Editing Sealedkey / pfsSKKey

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This key can be found on different places and will be used for eg. Save Data or Trophy Data decryption and encryption.
This key can be found on different places and will be used for eg. SaveGame or Trophy Data decryption and encryption.
 
==== flags ====
==== Flags ====
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Kind !! Path
! Kind !! Path
|-
|-
| Trophy || /user/home/[[User ID|user Id]]/trophy/data/[[sce_trop]]/sealedkey
| Trophys || /user/home/[[User ID|user Id]]/trophy/data/[[sce_trop]]/sealedkey
|-
|-
| Save Data || /user/home/[[User ID|user Id]]/[[NP Title ID|title Id]]/[[save data directory]]/[[sce_sys]]/
| SaveGames || /user/home/[[User ID|user Id]]/[[NP Title ID|title Id]]/[[save data directory]]/[[sce_sys]]/
|}
|}


== Structure ==
== Structure ==
 
- size always 96 bytes
- size is always 96 bytes


{| class="wikitable"
{| class="wikitable"
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</source>
</source>


Note: You cannot use a const byte[] definition in C#. It needs to be a static byte[].
Note: You can't use a const byte[] defination in C#. It need to be a static byte[].


== De/En -Crypting ==
== De/En -Crypting ==
Can be decrypted by friendly asking the OS to do it for you. You will need kernel rights to be able to ask the PS4 for it.
Can be decrypted by friendly asking the OS to do it for you. You will need kernel rights to be able to ask the PS4 for it.
<source lang="c">
<source lang="c">
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