Editing SELF File Format
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ORBIS SELFs from PS4 have a somewhat different structure from the ones we see on vita and ps3. | |||
The structure is documented as follows: | |||
= SELF Header Structure = | = SELF Header Structure = | ||
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| 0x4 || 4 || Unknown || Always 00 01 01 12 | | 0x4 || 4 || Unknown || Always 00 01 01 12 | ||
|- | |- | ||
| 0x8 || 1 || | | 0x8 || 1 || Unknown || Always 1 | ||
|- | |- | ||
| 0x9 || 1 || | | 0x9 || 1 || Key Type || 0xC SK, 0xF SL, 0xE SM, 0x8 EBOOT and ELF and SELF, 0x9 SPRX and SDLL and SEXE | ||
|- | |- | ||
| 0xA || 2 || Padding || | | 0xA || 2 || Padding || | ||
|- | |- | ||
| 0xC || 2 || | | 0xC || 2 || MetaData Offset || | ||
|- | |- | ||
| 0xE || 2 || | | 0xE || 2 || MetaData Size || | ||
|- | |- | ||
| 0x10 || 4 || | | 0x10 || 4 || Size of SELF || | ||
|- | |- | ||
| 0x18 || 2 || Unknown || 1 SK, 2 SL and Modules, 4 SK Elfs, 6 .selfs, 2 .sdll, 6 .sprx, 6 ShellCore, 6 eboot.bin, 2 sexe | |||
| 0x18 || 2 || | |||
|- | |- | ||
| 0x1A || 2 || Unknown || Always 0x22 | | 0x1A || 2 || Unknown || Always 0x22 | ||
|- | |- | ||
| | | 0x20 || 2 || Unknown || Always 0x6 | ||
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|- | |- | ||
| | | 0x22 || 2 || Unknown || Always 0x13, Except in Secure Modules (0x00) | ||
|- | |- | ||
|} | |} | ||