Editing Talk:PS2 Emulation
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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| '''EE Clock (Cycle scalar)''' || 50FE5 || 2 Bytes || 256 || Can be modified as needed for as long as the value fits 2 bytes. || | | '''EE Clock (Cycle scalar)''' || 50FE5 || 2 Bytes || 256 || Can be modified as needed for as long as the value fits 2 bytes. || | ||
|- | |- | ||
| '''VU0 Clock??''' || 50FE7 || 2 Bytes | | '''VU0 Clock??''' || 50FE7 || 2 Bytes || 0 || Can be modified as needed for as long as the value fits 2 bytes. || Unsure what this is, but it slows down fmvs if changed | ||
|- | |- | ||
| | | '''Context switch cycles''' (?) || 5105B || 4 Bytes || 10000 || || | ||
|-style="background-color:#7698FF" | |-style="background-color:#7698FF" | ||
| Binary or 1 byte??? || || || || || | | Binary or 1 byte??? || || || || || | ||
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|- | |- | ||
| '''VU0-di-bits''' || 5110A || 1 Byte || 0x26 || 0x06 || | | '''VU0-di-bits''' || 5110A || 1 Byte || 0x26 || 0x06 || | ||
|- | |- | ||
|} | |} |