Editing Talk:PS2 Emulation
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| '''EE Clock (Cycle scalar)''' || 50FE5 || 4 Bytes || 0x00010000 || Can be modified as needed for as long as the value fits 4 bytes. || It's converting decimals into hex?<br>0.1 -->0x19000000<br>0.19 --> 0x3000000<br>0.2 -->0x33000000<br>0.5 --> 0x80000000<br>0.98 --> 0xFA000000<br>0.987 --> 0xFC000000<br>0.996 --> 0xFE000000<br>0.999 --> 0xFF000000 | | '''EE Clock (Cycle scalar)''' || 50FE5 || 4 Bytes || 0x00010000 || Can be modified as needed for as long as the value fits 4 bytes. || It's converting decimals into hex?<br>0.1 -->0x19000000<br>0.19 --> 0x3000000<br>0.2 -->0x33000000<br>0.5 --> 0x80000000<br>0.98 --> 0xFA000000<br>0.987 --> 0xFC000000<br>0.996 --> 0xFE000000<br>0.999 --> 0xFF000000 | ||
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| '''IOP Clock (Cycle scalar)''' || 510EB | | '''IOP Clock (Cycle scalar)''' || 510EB 4 Bytes || 0x80000000 || Can be modified as needed for as long as the value fits 4 bytes. || | ||
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| '''VU0 mpg cycles''' || 4DE410 || 8x 2 bytes || 100 (dec) || || | | '''VU0 mpg cycles''' || 4DE410 || 8x 2 bytes || 100 (dec) || || |