Editing Template:NW
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 66: | Line 66: | ||
| SCE_NET_ERROR_EMLINK || NW-31171-3 || 0x8041011F || Internal error | | SCE_NET_ERROR_EMLINK || NW-31171-3 || 0x8041011F || Internal error | ||
|- | |- | ||
| SCE_NET_ERROR_EPIPE || NW-31172-4 || 0x80410120 || Writing side of socket already closed | | SCE_NET_ERROR_EPIPE || NW-31172-4 || 0x80410120 || Writing side of socket already closed. // Connection to server failed. Try Internet connection test at [Settings] > [Network] > [Test Internet Connection]. If you are able to connect, but still get the error, the server is likely busy. Please try again later. | ||
|- | |- | ||
| SCE_NET_ERROR_EDOM || NW-31173-5 || 0x80410121 || Internal error | | SCE_NET_ERROR_EDOM || NW-31173-5 || 0x80410121 || Internal error | ||
Line 72: | Line 72: | ||
| SCE_NET_ERROR_ERANGE || NW-31174-6 || 0x80410122 || Internal error | | SCE_NET_ERROR_ERANGE || NW-31174-6 || 0x80410122 || Internal error | ||
|- | |- | ||
| SCE_NET_ERROR_EAGAIN || NW-31175-7 || 0x80410123 || Socket is in blocking state (when non-blocking) | | SCE_NET_ERROR_EAGAIN || NW-31175-7 || 0x80410123 || Socket is in blocking state (when non-blocking) | ||
|- | |- | ||
| SCE_NET_ERROR_EWOULDBLOCK || NW-31175-7 || 0x80410123 || same as SCE_NET_ERROR_EAGAIN | | SCE_NET_ERROR_EWOULDBLOCK || NW-31175-7 || 0x80410123 || same as SCE_NET_ERROR_EAGAIN | ||
Line 114: | Line 114: | ||
| SCE_NET_ERROR_ECONNABORTED || NW-31193-7 || 0x80410135 || Connection was aborted | | SCE_NET_ERROR_ECONNABORTED || NW-31193-7 || 0x80410135 || Connection was aborted | ||
|- | |- | ||
| SCE_NET_ERROR_ECONNRESET || NW-31194-8 || 0x80410136 || | | SCE_NET_ERROR_ECONNRESET || NW-31194-8 || 0x80410136 || Connection was reset. // Restart the PS4 system. / The connection to the server has been lost. | ||
|- | |- | ||
| SCE_NET_ERROR_ENOBUFS || NW-31195-9 || 0x80410137 || Memory limited | | SCE_NET_ERROR_ENOBUFS || NW-31195-9 || 0x80410137 || Memory limited | ||
Line 126: | Line 126: | ||
| SCE_NET_ERROR_ETOOMANYREFS || NW-31199-3 || 0x8041013B || Too many multicast addresses specified | | SCE_NET_ERROR_ETOOMANYREFS || NW-31199-3 || 0x8041013B || Too many multicast addresses specified | ||
|- | |- | ||
| SCE_NET_ERROR_ETIMEDOUT || NW-31200-6 || 0x8041013C || Timeout occurred (indicates a protocol timeout, unlike SCE_NET_EAGAIN) // Failed to update the system software due to connection error // Step 1: If you have access to a PC, follow these instructions to update your system software using a USB device. Step 2: If you don't have access to a PC, try Internet connection test at [Settings] > [Network] > [Test Internet Connection] and make sure you can connect to the network. Step 3: If you are able to connect, retry updating at [Settings] > [System Software Update]. Step 4: If you're unable to connect, the network may be experiencing issues. [https:// | | SCE_NET_ERROR_ETIMEDOUT || NW-31200-6 || 0x8041013C || Timeout occurred (indicates a protocol timeout, unlike SCE_NET_EAGAIN) // Failed to update the system software due to connection error // Step 1: If you have access to a PC, follow these instructions to update your system software using a USB device. Step 2: If you don't have access to a PC, try Internet connection test at [Settings] > [Network] > [Test Internet Connection] and make sure you can connect to the network. Step 3:If you are able to connect, retry updating at [Settings] > [System Software Update]. Step 4: If you're unable to connect, the network may be experiencing issues. [https://support.us.playstation.com/app/answers/detail/a_id/237/session/L2F2LzEvdGltZS8xMzkwNTc0MzUwL3NpZC84c0M0WWFMbA%3D%3D You can check the status of the PSN here]. Turn off other devices that are connected to your network to reduce stress and try the update again. | ||
|- | |- | ||
| SCE_NET_ERROR_ECONNREFUSED || NW-31201-7 || 0x8041013D || | | SCE_NET_ERROR_ECONNREFUSED || NW-31201-7 || 0x8041013D || Connection request was denied | ||
|- | |- | ||
| SCE_NET_ERROR_ELOOP || NW-31202-8 || 0x8041013E || Internal error | | SCE_NET_ERROR_ELOOP || NW-31202-8 || 0x8041013E || Internal error | ||
Line 134: | Line 134: | ||
| SCE_NET_ERROR_ENAMETOOLONG || NW-31203-9 || 0x8041013F || Internal error | | SCE_NET_ERROR_ENAMETOOLONG || NW-31203-9 || 0x8041013F || Internal error | ||
|- | |- | ||
| SCE_NET_ERROR_EHOSTDOWN || NW-31204-0 || 0x80410140 || | | SCE_NET_ERROR_EHOSTDOWN || NW-31204-0 || 0x80410140 || Did not reach other side | ||
|- | |- | ||
| SCE_NET_ERROR_EHOSTUNREACH || NW-31205-1 || 0x80410141 || Network | | SCE_NET_ERROR_EHOSTUNREACH || NW-31205-1 || 0x80410141 || Network unreachable // Connection to server failed // Step 1: Reboot the system. Step 2: PSN or the game's server may be temporarily unavailable. Please check the status of the game's server via its website. You can [https://support.us.playstation.com/app/answers/detail/a_id/237/session/L2F2LzEvdGltZS8xMzkxNjg4MDA0L3NpZC9FeDhpV2VNbA%3D%3D check the status of the PSN here]. Step 3: If the servers are active, run the Internet connection test at [Settings] > [Network] > [Test Internet Connection] and make sure you can connect to the network. Step 4: Update your router to the latest firmware. Turn off other devices that are connected to your network to reduce stress. Step 5: Make sure the following port numbers are not blocked by the router: TCP: 80, 443, 3478, 3479, 3480 UDP: 3478, 3479. If none of this resolves the problem then try again later as the server may be experiencing high volume. | ||
|- | |- | ||
| SCE_NET_ERROR_ENOTEMPTY || NW-31206-2 || 0x80410142 || Internal error | | SCE_NET_ERROR_ENOTEMPTY || NW-31206-2 || 0x80410142 || Internal error | ||
|- | |- | ||
| SCE_NET_ERROR_EPROCLIM || NW-31207-3 || 0x80410143 || | | SCE_NET_ERROR_EPROCLIM || NW-31207-3 || 0x80410143 || Internal error | ||
|- | |- | ||
| SCE_NET_ERROR_EUSERS || NW-31208-4 || 0x80410144 || Internal error | | SCE_NET_ERROR_EUSERS || NW-31208-4 || 0x80410144 || Internal error | ||
Line 184: | Line 184: | ||
| SCE_NET_ERROR_ERESERVED162 || NW-31228-6 || 0x804101A2 || Internal error | | SCE_NET_ERROR_ERESERVED162 || NW-31228-6 || 0x804101A2 || Internal error | ||
|- | |- | ||
| SCE_NET_ERROR_EINACTIVEDISABLED || NW-31229-7 || 0x804101A3 || | | SCE_NET_ERROR_EINACTIVEDISABLED || NW-31229-7 || 0x804101A3 || Network disconnection occurred owing to system suspend | ||
|- | |- | ||
| SCE_NET_ERROR_ENODATA || NW-31230-9 || 0x804101A4 || Internal error | | SCE_NET_ERROR_ENODATA || NW-31230-9 || 0x804101A4 || Internal error | ||
Line 214: | Line 214: | ||
| SCE_NET_ERROR_RESOLVER_ENOSPACE || NW-31243-3 || 0x804101DE || Insufficient memory (library) | | SCE_NET_ERROR_RESOLVER_ENOSPACE || NW-31243-3 || 0x804101DE || Insufficient memory (library) | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_EPACKET || NW-31244-4 || 0x804101DF || Invalid DNS | | SCE_NET_ERROR_RESOLVER_EPACKET || NW-31244-4 || 0x804101DF || Invalid DNS response | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ERESERVED224 || NW-31245-5 || 0x804101E0 || Internal error | | SCE_NET_ERROR_RESOLVER_ERESERVED224 || NW-31245-5 || 0x804101E0 || Internal error | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ENODNS || NW-31246-6 || 0x804101E1 || DNS | | SCE_NET_ERROR_RESOLVER_ENODNS || NW-31246-6 || 0x804101E1 || DNS server not specified | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ETIMEDOUT || NW-31247-7 || 0x804101E2 || | | SCE_NET_ERROR_RESOLVER_ETIMEDOUT || NW-31247-7 || 0x804101E2 || Timeout occurred | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ENOSUPPORT || NW-31248-8 || 0x804101E3 || Unsupported function requested by server | | SCE_NET_ERROR_RESOLVER_ENOSUPPORT || NW-31248-8 || 0x804101E3 || Unsupported function requested by server | ||
Line 226: | Line 226: | ||
| SCE_NET_ERROR_RESOLVER_EFORMAT || NW-31249-9 || 0x804101E4 || Invalid response from server | | SCE_NET_ERROR_RESOLVER_EFORMAT || NW-31249-9 || 0x804101E4 || Invalid response from server | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ESERVERFAILURE || NW-31250-1 || 0x804101E5 || | | SCE_NET_ERROR_RESOLVER_ESERVERFAILURE || NW-31250-1 || 0x804101E5 || Temporary error from server // Network connection error // Step 1: Reboot the system. Step 2: PSN or the game's server may be temporarily unavailable. Please check the status of the game's server via its website. You can [https://support.us.playstation.com/app/answers/detail/a_id/237/session/L2F2LzEvdGltZS8xMzkxNjg4MDA0L3NpZC9FeDhpV2VNbA%3D%3D check the status of the PSN here]. This is likely a temporary issue, so please try again later. | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ENOHOST || NW-31251-2 || 0x804101E6 || | | SCE_NET_ERROR_RESOLVER_ENOHOST || NW-31251-2 || 0x804101E6 || Inquired host name does not exist | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ENOTIMPLEMENTED || NW-31252-3 || 0x804101E7 || Inquired function is not implemented | | SCE_NET_ERROR_RESOLVER_ENOTIMPLEMENTED || NW-31252-3 || 0x804101E7 || Inquired function is not implemented | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ESERVERREFUSED || NW-31253-4 || 0x804101E8 || | | SCE_NET_ERROR_RESOLVER_ESERVERREFUSED || NW-31253-4 || 0x804101E8 || Inquiry denied | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_ENORECORD || NW-31254-5 || 0x804101E9 || Inquired record does not exist | | SCE_NET_ERROR_RESOLVER_ENORECORD || NW-31254-5 || 0x804101E9 || Inquired record does not exist | ||
|- | |- | ||
| SCE_NET_ERROR_RESOLVER_EALIGNMENT || NW-31255-6 || 0x804101EA || Invalid alignment | | SCE_NET_ERROR_RESOLVER_EALIGNMENT || NW-31255-6 || 0x804101EA || Invalid alignment | ||
|- | |- | ||
| SCE_NET_CTL_ERROR_NOT_INITIALIZED || NW-31302-9 || 0x80412101 || NetCtl library not initialized. | | SCE_NET_CTL_ERROR_NOT_INITIALIZED || NW-31302-9 || 0x80412101 || NetCtl library not initialized. | ||
Line 258: | Line 250: | ||
| SCE_NET_CTL_ERROR_INVALID_ADDR || NW-31307-4 || 0x80412107 || Invalid address specified. | | SCE_NET_CTL_ERROR_INVALID_ADDR || NW-31307-4 || 0x80412107 || Invalid address specified. | ||
|- | |- | ||
| SCE_NET_CTL_ERROR_NOT_CONNECTED || NW-31308-5 || 0x80412108 || | | SCE_NET_CTL_ERROR_NOT_CONNECTED || NW-31308-5 || 0x80412108 || Network not connected. | ||
|- | |- | ||
| SCE_NET_CTL_ERROR_NOT_AVAIL || NW-31309-6 || 0x80412109 || Information not available. | | SCE_NET_CTL_ERROR_NOT_AVAIL || NW-31309-6 || 0x80412109 || Information not available. | ||
Line 292: | Line 284: | ||
| SCE_NET_CTL_ERROR_IPCINT_NO_SCANINFO || NW-31341-2 || 0x8041219F || There is no scan result. | | SCE_NET_CTL_ERROR_IPCINT_NO_SCANINFO || NW-31341-2 || 0x8041219F || There is no scan result. | ||
|- | |- | ||
| || NW-31367-0 || || Could not open wireless device | | || NW-31367-0 || || Could not open wireless device. // Restart the PS4 system. | ||
|- | |- | ||
| SCE_HTTP_ERROR_BEFORE_INIT || NW-31446-8 || 0x80431001 || Before library initialization | | SCE_HTTP_ERROR_BEFORE_INIT || NW-31446-8 || 0x80431001 || Before library initialization | ||
Line 300: | Line 290: | ||
| SCE_HTTP_ERROR_ALREADY_INITED || NW-31447-9 || 0x80431020 || Library is already initialized | | SCE_HTTP_ERROR_ALREADY_INITED || NW-31447-9 || 0x80431020 || Library is already initialized | ||
|- | |- | ||
| SCE_HTTP_ERROR_BUSY || NW-31448-0 || 0x80431021 || The specified resource is under use // Connection error // PSN or the game's server may be temporarily unavailable. Please check the status of the game's server via its website. You can [https:// | | SCE_HTTP_ERROR_BUSY || NW-31448-0 || 0x80431021 || The specified resource is under use // Connection error // PSN or the game's server may be temporarily unavailable. Please check the status of the game's server via its website. You can [https://support.us.playstation.com/app/answers/detail/a_id/237/session/L2F2LzEvdGltZS8xMzkxNjg4MDA0L3NpZC9FeDhpV2VNbA%3D%3D check the status of the PSN here]. This is likely a temporary issue, so please try again later. | ||
|- | |- | ||
| SCE_HTTP_ERROR_OUT_OF_MEMORY || NW-31449-1 || 0x80431022 || Insufficient free memory space | | SCE_HTTP_ERROR_OUT_OF_MEMORY || NW-31449-1 || 0x80431022 || Insufficient free memory space | ||
Line 310: | Line 300: | ||
| SCE_HTTP_ERROR_NETWORK || NW-31452-5 || 0x80431063 || Unused | | SCE_HTTP_ERROR_NETWORK || NW-31452-5 || 0x80431063 || Unused | ||
|- | |- | ||
| SCE_HTTP_ERROR_BAD_RESPONSE || NW-31453-6 || 0x80431064 || Response is invalid / | | SCE_HTTP_ERROR_BAD_RESPONSE || NW-31453-6 || 0x80431064 || Response is invalid // Delayed server response. // Try Internet connection test at [Settings] > [Network] > [Test Internet Connection]. Check that the internet status is valid. | ||
|- | |- | ||
| SCE_HTTP_ERROR_BEFORE_SEND || NW-31454-7 || 0x80431065 || The specified request has not been sent yet | | SCE_HTTP_ERROR_BEFORE_SEND || NW-31454-7 || 0x80431065 || The specified request has not been sent yet | ||
Line 316: | Line 306: | ||
| SCE_HTTP_ERROR_AFTER_SEND || NW-31455-8 || 0x80431066 || Request API was called after request transmission | | SCE_HTTP_ERROR_AFTER_SEND || NW-31455-8 || 0x80431066 || Request API was called after request transmission | ||
|- | |- | ||
| SCE_HTTP_ERROR_TIMEOUT || NW-31456-9 || 0x80431068 || Connection error | | SCE_HTTP_ERROR_TIMEOUT || NW-31456-9 || 0x80431068 || Connection error // PSN or the game's server may be temporarily unavailable. Please check the status of the game's server via its website. You can [https://support.us.playstation.com/app/answers/detail/a_id/237/session/L2F2LzEvdGltZS8xMzkxNjg4MDA0L3NpZC9FeDhpV2VNbA%3D%3D check the status of the PSN here]. This is likely a temporary issue, so please try again later. | ||
|- | |- | ||
| SCE_HTTP_ERROR_UNKNOWN_AUTH_TYPE || NW-31457-0 || 0x80431069 || The specified authentication type unknown | | SCE_HTTP_ERROR_UNKNOWN_AUTH_TYPE || NW-31457-0 || 0x80431069 || The specified authentication type unknown | ||
Line 346: | Line 336: | ||
| SCE_HTTP_ERROR_BROKEN || NW-31469-3 || 0x80431085 || Internal error | | SCE_HTTP_ERROR_BROKEN || NW-31469-3 || 0x80431085 || Internal error | ||
|- | |- | ||
| SCE_HTTP_ERROR_INVALID_ID || NW-31470-5 || 0x80431100 || Invalid object ID was specified | | SCE_HTTP_ERROR_INVALID_ID || NW-31470-5 || 0x80431100 || Invalid [[object ID]] was specified | ||
|- | |- | ||
| SCE_HTTP_ERROR_OUT_OF_SIZE || NW-31471-6 || 0x80431104 || The buffer size is insufficient | | SCE_HTTP_ERROR_OUT_OF_SIZE || NW-31471-6 || 0x80431104 || The buffer size is insufficient | ||
Line 352: | Line 342: | ||
| SCE_HTTP_ERROR_INVALID_VALUE || NW-31472-7 || 0x804311FE || Invalid value was specified | | SCE_HTTP_ERROR_INVALID_VALUE || NW-31472-7 || 0x804311FE || Invalid value was specified | ||
|- | |- | ||
| SCE_HTTP_ERROR_PARSE_HTTP_NOT_FOUND || NW-31473-8 || 0x80432025 || | | SCE_HTTP_ERROR_PARSE_HTTP_NOT_FOUND || NW-31473-8 || 0x80432025 || The specified header field does not exist | ||
|- | |- | ||
| SCE_HTTP_ERROR_PARSE_HTTP_INVALID_RESPONSE || NW-31474-9 || 0x80432060 || The specified header field does not exist | | SCE_HTTP_ERROR_PARSE_HTTP_INVALID_RESPONSE || NW-31474-9 || 0x80432060 || The specified header field does not exist | ||
Line 470: | Line 460: | ||
|- | |- | ||
| SCE_RUDP_ERROR_MEMLEAK || NW-32664-1 || 0x807700FF || Rudp didn't free all of its allocated memory | | SCE_RUDP_ERROR_MEMLEAK || NW-32664-1 || 0x807700FF || Rudp didn't free all of its allocated memory | ||
|- | |- | ||
| SCE_HTTP_ERROR_INSUFFICIENT_STACKSIZE || NW-34347-1 || 0x80431076 || Insufficient stack size | | SCE_HTTP_ERROR_INSUFFICIENT_STACKSIZE || NW-34347-1 || 0x80431076 || Insufficient stack size | ||
|- | |- | ||
|}<noinclude>[[Category:Development]][[Category:Main]]</noinclude> | |}<noinclude>[[Category:Development]][[Category:Main]]</noinclude> |