Editing Ps4-updatelist.xml
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= PS4 Update list = | == PS4 Update list == | ||
== Current version sample == | === Current version sample === | ||
From EU server: | From EU server: | ||
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</update_data_list> | </update_data_list> | ||
</source> | </source> | ||
PS4 Playstation Update Packages links use the same structure as the PS Vita and PS3: | PS4 Playstation Update Packages links use the same structure as the PS Vita and PS3: | ||
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* <span style="color: blue;">MD5</span> is 32-digits long HASH | * <span style="color: blue;">MD5</span> is 32-digits long HASH | ||
= | === Running your own local update server === | ||
== Running your own local update server == | |||
Using a webserver (apache, lighttpd, nginx, etc. whatever your preference is) and proxy/firewall to catch "http://f**01.ps4.update.playstation.net/update/ps4/list/**/ps4-updatelist.xml" and point it to your local server you could<ref>This is untested, please report back!</ref> have more control over the updates/bandwith. Ofcourse you need to have every <code>PS4UPDATE.PUP</code> file you reference to, otherwise it errors out. | Using a webserver (apache, lighttpd, nginx, etc. whatever your preference is) and proxy/firewall to catch "http://f**01.ps4.update.playstation.net/update/ps4/list/**/ps4-updatelist.xml" and point it to your local server you could<ref>This is untested, please report back!</ref> have more control over the updates/bandwith. Ofcourse you need to have every <code>PS4UPDATE.PUP</code> file you reference to, otherwise it errors out. | ||
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</source> | </source> | ||
== Notes == | ==== Notes ==== | ||
{{reflist}} | {{reflist}} |