Editing Sealedkey / pfsSKKey
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This key can be found on different places and will be used for eg. SaveGame or Trophy Data decryption and encryption. | |||
==== Paths ==== | |||
= | |||
== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Kind !! Path | ! Kind !! Path | ||
|- | |- | ||
| | | Trophys || /user/home/[[user Id|user Id]]/trophy/data/[[sce_trop]]/sealedkey | ||
|- | |- | ||
| | | SaveGames || /user/home/[[user Id]]/[[title Id]]/[[save data directory]]/[[sce_sys]]/ | ||
|} | |} | ||
= Structure = | == Structure == | ||
- size always 96 bytes | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! From !! To !! Description | ||
|- | |- | ||
| | | 00 || 07 || MAGIC ("pfsSKKey") (?playstation file system sealed key key?) | ||
|- | |- | ||
| | | 08 || 0F || Category (game=1 or version ?) | ||
|- | |- | ||
| | | 10 || 1F || IV (16 bytes) | ||
|- | |- | ||
| | | 20 || 3F || Encrypted key (32 bytes) | ||
|- | |- | ||
| | | 40 || 5F || SHA-256 (32 bytes) | ||
|- | |||
|} | |} | ||
== De/En -Crypting == | |||
Can be decrypted by frindly asking the OS to do it for you. You will need kernel rights to be able to ask the PS4 for it. | |||
<source lang="c"> | <source lang="c"> | ||
/* Decryption */ | |||
#define USER1 10000000 | |||
#define usb0 "/mnt/usb0/" | |||
#define usb1 "/mnt/usb1/" | |||
#define pfs "decrypted_pfsSKKey.key" | |||
char usb_error = "[-] ERROR: Can't access usb0 nor usb1!\n[-] Will return now to caller.\n" | |||
} | char usb0path, usb1path; | ||
unsigned char pfsSKKey[96]; | |||
// Get's the encrypted sealed key based on user id. | |||
int get_pfsSKKey(int userID) | |||
{ | |||
FILE *pfskey = fopen("host0:/user/home/" + userID + "/trophy/data/sce_trop/sealedkey", "r"); | |||
if (pfskey == NULL) | |||
return 0; | |||
fread(pfsSKKey, 96, 1, pfskey); | |||
fclose(pfskey); | |||
return 1; | |||
} | |||
// Dump the sealedkey. Send over tcp and save to file. | |||
void dumpDecryptedSealedKey(int to) | |||
{ | |||
int y = get_pfsSKKey(user1); // First load the key into a buffer. | |||
if (!y) { | |||
knet_printf("[-] Can not load the sealed key!\n"); | |||
kernel.printf("[-] Can not load the sealed key!\n"); | |||
return -1; | |||
} | |||
unsigned char decyrpted_pfsSKKey[16]; | |||
int i = kernel.sceSblSsDecryptSealedKey(pfsSKKey, decrpyted_pfsSKKey); // Now decrpyt the key. | |||
knet_printf("[+] sceSblSsDecryptSealedKey returned %d\n", i); | |||
kernel.printf("[+] sceSblSsDecryptSealedKey returned %d\n", i); | |||
if (i) { // Sending over tcp. | |||
knet_printf("[+] Your save game key = "); | |||
kernel.printf("[+] Your save game key = "); | |||
for(int x =0; x < 0x10; x++) { | |||
knet_printf("%02X", dec_pfsSKKey[x]); | |||
kernel.printf("%02X", dec_pfsSKKey[x]); | |||
} | |||
knet_printf("\n"); | |||
kernel.printf("\n"); | |||
if (to == 1) { // Saving to file. | |||
knet_printf("[+] Will try to save to file..."); | |||
kernel.printf("[+] Will try to save to file..."); | |||
usb0path = usb0 + pfs; | |||
usb1path = usb1 + pfs; | |||
FILE *dump = fopen(usb0path, "w"); | |||
if (dump == NULL) { | |||
dump = fopen(usb1path, "w"); | |||
if (dump == NULL) { | |||
knet_printf("fail!\n" + usb_error); | |||
kernel.printf("fail!\n" + usb_error); | |||
return -1; | |||
} | |||
} | |||
fwrite(dec_pfsSKKey, 0x10, 1, dump); | |||
knet_printf("done!\n"); | |||
kernel.printf("done!\n"); | |||
fclose(dump); | |||
} | |||
} | |||
else { | |||
knet_printf("[+] Error!\n"); | |||
kernel.printf("[+] Error!\n"); | |||
} | |||
} | |||
</source> | </source> | ||