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==psfour2pstwo==
==psfour2pstwo==


====vu0====
====gs====
For JAK emu. Todo: Exec from VIF0 seems to always run program for 0x7FFFFFFF cycles...
 
void __fastcall Vu0MicroExec()
* --gs-kernel-cl="DarkCloud2"
  {
* --gs-kernel-cl="fantavision"
  run_vu0(vu0_functions_ptr, 256LL, 0LL);
 
                                                // run vu for 256 cycles.
Special case kernel plugins?
                                                // This kill whole sync idea. We have 256 cycles run already on first run.
 
                                                // Games like SST/ARR/TM:HEAD-ON are alredy broken before we even started.
====possible speed/comp hacks====
 
* --detect-idle-vif
* --detect-idle-ee
* --detect-idle-iop
* --detect-idle-intc
* --detect-idle-chcr
 
====Sound - SPU2 behavior====
 
* --spu2-update-deferral
* --spu2-reverb
* --spu2-c0-memin-to-bgm
* --spu2-c1-memin-to-bgm
* --spu2Trace
 
 
==PSPHD==
 
===LUA===
 
====basic====
 
*axInsnReplace (mem, org opcode, new opcode) - Replace allegrex memory
*axFuncReplace - Replace allegrex function
 
 
====hooks/registers====
 
Allegrex (usage - remove AX_):
 
*AX_GetPC
*AX_SetPC
*AX_GetHi
*AX_SetHi
*AX_GetLo
*AX_SetLo
*AX_GetReg
*AX_SetReg
*AX_GetFpr
*AX_SetFpr
*AX_ReadMem8
*AX_ReadMem16
*AX_ReadMem32
*AX_ReadMemFloat
*AX_ReadMemString
*AX_WriteMem8
*AX_WriteMem16
*AX_WriteMem32
*AX_WriteMemFloat
*AX_WriteMemString
*AX_WriteMemStringZ
*AX_AddHook
*AX_RemoveHook
*AX_Overlay
*AX_InsnReplace
*AX_FuncReplace
 
Media Engine usage - remove EM_:
 
*EM_SetTextureHashMode
*EM_SetTextureScaleOffset
*EM_SetTextureSaveSubdir
*EM_SetSampleTitle
*EM_SetDrawEDRam
*EM_ToggleTextures
*EM_PadRead
*EM_PadReadPitch
*EM_PadReadRoll
*EM_PadVibrate
*EM_PadRegisterSamples
*EM_PadSetButtonsMode
*EM_AddVsyncHook
*EM_RemoveVsyncHook
*EM_ThrottleMax
*EM_ThrottleNormal
*EM_Log
*EM_GetLanguage
*EM_GetNativeLanguage
*EM_DisplayManual
*EM_LoadConfig
*EM_SaveConfig
*EM_LoadMIDI
*EM_GetMIDINotesAtTick
*EM_LoadSlideshow
*EM_StartSlideshow
*EM_LoadState
*EM_SaveState
 
===config psp===
 
Desc: https://pastebin.com/CXRpVLdd
<br>1,0 is done by true/false commands.  
 
*--boot [disc0:/PSP_GAME/SYSDIR/BOOT.BIN - path (no loaders support like on PS3? vide ct2, psc)]
*--notrophies
*--texsave
*--texmissingsave
*--samplesave
*--texreplace
*--samplereplace
*--replacementalpha [true]
*--parappaalphahack
*--locorocomeshsmooth
*--replacementfilter
*--gputhread
*--antialias [MSAA4x, SSAA4x]
*--texcachemode [drawbounds, drawboundsloco]
*--texclutmode [filter, full]
*--texloadmode [launch, ondemand_lz4]
*--parappajapanesefonthack
*--parappareplacecolor [%08x (rgb?)]
*--volume [ ? (Adjusting volume level to %d%%)]
*--image [umd0 ,disc0]
*--addon
*--host [host0, flash0]
 
====Standard: ====
 
*patches/
*_patches.lua
*feature_data/
*_features.lua
*tooling/
*_tooling.lua
*trophy_data/
*_trophies.lua
 
====other====
 
*_config.txt
*--vms
*--autoresampler [true]
 
*videos/
*.mp4
*videos/%08x.mp4
*audio/%08x.ogg
*--texswitch [original, replacement]
 
Paths:
 
*/app0/
*/download0/
*/savedata
*/host/
*/hostapp/
*/data/
 
====sample====
 
<pre>; PS4 configuration file for PSPHD
; Game Image
--image="data/USER_L0.IMG"
; Redirect host0: to a specific directory (uncomment to enable).
; By default it's mapped to either "/hostapp/" if available, or "/app0/" if "/hostapp/" is not available.
;--host="/hostapp/"
; To dump the original video in PMF format, uncomment the --dumpvideos line
; For example, with the current setting, it will save them in a "videos" directory inside the File Serving Directory
;--dumpvideos="host0:videos"
; To dump the original audio in Atrac3 format, uncomment the --dumpaudio line
; For example, with the current setting, it will save them in a "audio" directory inside the File Serving Directory
;--dumpaudio="host0:audio"
; To replace atrac3 audio samples, use this.
--samplereplace="host0:samplereplace"
; To save the in-game textures as the game runs, uncomment the --texsave line
; For example, with the current setting, it will save them in a "texdump" directory inside the File Serving Directory
;--texsave="host0:texdump"
;--texmissingsave="host0:texdump"
; To replace specific textures as the game runs, uncomment the --texreplace line
; For example, with the current setting, it will load them from the "texreplace" directory inside the File Serving Directory
--texreplace="host0:texreplace"
; This forces alpha blending to on for replaced textures. (uncomment to enable)
; With this we can freely make use of a normal alpha channel on replacement textures
--replacementalpha=true
   
   
  if (is_vu0_running())                        // if still running (no ebit, no mbit)
; This enables bilinear filtering on replaced textures. (uncomment to enable)
  {
--replacementfilter=true
    v0 = ee_sched_stru;
    v1 = 0LL;
; Antialiasing mode. SSAA4x looks best, MSAA4x only smooths edges.
    v2 = *(ee_core_regs_base + 0x378) - *(ee_core_regs_base + 0x370) + 512LL;
; Choices: off, SSAA4x, MSAA4x
                                                // passed cycles + 512
--antialias=SSAA4x
                                                // terrible idea, we are falling behind ee here.
                                                // There is usually no point to run behind ee if we failed to do this at start.
; Enable switching between original and replacement textures at runtime using the L3 button on a DS4 or the 'T' key on Windows
                                                // This break games like Ratchet/Rayman.
;--texswitch=true
    sched_Vu0MicroExec.delta = v2;
    if ( ee_sched_stru )
; Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load
    {
--autoresampler=true
      while ( 1 )
      {
; Parappa Alpha Hack
        v3 = v0;
--parappaalphahack=true
        if ( v0[2] >= v2 )                      // if delta from scheduler higher than from v0
          break;
; Adjust overall volume level (does not include pad speaker volume). Range from 0.0 (min) to 1.0 (max)
        v0 = *v0;
--volume="0.25"
        v1 = v3;
        if ( !*v3 )                            // schedule next run...
; Special thanks to Matsuura, Rodney, Allan and all the awesome people at Japan Studio! Also HUUUUGE thanks to Ernesto, Adam, Henrick, Taku, Tim, Nick, Mayene, Tyler, Dave Thach and Scott Rohde whose support made this project of love possible! PaRappa-4-Ever!!!!!
; If you're reading this message, congratulations! you win !!!
; we love you so much. you’ve made hacking great again.</pre>
 
===NIDs in HLE,  without.. NIDs :( ===
 
=====HLEInterruptManager=====
 
*sceKernelRegisterSubIntrHandler
*sceKernelReleaseSubIntrHandler
*sceKernelEnableSubIntr
 
=====HLEStdioForUser=====
 
*sceIoOpen
*sceIoClose
*sceIoRead
*sceIoWrite
*sceIoLseek
*sceIoLseek32
*sceIoDopen
*sceIoDread
*sceIoDclose
*sceIoChdir
*sceIoGetstat
*sceIoDevctl
*sceIoRename
*sceIoMkDir
*sceIoChstat
*sceIoRemove
*sceIoRmdir
*sceIoOpenAsync
*sceIoReadAsync
*sceIoIoctlAsync
*sceIoWaitAsync
*sceIoWaitAsyncCB
*sceIoCloseAsync
*sceIoSetAsyncCallback
*sceIoPollAsync
*sceIoLseekAsync
*sceIoGetAsyncStat
*asyncWaitTimerCallback
*asyncCallbackTimerCallback
*sceKernelStdin
*sceKernelStdout
*sceKernelStderr
 
=====HLELoadExecForUser=====
 
*sceKernelCpuSuspendIntr
*sceKernelCpuResumeIntr
*sceKernelIsCpuIntrEnable
*sceKernelExitGame
*sceKernelRegisterExitCallback
*sceKernelLoadModule
*sceKernelUnloadModule
*sceKernelStartModule
*sceKernelStopModule
*sceKernelStopUnloadSelfModule
*sceKernelGetModuleIdByAddress
*sceKernelStopUnloadSelfModuleWithStatus
*sceKernelGetModuleId
 
=====HLEsceAtrac3plus=====
 
*sceAtracReinit
*sceAtracDecodeData
*sceAtracGetNextDecodePosition
*sceAtracSetHalfwayBufferAndGetID
*sceAtracGetSoundSample
*sceAtracGetStreamDataInfo
*sceAtracGetRemainFrame
*sceAtracSetLoopNum
*sceAtracResetPlayPosition
*sceAtracReleaseAtracID
*sceAtracGetAtracID
*sceAtracGetNextSample
*sceAtracSetData
*sceAtracAddStreamData
 
=====HLEsceAudio=====
 
*sceAudioChReserve
*sceAudioChRelease
*sceAudioOutputBlocking
*sceAudioChangeChannelConfig
*sceAudioGetChannelRestLength
*sceAudioChangeChannelVolume
*sceAudioSetChannelDataLen
*sceAudioOutputPanned
*sceAudioOutputPannedBlocking
*sceAudioGetChannelRestLen
*sceAudioOutput2Reserve
*sceAudioOutput2OutputBlocking
*sceAudioOutput2Release
*outputCallback
 
=====HLEsceCtrl=====
 
*sceCtrlSetSamplingCycle
*sceCtrlSetSamplingMode
*sceCtrlReadBufferPositive
*sceCtrlReadBufferNegative
*sceCtrlPeekBufferPositive
*sceCtrlPeekBufferNegative
*sceCtrlGetIdleCancelThreshold
*sceCtrlSetIdleCancelThreshold
*sceCtrlReadLatch
*sceCtrlPeekLatch
*sampleControllerCallback
*vibrationControllerCallback
 
=====HLEsceDisplay=====
 
*sceDisplaySetMode
*sceDisplaySetFramebuf
*sceDisplayGetFramebuf
*sceDisplayGetVcount
*sceDisplayWaitVblankStart
*sceDisplayWaitVblankStartCB
*sceDisplayGetCurrentHcount
*sceDisplayGetAccumulatedHcount
*sceDisplayGetFramePerSec
*sceDisplayWaitVblank
*sceDisplayWaitVblankCB
*sceDisplayIsVblank
*sceDisplaySetHoldMode
*vblankStart
*vblankEnd
 
=====HLEsceGe_user=====
 
*sceGeEdramGetAddr
*sceGeEdramGetSize
*sceGeGetCmd
*sceGeGetMtx
*sceGeListEnQueue
*sceGeListEnQueueHead
*sceGeListDeQueue
*sceGeListSync
*sceGeListUpdateStallAddr
*sceGeDrawSync
*sceGeSetCallback
*sceGeUnsetCallback
*sceGeBreak
*sceGeContinue
*interruptCallback
 
=====HLEsceImpose=====
 
*sceImposeGetLanguageMode
*sceImposeSetLanguageMode
*sceImposeSetUMDPopup
 
=====HLEsceMpeg=====
 
*sceMpegInit
*sceMpegFinish
*sceMpegCreate
*sceMpegDelete
*sceMpegQueryMemSize
*sceMpegMallocAvcEsBuf
*sceMpegFreeAvcEsBuf
*sceMpegInitAu
*sceMpegGetAvcAu
*sceMpegGetAtracAu
*sceMpegQueryAtracEsSize
*sceMpegAtracDecode
*sceMpegRingbufferQueryMemSize
*sceMpegRingbufferConstruct
*sceMpegRingbufferDestruct
*sceMpegRingbufferPut
*sceMpegRingbufferAvailableSize
*sceMpegAvcCsc
*sceMpegAvcDecodeMode
*sceMpegAvcDecodeDetail
*sceMpegAvcDecodeFlush
*sceMpegAvcQueryYCbCrSize
*sceMpegAvcInitYCbCr
*sceMpegAvcDecodeYCbCr
*sceMpegAvcDecodeStopYCbCr
*sceMpegRegistStream
*sceMpegUnRegistStream
*sceMpegQueryStreamSize
*sceMpegQueryStreamOffset
*sceMpegFlushAllStream
 
=====HLEsceNet=====
 
*sceNetInit
*sceNetInetGetsockopt
*sceNetInetSetsockopt
*sceNetInetGetErrno
 
=====HLEscePower=====
 
*scePowerRegisterCallback
*scePowerUnregisterCallback
*scePowerSetClockFrequency
*scePowerSetCpuClockFrequency
*scePowerSetBusClockFrequency
 
=====HLEscePsmf=====
 
*scePsmfVerifyPsmf
*scePsmfSetPsmf
*scePsmfSpecifyStreamWithStreamTypeNumber
*scePsmfCheckEPmap
*scePsmfGetVideoInfo
*scePsmfGetNumberOfStreams
*scePsmfGetNumberOfEPentries
*scePsmfGetEPWithId
*scePsmfGetPsmfVersion
*scePsmfGetNumberOfSpecificStreams
*scePsmfSpecifyStream
*scePsmfGetCurrentStreamType
 
=====HLEscePsmfPlayer=====
 
*scePsmfPlayerCreate
*scePsmfPlayerDelete
*scePsmfPlayerSetPsmf
*scePsmfPlayerReleasePsmf
*scePsmfPlayerStart
*scePsmfPlayerGetAudioOutSize
*scePsmfPlayerStop
*scePsmfPlayerUpdate
*scePsmfPlayerGetVideoData
*scePsmfPlayerGetAudioData
*scePsmfPlayerGetCurrentStatus
*scePsmfPlayerGetPsmfInfo
*scePsmfPlayerConfigPlayer
*scePsmfPlayerBreak
*scePsmfPlayerChangePlayMode
 
=====HLEsceRtc=====
 
*sceRtcGetCurrentTick
*sceRtcGetAccumulativeTime
*sceRtcGetCurrentClockLocalTime
 
=====HLEsceSasCore=====
 
*sceSasInit
*sceSasCore
*sceSasCoreWithMix
*sceSasGetEndFlag
*sceSasGetPauseFlag
*sceSasGetEnvelopeHeight
*sceSasGetAllEnvelopeHeights
*sceSasGetOutputMode
*sceSasSetOutputMode
*sceSasGetGrain
*sceSasSetGrain
*sceSasSetVoice
*sceSasSetNoise
*sceSasSetPitch
*sceSasSetVolume
*sceSasSetSimpleADSR
*sceSasSetKeyOn
*sceSasSetKeyOff
*sceSasSetPause
*sceSasSetSL
*sceSasSetADSR
*sceSasSetADSRMode
*sceSasRevEVOL
*sceSasRevType
*sceSasRevParam
*sceSasRevVON


====todo====
=====HLEsceSuspendForUser=====


seems to be like internal threads, not real threads. Emu print with that.
*sceKernelPowerTick
<pre>_____________________________________________________________________________
*sceKernelPowerLock
| Emotion Engine:      | Input Output Processor (iop)  | x Extra?          |
*sceKernelPowerUnlock
|-----------------------|-------------------------------|-------------------|
*sceKernelVolatileMemTryLock
| e-dbg                | i-fw                          | x-stdlib          |
*sceKernelVolatileMemUnlock
| e-r59                | i-debug                      | x-emu            |
*sceKernelVolatileMemLock
| e-mem                | i-cdvd                        | x-lpnr            |
| e-dmac                | i-dmac                        | x-cdvd            |
| e-timer              | i-gmif                        | x-isofs          |
| e-sio                | i-intc                        | x-log            |
| e-dramc              | i-mem                        | x-mcd            |
| e-intc                | i-memcard                    | x-replay          |
| e-sif                | i-mtap                        | x-rtc            |
| e-gif                | i-pad                        | x-save            |
| e-vif0                | i-pif                        | x-osd            |
| e-vif1                | i-sched                      | x-snap            |
| e-ipu                | i-sif                        | x-host            |
| e-jit                | i-sio2                        | x-trphy          |
| e-hook                | i-timer                      | x-audio          |
| e-Lua                | i-usb                        | x-pad            |
| e-gs                  | i-spu2                        | x-srvc            |
| e-sched              | i-EndSlice                    | x-dialog          |
|                      | i-r30                        | x-dlc            |
|                      | i-jit                        | x-stream          |
|                      | i-Lua                        | x-mem            |
|                      | i-thread                      | x-core            |
|-----------------------|-------------------------------|-------------------|</pre>


==Shaders==
=====HLEsceUmdUser=====


===SB header===
*sceUmdActivate
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
*sceUmdGetDriveStat
|- bgcolor="#cccccc"
*sceUmdCheckMedium
! Offset !! Size !! Description !! Example
*sceUmdRegisterUMDCallback
|-
*sceUmdUnRegisterUMDCallBack
| 0x00 || 2 bytes || SB Version || 00 04 (00.04)
*sceUmdWaitDriveStat
|-
*sceUmdWaitDriveStatWithTimer
| 0x02 || 2 bytes || Compiler Version || F9 F1 (63985)
*sceUmdWaitDriveStatCB
|-
*sceUmdCancelWaitDriveStat
| 0x04 || 8 bytes || Association Hash || B2 09 E0 A5 00 00 00 00
*_UmdWaitDriveTimeout
|-
| 0x0C || 1 byte || Shader Type || 02
|-
| 0x0D || 1 byte || Code Type || 01
|-
| 0x0E || 1 byte || UseShaderResourceTable || 00/01 (true/false)
|-
| 0x0F || 1 byte || Compiler Type || 03
|-
| 0x10 || 4 bytes || Code Size || E8 00 00 00 (232)
|-
| 0x14 || 4 bytes || ? || 00 00 00 00
|-
| 0x18 || 12 bytes? || System Attribute Info - Num Threads || 40 00 01 00  01 00 00 00  00 00 00 00
|-
|}
<pre>
'''Shader Type'''


*(unknown)            0
=====HLEsceUtility=====
*kShaderTypeVsShader  1
*kShaderTypeFsShader  2
*kShaderTypeCsShader  3
*kShaderTypeGsShader  4
*kShaderTypeHsShader  5
*kShaderTypeDsShader  6


*sceUtilityLoadModule
*sceUtilityUnloadModule
*sceUtilityLoadNetModule
*sceUtilityUnloadNetModule
*sceUtilityLoadAvModule
*sceUtilityUnloadAvModule
*sceUtilityGetSystemParamInt
*sceUtilityGetSystemParamString
*sceUtilitySavedataGetStatus
*sceUtilitySavedataShutdownStart
*sceUtilitySavedataInitStart
*sceUtilitySavedataUpdate
*sceUtilityMsgDialogGetStatus
*sceUtilityMsgDialogShutdownStart
*sceUtilityMsgDialogInitStart
*sceUtilityMsgDialogUpdate
*sceUtilityMsgDialogAbort
*sceUtilityOskGetStatus
*sceUtilityOskShutdownStart
*sceUtilityOskInitStart
*sceUtilityOskUpdate
*saveDataUpdateCallback
*oskUpdateCallback


'''Code type'''
=====HLEsceWlanDrv=====


*kCodeTypeIl  0
*sceWlanGetSwitchState
*kCodeTypeIsa  1
*sceWlanGetEtherAddr
*kCodeTypeScu  2


=====HLESysMemUserForUser=====


'''UseShaderResourceTable'''
*sceKernelMaxFreeMemSize
*sceKernelTotalFreeMemSize
*sceKernelQueryMemoryInfo
*sceKernelDevkitVersion
*sceKernelPrintf
*sceKernelGetPTRIG
*sceKernelSetPTRIG
*sceKernelAllocPartitionMemory
*sceKernelFreePartitionMemory
*sceKernelGetBlockHeadAddr
*sceKernelGetMemoryBlockAddr
*sceKernelAllocMemoryBlock
*sceKernelFreeMemoryBlock
*sceKernelSetCompilerVersion
*sceKernelGetCompiledSdkVersion
*sceKernelSetCompiledSdkVersion
*sceKernelSetCompiledSdkVersion370
*sceKernelSetCompiledSdkVersion380_390
*sceKernelSetCompiledSdkVersion395
*sceKernelSetCompiledSdkVersion401_402
*sceKernelSetCompiledSdkVersion500_505
*sceKernelSetCompiledSdkVersion507
*sceKernelSetCompiledSdkVersion600_602
*sceKernelSetCompiledSdkVersion603_605
*sceKernelSetCompiledSdkVersion606
*sceKernelSetUsersystemLibWork
*sceKernelSysMemUserForUser_ACBD88CA
*sceKernelSysMemUserForUser_D8DE5C1E
*sceKernelSysMemUserForUser_945E45DA


*false  0
=====HLEThreadManForUser=====
*true  1


*sceKernelDelayThread
*sceKernelDelayThreadCB
*sceKernelCreateCallback
*sceKernelDeleteCallback
*sceKernelSleepThread
*sceKernelSleepThreadCB
*sceKernelWakeupThread
*sceKernelCreateMsgPipe
*sceKernelDeleteMsgPipe
*sceKernelSendMsgPipe
*sceKernelTrySendMsgPipe
*sceKernelReceiveMsgPipe
*sceKernelTryReceiveMsgPipe
*sceKernelReferMsgPipeStatus
*sceKernelCreateThread
*sceKernelStartThread
*sceKernelExitThread
*sceKernelDeleteThread
*sceKernelExitDeleteThread
*sceKernelGetThreadExitStatus
*sceKernelTerminateThread
*sceKernelTerminateDeleteThread
*sceKernelWaitThreadEnd
*sceKernelWaitThreadEndCB
*sceKernelRotateThreadReadyQueue
*sceKernelReferThreadStatus
*sceKernelSuspendDispatchThread
*sceKernelResumeDispatchThread
*sceKernelSuspendThread
*sceKernelResumeThread
*sceKernelCancelWakeupThread
*sceKernelGetThreadStackFreeSize
*sceKernelGetSystemTimeLow
*sceKernelGetSystemTime
*sceKernelGetSystemTimeWide
*sceKernelGetThreadCurrentPriority
*sceKernelChangeCurrentThreadAttr
*sceKernelGetThreadId
*sceKernelChangeThreadPriority
*sceKernelReferThreadProfiler
*sceKernelCheckCallback
*sceKernelCancelSema
*sceKernelCreateSema
*sceKernelDeleteSema
*sceKernelPollSema
*sceKernelSignalSema
*sceKernelReferSemaStatus
*sceKernelWaitSema
*sceKernelWaitSemaCB
*sceKernelCreateFpl
*sceKernelDeleteFpl
*sceKernelAllocateFpl
*sceKernelAllocateFplCB
*sceKernelTryAllocateFpl
*sceKernelFreeFpl
*sceKernelCancelFpl
*sceKernelReferFplStatus
*sceKernelCreateVpl
*sceKernelDeleteVpl
*sceKernelAllocateVpl
*sceKernelAllocateVplCB
*sceKernelTryAllocateVpl
*sceKernelFreeVpl
*sceKernelCancelVpl
*sceKernelReferVplStatus
*sceKernelCreateEventFlag
*sceKernelSetEventFlag
*sceKernelDeleteEventFlag
*sceKernelClearEventFlag
*sceKernelWaitEventFlag
*sceKernelWaitEventFlagCB
*sceKernelPollEventFlag
*sceKernelCancelEventFlag
*sceKernelReferEventFlagStatus
*sceKernelCreateMbx
*sceKernelDeleteMbx
*sceKernelSendMbx
*sceKernelReceiveMbx
*sceKernelReceiveMbxCB
*sceKernelPollMbx
*sceKernelCancelReceiveMbx
*sceKernelReferMbxStatus
*sceKernelCreateMutex
*sceKernelDeleteMutex
*sceKernelLockMutex
*sceKernelLockMutexCB
*sceKernelTryLockMutex
*sceKernelUnlockMutex
*sceKernelCancelMutex
*sceKernelReferMutexStatus
*_sceKernelDelayThreadCallback
*_sceKernelWaitThreadEndTimeout
*_sceKernelAllocateFplTimeout
*_sceKernelAllocateVplTimeout
*_sceKernelWaitEventFlagTimeout
*_sceKernelMsgPipeTimeout
*_sceKernelLockMutexTimeout


'''Compiler Type'''
=====HLEUtilsForKernel=====


*sceKernelIcacheInvalidateRange
*kCompilerTypeUnspecified 0
 
*kCompilerTypeOrbisPsslc  1
=====HLEUtilsForUser=====
*kCompilerTypeOrbisEsslc  2
 
*kCompilerTypeOrbisWave  3
*sceKernelIcacheInvalidateRange
*kCompilerTypeOrbisCuAs  4</pre>
*sceKernelDcacheInvalidateRange
*sceKernelDcacheWritebackInvalidateRange
*sceKernelDcacheWritebackAll
*sceKernelDcacheWritebackRange
*sceKernelDcacheWritebackInvalidateAll
*sceKernelSetGPO
*sceKernelGetGPI
*sceKernelLibcClock
*sceKernelLibcTime
*sceKernelLibcGettimeofday 0x71EC4271
 
===Unimplemented functions?===


===GNM Header===
*sceIoChdir() unimplemented, ignoring
*sceIoChstat unimplemented, ignoring
*sceKernelExitGame() unimplemented
*sceKernelStopUnloadSelfModule() unimplemented
*sceKernelStopUnloadSelfModuleWithStatus() unimplemented
*sceGeGetMtx() unimplemented
*sceGeListDeQueue() unimplemented
*sceGeBreak unimplemented
*sceGeContinue unimplemented
*sceNetInetGetsockopt() unimplemented
*sceNetInetSetsockopt() unimplemented
*sceNetInetGetErrno() unimplemented
*sceWlanGetEtherAddr unimplemented
*sceKernelQueryMemoryInfo() unimplemented
*sceKernelGetPTRIG() unimplemented
*sceKernelSetPTRIG() unimplemented
*sceKernelSetCompiledSdkVersion401_402() unimplemented
*sceKernelSetCompiledSdkVersion507() unimplemented
*sceKernelSetCompiledSdkVersion600_602() unimplemented
*sceKernelSetCompiledSdkVersion603_605() unimplemented
*sceKernelSetUsersystemLibWork() unimplemented
*sceKernelSysMemUserForUser_ACBD88CA() unimplemented
*sceKernelSysMemUserForUser_D8DE5C1E() unimplemented -- sceKernelSafetyCheck0
*sceKernelSysMemUserForUser_945E45DA() unimplemented
*sceKernelTerminateDeleteThread() unimplemented
*sceKernelCancelSema unimplemented
*sceKernelCancelFpl unimplemented
*sceKernelReferFplStatus unimplemented
*sceKernelCancelVpl unimplemented
*sceKernelCreateMbx unimplemented
*sceKernelDeleteMbx unimplemented
*sceKernelSendMbx unimplemented
*sceKernelReceiveMbx unimplemented
*sceKernelReceiveMbxCB unimplemented
*sceKernelPollMbx unimplemented
*sceKernelCancelReceiveMbx unimplemented
*sceKernelReferMbxStatus unimplemented


{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
Restricted:
|- bgcolor="#cccccc"
*scePowerRegisterCallback - ignoring
! Offset !! Size !! Description !! Example
*scePowerUnregisterCallback - ignoring
|-
*scePowerSetClockFrequency - ignoring
| 0x00 || 4 bytes || Magic || 72 64 68 53 Shdr
*scePowerSetCpuClockFrequency(%d) - ignoring
|-
*scePowerSetBusClockFrequency(%d) - ignoring
| 0x04 || 4 bytes || Version || 00 07 00 02 (0007.0002)
*sceUtilityMsgDialogInitStart ignored
|-
| 0x08 || 1 byte || Shader type || 04 (Compute)
|-
| 0x09 || 1 byte || Shader header size in DW || 0D (13)  
|-
| 0x0A || 1 byte || Has shader aux data || 00/01 ? 
|-
| 0x0B || 1 byte || Target GPU types || 03 (Base|NEO)
|-
| 0x0C || 4 bytes || padding || 00 00 00 00
|-
|}
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