Editing Save Data

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=== Files ===
=== Files ===


Every savedata contains at least these files:
Every savedata contains 4 files:
* [[param.sfo]]
* [[param.sfo]]
* [[icon0.png]]
* [[icon0.png]]
* [[Keystone]]
* [[sdslot.dat]]
* [[sealedkey / pfsSKKey|sealedkey]]
* [[sealedkey / pfsSKKey|sealedkey]]


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=== Save Data Limitations ===
=== Save Data Limitations ===


* Saves can only be up to 1GB in size per save slot. (CTurt thinks that it was 1GB, but then raised a bit for Cyberpunk's release, to check)
* Saves can only be up to 1GB in size per save slot.


=== Save Data Database ===
=== Save Data Database ===
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Savedata database is in sqlite so any sqlite editor can read and write on it. It is not protected in PS4 OS from modification.
Savedata database is in sqlite so any sqlite editor can read and write on it. It is not protected in PS4 OS from modification.


=== Save Data export/import to USB requires connection to a PSN account ===


Since some System Software version (true since at least 5.05), the PS4 does not allow export/import of savedata of a local account.
{{File Formats}}{{Reverse Engineering}}
Consequently, a user whose console is not up-to-date cannot access PSN on his console so cannot add a PSN account.
<noinclude>[[Category:Main]]</noinclude>
 
A workaround if you are on PS4 <= 11.00 is to fake activate a PSN account using https://github.com/charlyzard/PS4OfflineAccountActivator.
 
On PS5 <= 7.61, use https://github.com/ps5-payload-dev/offact to set a PSN account ID. If export to USB is still forbidden, you can use an homebrew to do it.
 
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
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