Editing Snd0.at9
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
'''A'''daptive '''T'''ransform '''A'''coustic '''C'''oding (ATRAC) is a family of proprietary audio compression algorithms developed by Sony. | '''A'''daptive '''T'''ransform '''A'''coustic '''C'''oding (ATRAC) is a family of proprietary audio compression algorithms developed by Sony. | ||
== Background Music == | == Background Music == | ||
Line 7: | Line 5: | ||
*Number of channels: 1 or 2 (even when ATRAC9 itself supports mono, stereo, 4.0, 5.1 and 7.1) | *Number of channels: 1 or 2 (even when ATRAC9 itself supports mono, stereo, 4.0, 5.1 and 7.1) | ||
*Limitations: maximum 2MB filesize (similar to PS Vita). | *Limitations: maximum 2MB filesize (similar to PS Vita). | ||
== Format ATRAC9 == | == Format ATRAC9 == | ||
Line 14: | Line 10: | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
| style="background-color:#564147; color:#FFFFFF;" |'''Offset''' | |||
| style="background-color:#564147; color:#FFFFFF;" |'''Size''' | |||
| style="background-color:#564147; color:#FFFFFF;" |'''Example''' | |||
| style="background-color:#564147; color:#FFFFFF;" |'''Value (conversion)''' | |||
| style="background-color:#564147; color:#FFFFFF;" |'''Notes''' | |||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">RIFF chunk descriptor</span> | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">RIFF chunk descriptor</span> | ||
Line 24: | Line 20: | ||
| 0x00 || 0x04 || 52 49 46 46 || "RIFF" || Magic | | 0x00 || 0x04 || 52 49 46 46 || "RIFF" || Magic | ||
|- | |- | ||
| 0x04 || 0x04 || 20 B3 18 00 || 00 18 B3 20 || File Size | | 0x04 || 0x04 || 20 B3 18 00 || 00 18 B3 20 || File Size (+1 byte 0x00 null terminator) | ||
|- | |- | ||
| 0x08 || 0x04 || 57 41 56 45 || "WAVE" || ID | | 0x08 || 0x04 || 57 41 56 45 || "WAVE" || ID | ||
Line 39: | Line 35: | ||
|- | |- | ||
| 0x18 || 0x04 || 80 BB 00 00 || 48000 (0xBB80) || 48 [http://en.wikipedia.org/wiki/Hertz#SI_multiples kHz] Sample Frequency | | 0x18 || 0x04 || 80 BB 00 00 || 48000 (0xBB80) || 48 [http://en.wikipedia.org/wiki/Hertz#SI_multiples kHz] Sample Frequency | ||
|- | |- | ||
| 0x1A || 0x04 || 00 00 50 46 || 18000 || Byte rate: 144 [http://en.wikipedia.org/wiki/Data_rate_units#Kilobit_per_second kbps] (18000/125 bytes per second) | | 0x1A || 0x04 || 00 00 50 46 || 18000 || Byte rate: 144 [http://en.wikipedia.org/wiki/Data_rate_units#Kilobit_per_second kbps] (18000/125 bytes per second) | ||
Block Align (384) * Sampling Frequency (48000) / Sample per block (1024) | |||
|- | |- | ||
| | | 0x20 || 0x04 || 80 01 00 00 || 384 || block align | ||
|- | |- | ||
|} | |} |