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==psfour2pstwo==
==psfour2pstwo==


====vu0====
====ps2_gxemu configs====
For JAK emu. Todo: Exec from VIF0 seems to always run program for 0x7FFFFFFF cycles...
void __fastcall Vu0MicroExec()
{
  run_vu0(vu0_functions_ptr, 256LL, 0LL);
                                                // run vu for 256 cycles.
                                                // This kill whole sync idea. We have 256 cycles run already on first run.
                                                // Games like SST/ARR/TM:HEAD-ON are alredy broken before we even started.
  if (is_vu0_running())                        // if still running (no ebit, no mbit)
  {
    v0 = ee_sched_stru;
    v1 = 0LL;
    v2 = *(ee_core_regs_base + 0x378) - *(ee_core_regs_base + 0x370) + 512LL;
                                                // passed cycles + 512
                                                // terrible idea, we are falling behind ee here.
                                                // There is usually no point to run behind ee if we failed to do this at start.
                                                // This break games like Ratchet/Rayman.
    sched_Vu0MicroExec.delta = v2;
    if ( ee_sched_stru )
    {
      while ( 1 )
      {
        v3 = v0;
        if ( v0[2] >= v2 )                      // if delta from scheduler higher than from v0
          break;
        v0 = *v0;
        v1 = v3;
        if ( !*v3 )                            // schedule next run...


====todo====
PS2 emulator is able to read configs from ps2_gxemu from PS3. Configs need to be prepared as binary files, and served per title.
Supported commands seems to be limited, but EE patch, Mecha/Media patch, Accurate math commands are supported for sure.


seems to be like internal threads, not real threads. Emu print with that.
====gs====
<pre>_____________________________________________________________________________
| Emotion Engine:      | Input Output Processor (iop)  | x Extra?          |
|-----------------------|-------------------------------|-------------------|
| e-dbg                | i-fw                          | x-stdlib          |
| e-r59                | i-debug                      | x-emu            |
| e-mem                | i-cdvd                        | x-lpnr            |
| e-dmac                | i-dmac                        | x-cdvd            |
| e-timer              | i-gmif                        | x-isofs          |
| e-sio                | i-intc                        | x-log            |
| e-dramc              | i-mem                        | x-mcd            |
| e-intc                | i-memcard                    | x-replay          |
| e-sif                | i-mtap                        | x-rtc            |
| e-gif                | i-pad                        | x-save            |
| e-vif0                | i-pif                        | x-osd            |
| e-vif1                | i-sched                      | x-snap            |
| e-ipu                | i-sif                        | x-host            |
| e-jit                | i-sio2                        | x-trphy          |
| e-hook                | i-timer                      | x-audio          |
| e-Lua                | i-usb                        | x-pad            |
| e-gs                 | i-spu2                        | x-srvc            |
| e-sched              | i-EndSlice                    | x-dialog          |
|                      | i-r30                        | x-dlc            |
|                      | i-jit                        | x-stream          |
|                      | i-Lua                        | x-mem            |
|                      | i-thread                      | x-core            |
|-----------------------|-------------------------------|-------------------|</pre>


==Shaders==
* --gs-kernel-cl="DarkCloud2"
* --gs-kernel-cl="fantavision"


===SB header===
Special case kernel plugins?
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Offset !! Size !! Description !! Example
|-
| 0x00 || 2 bytes || SB Version || 00 04 (00.04)
|-
| 0x02 || 2 bytes || Compiler Version || F9 F1 (63985)
|-
| 0x04 || 8 bytes || Association Hash || B2 09 E0 A5 00 00 00 00
|-
| 0x0C || 1 byte || Shader Type || 02
|-
| 0x0D || 1 byte || Code Type || 01
|-
| 0x0E || 1 byte || UseShaderResourceTable || 00/01 (true/false)
|-
| 0x0F || 1 byte || Compiler Type || 03
|-
| 0x10 || 4 bytes || Code Size || E8 00 00 00 (232)
|-
| 0x14 || 4 bytes || ? || 00 00 00 00
|-
| 0x18 || 12 bytes? || System Attribute Info - Num Threads || 40 00 01 00  01 00 00 00  00 00 00 00
|-
|}
<pre>
'''Shader Type'''


*(unknown)            0
====possible speed/comp hacks====
*kShaderTypeVsShader  1
*kShaderTypeFsShader  2
*kShaderTypeCsShader  3
*kShaderTypeGsShader  4
*kShaderTypeHsShader  5
*kShaderTypeDsShader  6


* --detect-idle-vif
* --detect-idle-ee
* --detect-idle-iop
* --detect-idle-intc
* --detect-idle-chcr


'''Code type'''
====GS handling switches====


*kCodeTypeIl  0
* --threaded-gs
*kCodeTypeIsa  1
* --gpugs
*kCodeTypeScu  2
'''Reminder''' (different upscaler modes for gpugs 0x325962)


====Sound - SPU2 behavior====


'''UseShaderResourceTable'''
* --spu2-update-deferral
* --spu2-reverb
* --spu2-c0-memin-to-bgm
* --spu2-c1-memin-to-bgm
* --spu2Trace


*false  0
====other====
*true  1


* --force-point-sampling
* Project Snowblind US mipmap offset 0019506C  bc1f    loc_19508C


'''Compiler Type'''
=====Disc patch=====


   
  (important! 50% ps2_netemu fixes!)
*kCompilerTypeUnspecified 0
*kCompilerTypeOrbisPsslc  1
*kCompilerTypeOrbisEsslc  2
*kCompilerTypeOrbisWave  3
*kCompilerTypeOrbisCuAs  4</pre>


===GNM Header===
MechaSetPatch (sector, offset, size) Data?


{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
MECHA_SET_PATCH : sec=%d offset=%d size=%d
|- bgcolor="#cccccc"
<br>MECHA PATCH : sec=%d(%x), ofs=%d(%x) size=%s
! Offset !! Size !! Description !! Example
 
|-
====IEEE 754====
| 0x00 || 4 bytes || Magic || 72 64 68 53 Shdr
 
|-
https://gist.github.com/masterzorag/06cadbc5fbe7d3375704fc52518f434e
| 0x04 || 4 bytes || Version || 00 07 00 02 (0007.0002)
 
|-
====vu====
| 0x08 || 1 byte || Shader type || 04 (Compute)
 
|-
Looks like VU sync always(?), not like ps2.
| 0x09 || 1 byte || Shader header size in DW || 0D (13)  
 
|-
== God of war Patch ==
| 0x0A || 1 byte || Has shader aux data || 00/01 ? 
 
|-
So how to define GOW new patched pkg. Do you have the config details yet? As i have changed the status of the game as Playable. Just to update the config file on talk page pls?
| 0x0B || 1 byte || Target GPU types || 03 (Base|NEO)
[[User:SalmanKhan|SalmanKhan]] ([[User talk:SalmanKhan|talk]]) 20:19, 9 July 2019 (UTC)
|-
 
| 0x0C || 4 bytes || padding || 00 00 00 00
[[User:SalmanKhan|SalmanKhan]] You can ask pkg author to share config files he used, or extract/dump them by yourself from ps4 (using game dump payload). Then you can post config files on psdevwiki. So anyone can create pkg using game he own.
|-
Files inside pkg that store configs are:
|}
* config-emu-ps4.txt
* XXXX-YYYYY_cli.conf
* XXXX-YYYYY_config.lua
* XXXX-YYYYY_features.lua
 
If you need any help with posting extracted config files, feel free to contact me here. I will help you. I'm answering when i can.
Posting links to full games, or any copyrighted materials is prohibited on psdevwiki. [[User:-- kozarovv]]
 
: hey brother, the pkg author known from his twitter handle @Vitt0x_lar_yt  is not available. Atleast they must have courtesy to share the config files. Hence im unable to get the details to prove GOW is now playable. Can you get the files from the pkg pleasse? [[User:SalmanKhan|SalmanKhan]] ([[User talk:SalmanKhan|talk]]) 20:02, 13 July 2019 (UTC)
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