Editing Ps4-updatelist.xml

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= PS4 Update list =
== PS4 Update list ==


== Current version sample ==
=== Current version sample ===


From EU server:
From EU server:
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</update_data_list>
</update_data_list>
</source>
</source>
From Japanese server:
<source lang="xml">
<?xml version="1.0" ?>
<update_data_list>
<region id="jp">
<force_update>
<system level0_system_ex_version="0" level0_system_version="11.520.000" level1_system_ex_version="0" level1_system_version="11.520.000"/>
</force_update>
<system_pup ex_version="0" label="12.00" sdk_version="12.008.001" version="12.008.000">
<update_data update_type="full">
<image size="503197184">http://djp01.ps4.update.playstation.net/update/ps4/image/2024_0902/sys_565849b5fd29244a35cf189e4ea2da9c/PS4UPDATE.PUP?dest=jp</image>
</update_data>
</system_pup>
<recovery_pup type="default">
<system_pup ex_version="0" label="12.00" sdk_version="12.008.001" version="12.008.000"/>
<image size="1083504640">http://djp01.ps4.update.playstation.net/update/ps4/image/2024_0902/rec_96da58055b2e4f50889ebc5e676abe39/PS4UPDATE.PUP?dest=jp</image>
</recovery_pup>
</region>
</update_data_list>
</source>
== Structure ==


PS4 Playstation Update Packages links use the same structure as the PS Vita and PS3:
PS4 Playstation Update Packages links use the same structure as the PS Vita and PS3:
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* <span style="color: blue;">MD5</span> is 32-digits long HASH
* <span style="color: blue;">MD5</span> is 32-digits long HASH


=== Dummy sample ===
=== Running your own local update server ===
 
This dummy ps4-updatelist.xml can be used to make a PS4 think that latest update version is version 0.00. It also has more fields than an usual ps4-updatelist.xml like <code>preinst_pup</code> to show the structure of ps4-updatelist.xml.
 
<source lang="xml">
<?xml version="1.0" ?>
<update_data_list>
  <region id="jp" >
    <force_update>
      <system level0_system_version="00.000.000" level1_system_version="00.000.000" />
    </force_update>
    <system_pup label="0.00" sdk_version="00.000.000" version="00.000.000">
      <update_data update_type="full" >
      <image size="1" >http://djp01.ps4.update.playstation.net/update/ps4/image/xxxx/PS4UPDATE.PUP?dest=jp</image>
      </update_data>
    </system_pup>
    <recovery_pup type="default" >
      <preinst_pup version="00.000.000" />
      <system_pup label="0.00" sdk_version="00.000.000" version="00.000.000" />
      <system_ex_pup id="0" version="00.000.000.000" label="0.000.000.000" />
      <image size="1">http://djp01.ps4.update.playstation.net/update/ps4/image/xxxx/PS4UPDATE.PUP?dest=jp</image>
    </recovery_pup>
  </region>
</update_data_list>
</source>
 
== Running your own local update server ==


Using a webserver (apache, lighttpd, nginx, etc. whatever your preference is) and proxy/firewall to catch "http://f**01.ps4.update.playstation.net/update/ps4/list/**/ps4-updatelist.xml" and point it to your local server you could<ref>This is untested, please report back!</ref> have more control over the updates/bandwith. Ofcourse you need to have every <code>PS4UPDATE.PUP</code> file you reference to, otherwise it errors out.
Using a webserver (apache, lighttpd, nginx, etc. whatever your preference is) and proxy/firewall to catch "http://f**01.ps4.update.playstation.net/update/ps4/list/**/ps4-updatelist.xml" and point it to your local server you could<ref>This is untested, please report back!</ref> have more control over the updates/bandwith. Ofcourse you need to have every <code>PS4UPDATE.PUP</code> file you reference to, otherwise it errors out.
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</source>
</source>


== Notes ==
==== Notes ====


{{reflist}}
{{reflist}}
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