Editing Talk:PSP Emulator Compatibility List
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=General= | =General= | ||
== Official PSPemu Configuration Files == | |||
<pre>Configuration files extracted from official packages to improve PSP emulator compatibility on PS4 | |||
</pre> | |||
===Patapon 2=== | |||
<br>UCUS98732 | |||
<pre> | |||
-- Lua 5.3 | |||
-- Title: Patapon 2 PSP - UCUS-98732 (USA) | |||
-- Author: Ernesto Corvi | |||
-- Changelog: | |||
-- v1.1: US only. Change the word "Paraget" to "Patagate" in two strings. | |||
apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory. | |||
local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"]) | |||
local emuObj = getEmuObject() -- emulator | |||
local axObj = getAXObject() -- allegrex | |||
local pad = require("pad") | |||
-- Hook memcpy to catch framebuffer effects | |||
axFuncReplace(0x881D194, "patapon_memcpy") | |||
-- Accelerate some functions | |||
axFuncReplace(0x8804670, "__ptmf_scall") | |||
axFuncReplace(0x8892230, "Renderer__makeWorldMatrix__4psysFv") | |||
axFuncReplace(0x88209A8, "patapon_strcmp") | |||
axFuncReplace(0x8815130, "sceGupSetStatus") | |||
axFuncReplace(0x8851D84, "FMtx44__setRow__3PydFv") | |||
axFuncReplace(0x88437F0, "Script__Talk__Controller__setDeltaTime__3PydFv") | |||
axFuncReplace(0x8843B6C, "Script__Talk__Controller__setCmdId__3PydFv") | |||
axFuncReplace(0x88441DC, "Script__Talk__Controller__getArgValuePtr__3PydFv_0") | |||
axFuncReplace(0x89B25B0, "sceGmoCol4Multiply") | |||
axFuncReplace(0x8910A60, "Gfx__CacheModel__getNodeMtx__6SystemFv") | |||
axFuncReplace(0x8911440, "Gfx__StaticGmoModel__getNodeIdx__6SystemFv") | |||
axFuncReplace(0x89114C8, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv") | |||
axFuncReplace(0x891157C, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv_0") | |||
axFuncReplace(0x881462C, "sceGuEnable", 0x8B3C050) -- param = gupbase pointer | |||
axFuncReplace(0x8814684, "sceGuDisable", 0x8B3C050) -- param = gupbase pointer | |||
axFuncReplace(0x89B2D84, "sceGmoFCurveEval_fastpath", 0x89B2D88) -- param = function entry if not fast path | |||
--axFuncReplace(0x88D0788, "Game__Map__Weather__WindLocus__update__4LaboFv_loop", 0x88D0864) -- param = continue address | |||
axFuncReplace(0x890FCBC, "convertLowerString__6SystemFv") | |||
axFuncReplace(0x8877104, "convertLowerString__6SystemFv") -- convertLowerString__21@unnamed@BNDFile_cpp@Fv, same functionality | |||
axFuncReplace(0x897927C, "__extendsfdf2") | |||
axFuncReplace(0x8979AF8, "__muldf3") | |||
axFuncReplace(0x8979A8C, "__adddf3") | |||
axFuncReplace(0x897A750, "__truncdfsf2") | |||
axFuncReplace(0x88CBD64, "RemapPacket", 0x8ACC394) -- param comes from RemapPacketAddr24 & RemapPacketAddr16 | |||
axFuncReplace(0x890FEA0, "patapon_strcmp") -- strcmpFast__6SystemFv ('fast' strcmp) | |||
-- Switch Select command to "Options" button. | |||
emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT) | |||
-- Remove "Transfer Patapon Saved Data" option from New Game option | |||
--axInsnReplace(0x8A46660, 0x24070002, 0x24070001) -- li a3,0x2 (change 2 menu options to 1) | |||
emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7") | |||
-- Fix "Tree of Life" unaligned lines and shadows | |||
axObj.AddHook(0x884600C, 0x8c850010, function() -- PSP::Gfx::PrimitiveContext::setVertex2f | |||
local context = axObj.GetGpr(gpr.a0) | |||
local cmdCount = axObj.ReadMem32(context + 0x14) | |||
if (cmdCount & 1) == 1 then -- we have at least 2 commands | |||
local cmdBuffer = axObj.ReadMem32(context + 0x10) | |||
local cx = axObj.GetFpr(12) | |||
local cy = axObj.GetFpr(13) | |||
local ox = axObj.ReadMemFloat(cmdBuffer-12) | |||
local oy = axObj.ReadMemFloat(cmdBuffer-8) | |||
if cx == ox then | |||
axObj.SetFpr(12, cx + 0.5) | |||
axObj.WriteMemFloat(cmdBuffer-12, ox + 0.5) | |||
elseif cy == oy then | |||
axObj.SetFpr(13, cy + 0.5) | |||
axObj.WriteMemFloat(cmdBuffer-8, oy + 0.5) | |||
end | |||
end | |||
end) | |||
-- LANGUAGES -- | |||
local langCode = "us" -- default | |||
--local languageList = {"Japanese","English","UK","Italian","German","Spanish","French","Korean","Chinese","ns","nf","Dutch","Portuguese","gr","Belgium"} | |||
--local gameLanguageCode = {"jp","us","uk","it","de","sp","fr","kr","cn","ns","nf","nl","pt","gr","be"} | |||
local languageList = {"","English","","","","","","","","Spanish","French","","","",""} | |||
local gameLanguageCode = {"","us","","","","","","","","ns","nf","","","",""} | |||
-- US: english = 1, spanish = 9, french = 0xA (from Localize__Manager__setDefaultLangage) | |||
-- EU: uk = 2, italian = 3, german = 4, spanish = 5, french = 6 | |||
-- JP: jp = 0 | |||
-- HP: ko = 7, ch = 8, | |||
-- GLOBAL FUNCTIONS -- | |||
local GLOBAL = 0x8B7D088 -- reawakeDeathUnit - offset 0x88A95E8 in $v1 | |||
function getGlobalAddr() -- gets Global to user data. | |||
-- address comes from: Labo::Bases::Camp::Controller::reawakeDeathUnit - offset 0x88A95E8 in $v1 | |||
-- add 0x20 to address to align it with the word "none" | |||
local main = axObj.ReadMem32(GLOBAL) -- fixed Global address from: 0x88A95E8 -> 0x8c9fbc0 | |||
if main == 0xFFFFFFFF or main == 0 then | |||
return 0xFFFFFFFF | |||
end | |||
local ptr = axObj.ReadMem32(main + 0x10c0) --> sets to: 0x8d07840 | |||
if ptr == 0xFFFFFFFF or ptr == 0 then | |||
return 0xFFFFFFFF | |||
end | |||
return ptr | |||
end | |||
-- MAIN FUNCTIONS -- | |||
local H1 = function() -- Labo::Bases::Camp::Scene::updateTips | |||
local v0 = axObj.GetGpr(gpr.v0) | |||
if v0 > 0 then | |||
emuObj.ThrottleMax() | |||
else | |||
emuObj.ThrottleNormal() | |||
end | |||
end | |||
local H2 = function() -- GameSystem__SaveDataController__setStateMessage | |||
local ptr = axObj.GetGpr(gpr.a2) | |||
local str = axObj.ReadMemStr16(ptr) | |||
local newStr = "Now loading. Do not turn off the power." | |||
-- english: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power. | |||
-- spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema. | |||
-- french: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. | |||
-- italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. | |||
-- german: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten. | |||
-- japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 | |||
-- chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 | |||
-- korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오. | |||
if string.find(str, "Now loading") then | |||
newStr = "Now loading." -- English: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "Checking Memory Stick") then | |||
newStr = "Please wait." -- English: Checking Memory Stick Duo™. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "Now saving")then | |||
newStr = "Now saving." -- English: Now saving./Do not remove the Memory Stick Duo™ /or turn off the system power. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
-- | |||
elseif string.find(str, "Cargando.") then | |||
newStr = "Cargando..." -- Spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "Guardando...")then | |||
newStr = "Espera..." -- Spanish: Guardando.../No extraigas el Memory Stick Duo™ /ni apagues el sistema. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "Comprobando el Memory Stick") then | |||
newStr = "Guardando..." -- Spanish: Comprobando el Memory Stick Duo™. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
-- | |||
elseif string.find(str, "Chargement.") then | |||
newStr = "Chargement." -- French: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "Vérification du Memory Stick")then | |||
newStr = "Veuillez patienter." -- French: Vérification du Memory Stick Duo™. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "Sauvegarde.") then | |||
newStr = "Sauvegarde en cours." -- French: Sauvegarde./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
-- | |||
elseif string.find(str, "Caricamento in corso") then | |||
newStr = "Caricamento in corso." -- Italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "Controllo del Memory Stick")then | |||
newStr = "Attendi." -- Italian: Controllo del Memory Stick Duo™. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "Salvataggio in corso") then | |||
newStr = "Salvataggio in corso." -- Italian: Salvataggio in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
-- | |||
elseif string.find(str, "Lädt") then | |||
newStr = "Lädt." -- German: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "Memory Stick Duo™ wird überprüft")then | |||
newStr = "Bitte warten." -- German: Memory Stick Duo™ wird überprüft. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "Speichert.") then | |||
newStr = "Speichert." -- German: Speichert./Bitte den Memory Stick Duo™ nicht entfernen und /das System nicht ausschalten. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
-- | |||
elseif string.find(str, "システムデータをロード中です。") then | |||
newStr = "ロード中。" -- Japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "Memory Stick Duo™のチェック中です。")then | |||
newStr = "お待ちください。" -- Japanese: Memory Stick Duo™のチェック中です。 | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "システムデータをセーブ中です。") then | |||
newStr = "セーブ中。" -- Japanese: システムデータをセーブ中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
-- | |||
elseif string.find(str, "系統資料載入中。") then | |||
newStr = "載入中。" -- Chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "Memory Stick Duo™確認中。")then | |||
newStr = "請稍候。" -- Chinese: Memory Stick Duo™確認中。 | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "保存中。") then | |||
newStr = "存檔中。" -- Chinese: 保存中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
-- | |||
elseif string.find(str, "시스템 데이터를 불러오는 중입니다") then | |||
newStr = "불러오는 중입니다." -- Korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "Memory Stick Duo™ 체크 중입니다")then | |||
newStr = "잠시 기다려 주십시오." -- Korean: Memory Stick Duo™ 체크 중입니다. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
elseif string.find(str, "시스템 데이터를 저장 중입니다") then | |||
newStr = "저장 중입니다." -- Korean: 시스템 데이터를 저장 중입니다./Memory Stick Duo™를 빼거나,/전원을 끄지 마십시오. | |||
axObj.WriteMemStr16Z(ptr, newStr) | |||
end | |||
end | |||
local H3 = function() -- Localize__Manager__getLanguageName | |||
local v0 = axObj.GetGpr(gpr.v0) | |||
local langPtr = axObj.ReadMem32(v0) | |||
langCode = axObj.ReadMemStr(langPtr) | |||
end | |||
local bundleFileName = "" | |||
local H4 = function() -- System::Util__BNDFile__doNameCallback | |||
local ptr = axObj.GetGpr(gpr.a0) | |||
bundleFileName = axObj.ReadMemStr(ptr) | |||
end | |||
local H5 = function() -- Labo::GameSystem__callbackFunc_MemoryObject | |||
local ptr = axObj.GetGpr(gpr.s5) | |||
local dataPtr = axObj.ReadMem32(ptr) | |||
if bundleFileName == "colony_data.pac" then | |||
axObj.WriteMem16(dataPtr + 0x79ba, 4) | |||
end | |||
end | |||
-- Black Smith - Remove "KeyGuide" bug when hit anvil head while quenching -- | |||
local blackSmithRunning = false | |||
local H6 = function() -- Sound__SubGame__Blacksmith__Command__start__4LaboFv | |||
blackSmithRunning = true | |||
end | |||
local H7 = function() -- Sound__BeatCommander__endSubGame__4LaboFv | |||
if blackSmithRunning == true then | |||
local a0 = axObj.GetGpr(gpr.a0) | |||
axObj.WriteMem8(a0 + 0x19c, 1) -- set memory to 1 (instead of 0) otherwise brings up bad "KeyGuide" | |||
end | |||
blackSmithRunning = false | |||
end | |||
-- TIPS System hacks -- | |||
axInsnReplace(0x8A73A44, 0x3C0342A8, 0x3C0342A4) -- change required number of Tips from 84 to 82. | |||
local H8 = function() -- GameSystem__Tips__Viewer__setup__4LaboFv | |||
local global = getGlobalAddr() | |||
if global == 0xFFFFFFFF then | |||
return | |||
end | |||
local unitTable = axObj.ReadMem32(global + 0x1068) --> sets to: 0x8d13580 (unit table) | |||
local tipsPtr = unitTable + 0x1F5E4 | |||
local badTips = axObj.ReadMem32(tipsPtr + 8) | |||
badTips = badTips & 0xFFBBFFFF -- remove tips 0x53 and 0x57 as they referred to Multiplayer | |||
axObj.WriteMem32(tipsPtr + 8, badTips) | |||
end | |||
-- Remove AutoSave menu from initial startup -- | |||
local H9 = function() -- GameSystem__SaveDataController__update__4LaboFv | |||
local s3 = axObj.GetGpr(gpr.s3) | |||
local flg = axObj.ReadMem32(s3 + 0x7eed) | |||
local val = axObj.ReadMem32(s3 + 0x7efc) | |||
if flg == 0 and val == 0x14 then | |||
axObj.WriteMem32(s3 + 0x7efc, 0x13) | |||
end | |||
end | |||
-- Change game save name to "Patapon 2 Remastered" -- | |||
local H10 = function() -- Utility__SaveDataUtility__setDataParamsfoString | |||
local ptr = axObj.GetGpr(gpr.s1) | |||
local strPtr = axObj.ReadMem32(ptr) | |||
local newStr = "PATAPON™ 2 Remastered" | |||
axObj.WriteMemStrZ(strPtr, newStr) | |||
end | |||
-- Change description for the "Friendship" weapon to remove game sharing text -- | |||
local itemsTable = {} | |||
itemsTable[1] = "Proof of friendship establish" -- English | |||
itemsTable[2] = "Prueba de la amistad establecida" -- Spanish | |||
itemsTable[3] = "Preuve de l'amitié établie" -- French | |||
itemsTable[4] = "Preuve d'une amitié" -- French alt | |||
function changeStrings(strPtr) -- modify strings | |||
local str = axObj.ReadMemStr16(strPtr) -- ptr to the string | |||
local strFind = string.gsub(str, "/", " ") -- change any slash to space to strings can match. | |||
strFind = string.gsub(strFind, " ", " ") -- change any double spaces due to above change to only 1 space. | |||
for i = 1, #itemsTable do | |||
local startPos, endPos = string.find(strFind, itemsTable[i]) | |||
if startPos ~= nil then | |||
str = string.sub(str, 1, (startPos-1) ) | |||
-- SPECIAL fixes -- | |||
str = string.gsub(str, "Un oiseau avec de bons HP et /une grosse attaque.","Un oiseau qui augmente vos/HP.") -- French incorrect grammar (bird) | |||
str = string.gsub(str, "aumente","augmente") -- French incorrect grammar. | |||
axObj.WriteMemStr16Z(strPtr, str) | |||
end | |||
end | |||
end | |||
local H11 = function() -- from Bases__Item__ExplanationWindow__setItemId | |||
local ptr = axObj.GetGpr(gpr.a0) | |||
local a2 = axObj.GetGpr(gpr.a2) | |||
local valPtr = axObj.ReadMem32(ptr) | |||
local v1 = valPtr + 8 | |||
local v0 = a2 * 4 | |||
v0 = v0 + v1 | |||
local strPtr = axObj.ReadMem32(v0) | |||
strPtr = strPtr + valPtr | |||
changeStrings(strPtr) | |||
end | |||
-- Skip Memory message when selecting "Delete Save Data" on "Save the adventure" dialogue. | |||
local menuSkip = false | |||
local H12 = function() -- Bases__Talk__CommandCamp__showDialog | |||
menuSkip = true | |||
end | |||
local H13 = function() -- Bases__Talk__CommandCamp__showDialog | |||
if menuSkip == true then | |||
axObj.SetGpr(gpr.v1, 0) | |||
menuSkip = false | |||
end | |||
end | |||
local H14 = function() -- Bases__Talk__CommandCamp__showDialog | |||
if menuSkip == true then | |||
axObj.SetPC(0x88D908C) | |||
end | |||
end | |||
-- HOOKS -- | |||
local hook1 = axObj.AddHook(0x88E9564, 0x0002102B, H1) -- Labo::Bases__Camp__Scene__updateTips | |||
local hook2 = axObj.AddHook(0x899E718, 0x00403021, H2) -- GameSystem__SaveDataController__setStateMessage | |||
local hook3 = axObj.AddHook(0x897771C, 0x00431021, H3) -- Localize__Manager__getLanguageName | |||
local hook4 = axObj.AddHook(0x88774D0, 0x00402821, H4) -- System::Util__BNDFile__doNameCallback | |||
local hook5 = axObj.AddHook(0x886889C, 0x02002021, H5) -- Labo::GameSystem__callbackFunc_MemoryObject | |||
local hook6 = axObj.AddHook(0x898BCDC, 0x27BDFFE0, H6) -- Sound__SubGame__Blacksmith__Command__start__4LaboFv | |||
local hook7 = axObj.AddHook(0x89220F8, 0xAC80019C, H7) -- Sound__BeatCommander__endSubGame__4LaboFv | |||
local hook8 = axObj.AddHook(0x8A734DC, 0x27BDFFC0, H8) -- GameSystem__Tips__Viewer__setup__4LaboFv | |||
local hook9 = axObj.AddHook(0x899CF4C, 0x92637EED, H9) -- GameSystem__SaveDataController__update__4LaboFv | |||
local hook10 = axObj.AddHook(0x88E7E48, 0x2490009C, H10) -- Utility__SaveDataUtility__setDataParamsfoString | |||
local hook11 = axObj.AddHook(0x897CF90, 0x26041718, H11) -- Bases__Item__ExplanationWindow__setItemId | |||
local hook12 = axObj.AddHook(0x88D9114, 0xAEA00014, H12) -- Bases__Talk__CommandCamp__showDialog | |||
local hook13 = axObj.AddHook(0x88D90B4, 0x9063C550, H13) -- Bases__Talk__CommandCamp__showDialog | |||
local hook14 = axObj.AddHook(0x88D907C, 0x8FA2003C, H14) -- Bases__Talk__CommandCamp__showDialog | |||
local hook15 = axObj.AddHook(0x8A394B4, 0x26241718, H11) -- Bases__Organization__Managed__ItemSelectWindow__onSlotChange (note uses H11) | |||
-- US game bug fix. "Paraget" -> "Patagate" -- | |||
axObj.AddHook(0x88DC5F4, 0x00409021, function() -- from Bases__Camp__Person__Behavior__Idle__update__4LaboFv | |||
local strPtr = axObj.GetGpr(gpr.v0) + 0xE -- 0xE skip over X/Y positions. | |||
local str = axObj.ReadMemStr16(strPtr) | |||
if string.find(str, "The Paraget will") then | |||
-- org string: The Paraget will teleport you to/another world… | |||
local newStr = "The Patagate can teleport you to/another world…" | |||
axObj.WriteMemStr16Z(strPtr, newStr) | |||
elseif string.find(str, "Paraget Shrine") then | |||
-- org string: This is the Paraget Shrine./Only <N0> and <N1> can/enter. | |||
local newStr = "This is the Patagate Shrine/Only <N0> and <N1> can/enter." | |||
axObj.WriteMemStr16Z(strPtr, newStr) | |||
end | |||
end) | |||
--[[ | |||
axObj.AddHook(0x08982F48, 0x24070001, function() | |||
if emuObj.NeoMode() then | |||
axObj.SetGpr(gpr.a3, 0) -- turn on 60fps mode | |||
end | |||
end) | |||
]]-- | |||
--- MOVIE FIX --- | |||
local movieLastTime = 0.0 | |||
local movieFix = function() -- Labo::GameSystem__MovieModule__render | |||
local t = axObj.GetFpr(0) | |||
if t == 0 and movieLastTime > 0 then | |||
local s0 = axObj.GetGpr(gpr.s0) | |||
axObj.WriteMemFloat(s0 + 0x44, movieLastTime) | |||
elseif t > 0 then | |||
movieLastTime = t | |||
end | |||
end | |||
axObj.AddHook(0x8A6A1DC, 0xe6000044, movieFix) | |||
--- PAT2-16 FIX --- | |||
axObj.AddHook(0x890E9E0, 0x02002021, function() -- Labo::Game__Gimmick__WindowAttacher__update | |||
local ptr = axObj.GetGpr(gpr.sp) + 0x28 | |||
local posy = axObj.ReadMemFloat(ptr + 4) | |||
if posy < -30 then | |||
local obj = axObj.GetGpr(gpr.a0) | |||
axObj.WriteMem8(obj + 0x2a8, 0) | |||
end | |||
end) | |||
</pre> | |||
==Custom PSPemu Configuration Files == | ==Custom PSPemu Configuration Files == | ||