Editing Vulnerabilities

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 950: Line 950:


* On FW <= 1.76, you could map RWX memory from ROP by abusing the JiT functionality and the sys_jitshm_create and sys_jitshm_alias system calls. This however was fixed after 1.76, as WebKit has been split into two processes. One handles javascript compilation and the other handles other web page elements like image rendering and DOM. The second process will request JiT memory upon hitting JavaScript via IPC (Inter-Process Communication). Since we no longer have access to the process responsible for JiT, we can no longer (at least currently), map RWX memory for proper code execution unless the kernel is patched.
* On FW <= 1.76, you could map RWX memory from ROP by abusing the JiT functionality and the sys_jitshm_create and sys_jitshm_alias system calls. This however was fixed after 1.76, as WebKit has been split into two processes. One handles javascript compilation and the other handles other web page elements like image rendering and DOM. The second process will request JiT memory upon hitting JavaScript via IPC (Inter-Process Communication). Since we no longer have access to the process responsible for JiT, we can no longer (at least currently), map RWX memory for proper code execution unless the kernel is patched.
* Checking the source code at [https://doc.dl.playstation.net/doc/ps4-oss/webkit.html ps4-oss], starting as early as FW 6.00, ENABLE_JIT=OFF for -DPORT=PlayStation4. It means that JIT functionality is completely removed from WebKit and there is no JIT coprocess that is allowed to request RWX memory to even attack. Even if there are JIT bugs that can lead us to request RWX memory in other platforms, we can't on the PS4 as there is no longer any JIT process. Unchecked all source codes, JIT process could have been removed earlier than 6.00. All exploits must use ROP.
* Checking the source code at [https://doc.dl.playstation.net/doc/ps4-oss/webkit.html ps4-oss], starting at FW 6.00, ENABLE_JIT=OFF for -DPORT=PlayStation4. Meaning that JIT functionally is completely removed from WebKit and there is no JIT process to even attack. All exploit must use ROP. Unchecked all source code, JIT process could have been removed earlier than 6.00.
* At FW 6.00 or earlier, WebKit is now compiled with ENABLE_JIT=OFF. Meaning that there is no coprocess that is allowed to request RWX memory. Even if there JIT bugs that can lead us to request RWX memory in other platforms, we can't on the PS4 as there is no longer any JIT process.
* Workaround is to use ROP.
* Workaround is to use ROP.


Please note that all contributions to PS4 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS4 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)