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IOP audi restarting debugging address? 1F801574 > BF801574
=Universal safe debugging CLI=
<pre>
<pre>
#ee
eeObj.WriteMem32(0x0011F38C, 0x0803FFC8) -- <-- //Address to change for other Ratchet games
--ee-cycle-scalar=1
eeObj.WriteMem32(0x000FFF20, 0x3C1B000F)
#iop
eeObj.WriteMem32(0x000FFF24, 0x377BFF00)
--iop-cycle-scalar=1
eeObj.WriteMem32(0x000FFF28, 0xAF770000)
--iop-evt-check-full=1
eeObj.WriteMem32(0x000FFF2C, 0xAF760004)
#fpu
eeObj.WriteMem32(0x000FFF30, 0xAF750008)
--fpu-no-clamping=0
eeObj.WriteMem32(0x000FFF34, 0xAF74000C)
--fpu-accurate-muldiv=1
eeObj.WriteMem32(0x000FFF38, 0x3C1701FF)
--fpu-accurate-mul-fast=1
eeObj.WriteMem32(0x000FFF3C, 0x36F7FCF0)
--fpu-accurate-addsub=1
eeObj.WriteMem32(0x000FFF40, 0x24167000)
#cop2
eeObj.WriteMem32(0x000FFF44, 0x26D618B4)
--cop2-opt-flags=0
eeObj.WriteMem32(0x000FFF48, 0x8EF70000)
--cop2-opt-vf00=0
eeObj.WriteMem32(0x000FFF4C, 0x02D7B821)
--cop2-const-prop=0
eeObj.WriteMem32(0x000FFF50, 0x3C157120)
--cop2-no-clamping=0
eeObj.WriteMem32(0x000FFF54, 0x36B5CDA8)
--cop2-accurate-mul=1
eeObj.WriteMem32(0x000FFF5C, 0x12950004)
--cop2-accurate-addsub=1
eeObj.WriteMem32(0x000FFF58, 0x8EF40000)
#vu0
eeObj.WriteMem32(0x000FFF64, 0x26F70004)
--vu0-opt-flags=0
eeObj.WriteMem32(0x000FFF68, 0x1000FFFB)
--vu0-opt-vf00=0
eeObj.WriteMem32(0x000FFF70, 0xAF770010)
--vu0-const-prop=0
eeObj.WriteMem32(0x000FFF74, 0x8F740014)
--vu0-no-clamping=0
eeObj.WriteMem32(0x000FFF78, 0x12970004)
--vu0-di-bits=1
eeObj.WriteMem32(0x000FFF80, 0x24160100)
#vu1
eeObj.WriteMem32(0x000FFF84, 0x26D6FFFF)
--vu1-opt-flags=0
eeObj.WriteMem32(0x000FFF88, 0x16C0FFFE)
--vu1-opt-vf00=0
eeObj.WriteMem32(0x000FFF90, 0x8F74000C)
--vu1-const-prop=0
eeObj.WriteMem32(0x000FFF94, 0x8F760004)
--vu1-no-clamping=0
eeObj.WriteMem32(0x000FFF98, 0x8F750008)
--vu1-di-bits=1
eeObj.WriteMem32(0x000FFF9C, 0xAF770014)
--vu1-mpg-cycles=1
eeObj.WriteMem32(0x000FFFA0, 0x8F770000)
--assert-path1-ad=1
eeObj.WriteMem32(0x000FFFA4, 0x241B0000)
#vif1 and disabled MTVU (Might crash, or introduce graphical distortions on some games)
eeObj.WriteMem32(0x000FFFA8, 0x08047CE4) -- <-- //Opcode to change for other Ratchet games
--vif1-instant-xfer=0
--vu1=jit-sync
#vu
--vu-xgkick-delay=0
--vu-custom-min-max=0
--vu-branch-hazard=0
--vu-evil-branches=1
#gs
--gs-use-mipmap=1
--gs-use-clut-merge=1
--gs-force-bilinear=0
--gs-upscale=gpu
#cdvd
--verbose-cdvd-reads=1
--cdvd-sector-read-cycles=64000
</pre>


Move this info elsewhere:
--Continuously check for updates, and patch the necessary offsets
local Hooks = function()


<br>'''Delay GIF'''
if  eeObj.ReadMem32(0x000FFF10) ~= 0 and eeObj.ReadMem32(0x000FFF14) ~= eeObj.ReadMem32(0x000FFF10) then
<pre>
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10),0x7120CDA8, function() eeObj.AdvanceClock(6000) end)
apiRequest(0.1)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x8,0x00000000, function() eeObj.AdvanceClock(6000) end)
 
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0xB8,0x00000000, function() eeObj.AdvanceClock(6000) end)
local eeObj = getEEObject()
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0xC0,0x00000000, function() eeObj.AdvanceClock(6000) end)
local emuObj = getEmuObject()
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x158,0x701188FC, function() eeObj.AdvanceClock(6000) end)
 
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x160,0x70E0CDA8, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(0x0033A540,0xAC430000, function() eeObj.SchedulerDelayEvent("gif.dma", 0x60500) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x1F8,0x7019CC3F, function() eeObj.AdvanceClock(6000) end)
</pre>
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x200,0x00000000, function() eeObj.AdvanceClock(6000) end)
 
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x2A8,0x7120CDA8, function() eeObj.AdvanceClock(6000) end)
<br>'''Patch EE memory'''
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x2B0,0x7009E688, function() eeObj.AdvanceClock(6000) end)
<pre>
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x350,0x00000000, function() eeObj.AdvanceClock(6000) end)
apiRequest(0.1)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x358,0x00000000, function() eeObj.AdvanceClock(6000) end)
 
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x3F0,0x701188FC, function() eeObj.AdvanceClock(6000) end)
local eeObj = getEEObject()
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x3F8,0x70E0CDA8, function() eeObj.AdvanceClock(6000) end)
local emuObj = getEmuObject()
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x490,0x7019CC3F, function() eeObj.AdvanceClock(6000) end)
 
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x498,0x00000000, function() eeObj.AdvanceClock(6000) end)
local patcher = function()
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x540,0x7120CDA8, function() eeObj.AdvanceClock(6000) end)
eeObj.WriteMem32(0x001958A0, 0x10000086)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x548,0x7009E688, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x5E8,0x0019C900, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x5F0,0x0325C820, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x688,0x000F7880, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x690,0x22310006, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x728,0x7017BEC8, function() eeObj.AdvanceClock(6000) end)
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x730,0x71D18D88, function() eeObj.AdvanceClock(6000) end)
end
end
end
emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(Hooks)
</pre>
 
<br>'''Speedhacks'''
<pre>
apiRequest(0.1)
 
local eeObj = getEEObject()
local emuObj = getEmuObject()
 
eeObj.AddHook(0x002cc350, 0x78a30000, function()
          eeObj.AdvanceClock(21000)
          eeObj.Vu1MpgCycles(2000)
          eeObj.FastForwardClock()
end)
</pre>
</pre>
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