m00nbsd not disclosed publicly
* QuickHEN by CelesteBlue (v2 not released yet)
* KitHEN by CelesteBlue (not released yet)


==== Patched ====
==== Patched ====
'''Yes''' in 9.03 FW according to Specter by diffing PS4 9.00 and 9.03 kernels
'''Yes''' somewhere between 6.00 and 6.20 FW
----
----


=== FW <= 9.00 - exFAT driver heap-based buffer overflow ===
=== FW <= 4.07 - sys_thr_get_ucontext Information Leak (kASLR defeat) ===
 
==== Credits ====
* 2021-09-15 TheFloW for finding the vulnerability
* 2021-12-02 zecoxao for advicing to exploit the vulnerability after diffing PS4 9.00 and 9.03 kernels
* 2021-12-13 ChendoChap, Znullptr, Specter for PS4 9.00 kernel exploit implementation release


==== Analysis ====
==== Analysis ====
* [https://twitter.com/notzecoxao/status/1466463051872448521 Vulnerability adviced by zecoxao for exploitation (2021-12-02)]
[https://github.com/Cryptogenic/Exploit-Writeups/blob/master/PS4/%22NamedObj%22%204.05%20Kernel%20Exploit%20Writeup.md#vector-sys_thr_get_ucontext Specter's Writeup]
* [https://hackerone.com/reports/1340942 TheFloW's report on HackerOne (2021-09-15), disclosed on 2022-09-21]


==== Bug Description ====
==== Bug Description ====
The PS4 kernel exFAT driver has a heap-based buffer overflow vulnerability that can be triggered by inserting a malicious USB storage device in PS4 in addition to having usermode code execution. Exploitation requires to flash a crafted exFAT image to a common USB storage device.
System call 634 or sys_thr_get_ucontext() allows to obtain information on a given thread. The vulnerability is, some areas of memory copied out are not initialized, and thus the function leaks memory at certain spots. This vector was patched in 4.50, as now before the buffer is used it is initialized to 0 via bzero().


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://github.com/ChendoChap/pOOBs4 ChendoChap's implementation for PS4 9.00 (2021-12-13)]
[https://github.com/Cryptogenic/PS4-4.05-Kernel-Exploit PS4 4.05 WebKit + Kernel Exploit]


==== Patched ====
==== Patched ====
'''Yes''' in PS4 9.03 FW and PS5 4.50 FW
'''Yes''' in 4.50 FW
----
----


=== FW <= 7.55 - IP6_EXTHDR_CHECK Double Free (CVE-2020-9892) ===
=== FW <= 4.05 - NamedObj Type Confusion (Yielding UaF) ===


==== Credits ====
==== Credits ====
* 2019-09-15 tuexen for finding the FreeBSD vulnerability [https://reviews.freebsd.org/D21664]
* Chaitlin Tech for having been the first to show they had pwned PS4 FW 4.01 at Geekpwn convention. (2016-10-24)
* 2020-07-24 TheFloW for finding CVE-2020-9892 in XNU
[https://www.youtube.com/watch?v=KLkKql31d44 official video], [https://twitter.com/ChaitinTech/status/790945929624948736 tweet 1], [https://twitter.com/ChaitinTech/status/790947840495267841 tweet 2], [https://twitter.com/ChaitinTech/status/790949072429428737 tweet 3] (2016-10-25)
* 2020-07-26 TheFloW for porting CVE-2020-9892 to PS4
* fail0verflow for the first writeup (2017-10-19)
* 2020-07-27 TheFloW for publishing publicly a PoC leading to code execution on XNU. [https://twitter.com/theflow0/status/1324687305018408961]
* Specter for rewriting the exploit using a different object, and releasing it publicly (2017-12-27)
* 2021-01-12 TheFloW for disclosing publicly the PS4 vulnerability. [https://hackerone.com/reports/943231]
* 2021-01-20 sleirsgoevy for making a first working exploit for FreeBSD 9 [https://twitter.com/sleirsgoevy/status/1351689713564979200]
* 2021-03-03 sleirsgoevy for making a second working exploit for FreeBSD 9 [https://twitter.com/sleirsgoevy/status/1367098280736399368]
* 2021-03-12 sleirsgoevy for making the first public usable exploit for PS4 7.50-7.55 (https://twitter.com/sleirsgoevy/status/1370481212813348865)


==== Analysis ====
==== Analysis ====
* [https://reviews.freebsd.org/D21664 Fix handling of Hop-by-Hop options over the loopback interface commits review (2019-09-15 to 2020-05-07)]
* [https://fail0verflow.com/blog/2017/ps4-namedobj-exploit/ fail0verflow's writeup on the 1.01-4.05 namedobj kernel exploit] (2017-10-19)
* [https://support.apple.com/en-us/HT211288 Apple iOS 13.6 and iPadOS 13.6 Security Update (2020-07-24)]
* [https://github.com/Cryptogenic/Exploit-Writeups/blob/master/PS4/NamedObj%20Kernel%20Exploit%20Overview.md Specter's first writeup] (2017-10-20)
* [https://support.apple.com/en-us/HT211289 Apple macOS Catalina 10.15.6 Security Update (2020-07-24)]
* [https://github.com/Cryptogenic/Exploit-Writeups/blob/master/PS4/%22NamedObj%22%204.05%20Kernel%20Exploit%20Writeup.md Specter's writeup on his 4.05 implementation] (2017-12-28)
* [https://hackerone.com/reports/943231 TheFloW's report of the exploit with undisclosed PS4 and FreeBSD 9 PoCs]
* [https://github.com/google/security-research/security/advisories/GHSA-gxcr-cw4q-9q78 TheFloW's writeup and PoC for XNU (2020-07-26)]
* [https://github.com/freebsd/freebsd-src/commit/68e0e5a673c5026c68dba62314a2e58ad1533cfd#diff-816eb9feee4ece60d3c6e8933a75baf4fcfbdce0284500d86ac80e24827a19c8 Vulnerability adviced by TheFloW for exploitation (2018-02-05)]


==== Bug Description ====
==== Bug Description ====
Memory corruption can be achieved by sending fragmented IPv6 packets to loopback interface due to poor and inconsistent use of IP6_EXTHDR_CHECK.
Type confusion in the namedobj system once exploited can lead to an arbitrary free() allowing an attacker to craft a use-after-free() (UAF) situation to corrupt kernel memory. This can be leveraged to eventually obtain an arbitrary code execution primitive in supervisor mode (ring0).


The macro IP6_EXTHDR_CHECK can free the mbuf if the packet is sent to loopback interface. This fact is not considered in dest6_input(), frag6_input() and more. For example in dest6_input(), the double pointer is not updated.
==== Exploit Implementation ====
[https://github.com/Cryptogenic/PS4-4.05-Kernel-Exploit PS4 4.05 WebKit + Kernel Exploit]


Hence, when parsing next headers, the mbuf can be free'd once again, leading to a double free which behaves like a use-after-free when we allocate mbuf's again.
==== Patched ====
'''Yes''' in 4.06 FW


Normally, this path would not be triggerable, because sending to loopback interface requires SOCK_RAW root privileges. However, for some reason on the PS4 SOCK_RAW sockets can be opened in Webkit process! Moreover, CelesteBlue confirmed that SOCK_RAW sockets can also be opened in PS4 Kit fSELF.
==== Tested ====
 
Works on FWs 4.00-4.05. On <= 3.70 FW we have not found a way to leak the target object, but it might be doable as Fail0verflow did it on 1.01.
According to TheFloW, the reliability of the FreeBSD 9 PoC is very high, around 80%, whereas the PS4 PoC's is not very high, he guesses around 20%.
 
==== Exploit Implementation ====
* [https://github.com/google/security-research/security/advisories/GHSA-gxcr-cw4q-9q78 TheFloW's writeup and PoC for XNU (2020-07-27)]
* [https://gist.github.com/sleirsgoevy/ff591bfdc3a6f7573ed2388b018b31ec sleirsgoevy's first exploit PoC for FreeBSD 9 (2021-01-20)]
* [https://asciinema.org/a/385584 Demonstration video of sleirsgoevy's first exploit PoC for FreeBSD 9 (2021-01-20)]
* [https://gist.github.com/CelesteBlue-dev/de46d9e94823f0a6cf4b3b40ad635c14 Specter's kernel panic PoC for PS4 Web browser (2021-01-15)]
* [https://gist.github.com/CelesteBlue-dev/16303965ffea7e0a2c7c1d763cc721ec CelesteBlue's kernel panic PoC for PS4 Kit fSELF (2021-01-15)]
* [https://github.com/dayzerosec/PS4-Kernel-Exploit-Stream WiP exploit code by Specter and tihmstar (2021-02-24)]
* [https://gist.github.com/sleirsgoevy/35722572b0096f9acfd76a97b5678bed sleirsgoevy's second exploit PoC for FreeBSD 9 (2021-03-03)]
* [https://asciinema.org/a/396409 Demonstration video of sleirsgoevy's second exploit PoC for FreeBSD 9 (2021-03-03)]
* [https://github.com/sleirsgoevy/ps4jb2/blob/75x/src/jb.c sleirsgoevy's implementation for PS4 7.5x (2021-03-12)]
* [https://gist.github.com/Cryptogenic/448fd98813ab5a93182fb9620c013e17 Specter's implementation for FreeBSD 9 (2021-03-24)]
 
==== Patched ====
'''Yes''' in 8.00 FW
----
----


=== FW <= 7.02 - IPV6_2292PKTOPTIONS UaF (yielding arbitrary kernel R/W) (CVE-2020-7457) ===
=== FW <= 1.76 - dlclose Kernel Heap Overflow ===


==== Credits ====
==== Credits ====
* 2018-08-18 up to 2020-07-06 Fire30 for finding and keeping the vulnerability as a private 0day for it not to be patched by SIE. [https://twitter.com/Fire30_/status/1280228173888831490]
* Discovered by CTurt.
* 2020-07-06 TheFloW for publishing publicly a PoC leading to code execution on FreeBSD. [https://twitter.com/theflow0/status/1280224554393178122]
* Privately implemented thanks to qwertyoruiop.
* sleirsgoevy and ChendoChap for porting the PoC to PS4 and chaining it with the 6.72 and 7.02 WebKit exploits.
* CTurt published a writeup.
* SIE for not patching this vulnerability on PS5 even when patched on PS4.
* The exploit was publicly implemented by kR105 and on another side by Zer0xFF and Bigboss (psxdev).
* TheFlow for announcing that PS5 kernel was exploited: [https://twitter.com/theflow0/status/1457362920501829636 TheFloW's PS5 kernel exploit announcement (2021-11-07)] and later that it was that same vulnerability that was present in PS5 FW 3.00-4.51.


==== Analysis ====
==== Analysis ====
* [https://hackerone.com/reports/826026 TheFloW's hackerone report of the PS4 kernel exploit with a FreeBSD 9-12 PoC]
[http://cturt.github.io/dlclose-overflow.html Analysis of sys_dynlib_prepare_dlclose PS4 kernel heap overflow (by CTurt with the help of qwertyoruiop)]
* [https://www.freebsd.org/security/advisories/FreeBSD-SA-20:20.ipv6.asc FreeBSD Security Advisory FreeBSD-SA-20:20.ipv6]
* [https://www.freebsd.org/security/patches/SA-20:20/ipv6.patch FreeBSD patch for FreeBSD-SA-20:20.ipv6]
* [https://hackerone.com/reports/1441103 TheFloW's hackerone report of the PS5 kernel exploit]


==== Bug Description ====
==== Bug Description ====
Due to missing locks in option IPV6_2292PKTOPTIONS of setsockopt, it is possible to race and free the struct ip6_pktopts buffer, while it is being handled by ip6_setpktopt. This structure contains pointers (ip6po_pktinfo) that can be hijacked to obtain arbitrary kernel R/W primitives. As a consequence, it is easy to have kernel code execution. This vulnerability is reachable from WebKit sandbox and is available in the latest FW, that is 7.02.
Integer overflow in the sys_dynlib_prepare_dlclose() system call can lead to a heap overflow causing memory corruption, allowing an attacker to obtain code execution in supervisor mode (ring0).
 
Another description: There is a race and use-after-free vulnerability in the FreeBSD kernel IPv6 socket handling. A missing synchronization lock in the `IPV6_2292PKTOPTIONS` option handling in `setsockopt` permits racing `ip6_setpktopt` access to a freed `ip6_pktopts` struct. This exploit overwrites the `ip6po_pktinfo` pointer of a `ip6_pktopts` struct in freed memory to achieve arbitrary kernel read/write.


==== Exploit Implementation ====
==== Exploit Implementation ====
* [https://web.archive.org/web/20221114191136/https://hackerone-us-west-2-production-attachments.s3.us-west-2.amazonaws.com/Y13EyQCGKEqxH8PpJgFKh5uY?response-content-disposition=attachment%3B%20filename%3D%22exploit.c%22%3B%20filename%2A%3DUTF-8%27%27exploit.c&response-content-type=text%2Fx-c%2B%2Bsrc&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAQGK6FURQZUKBWFOX%2F20221114%2Fus-west-2%2Fs3%2Faws4_request&X-Amz-Date=20221114T190929Z&X-Amz-Expires=3600&X-Amz-Security-Token=IQoJb3JpZ2luX2VjEOL%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEaCXVzLXdlc3QtMiJGMEQCIFEUV16y5O0IfDfbCmJ%2F6CNBjc6kmS%2BLdyYBPFSMIVMSAiADc6fvThSy0kmHFzOgAuurPiybfKCotgtPfJV7%2BW%2BFISrVBAjb%2F%2F%2F%2F%2F%2F%2F%2F%2F%2F8BEAMaDDAxMzYxOTI3NDg0OSIMz0dZbvRJU9aGlVs8KqkENy%2FVEqF6TYz2HV%2F9sZELOz%2BpxTJWSgQJD3vCru6Qzggs8Xgdri4orYmQzZKvAvhNa2npS%2F86NUBQwqurS2QL5yc7Sb0ZZn%2FcJnIA%2BBsk5lwmZyKy8WAo4Lug8AtID3L8mD5RRFBojcoyIvpbxXHakUn95b%2F44fV4W%2BvufW9YhsYK1FuM%2F0B6bRNUec5ny%2Fqla1KwOnjv7SINSCxdufU8sC1zTQ9RFNsYtNsOMDFPOQAR%2FAXomotb63jvMJROdCkcvoGPfozkJjYg5atl3d44fO%2FSfyYteUZB%2BIJwchX1HlAVK2vxrPuO%2FJTN9XzJvQsHjJFluix9rxBPmpROxI%2Ffi6NuDs0I2uv0%2BvCuGRpqcSqtXUKc3TRb5nQoNUsJDcMF9hXRio37LorziEo6N5Q7sDsygd0vOq6lNQqMZh8gyOwSpcSfsE9U0uMTIUXV9in8%2BF4k3F%2FLH4HzRpDIPJaSm%2FBGKlrFiTXdVExPGYkgJHdEIPL%2FPykEOaS3JXXcZlTrV7QQEUuq5a4gEZad8WHShcDOHoOujd5GTJmpctChhpDI3SrXdH%2BN%2B4h2venOtXxjRoYKemEWa4LFrj7rvynFDv2jijqCHdkMnGJo3bdGns7rEdPaeHSyVZSiWAY1MWwuYFYRkZIxq%2BlILvy1Mitp%2FEe70ZQ63pmir99p8dGiOYNKe%2FFoJI6zZm4uYVa%2Fxuwf3sD8Je6plXBy4%2BaPzbkQ6EY5BxGr%2FSdMnzDTiMqbBjqqAZeQf4BVmDmE50Upkzo0uDY9tVuKTV7pmJ8dSXhwZbOE5bjaUYBn6fgRxYFOfSf3QX6u1VSnbyDicpmDYkt4yuz%2BU7R%2Bx68pJY1%2BQyb7aGRmVSrm7lrTwGqz%2BcsOohl6cwONvLgfHPhztGD1qDRbS2cjXGcF30AR1cS0LbLq6zax8x2SnH8MfnGoAY3KI%2FTMRRzWA7qMETPrAEWYzRgGzqLkk%2FddHKZBLC4U&X-Amz-SignedHeaders=host&X-Amz-Signature=4a8fe44640d605e3ea252fe41d6b7d83c72aa082c7eb17e3d11d85b32d609b50 TheFloW's PoC for FreeBSD 9 and 12]
[https://github.com/kR105/PS4-dlclose Public release by kR105]
* [https://github.com/sleirsgoevy/ps4jb PS4 6.72-7.02 WebKit + Kernel Exploit implementation by sleirsgoevy]
* [https://github.com/ChendoChap/ps4-ipv6-uaf PS4 5.05-7.02 WebKit + Kernel Exploit implementation by ChendoChap]


==== Patched ====
==== Patched ====
'''Yes''' in PS4 7.50 FW and in PS5 5.00 or 5.02 FW. Not working in PS5 FWs <= 2.50.
'''Yes''' in 2.00 FW
----
----


=== FW <= 5.07 - BPF Race Condition (Yielding Double Free()) ===
=== FW <= 1.76 - BadIRET (CVE-2014-9322, CVE-2015-5675) ===


==== Analysis ====
==== Credits ====
[https://github.com/Cryptogenic/Exploit-Writeups/blob/master/FreeBSD/PS4%205.05%20BPF%20Double%20Free%20Kernel%20Exploit%20Writeup.md Specter's Writeup of the 5.05 BPF Race Condition]
* Andy Lutomirski for CVE-2014-9322 (2014-11-22)
 
* Konstantin Belousov, Andrew Lutomirski for CVE-2015-5675 (2015-07-08)
==== Bug Description ====
* Adam Zabrocki (pi3) for asking CTurt to test CVE-2015-5675 on PS4 (2015-08-21) [https://twitter.com/Adam_pi3/status/634514173263769600], [https://twitter.com/Adam_pi3/status/641166271157960704]
Due to improper locking, two threads can enter the BPF SETWF ioctl command handler. While the bug is similar to that of 4.55, the method of attack is slightly different. Since write() was removed for BPF in 4.70, instead of triggering a use-after-free with write() - SETWF is ran in parallel via threading. Eventually, both calls will copy the same pointer to the stack, leading to both threads free()'ing the same pointer, poisoning the freelist. This can later be leveraged via heap spraying to corrupt heap memory to obtain arbitrary code execution in supervisor mode (ring0).
* Volodymyr Pikhur for exploiting FreeBSD and PS4 in private (2015-09-24) [https://twitter.com/vpikhur/status/646925039103705088]
* CTurt for porting the exploit from FreeBSD 9 to PS4 (2015-12-06) [https://twitter.com/CTurtE/status/673581693207502849]


==== Exploit Implementation ====
==== Analysis ====
* [http://crack.bargains/505k/ PS4 5.05 WebKit + Kernel Exploit]
* [https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/?id=6f442be2fb22be02cafa606f1769fa1e6f894441 Fix commit for Linux CVE-2014-9322 by Andy Lutomirski]
* [https://github.com/Cryptogenic/PS4-5.05-Kernel-Exploit PS4 5.05 WebKit + Kernel Exploit Source]
* [https://nvd.nist.gov/vuln/detail/CVE-2014-9322 NVD Bug Description for CVE-2014-9322]
* [https://web.archive.org/web/20171118232027/https://blogs.bromium.com/exploiting-badiret-vulnerability-cve-2014-9322-linux-kernel-privilege-escalation/ 2014-9322 analysis by Rafal Wojtczuk]
* [http://blog.pi3.com.pl/?p=509 CVE-2014-9322 analysis by Adam Zabrocki (pi3)]


==== Patched ====
* [http://seclists.org/oss-sec/2015/q3/66 CVE-2015-5675 PoC for FreeBSD by Konstantin Belousov, Andrew Lutomirski (2015-07-08)]
'''Yes''' in 5.50 FW
* [https://www.freebsd.org/security/advisories/FreeBSD-SA-15:21.amd64.asc FreeBSD security advisory by Konstantin Belousov, Andrew Lutomirski (2015-08-25)]
----


=== FW <= 4.55 - BPF Race Condition (Yielding UaF) ===
* [http://cturt.github.io/ps4-3.html Hacking the PS4, part 3 - Kernel exploitation (by CTurt) (2015-12-17]
 
==== Analysis ====
[https://github.com/Cryptogenic/Exploit-Writeups/blob/master/FreeBSD/PS4%204.55%20BPF%20Race%20Condition%20Kernel%20Exploit%20Writeup.md Specter's Writeup of the 4.55 BPF Race Condition]


==== Bug Description ====
==== Bug Description ====
Due to improper locking, two threads can enter the BPF ioctl command handlers for setting a new write filter (SETWF) and setting a filter (SETIF). Both threads will reference the same pointer. In specially crafted situations, one thread could free() this pointer while the other thread executes it as a filter post-validation. This allows an unprivileged user to obtain an out-of-bounds (OOB) write on the stack, leading to arbitrary code execution in supervisor mode (ring0).
Faults associated with the stack segment (SS) register are not handled properly, allowing unprivileged users to trigger an IRET instruction that accesses a GS Base from usermode memory, providing an attacker with a method of privilege escalation.


==== Exploit Implementation ====
==== Exploit Implementation ====
[http://crack.bargains/455/ PS4 4.55 WebKit + Kernel Exploit]<br/>
* [https://www.exploit-db.com/exploits/36266 CVE-2014-9322 kernel panic PoC for Linux by Emeric Nasi (2015-03-04)]
[https://github.com/Cryptogenic/PS4-4.55-Kernel-Exploit PS4 4.55 WebKit + Kernel Exploit Source]
* [https://github.com/RKX1209/CVE-2014-9322 CVE-2014-9322 exploit code for Linux by Ren Kimura (@RKX1209) (2017-07-19)]
* [https://www.exploit-db.com/exploits/44205 CVE-2014-9322 exploit code for Linux by Ren Kimura (@RKX1209) (2017-07-24)]
* [http://seclists.org/oss-sec/2015/q3/66 CVE-2015-5675 PoC for FreeBSD by Konstantin Belousov, Andrew Lutomirski (2015-07-08)]


==== Patched ====
==== Patched ====
'''Yes''' in 4.70 FW
'''Yes''' in 2.00 FW
----
 
=== FW ??? - setlogin Information Leak (CVE-2014-8476) ===
 
Warning: this has not been tested on PS4.


=== FW <= 6.00 ?6.02? - sys_getcontext Information Leak (kASLR defeat) (CVE-2018-17155) ===
==== Credits ====
* Mateusz Guzik for finding the vulnerability
* Volodymyr Pikhur for advising to use this vulnerability at his Playstation 4 Rest Mode DEMO in REcon Brussels 2018
* Francisco Falcon for making a PoC on FreeBSD 8.4


==== Analysis ====
==== Analysis ====
* https://www.cvedetails.com/cve/CVE-2018-17155/
* [https://www.cvedetails.com/cve/CVE-2014-8476/ CVE details]
* coming soon by CelesteBlue
* [https://www.freebsd.org/security/advisories/FreeBSD-SA-14%3A25.setlogin.asc FreeBSD Security Advisories]


==== Bug Description ====
==== Bug Description ====
System call 421 or sys_getcontext() initializes the structure pointed at by ucp to the currently active context. The vulnerability is, some areas of memory copied out are not initialized, and thus the function leaks memory at certain spots. This vector was patched in 6.20, as now before the buffer is used it is initialized to 0 via bzero().
The setlogin function in FreeBSD 8.4 through 10.1-RC4 does not initialize the buffer used to store the login name, which allows local users to obtain sensitive information from kernel memory via a call to getlogin, which returns the entire buffer.
 
When setlogin(2) is called while setting up a new login session, the login name is copied into an uninitialized stack buffer, which is then copied into a buffer of the same size in the session structure. The getlogin(2) system call returns the entire buffer rather than just the portion occupied by the login name associated with the session.


==== Exploit Implementation ====
An unprivileged user can access this memory by calling getlogin(2) and reading beyond the terminating NUL character of the resulting string. Up to 16 (FreeBSD 8) or 32 (FreeBSD 9 and 10) bytes of kernel memory may be leaked in this manner for each invocation of setlogin(2).
* QuickHEN by CelesteBlue (v2 not released yet)
 
* KitHEN by CelesteBlue (not released yet)
This memory may contain sensitive information, such as portions of the file cache or terminal buffers, which an attacker might leverage to obtain elevated privileges.
 
==== Exploit Implementation ====
* [https://sysexit.wordpress.com/2014/11/12/analysis-of-cve-2014-8476-a-freebsd-kernel-memory-disclosure-vulnerability/ PoC for FreeBSD 8.4 by Francisco Falcon]


==== Patched ====
==== Patched ====
'''Yes''' somewhere between 6.00 and 6.20 FW
?
----


=== FW <= 4.07 - sys_thr_get_ucontext Information Leak (kASLR defeat) ===
== Kernel securities ==


==== Analysis ====
=== Kernel ASLR ===
[https://github.com/Cryptogenic/Exploit-Writeups/blob/master/PS4/%22NamedObj%22%204.05%20Kernel%20Exploit%20Writeup.md#vector-sys_thr_get_ucontext Specter's Writeup]


==== Bug Description ====
Since 3.50 FW, ASLR (Address Space Layout Randomization) has been enabled in PS4 kernel. This means that to properly exploit the kernel to escalate privileges, an information disclosure vulnerability will most likely be needed to defeat ASLR and locate the kernel in memory.
System call 634 or sys_thr_get_ucontext() allows to obtain information on a given thread. The vulnerability is, some areas of memory copied out are not initialized, and thus the function leaks memory at certain spots. This vector was patched in 4.50, as now before the buffer is used it is initialized to 0 via bzero().


==== Exploit Implementation ====
=== Kernel SMAP ===
[https://github.com/Cryptogenic/PS4-4.05-Kernel-Exploit PS4 4.05 WebKit + Kernel Exploit]


==== Patched ====
PS4 APU does not support SMEP ("Supervisor Mode Execution Prevention") so there is no way it supports SMAP ("Supervisor Mode Access Prevention"). However, in PS4 5.0x FW and above, a sort of SMAP was added to the kernel to prevent exploiters from pivoting the kernel stack pointer (RSP) to usermode memory: attempting to do so would crash the system. Sony probably added checks into the scheduler to check the stack pointer (RSP) against usermode addresses when running in kernel context. A new exploitation strategy is needed to run kernel ROP chains because an exploiters now needs to get his kernel ROP chain inside kernel memory to be executed.
'''Yes''' in 4.50 FW
----


=== FW <= 4.05 - NamedObj Type Confusion (Yielding UaF) ===
==== SMAP bypass method: JOP ====


==== Credits ====
To bypass PS4 SMAP, qwertyoruiop decided in his 5.05 PS4 kernel exploit to go with the method he used on the Apple iPhone 7 - essentially using JOP to push a bunch of stack frames onto the kernel stack, and memcpy()'ing the kernel ROP chain into RSP. qwertyoruiop explained: "JOP seems to work, but exploit is not reliable enough to repeat it multiple times implementing logic in-between (like on the FW 4.55 kernel bug where every primitive would re-exploit the bug). Using pure JOP logic would be long because of the need to find good instructions gadgets, and would vary a lot from a FW version to another. The strategy chosen is thread-safe and calling-convention aware, but most importantly pivot-less. We use JOP to implement a simple loop based on deref&branch logic. Every iteration runs a function prolog followed by a branch. This pushes lots of stack frames on stack, padding RSP. When loop is done, prepare call to memcpy with RDI = RSP, RSI = controlled pointer, RDX = (size of pushed stack frame * number of iterations - 1). We overwrite all fake frames but one with ROP. Memcpy will return into our first gadget, kickstarting the chain. At tail end of chain we just return into matching function epilog to resume clean execution by popping the one untouched frame. RSP never pivoted so PS4 successfully runs the kernel ROP chain."
* Chaitlin Tech for having been the first to show they had pwned PS4 FW 4.01 at Geekpwn convention. (2016-10-24)
[https://www.youtube.com/watch?v=KLkKql31d44 official video], [https://twitter.com/ChaitinTech/status/790945929624948736 tweet 1], [https://twitter.com/ChaitinTech/status/790947840495267841 tweet 2], [https://twitter.com/ChaitinTech/status/790949072429428737 tweet 3] (2016-10-25)
* fail0verflow for the first writeup (2017-10-19)
* Specter for rewriting the exploit using a different object, and releasing it publicly (2017-12-27)


==== Analysis ====
* [https://github.com/kpwn/PS4-5.05-Kernel-Exploit/blob/9e97c398342ed6499a00fce0c081f7bf1efaaef1/kernel.js Detailed annotation of the PS4 5.05 kernel exploit by Specter]
* [https://fail0verflow.com/blog/2017/ps4-namedobj-exploit/ fail0verflow's writeup on the PS4 1.01-4.05 namedobj kernel exploit] (2017-10-19)
* [[:File:02r0.pdf|Zero2Ring0 Slides by qwertyoruiop]] ([https://web.archive.org/web/20210116214117/http://crack.bargains/02r0.pdf Archive])
* [https://github.com/Cryptogenic/Exploit-Writeups/blob/master/PS4/NamedObj%20Kernel%20Exploit%20Overview.md Specter's first writeup] (2017-10-20)
* [https://web.archive.org/web/20120512144251/https://marcoramilli.blogspot.com/2011/12/from-rop-to-jop.html From ROP to JOP article by Marco Ramilli]
* [https://github.com/Cryptogenic/Exploit-Writeups/blob/master/PS4/%22NamedObj%22%204.05%20Kernel%20Exploit%20Writeup.md Specter's writeup on his PS4 4.05 implementation] (2017-12-28)
* [https://github.com/RPCSX/rpcsx/blob/0bbab3eae53d01afbcdb16e97043b58e26fb54bd/orbis-kernel/src/sys/sys_sce.cpp#L469 Reimplementation of the sys_namedobj_create function in the RPCSX emulator]
* [https://wololo.net/2023/09/04/ps4-ps5-reverse-engineering-101-the-basics-of-ps4-exploits/ Short analysis by wololo (2023-09-04)]


==== Bug Description ====
==== SMAP bypass method: cli/sti ====
Type confusion in the namedobj system once exploited can lead to an arbitrary free() allowing an attacker to craft a use-after-free() (UAF) situation to corrupt kernel memory. This can be leveraged to eventually obtain an arbitrary code execution primitive in supervisor mode (ring0).


==== Exploit Implementation ====
A PS4 SMAP bypass has been showed by sleirsgoevy in his 6.72 PS4 kernel exploit implementation. It consists in wrapping the main kernel ROP with cli/sti pair, which would prevent it from being preempted. This way the thread's CPU core will not run other kernel code during kernel ROP execution, and other cores have no way of detecting the stack pivot, so the mitigation is defeated.
* [https://github.com/Cryptogenic/PS4-4.05-Kernel-Exploit PS4 4.05 WebKit + Kernel Exploit]


==== Patched ====
* [https://github.com/sleirsgoevy/ps4jb/blob/master/src/oldkex.c#L451 cli/sti SMAP bypass in 6.72 PS4 kernel exploit]
'''Yes''' in 4.06 FW


==== Tested ====
==== SMAP bypass method: CVE-2021-29628 ====
Works on FWs 4.00-4.05. On <= 3.70 FW we have not found a way to leak the target object, but it might be doable as Fail0verflow did it on 1.01.
----


=== FW <= ?4.05? - amd64_set_ldt Heap Overflow (CVE-2016-1885) ===
A SMAP bypass has been found by m00nbsd while working on FreeBSD 12. It is named CVE-2021-29628 and affects FreeBSD 12.2 and later (til it was patched). It does not work on PS4 because PS4 kernel is based on FreeBSD 9 which did not contain the vulnerability and because PS4 SMAP does not come from FreeBSD but is custom from Sony. It used to work on PS5 before it was disclosed and patched on PS5 FW 2.30 or later according to dates.


==== Credits ====
* [https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2021-29628 CVE-2021-29628 (FreeBSD SMAP bypass) by m00nbsd]
* 2016-10-25 This vulnerability was discovered and researched by Francisco Falcon from Core Exploit Writers Team
* [https://hackerone.com/reports/1048322 CVE-2021-29628 (PS5 SMAP bypass) by m00nbsd]
* 2016-10-25 Revised patch to address a problem pointed out by ahaha from Chaitin Tech.


==== Analysis ====
=== CR0.WP protection ===
* https://www.freebsd.org/security/advisories/FreeBSD-SA-16:15.sysarch.asc
* https://www.coresecurity.com/core-labs/advisories/freebsd-kernel-amd64setldt-heap-overflow
* https://web.archive.org/web/20161028222346/https://www.securityfocus.com/archive/1/archive/1/537812/100/0/threaded
* https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2016-1885
* https://www.mail-archive.com/[email protected]/msg132464.html
* https://svnweb.freebsd.org/base?view=revision&revision=296956
* https://wololo.net/2016/10/26/details-surface-ps4-4-01-jailbreak-potentially-enough-public-release-soon


==== Bug Description ====
At least since firmware 6.51 Sony instrumented all instructions that write to the CR0 register with checks for attempts to clear CR0.WP (Write Protect), which is necessary for patching the kernel. This is what it looks like in 6.51 kernel:
The IA-32 architecture allows programs to define segments, which provides based and size-limited view into the program address space. The memory-resident processor structure, called Local Descriptor Table, usually abbreviated LDT, contains definitions of the segments. Since incorrect or malicious segments would breach system integrity, operating
systems do not provide processes direct access to the LDT, instead they provide system calls which allow controlled installation and removal of segments.


A special combination of sysarch(2) arguments, specify a request to uninstall a set of descriptors from the LDT. The start descriptor is cleared and the number of descriptors are provided. Due to lack of sufficient bounds checking during argument validity verification, unbound zero'ing of the process LDT and adjacent memory can be initiated from usermode.
  a1b79:      0f 22 c0                mov    cr0,rax
  a1b7c:      48 a9 00 00 01 00      test  rax,0x10000
  a1b82:      75 02                  jne    a1b86 <-- skip the next instruction if CR0.WP is not cleared
  a1b84:      0f 0b                  ud2    <-- #UD exception, causes a kernel panic
  a1b86:      c3                      ret


sysarch is syscall #165 on FreeBSD 9.1 and on PS4. Sony removed set_ldt between System Software version 1.76 and 4.05, according to Red-EyeX32.
Note that the check is after the write, to prevent a ROP gadget from pointing straight at the mov and skipping the verification.


==== Exploit Implementation ====
Bypasses (in chronological order):
 
==== Patched ====
'''Yes''' in some FW <= 4.05 and >= 2.00 as set_ldt was removed. The PS4 is maybe not vulnerable because of a possible lack of 32bit implementation for syscalls.
 
==== Tested ====
Not yet.
----
 
=== <= 3.15 - .symtab kernel table of symbols kept on low FWs ===
 
==== Credits ====
* CelesteBlue for backporting kernel exploits to dump PS4 3.50 kernel (2019-05-09) and 3.15 (2019-05-25)
* zecoxao and SocraticBliss for analysing kernel dumps
 
==== Bug description ====
After Sony removed .strtab since FW 1.03 and .dynstr/.dynsym since FW 2.50 from PS4 kernel binary, they still kept the .symtab one.
 
==== Patched ====
'''Yes''' in 3.50 FW.
----
 
=== <= 2.50 - .dynstr/.dynsym kernel table of symbols kept on low FWs ===
 
==== Bug description ====
After Sony removed .strtab from PS4 kernel binary since FW 1.03, they still kept the .dynstr/.dynsym one.
 
==== Patched ====
'''Yes''' in 2.50 FW.
----
 
=== FW <= 1.76 - dlclose Kernel Heap Overflow ===
 
==== Credits ====
* Discovered by CTurt.
* Privately implemented thanks to qwertyoruiop.
* CTurt published a writeup.
* The exploit was publicly implemented by kR105 and on another side by Zer0xFF and Bigboss (psxdev).
 
==== Analysis ====
[http://cturt.github.io/dlclose-overflow.html Analysis of sys_dynlib_prepare_dlclose PS4 kernel heap overflow (by CTurt with the help of qwertyoruiop)]
 
==== Bug Description ====
Integer overflow in the sys_dynlib_prepare_dlclose() system call can lead to a heap overflow causing memory corruption, allowing an attacker to obtain code execution in supervisor mode (ring0).
 
==== Exploit Implementation ====
[https://github.com/kR105/PS4-dlclose Public release by kR105]
 
==== Patched ====
'''Yes''' in 2.00 FW
----
 
=== FW <= 1.76 - BadIRET (CVE-2014-9322, CVE-2015-5675) ===
 
==== Credits ====
* Andy Lutomirski for CVE-2014-9322 (2014-11-22)
* Konstantin Belousov, Andrew Lutomirski for CVE-2015-5675 (2015-07-08)
* Adam Zabrocki (pi3) for asking CTurt to test CVE-2015-5675 on PS4 (2015-08-21) [https://twitter.com/Adam_pi3/status/634514173263769600], [https://twitter.com/Adam_pi3/status/641166271157960704]
* Volodymyr Pikhur for exploiting FreeBSD and PS4 in private (2015-09-24) [https://twitter.com/vpikhur/status/646925039103705088]
* CTurt for porting the exploit from FreeBSD 9 to PS4 (2015-12-06) [https://twitter.com/CTurtE/status/673581693207502849]
 
==== Analysis ====
* [https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/?id=6f442be2fb22be02cafa606f1769fa1e6f894441 Fix commit for Linux CVE-2014-9322 by Andy Lutomirski]
* [https://nvd.nist.gov/vuln/detail/CVE-2014-9322 NVD Bug Description for CVE-2014-9322]
* [https://web.archive.org/web/20171118232027/https://blogs.bromium.com/exploiting-badiret-vulnerability-cve-2014-9322-linux-kernel-privilege-escalation/ 2014-9322 analysis by Rafal Wojtczuk]
* [http://blog.pi3.com.pl/?p=509 CVE-2014-9322 analysis by Adam Zabrocki (pi3)]
 
* [http://seclists.org/oss-sec/2015/q3/66 CVE-2015-5675 PoC for FreeBSD by Konstantin Belousov, Andrew Lutomirski (2015-07-08)]
* [https://www.freebsd.org/security/advisories/FreeBSD-SA-15:21.amd64.asc FreeBSD security advisory by Konstantin Belousov, Andrew Lutomirski (2015-08-25)]
 
* [http://cturt.github.io/ps4-3.html Hacking the PS4, part 3 - Kernel exploitation (by CTurt) (2015-12-17]
 
==== Bug Description ====
Faults associated with the stack segment (SS) register are not handled properly, allowing unprivileged users to trigger an IRET instruction that accesses a GS Base from usermode memory, providing an attacker with a method of privilege escalation.
 
==== Exploit Implementation ====
* [https://www.exploit-db.com/exploits/36266 CVE-2014-9322 kernel panic PoC for Linux by Emeric Nasi (2015-03-04)]
* [https://github.com/RKX1209/CVE-2014-9322 CVE-2014-9322 exploit code for Linux by Ren Kimura (@RKX1209) (2017-07-19)]
* [https://www.exploit-db.com/exploits/44205 CVE-2014-9322 exploit code for Linux by Ren Kimura (@RKX1209) (2017-07-24)]
* [http://seclists.org/oss-sec/2015/q3/66 CVE-2015-5675 PoC for FreeBSD by Konstantin Belousov, Andrew Lutomirski (2015-07-08)]
 
==== Patched ====
'''Yes''' in 2.00 FW
----
 
=== FW ??? - setlogin Information Leak (CVE-2014-8476) ===
 
Warning: this has not been tested on PS4.
 
==== Credits ====
* Mateusz Guzik for finding the vulnerability
* Volodymyr Pikhur for advising to use this vulnerability at his Playstation 4 Rest Mode DEMO in REcon Brussels 2018
* Francisco Falcon for making a PoC on FreeBSD 8.4
 
==== Analysis ====
* [https://www.cvedetails.com/cve/CVE-2014-8476/ CVE details]
* [https://www.freebsd.org/security/advisories/FreeBSD-SA-14%3A25.setlogin.asc FreeBSD Security Advisories]
 
==== Bug Description ====
The setlogin function in FreeBSD 8.4 through 10.1-RC4 does not initialize the buffer used to store the login name, which allows local users to obtain sensitive information from kernel memory via a call to getlogin, which returns the entire buffer.
 
When setlogin(2) is called while setting up a new login session, the login name is copied into an uninitialized stack buffer, which is then copied into a buffer of the same size in the session structure. The getlogin(2) system call returns the entire buffer rather than just the portion occupied by the login name associated with the session.
 
An unprivileged user can access this memory by calling getlogin(2) and reading beyond the terminating NUL character of the resulting string. Up to 16 (FreeBSD 8) or 32 (FreeBSD 9 and 10) bytes of kernel memory may be leaked in this manner for each invocation of setlogin(2).
 
This memory may contain sensitive information, such as portions of the file cache or terminal buffers, which an attacker might leverage to obtain elevated privileges.
 
==== Exploit Implementation ====
* [https://sysexit.wordpress.com/2014/11/12/analysis-of-cve-2014-8476-a-freebsd-kernel-memory-disclosure-vulnerability/ PoC for FreeBSD 8.4 by Francisco Falcon]
 
==== Patched ====
Maybe.
----
 
=== <= 1.01 - .strtab/.symtab kernel table of symbols kept on very low FWs ===
 
==== Bug description ====
 
* Sony used to have two tables of symbols on very low versions: .strtab/.symtab and .dynstr/.dynsym (.strtab/.symtab had all symbols, .dynstr/.dynsym had ~75% of them).
 
==== Patched ====
'''Yes''' in 1.03 FW. Seen in 1.01 PS4 kernel.
 
== Kernel securities ==
 
=== Kernel ASLR ===
 
Since 3.50 FW, ASLR (Address Space Layout Randomization) has been enabled in PS4 kernel. This means that to properly exploit the kernel to escalate privileges, an information disclosure vulnerability will most likely be needed to defeat ASLR and locate the kernel in memory.
 
=== Kernel SMAP ===
 
PS4 APU does not support SMEP ("Supervisor Mode Execution Prevention") so there is no way it supports SMAP ("Supervisor Mode Access Prevention"). However, in PS4 5.0x FW and above, a sort of SMAP was added to the kernel to prevent exploiters from pivoting the kernel stack pointer (RSP) to usermode memory: attempting to do so would crash the system. Sony probably added checks into the scheduler to check the stack pointer (RSP) against usermode addresses when running in kernel context. A new exploitation strategy is needed to run kernel ROP chains because an exploiters now needs to get his kernel ROP chain inside kernel memory to be executed.
 
==== SMAP bypass method: JOP ====
 
To bypass PS4 SMAP, qwertyoruiop decided in his 5.05 PS4 kernel exploit to go with the method he used on the Apple iPhone 7 - essentially using JOP to push a bunch of stack frames onto the kernel stack, and memcpy()'ing the kernel ROP chain into RSP. qwertyoruiop explained: "JOP seems to work, but exploit is not reliable enough to repeat it multiple times implementing logic in-between (like on the FW 4.55 kernel bug where every primitive would re-exploit the bug). Using pure JOP logic would be long because of the need to find good instructions gadgets, and would vary a lot from a FW version to another. The strategy chosen is thread-safe and calling-convention aware, but most importantly pivot-less. We use JOP to implement a simple loop based on deref&branch logic. Every iteration runs a function prolog followed by a branch. This pushes lots of stack frames on stack, padding RSP. When loop is done, prepare call to memcpy with RDI = RSP, RSI = controlled pointer, RDX = (size of pushed stack frame * number of iterations - 1). We overwrite all fake frames but one with ROP. Memcpy will return into our first gadget, kickstarting the chain. At tail end of chain we just return into matching function epilog to resume clean execution by popping the one untouched frame. RSP never pivoted so PS4 successfully runs the kernel ROP chain."
 
* [https://github.com/kpwn/PS4-5.05-Kernel-Exploit/blob/9e97c398342ed6499a00fce0c081f7bf1efaaef1/kernel.js Detailed annotation of the PS4 5.05 kernel exploit by Specter]
* [[:File:02r0.pdf|Zero2Ring0 Slides by qwertyoruiop]] ([https://web.archive.org/web/20210116214117/http://crack.bargains/02r0.pdf Archive])
* [https://web.archive.org/web/20120512144251/https://marcoramilli.blogspot.com/2011/12/from-rop-to-jop.html From ROP to JOP article by Marco Ramilli]
 
==== SMAP bypass method: cli/sti ====
 
A PS4 SMAP bypass has been showed by sleirsgoevy in his 6.72 PS4 kernel exploit implementation. It consists in wrapping the main kernel ROP with cli/sti pair, which would prevent it from being preempted. This way the thread's CPU core will not run other kernel code during kernel ROP execution, and other cores have no way of detecting the stack pivot, so the mitigation is defeated.
 
* [https://github.com/sleirsgoevy/ps4jb/blob/master/src/oldkex.c#L451 cli/sti SMAP bypass in 6.72 PS4 kernel exploit]
 
==== PS5 SMAP bypass method: CVE-2021-29628 ====
 
A SMAP bypass has been found by m00nbsd while working on FreeBSD 12. It is named CVE-2021-29628 and affects FreeBSD 12.2 and later (til it was patched). It does not work on PS4 because PS4 kernel is based on FreeBSD 9 which did not contain the vulnerability and because PS4 SMAP does not come from FreeBSD but is custom from Sony. It used to work on PS5 before it was disclosed and patched. See [https://www.psdevwiki.com/ps5/Vulnerabilities#SMAP_bypass_%28CVE-2021-29628%29 CVE-2021-29628 on PS5 Dev Wiki].
 
=== CR0.WP protection ===
 
At least since PS4 System Software version 6.51, Sony instrumented all instructions that write to the CR0 register with checks for attempts to clear CR0.WP (Write Protect), which is necessary for patching the kernel. This is what it looks like in 6.51 kernel:
 
  a1b79:      0f 22 c0                mov    cr0,rax
  a1b7c:      48 a9 00 00 01 00      test  rax,0x10000
  a1b82:      75 02                  jne    a1b86 <-- skip the next instruction if CR0.WP is not cleared
  a1b84:      0f 0b                  ud2    <-- #UD exception, causes a kernel panic
  a1b86:      c3                      ret
 
Note that the check is after the write, to prevent a ROP gadget from pointing straight at the mov and skipping the verification.
 
Bypasses (in chronological order):
* Execute an unintended "move to cr0" instruction in the middle of another instruction (e.g. instruction "call $+0x220f1c" (e8 17 0f 22 00) contains an unintended "mov cr0, rax" (0f 22 00))
* Use kernel write to give your process JIT permissions, allocate JIT memory, and put entirely custom code there (avoids the problem altogether, as it is specific to ROP). This seems impossible on PS5 with a classic kernel exploit because of XOM.
* Since the IDT (Interrupt Descriptor Table) is writable on FreeBSD, PS4 and PS5, it is possible to overwrite an exception handler without clearing CR0.WP first. One can overwrite the handler of #UD with a gadget of their choice (a stack pivot, or an "add rsp, ... ; ret" instruction, or whatever), then the UD2 instruction in the mitigation code will happily jump to it instead of the real handler, with CR0.WP cleared. To be precise, one must set up IDT handlers and point the IST (Interrupt Stack) to a ROP chain. It is required to poison the upper 16 bits of a pointer to make it non-canonical. Finally, write a custom page fault handler to run any kernel code you want. This technique proposed by sleirsgoevy since PS4 System Software version 6.51 was later adapted to PS5. However, this method slows down system performance compared to native execution because alone it can just run kernel ROP chains and it requires knowledge of gadgets positions. So on PS4, it is better to only use the IDT trick initially in a kernel exploit to patch kernel and allow non-ROP code execution for example by allowing JIT. On PS5, it is required to bypass XOM so an hypervisor exploit is required.
 
== Secure Modules ==
 
=== <= ?7.55? - Missing HMAC key length check in Secure Kernel leading to Partial SAMU KeyRings bruteforce ===
 
==== Credits ====
 
* Discovered by yifan lu (2017-02-19), plutoo and Proxima (2018-08-09), Davee (2018-12-29) for PS Vita, by flatz (2021-12-18) for PlayStation 4.
 
=== Bug description ===
 
The PS4 Crypto Coprocessor (CCP) interface in Secure Kernel has a bug that allows to dump (or better saying, bruteforce) key rings from SAMU.
That is how AES/HMAC keys from PFS, portability keys, VTRM keys, etc can be retrieved. A crypto flaw was in the ability to issue HMAC operation with key length stricly lower than 16. For example, by setting it to 1 you can bruteforce key bytes one by one by comparing HMAC result with HMAC result with known partial key.
 
This trick may work on other crypto hardware as well if it does not restrict key lengths. Amazingly, Intel Secure Key Storage (SKS) of CSME subsystem also has a bug allowing to brute-force any key slot, but the issue exists at hardware level - insecure design of  the keys distribution to crypto engines (AES, SHA, RC4). Intel did not recognize the bug arguing that to access SKS the CSME privileged arbitrary code execution is required, but SKS is exactly designed to protect the ROM generated keys from CSME firmware...
 
This can be used to dump the AES XTS key and HMAC key of a specific PS4 game PKG. Then one can use maxton's LibOrbisPkg or flatz's pkg_pfs_tool to unpack this PKG file.
 
==== Analysis ====
 
* https://yifan.lu/2017/02/19/psvimgtools-decrypt-vita-backups/
* https://twitter.com/qlutoo/status/1027691272369262594
* https://www.lolhax.org/2019/01/02/extracting-keys-f00d-crumbs-raccoon-exploit/
* https://twitter.com/flat_z/status/1472243592815169546
 
==== Implementation ====
 
* [https://github.com/jocover/ps4-hen-vtx/releases/tag/pfs_dump Compiled payload for PS4 5.05 by jogolden]
* [https://github.com/jocover/ps4-hen-vtx/tree/samu_key_dump Implementation for PS4 5.05 by jogolden]
* [https://gist.github.com/flatz/22215327864d7512e52268f9c9c51cd8 Exploit PoC for PS4 7.55 by flatz]
 
==== Patched ====
 
'''Yes''' since a PS4 FW between 7.55 (unpatched) and 9.00 (patched).
----
 
=== <= 4.07 - Crashdumps encryption using symmetrical key and same key across software revisions ===
 
==== Credits ====
 
* Discovered by ps4_enthusiast of fail0verflow (2017-12-27).
 
==== Bug description ====
 
The PS4 crashdumps encryption keys never changed between 1.01 and 3.15 FWs. Then between 3.50 and 4.07 FWs, Sony developers changed the keys many times but still used symmetrical key.
 
==== Analysis ====
 
* [https://fail0verflow.com/blog/2017/ps4-crashdump-dump/#crashdump-decryptor Writeup by ps4_enthusiast of fail0verflow (2017-12-27)]
 
==== Patched ====
 
'''Yes''' on PS4 FW 4.50 by using asymmetrical key. Tested between 1.01 and 4.07 PS4 FWs.
----
 
=== <= 3.70 - Reused keys lead to decryption of any PS4 1.00- 3.70 usermode SELF ===
 
==== Bug description ====
 
Sony reused encryption keys from System Software version 1.00 to 3.70 for PS4 usermode modules. As a result, any PS4 usermode module from those FWs can be decrypted on a PS4 running FW between 1.00 and 3.70.
 
==== Patched ====
 
'''Yes''' in 4.00 FW with the introduction of new keyset.
----
 
=== <= 2.50 - IDPS leak in sceSblAuthMgrDriveData on low retail FWs ===
 
==== Credits ====
 
* Discovered by flatz (2018-08-27).
 
==== Bug analysis ====
 
By calling the sceSblAuthMgrDriveData kernel function on a PS4, which is a wrapper to the Authentication Secure Module associated fonction, it is possible to dump its IDPS ([[Console ID]]). It is possible because some PlayStation 4 operating system developer from Sony forgot to encrypt sceSblAuthMgrDriveData output by the Authentication Secure Module and that is how it was patched later. The PS4 IDPS is stored encrypted in an EID block in the [[Serial Flash]].
 
To dump the PS4's IDPS, execute sceSblAuthMgrDriveData(0, in_buf, 0x160, out_buf, 0xA4, 1). Pass 0x160 bytes at 0x90C00 from sflash0s1.crypt into `in_buf` and dump `out_buf`.
 
==== Analysis ====
 
==== Implementation ====
 
==== Patched ====
 
'''Yes''' in PS4 3.00 retail FW. Works on any PS4 TestKit/DevKit FW.
----
 
=== <= ?1.62? - Missing version checks allow decryption of any GEN3 PUP ===
 
==== Credits ====
 
* Discovered by flatz (2016).
 
==== Bug description ====
 
A bug in the Secure Module that handle PUP decryption allows any PS4 GEN3 on FW 1.62 or below to decrypt any GEN3 PUP (retail, TestKit, DevKit, Beta) with a version above 1.00 (post-prototype).https://github.com/SocraticBliss/ps4-pup_decrypt
 
The Secure Module mailbox code does not reset state after [[SMI]] checks failure, so to decrypt an arbitrary PUP, you need to ignore the mailbox error after executing the PupDecryptHeader command (1).
 
==== Implementation ====
 
Any PS4 PUP decryptor kernel payload that ignore the mailbox error could be used. See [[PUP#Decrypter_%28first_step%29]] for implementations.
 
==== Patched ====
 
'''Yes''' around PS4 FW 1.70.
 
== Secure Kernel ==
 
=== <=?3.70? - Kernel ASLR collision leads to decrypted kernel partial leak - Matroska vulnerability ===
 
==== Credits ====
* anonymous for sharing decrypted PS4 6.00b1 kernel file (2019-03-20)
* shykelit for dumping 3.55 Jig PS4 kernel (2019-04-17)
* zecoxao for discovering Matroska kernels and giving them that name (2019-04-18)
* z80 for dumping 3.70 PS4 DevKit kernel (2019-04-18)
* AlexAltea for reverse engineering kernel, ubios and vbios
* Many people for sharing dumps of their PS4 kernels
* CelesteBlue for backporting kernel exploits to dump PS4 4.74 kernel (2018-11-18), 3.50 (2019-05-09), 3.70 (2019-05-15) and 3.15 (2019-05-25)
 
==== Bug description ====
The kernel memory contains the kernel fSELF but with decrypted data, which in turn can be decompressed to grab ubios, vbios, kernel boot code and partial kernel.
 
By dumping PS4 kernel memory with a kernel exploit, in order to dump the x86 kernel, we sometimes find a strange fSELF. This fSELF is only partial: 1.5MB, but should be 17MB if it was the x86 kernel. Luckily it is only compressed, not encrypted. When uncompressing it using offzip, we can see only 1 segment. That is because the other segments have been cutted and the segment is incomplete. But we can see that it is the decrypted x86 kernel, as confirmed by diffing with anonymously shared decrypted full x86 kernel. In the decrypted x86 kernel, you can see a second ELF header. It is once again only compressed and not encrypted, and this is what zecoxao named the "Matroska kernel".
 
Sadly, this vulnerability is random, as it relies on kernel ASLR which is itself random. So depending on the System Software version, as modules have different sizes, kernel ASLR has more (100% on 3.15, 3.50 and 3.70) or less (1% on ?4.74?) chances to leak the Matroska kernel. It is unknown how we could improve this success rate. Maybe by instead of rebooting, causing a kernel panic or rebooting to recovery, entering rest mode then disconnecting power supply. A way to accelerate the process would be to scan kernel memory and check magics to see if there is a Matroska kernel. If there is, dump it, else reboot and cross fingers.
 
Note: vbios seems to be the same from 3.50 to 6.00b1 at least.
 
==== Analysis ====
Since PS4 3.50 FW, ASLR (Address Space Layout Randomization) has been enabled in PS4 kernel.
 
During PS4 boot, the following operations are executed:
* the encrypted x86 kernel is loaded from [[Serial Flash]]
* the secure kernel decrypt the x86 kernel SELF, without uncompressing it to some fixed address: at 0xFFFFFFFF84000000 in the case of 3.xx and 5.xx firmwares or 0xFFFFFFFFC4000000 in the case of 4.xx.
* the secure kernel randomly chooses a base address for Kernel ASLR, starting from 0xFFFFFFFF80000000.
* the secure kernel uncompresses the x86 kernel to the address determined by Kernel ASLR.
 
On some PS4 boots, Kernel ASLR base address can be very near of Matroska kernel address and the lack of memory separation and wipe renders the dump of Matroska kernel possible with only kernel memory read access.
 
==== Patched ====
'''Yes''' partially in 4.00 FW by increasing the kernel ASLR base address but it might have reappeared in newer versions like since 5.00 or 4.74, but with lower success rate.
 
It was also not present on 1.76 and below, so probably appeared when Sony worked on adding ASLR in PS4 Kernel. Also note that Matroska kernel is present on 3.15 even though there is no Kernel ASLR in this version.
 
== Hardware Exploits ==
 
=== PCIe man-in-the-middle attack ===
 
* First done on PS4 FW 1.01 by failoverflow on PS4 launch!
* Detailed at 33c3: [https://fail0verflow.com/media/33c3-slides/#/5 33c3 slides by Marcan]
* Permits kernel and usermode dumping
 
=== Syscon glitching ===
 
It is possible to glitch the [[Syscon]] debug interface to allow access and dump keys. It was originally done by an anonymous member of fail0verflow.
 
=== Aeolia and Belize (Southbridge) SCA/DPA ===
 
Side Channel Analysis (SCA) with Differential Power Analysis (DPA) on Aeolia and Belize (PS4 Southbridge revisions) has been shown to be able to recover key material. Since Sony never used private/public key pairs, it is possible to exploit this and gain complete control over the [[Southbridge]]. You can attack the main FreeBSD kernel from here.
 
Nearly same methods are working on recent PS4 Pro motherboard NVB-003 that has Belize [[Southbridge]] ([[CXD90046GG]]).
 
Contrarly to Aeolia, Belize has ROM readout protection and clears stack which makes it more secure.
 
Old notes:
 
This is a hack to gain unsigned code execution on the [[Southbridge]] for all motherboard/console revisions. You might be able to glitch the EMC bootrom in order to bypass further signature checks and break the chain of trust. This hack might involve slowing down the [[Syscon]] clock. Timing the glitch based on SPI read accesses then either doing a power glitch or clock glitch to skip signature check. If the glitch fails, then we simply reset. This can be done with a very cheap CPLD/FPGA. Most Xbox 360 glitching modchips used a Xilinx Coolrunner because it is cheap and easy to use (board can cost as low as $5).
 
Related:
* [https://fail0verflow.com/blog/2018/ps4-aeolia/ fail0verflow's writeup]
* [https://twitter.com/fail0verflow/status/1047690778527653889 fail0verflow's tweet]
* [https://www.youtube.com/watch?v=sMroXa-zYxk PlayStation 4 Rest Mode DEMO REcon Brussels 2018 by Volodymyr Pikhur]
* [https://recon.cx/2018/brussels/resources/slides/RECON-BRX-2018-Mess-with-the-best-die-like-the-rest_(mode).pdf Slides of REcon Brussels 2018 by Volodymyr Pikhur]
* [https://www.psxhax.com/threads/ps4-southbridge-reverse-engineered-code-examination-by-jogolden.6736/ jogolden's writeup]
 
=== Arbitrary code execution in AMD SMU by incomplete hashing and bounds checking ===
 
==== Credits ====
* Rudolf Marek discovered, disclosed to AMD then publicly through the following timeline:
** Christmas 2013 - SMU firmware was analyzed from public AMD documentation
** April 2014 - Bug was found in the SMU firmware
** 2014-04-30 - Request to AMD sent
** 2014-05-15 - Reply by AMD
** 2014-05-16 - Encrypted communication, sending details
** 2014-07-09 - AMD acknowledges the problem
** In the meanwhile - Occasional communication
** 2014-11-25 - AMD sends to Rudolf Marek a list of AMD AGESA versions which contain a fix
 
==== Bug description ====
A security vulnerability, discovered by Rudolf Marek in April 2014, in the recent AMD processors (Trinity and Richland, of FM2 socket) allows arbitrary code execution on the AMD System Management Unit (SMU).
 
It consists in two bugs in the SMU of AMD Trinity and Richland CPUs:
* The AMD SMU firmware is not padded so some part (256 bytes) of the runtime firmware is not correctly covered by protection cover (0x55 0xaa ...).
* The AMD SMU request function incorrectly checks bounds.
Similar, but not same problem affected AMD Kabini and Kaveri CPUs. It also likely affects PS4 as its [[APU]] is AMD Kabini/Jaguar.
 
Thanks to this vulnerability, the AMD SMU firmware can be dumped. From the dump, the [[Keys#AMD_SMU_Keys HMAC-SHA1 key]] was obtained.
 
Thanks to the knowledge of this key, the AMD SMU firmware could possibly be replaced by a custom one.
 
==== Analysis ====
* [https://fahrplan.events.ccc.de/congress/2014/Fahrplan/system/attachments/2503/original/ccc-final.pdf Slides about exploitation AMD SMU firmware exploitation at 31C3 by Rudolf Marek (2014-12-27)]
* [https://media.ccc.de/v/31c3_-_6103_-_en_-_saal_2_-_201412272145_-_amd_x86_smu_firmware_analysis_-_rudolf_marek Video of Rudolf Marek explaining AMD SMU firmware exploitation at 31C3 (2014-12-27)] or [https://www.youtube.com/watch?v=iYvhHey_dTk mirror]


==== Patched ====
* Use an "unintended" mov to cr0 in the middle of another instruction (e.g. instruction "call $+0x220f1c" (e8 17 0f 22 00) contains an unintended "mov cr0, rax" (0f 22 00))
Maybe after 2014-11-25, SMU vulnerability found by Rudolf Marek could have been patched on PS4 as AMD released patches: the fixed SMU firmware is part of updated AMD AGESA.
* Use kernel write to give your process JIT permissions, allocate JIT memory, and put entirely custom code there (avoids the problem altogether, as it is specific to ROP)
 
* Since the IDT is writable on FreeBSD and PS4, it is possible to overwrite an exception handler without clearing CR0.WP first. One can overwrite the handler of #UD with a gadget of their choice (a stack pivot, or a "add rsp, ... ; ret", or whatever else), and the UD2 instruction in the mitigation code will happily jump to it instead of the real handler, with CR0.WP cleared.
=== Untested - Arbitrary code execution in AMD SMU by custom firmware ===
 
==== Credits ====
* Rudolf Marek for his exploit and documentation (2014)
* zecoxao for public disclose (2023-05-17)
 
==== Bug description ====
It turns out that the "debug key" used to hash "debug" firmwares from AMD SMU effectively works on all retail (CEX) versions of the PS4 AMD SMU firmware as well.
 
According to zecoxao, as SMU is very privileged in PS4 (but not so privileged in PS5), one could probably dump his own PS4 keys/fuses with AMD SMU code execution. This could possibly lead to decryption of latest PS4 games, SEN access on PS4 running out-of-date System Software, conversion of any PS4 between CEX and DEX, as well as decrypting the PS4 Kernel and derived binaries.
 
==== Analysis ====
* [https://wololo.net/2023/05/18/ps4-reverse-engineering-progress-on-smu-system-management-unit-could-help-with-hacks/ Article by wololo (2023-05-18)]
 
==== Patched ====
Maybe on recent PS4 firmwares with a BIOS update that would require a different and possibly more secure digest or signature.




Please note that all contributions to PS4 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS4 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)