Editing User:Scalerize
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
<pre> | <pre> | ||
apiRequest(0.1) | apiRequest(0.1) | ||
Line 14: | Line 5: | ||
local emuObj = getEmuObject() | local emuObj = getEmuObject() | ||
eeObj. | eeObj.WriteMem32(0x0011F38C, 0x0803FFC8) -- <-- //Address to change for other Ratchet games | ||
</ | eeObj.WriteMem32(0x000FFF20, 0x3C1B000F) | ||
eeObj.WriteMem32(0x000FFF24, 0x377BFF00) | |||
eeObj.WriteMem32(0x000FFF28, 0xAF770000) | |||
eeObj.WriteMem32(0x000FFF2C, 0xAF760004) | |||
eeObj.WriteMem32(0x000FFF30, 0xAF750008) | |||
eeObj.WriteMem32(0x000FFF34, 0xAF74000C) | |||
eeObj.WriteMem32(0x000FFF38, 0x3C1701FF) -- < -- //Might need to be changed for other Ratchet games | |||
eeObj.WriteMem32(0x000FFF3C, 0x36F7FCF0) | |||
eeObj.WriteMem32(0x000FFF40, 0x24167000) | |||
eeObj.WriteMem32(0x000FFF44, 0x26D618B4) | |||
eeObj.WriteMem32(0x000FFF48, 0x8EF70000) | |||
eeObj.WriteMem32(0x000FFF4C, 0x02D7B821) | |||
eeObj.WriteMem32(0x000FFF50, 0x3C157120) | |||
eeObj.WriteMem32(0x000FFF54, 0x36B5CDA8) | |||
eeObj.WriteMem32(0x000FFF5C, 0x12950004) | |||
eeObj.WriteMem32(0x000FFF58, 0x8EF40000) | |||
eeObj.WriteMem32(0x000FFF64, 0x26F70004) | |||
eeObj.WriteMem32(0x000FFF68, 0x1000FFFB) | |||
eeObj.WriteMem32(0x000FFF70, 0xAF770010) | |||
eeObj.WriteMem32(0x000FFF74, 0x8F740014) | |||
eeObj.WriteMem32(0x000FFF78, 0x12970004) | |||
eeObj.WriteMem32(0x000FFF80, 0x24160100) --Ensures the vsync hook catches the value | |||
eeObj.WriteMem32(0x000FFF84, 0x26D6FFFF) | |||
eeObj.WriteMem32(0x000FFF88, 0x16C0FFFE) | |||
eeObj.WriteMem32(0x000FFF90, 0x8F74000C) | |||
eeObj.WriteMem32(0x000FFF94, 0x8F760004) | |||
eeObj.WriteMem32(0x000FFF98, 0x8F750008) | |||
eeObj.WriteMem32(0x000FFF9C, 0xAF770014) | |||
eeObj.WriteMem32(0x000FFFA0, 0x8F770000) | |||
eeObj.WriteMem32(0x000FFFA4, 0x241B0000) | |||
eeObj.WriteMem32(0x000FFFA8, 0x08047CE4) -- <-- //Opcode to change for other Ratchet games | |||
--Continuously check for updates, and patch the necessary offsets | |||
local Hooks = function() | |||
if eeObj.ReadMem32(0x000FFF10) ~= 0 and eeObj.ReadMem32(0x000FFF14) ~= eeObj.ReadMem32(0x000FFF10) then | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10),0x7120CDA8, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x8,0x00000000, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0xB8,0x00000000, function() eeObj.AdvanceClock(6000) end) | |||
eeObj. | eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0xC0,0x00000000, function() eeObj.AdvanceClock(6000) end) | ||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x158,0x701188FC, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x160,0x70E0CDA8, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x1F8,0x7019CC3F, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x200,0x00000000, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x2A8,0x7120CDA8, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x2B0,0x7009E688, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x350,0x00000000, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x358,0x00000000, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x3F0,0x701188FC, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x3F8,0x70E0CDA8, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x490,0x7019CC3F, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x498,0x00000000, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x540,0x7120CDA8, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x548,0x7009E688, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x5E8,0x0019C900, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x5F0,0x0325C820, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x688,0x000F7880, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x690,0x22310006, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x728,0x7017BEC8, function() eeObj.AdvanceClock(6000) end) | |||
eeObj.AddHook(eeObj.ReadMem32(0x000FFF10)+0x730,0x71D18D88, function() eeObj.AdvanceClock(6000) end) | |||
end | |||
end | end | ||
emuObj.AddVsyncHook( | emuObj.AddVsyncHook(Hooks) | ||
</pre> | </pre> |